User prompt
her wavede 5 elmas kazanalım
User prompt
oyuna boss ekle wave 10 da boss gelsin ve yeni para birimi elmas gelsin elmas sayesinde bütün towerleri güçlendirebilelim ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yeni kaleler ekle ve daha çok animasyon ve güçlendirme ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(enemyGraphics, {' Line Number: 207 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'toGlobal')' in or related to this line: 'var globalPos = obj.parent.toGlobal(obj.position);' Line Number: 364
User prompt
başta 390 altın ile başlayalım ve kuleleri tıklama ile taşıma ekle
User prompt
kule taşıma ve daha animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yeni kaleler ekle şavasçılar
User prompt
geliştir fuc king
Code edit (1 edits merged)
Please save this source code
User prompt
Tower Defense 3D
Initial prompt
tower defense 3d
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.damage = 25; self.target = null; self.hasHit = false; self.update = function () { if (!self.target || self.hasHit) return; var dx = self.target.x - self.x; var dy = self.target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 20) { self.target.takeDamage(self.damage); self.hasHit = true; LK.getSound('enemyHit').play(); return; } var moveX = dx / distance * self.speed; var moveY = dy / distance * self.speed; self.x += moveX; self.y += moveY; }; return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.maxHealth = 100; self.health = self.maxHealth; self.speed = 2; self.reward = 10; self.pathIndex = 0; self.isDead = false; self.reachedBase = false; // Add health bar var healthBarBg = LK.getAsset('pathTile', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.1 }); healthBarBg.y = -40; healthBarBg.tint = 0x333333; self.addChild(healthBarBg); var healthBar = LK.getAsset('grassTile', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.6, scaleY: 0.1 }); healthBar.y = -40; healthBar.tint = 0x00FF00; self.addChild(healthBar); self.updateHealthBar = function () { var healthPercent = self.health / self.maxHealth; healthBar.scaleX = 0.6 * healthPercent; if (healthPercent > 0.6) { healthBar.tint = 0x00FF00; // Green } else if (healthPercent > 0.3) { healthBar.tint = 0xFFFF00; // Yellow } else { healthBar.tint = 0xFF0000; // Red } }; self.takeDamage = function (damage) { self.health -= damage; self.updateHealthBar(); if (self.health <= 0 && !self.isDead) { self.isDead = true; LK.getSound('enemyDeath').play(); currency += self.reward; updateUI(); // Death animation tween.to(enemyGraphics, { alpha: 0, scaleX: 0.1, scaleY: 0.1 }, 500); } }; self.update = function () { if (self.isDead || self.reachedBase) return; if (self.pathIndex < enemyPath.length) { var target = enemyPath[self.pathIndex]; var dx = target.x - self.x; var dy = target.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < 20) { self.pathIndex++; if (self.pathIndex >= enemyPath.length) { self.reachedBase = true; lives--; updateUI(); return; } } var moveX = dx / distance * self.speed; var moveY = dy / distance * self.speed; self.x += moveX; self.y += moveY; } }; return self; }); var Tower = Container.expand(function () { var self = Container.call(this); var towerGraphics = self.attachAsset('tower', { anchorX: 0.5, anchorY: 0.5 }); self.range = 150; self.damage = 25; self.fireRate = 60; self.lastFire = 0; self.cost = 50; self.level = 1; self.maxLevel = 3; self.showingRange = false; self.upgradeCost = 75; var rangeIndicator = self.attachAsset('towerRange', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; rangeIndicator.visible = false; self.showRange = function () { rangeIndicator.visible = true; self.showingRange = true; }; self.hideRange = function () { rangeIndicator.visible = false; self.showingRange = false; }; self.findTarget = function () { var closestEnemy = null; var closestDistance = Infinity; for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; if (enemy.isDead || enemy.reachedBase) continue; var dx = enemy.x - self.x; var dy = enemy.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance <= self.range && distance < closestDistance) { closestDistance = distance; closestEnemy = enemy; } } return closestEnemy; }; self.fire = function (target) { if (LK.ticks - self.lastFire < self.fireRate) return; var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.target = target; bullet.damage = self.damage; bullets.push(bullet); game.addChild(bullet); self.lastFire = LK.ticks; LK.getSound('shoot').play(); }; self.upgrade = function () { if (self.level >= self.maxLevel || currency < self.upgradeCost) return false; currency -= self.upgradeCost; self.level++; self.damage += 15; self.range += 25; self.fireRate = Math.max(30, self.fireRate - 10); self.upgradeCost = Math.floor(self.upgradeCost * 1.5); // Update range indicator rangeIndicator.width = self.range * 2; rangeIndicator.height = self.range * 2; // Visual upgrade indicator towerGraphics.tint = self.level === 2 ? 0x3A7BD5 : 0x2E5BBA; updateUI(); return true; }; self.down = function (x, y, obj) { if (selectedTower === self) { // Try to upgrade if tower is selected if (self.level < self.maxLevel && currency >= self.upgradeCost) { self.upgrade(); } selectedTower = null; hideAllRanges(); } else { // Select this tower selectedTower = self; hideAllRanges(); self.showRange(); } }; self.update = function () { var target = self.findTarget(); if (target) { self.fire(target); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var gridSize = 100; var mapWidth = 20; var mapHeight = 25; var currency = 100; var lives = 20; var wave = 1; var enemiesInWave = 5; var enemiesSpawned = 0; var waveActive = false; var gameOver = false; var towers = []; var enemies = []; var bullets = []; var grid = []; var enemyPath = []; var selectedTower = null; var placingTower = false; // Create UI elements var currencyTxt = new Text2('Gold: 100', { size: 60, fill: 0xFFD700 }); currencyTxt.anchor.set(0, 0); currencyTxt.x = 120; currencyTxt.y = 20; LK.gui.topLeft.addChild(currencyTxt); var livesTxt = new Text2('Lives: 20', { size: 60, fill: 0xFF0000 }); livesTxt.anchor.set(0.5, 0); LK.gui.top.addChild(livesTxt); var waveTxt = new Text2('Wave: 1', { size: 60, fill: 0xFFFFFF }); waveTxt.anchor.set(1, 0); LK.gui.topRight.addChild(waveTxt); var startWaveBtn = new Text2('Start Wave', { size: 80, fill: 0x00FF00 }); startWaveBtn.anchor.set(0.5, 1); startWaveBtn.y = -20; LK.gui.bottom.addChild(startWaveBtn); var buyTowerBtn = new Text2('Buy Tower (50g)', { size: 70, fill: 0x4A90E2 }); buyTowerBtn.anchor.set(0, 1); buyTowerBtn.x = 20; buyTowerBtn.y = -20; LK.gui.bottomLeft.addChild(buyTowerBtn); var upgradeTowerBtn = new Text2('Upgrade Tower', { size: 70, fill: 0xFF6B35 }); upgradeTowerBtn.anchor.set(0, 1); upgradeTowerBtn.x = 20; upgradeTowerBtn.y = -100; upgradeTowerBtn.visible = false; LK.gui.bottomLeft.addChild(upgradeTowerBtn); function updateUI() { currencyTxt.setText('Gold: ' + currency); livesTxt.setText('Lives: ' + lives); waveTxt.setText('Wave: ' + wave); if (currency >= 50) { buyTowerBtn.tint = 0x4A90E2; } else { buyTowerBtn.tint = 0x666666; } // Update upgrade button visibility and state if (selectedTower && selectedTower.level < selectedTower.maxLevel) { upgradeTowerBtn.visible = true; upgradeTowerBtn.setText('Upgrade Lv' + selectedTower.level + ' (' + selectedTower.upgradeCost + 'g)'); if (currency >= selectedTower.upgradeCost) { upgradeTowerBtn.tint = 0xFF6B35; } else { upgradeTowerBtn.tint = 0x666666; } } else { upgradeTowerBtn.visible = false; } } function hideAllRanges() { for (var i = 0; i < towers.length; i++) { towers[i].hideRange(); } } function initializeGrid() { for (var x = 0; x < mapWidth; x++) { grid[x] = []; for (var y = 0; y < mapHeight; y++) { grid[x][y] = { x: x * gridSize + gridSize / 2, y: y * gridSize + gridSize / 2, occupied: false, isPath: false }; } } } function createPath() { enemyPath = []; var pathCoords = [{ x: 0, y: 12 }, { x: 1, y: 12 }, { x: 2, y: 12 }, { x: 3, y: 12 }, { x: 4, y: 12 }, { x: 5, y: 12 }, { x: 6, y: 12 }, { x: 7, y: 12 }, { x: 8, y: 12 }, { x: 8, y: 11 }, { x: 8, y: 10 }, { x: 8, y: 9 }, { x: 8, y: 8 }, { x: 9, y: 8 }, { x: 10, y: 8 }, { x: 11, y: 8 }, { x: 12, y: 8 }, { x: 12, y: 9 }, { x: 12, y: 10 }, { x: 12, y: 11 }, { x: 12, y: 12 }, { x: 13, y: 12 }, { x: 14, y: 12 }, { x: 15, y: 12 }, { x: 16, y: 12 }, { x: 17, y: 12 }, { x: 18, y: 12 }, { x: 19, y: 12 }]; for (var i = 0; i < pathCoords.length; i++) { var coord = pathCoords[i]; if (coord.x < mapWidth && coord.y < mapHeight) { grid[coord.x][coord.y].isPath = true; enemyPath.push({ x: coord.x * gridSize + gridSize / 2, y: coord.y * gridSize + gridSize / 2 }); } } } function drawMap() { for (var x = 0; x < mapWidth; x++) { for (var y = 0; y < mapHeight; y++) { var tile; if (grid[x][y].isPath) { tile = LK.getAsset('pathTile', { x: x * gridSize, y: y * gridSize }); } else { tile = LK.getAsset('grassTile', { x: x * gridSize, y: y * gridSize }); } game.addChild(tile); } } } function drawBase() { var base = LK.getAsset('base', { anchorX: 0.5, anchorY: 0.5, x: (mapWidth - 1) * gridSize + gridSize / 2, y: 12 * gridSize + gridSize / 2 }); game.addChild(base); } function spawnEnemy() { if (enemiesSpawned >= enemiesInWave) return; var enemy = new Enemy(); enemy.x = gridSize / 2; enemy.y = 12 * gridSize + gridSize / 2; enemy.health = 100 + (wave - 1) * 20; enemy.maxHealth = enemy.health; enemy.speed = 1.5 + (wave - 1) * 0.2; enemy.reward = 10 + (wave - 1) * 2; enemies.push(enemy); game.addChild(enemy); enemiesSpawned++; } function getGridPosition(x, y) { var gridX = Math.floor(x / gridSize); var gridY = Math.floor(y / gridSize); if (gridX >= 0 && gridX < mapWidth && gridY >= 0 && gridY < mapHeight) { return { x: gridX, y: gridY }; } return null; } function canPlaceTower(gridX, gridY) { return !grid[gridX][gridY].occupied && !grid[gridX][gridY].isPath; } function placeTower(gridX, gridY) { if (!canPlaceTower(gridX, gridY) || currency < 50) return false; var tower = new Tower(); tower.x = gridX * gridSize + gridSize / 2; tower.y = gridY * gridSize + gridSize / 2; towers.push(tower); game.addChild(tower); grid[gridX][gridY].occupied = true; currency -= tower.cost; placingTower = false; updateUI(); return true; } function startWave() { if (waveActive) return; waveActive = true; enemiesSpawned = 0; enemiesInWave = 5 + wave * 2; startWaveBtn.setText('Wave Active'); startWaveBtn.tint = 0x666666; } function checkWaveComplete() { if (!waveActive) return; var allEnemiesGone = true; for (var i = 0; i < enemies.length; i++) { if (!enemies[i].isDead && !enemies[i].reachedBase) { allEnemiesGone = false; break; } } if (enemiesSpawned >= enemiesInWave && allEnemiesGone) { waveActive = false; wave++; currency += 25; startWaveBtn.setText('Start Wave'); startWaveBtn.tint = 0x00FF00; updateUI(); // Clean up dead enemies for (var i = enemies.length - 1; i >= 0; i--) { if (enemies[i].isDead || enemies[i].reachedBase) { enemies[i].destroy(); enemies.splice(i, 1); } } } } // Initialize game initializeGrid(); createPath(); drawMap(); drawBase(); updateUI(); // Event handlers startWaveBtn.down = function () { startWave(); }; buyTowerBtn.down = function () { if (currency >= 50) { placingTower = true; selectedTower = null; hideAllRanges(); updateUI(); } }; upgradeTowerBtn.down = function () { if (selectedTower && selectedTower.upgrade()) { updateUI(); } }; game.down = function (x, y, obj) { if (placingTower) { var gridPos = getGridPosition(x, y); if (gridPos) { placeTower(gridPos.x, gridPos.y); } } else { // Clear tower selection if clicking on empty space var gridPos = getGridPosition(x, y); if (gridPos && !grid[gridPos.x][gridPos.y].occupied) { selectedTower = null; hideAllRanges(); updateUI(); } } }; // Main game loop game.update = function () { if (lives <= 0 && !gameOver) { gameOver = true; LK.showGameOver(); return; } if (wave > 20) { LK.showYouWin(); return; } // Spawn enemies during wave with decreasing interval var spawnInterval = Math.max(45, 90 - wave * 2); if (waveActive && LK.ticks % spawnInterval === 0) { spawnEnemy(); } // Clean up bullets that hit targets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.hasHit || !bullet.target || bullet.target.isDead) { bullet.destroy(); bullets.splice(i, 1); } } checkWaveComplete(); };
===================================================================
--- original.js
+++ change.js
@@ -46,15 +46,52 @@
self.reward = 10;
self.pathIndex = 0;
self.isDead = false;
self.reachedBase = false;
+ // Add health bar
+ var healthBarBg = LK.getAsset('pathTile', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.1
+ });
+ healthBarBg.y = -40;
+ healthBarBg.tint = 0x333333;
+ self.addChild(healthBarBg);
+ var healthBar = LK.getAsset('grassTile', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.6,
+ scaleY: 0.1
+ });
+ healthBar.y = -40;
+ healthBar.tint = 0x00FF00;
+ self.addChild(healthBar);
+ self.updateHealthBar = function () {
+ var healthPercent = self.health / self.maxHealth;
+ healthBar.scaleX = 0.6 * healthPercent;
+ if (healthPercent > 0.6) {
+ healthBar.tint = 0x00FF00; // Green
+ } else if (healthPercent > 0.3) {
+ healthBar.tint = 0xFFFF00; // Yellow
+ } else {
+ healthBar.tint = 0xFF0000; // Red
+ }
+ };
self.takeDamage = function (damage) {
self.health -= damage;
+ self.updateHealthBar();
if (self.health <= 0 && !self.isDead) {
self.isDead = true;
LK.getSound('enemyDeath').play();
currency += self.reward;
updateUI();
+ // Death animation
+ tween.to(enemyGraphics, {
+ alpha: 0,
+ scaleX: 0.1,
+ scaleY: 0.1
+ }, 500);
}
};
self.update = function () {
if (self.isDead || self.reachedBase) return;
@@ -91,9 +128,11 @@
self.fireRate = 60;
self.lastFire = 0;
self.cost = 50;
self.level = 1;
+ self.maxLevel = 3;
self.showingRange = false;
+ self.upgradeCost = 75;
var rangeIndicator = self.attachAsset('towerRange', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.3
@@ -136,12 +175,36 @@
game.addChild(bullet);
self.lastFire = LK.ticks;
LK.getSound('shoot').play();
};
+ self.upgrade = function () {
+ if (self.level >= self.maxLevel || currency < self.upgradeCost) return false;
+ currency -= self.upgradeCost;
+ self.level++;
+ self.damage += 15;
+ self.range += 25;
+ self.fireRate = Math.max(30, self.fireRate - 10);
+ self.upgradeCost = Math.floor(self.upgradeCost * 1.5);
+ // Update range indicator
+ rangeIndicator.width = self.range * 2;
+ rangeIndicator.height = self.range * 2;
+ // Visual upgrade indicator
+ towerGraphics.tint = self.level === 2 ? 0x3A7BD5 : 0x2E5BBA;
+ updateUI();
+ return true;
+ };
self.down = function (x, y, obj) {
- if (self.showingRange) {
- self.hideRange();
+ if (selectedTower === self) {
+ // Try to upgrade if tower is selected
+ if (self.level < self.maxLevel && currency >= self.upgradeCost) {
+ self.upgrade();
+ }
+ selectedTower = null;
+ hideAllRanges();
} else {
+ // Select this tower
+ selectedTower = self;
+ hideAllRanges();
self.showRange();
}
};
self.update = function () {
@@ -215,8 +278,17 @@
buyTowerBtn.anchor.set(0, 1);
buyTowerBtn.x = 20;
buyTowerBtn.y = -20;
LK.gui.bottomLeft.addChild(buyTowerBtn);
+var upgradeTowerBtn = new Text2('Upgrade Tower', {
+ size: 70,
+ fill: 0xFF6B35
+});
+upgradeTowerBtn.anchor.set(0, 1);
+upgradeTowerBtn.x = 20;
+upgradeTowerBtn.y = -100;
+upgradeTowerBtn.visible = false;
+LK.gui.bottomLeft.addChild(upgradeTowerBtn);
function updateUI() {
currencyTxt.setText('Gold: ' + currency);
livesTxt.setText('Lives: ' + lives);
waveTxt.setText('Wave: ' + wave);
@@ -224,9 +296,26 @@
buyTowerBtn.tint = 0x4A90E2;
} else {
buyTowerBtn.tint = 0x666666;
}
+ // Update upgrade button visibility and state
+ if (selectedTower && selectedTower.level < selectedTower.maxLevel) {
+ upgradeTowerBtn.visible = true;
+ upgradeTowerBtn.setText('Upgrade Lv' + selectedTower.level + ' (' + selectedTower.upgradeCost + 'g)');
+ if (currency >= selectedTower.upgradeCost) {
+ upgradeTowerBtn.tint = 0xFF6B35;
+ } else {
+ upgradeTowerBtn.tint = 0x666666;
+ }
+ } else {
+ upgradeTowerBtn.visible = false;
+ }
}
+function hideAllRanges() {
+ for (var i = 0; i < towers.length; i++) {
+ towers[i].hideRange();
+ }
+}
function initializeGrid() {
for (var x = 0; x < mapWidth; x++) {
grid[x] = [];
for (var y = 0; y < mapHeight; y++) {
@@ -240,18 +329,102 @@
}
}
function createPath() {
enemyPath = [];
- var startX = 0;
- var startY = Math.floor(mapHeight / 2);
- var endX = mapWidth - 1;
- var endY = Math.floor(mapHeight / 2);
- for (var x = startX; x <= endX; x++) {
- grid[x][startY].isPath = true;
- enemyPath.push({
- x: x * gridSize + gridSize / 2,
- y: startY * gridSize + gridSize / 2
- });
+ var pathCoords = [{
+ x: 0,
+ y: 12
+ }, {
+ x: 1,
+ y: 12
+ }, {
+ x: 2,
+ y: 12
+ }, {
+ x: 3,
+ y: 12
+ }, {
+ x: 4,
+ y: 12
+ }, {
+ x: 5,
+ y: 12
+ }, {
+ x: 6,
+ y: 12
+ }, {
+ x: 7,
+ y: 12
+ }, {
+ x: 8,
+ y: 12
+ }, {
+ x: 8,
+ y: 11
+ }, {
+ x: 8,
+ y: 10
+ }, {
+ x: 8,
+ y: 9
+ }, {
+ x: 8,
+ y: 8
+ }, {
+ x: 9,
+ y: 8
+ }, {
+ x: 10,
+ y: 8
+ }, {
+ x: 11,
+ y: 8
+ }, {
+ x: 12,
+ y: 8
+ }, {
+ x: 12,
+ y: 9
+ }, {
+ x: 12,
+ y: 10
+ }, {
+ x: 12,
+ y: 11
+ }, {
+ x: 12,
+ y: 12
+ }, {
+ x: 13,
+ y: 12
+ }, {
+ x: 14,
+ y: 12
+ }, {
+ x: 15,
+ y: 12
+ }, {
+ x: 16,
+ y: 12
+ }, {
+ x: 17,
+ y: 12
+ }, {
+ x: 18,
+ y: 12
+ }, {
+ x: 19,
+ y: 12
+ }];
+ for (var i = 0; i < pathCoords.length; i++) {
+ var coord = pathCoords[i];
+ if (coord.x < mapWidth && coord.y < mapHeight) {
+ grid[coord.x][coord.y].isPath = true;
+ enemyPath.push({
+ x: coord.x * gridSize + gridSize / 2,
+ y: coord.y * gridSize + gridSize / 2
+ });
+ }
}
}
function drawMap() {
for (var x = 0; x < mapWidth; x++) {
@@ -276,17 +449,17 @@
var base = LK.getAsset('base', {
anchorX: 0.5,
anchorY: 0.5,
x: (mapWidth - 1) * gridSize + gridSize / 2,
- y: Math.floor(mapHeight / 2) * gridSize + gridSize / 2
+ y: 12 * gridSize + gridSize / 2
});
game.addChild(base);
}
function spawnEnemy() {
if (enemiesSpawned >= enemiesInWave) return;
var enemy = new Enemy();
enemy.x = gridSize / 2;
- enemy.y = Math.floor(mapHeight / 2) * gridSize + gridSize / 2;
+ enemy.y = 12 * gridSize + gridSize / 2;
enemy.health = 100 + (wave - 1) * 20;
enemy.maxHealth = enemy.health;
enemy.speed = 1.5 + (wave - 1) * 0.2;
enemy.reward = 10 + (wave - 1) * 2;
@@ -366,19 +539,32 @@
};
buyTowerBtn.down = function () {
if (currency >= 50) {
placingTower = true;
- for (var i = 0; i < towers.length; i++) {
- towers[i].hideRange();
- }
+ selectedTower = null;
+ hideAllRanges();
+ updateUI();
}
};
+upgradeTowerBtn.down = function () {
+ if (selectedTower && selectedTower.upgrade()) {
+ updateUI();
+ }
+};
game.down = function (x, y, obj) {
if (placingTower) {
var gridPos = getGridPosition(x, y);
if (gridPos) {
placeTower(gridPos.x, gridPos.y);
}
+ } else {
+ // Clear tower selection if clicking on empty space
+ var gridPos = getGridPosition(x, y);
+ if (gridPos && !grid[gridPos.x][gridPos.y].occupied) {
+ selectedTower = null;
+ hideAllRanges();
+ updateUI();
+ }
}
};
// Main game loop
game.update = function () {
@@ -390,10 +576,11 @@
if (wave > 20) {
LK.showYouWin();
return;
}
- // Spawn enemies during wave
- if (waveActive && LK.ticks % 90 === 0) {
+ // Spawn enemies during wave with decreasing interval
+ var spawnInterval = Math.max(45, 90 - wave * 2);
+ if (waveActive && LK.ticks % spawnInterval === 0) {
spawnEnemy();
}
// Clean up bullets that hit targets
for (var i = bullets.length - 1; i >= 0; i--) {