User prompt
Let's add another visual asset to the surprisedWoman page at the end of the game. Let's name it "What" and I will edit it from the assets later. Let's make this What 400x400 in size and let it be under surprisedWoman. Let's also create an asset for the background of the game. Let it be a light gray color to start with and I will edit it from the assets later.
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'self.mouth.parent.removeChild(self.mouth);' Line Number: 62
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'self.mouth.parent.removeChild(self.mouth);' Line Number: 62
Code edit (1 edits merged)
Please save this source code
User prompt
When "surprisedWoman" at the screen dont use the mouth. Only the surprisedWoman photo and 3 seconds later another photo named: "youwinWoman" 3 seconds and finish the game
Code edit (3 edits merged)
Please save this source code
User prompt
move mouth 5mm right. make background light grey. Show hearts down of the answer buttons.
User prompt
Move mouth 10mm left and 1cm up
User prompt
Move mouth 1cm up. And where is the hearts for lives. They arent shown.
User prompt
Mouth too much right. Move a little left and up
User prompt
Move mouth 1cm up and a little right.
User prompt
Why button backgrounds are woman? Change it to a black button asset. Dont change the questions and answers. Move mouth 1cm up and a little left.
Code edit (1 edits merged)
Please save this source code
User prompt
Who Am I? - A Visual Novel of Identity
Initial prompt
The game genre will be Visual Novel. There will be a red square on the screen. This will represent a woman. Let's name this asset "Happy Woman". I will assign the asset later. For the woman's mouth, there will be one line and one circle. The line represents a closed mouth, the circle represents an open mouth. Below the woman, there will be a question: "Do you know why you are here?" Immediately below it, there will be 3 choices: "Yes", "Of course, baby", "Who am I?" The correct answer is "Who am I?". The choices will be shuffled randomly each time. The other answers will remove one of the 3 hearts at the top right of the screen. When a wrong answer is selected, the red square will be replaced by a purple square for 3 seconds. The purple square asset is "Angry Woman". On the third wrong answer, the game will be lost. If the correct answer is selected, a new question will appear on the screen. The second question is "Do you think I don’t know who you are?": The answers are: "The Thunderstorm", "A curious caterpillar", "A helpless servant". The correct answer is "A curious caterpillar". The third question is: "Are you curious about me?", Answers: "No, about my fate", "No, about who I am", "Yes". The correct answer is "No, about who I am". This will be the last question for now. If the correct answer is selected, instead of the "Happy Woman", a yellow square will appear, which is "Surprised Woman". When the woman is speaking, that is, when the question first appears on the screen, the line and circle will alternate to simulate a talking mouth.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Woman character class
var Woman = Container.expand(function () {
var self = Container.call(this);
// State: 'happy', 'angry', 'surprised'
self.state = 'happy';
// Attach face (default: happy)
self.face = self.attachAsset('happyWoman', {
anchorX: 0.5,
anchorY: 0.5
});
// Attach mouth
self.mouth = self.attachAsset('mouth', {
anchorX: 0.5,
anchorY: 0.5,
y: 110 // below center
});
// Animate mouth open/close
self.mouthTalking = false;
self.mouthTween = null;
self.setState = function (state) {
if (self.state === state) return;
self.state = state;
// Remove old face
self.face.destroy();
// Add new face
var faceId = 'happyWoman';
if (state === 'angry') faceId = 'angryWoman';
if (state === 'surprised') faceId = 'surprisedWoman';
self.face = self.attachAsset(faceId, {
anchorX: 0.5,
anchorY: 0.5
});
// Keep mouth on top
self.mouth.parent.removeChild(self.mouth);
self.addChild(self.mouth);
};
self.startTalking = function () {
if (self.mouthTalking) return;
self.mouthTalking = true;
animateMouth();
};
self.stopTalking = function () {
self.mouthTalking = false;
if (self.mouthTween) {
tween.stop(self.mouth);
self.mouthTween = null;
}
// Reset mouth to closed
self.mouth.scaleY = 1;
};
function animateMouth() {
if (!self.mouthTalking) return;
// Open
self.mouthTween = tween(self.mouth, {
scaleY: 2
}, {
duration: 120,
easing: tween.easeIn,
onFinish: function onFinish() {
// Close
self.mouthTween = tween(self.mouth, {
scaleY: 1
}, {
duration: 120,
easing: tween.easeOut,
onFinish: function onFinish() {
// Repeat if still talking
animateMouth();
}
});
}
});
}
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xffffff
});
/****
* Game Code
****/
// Heart (for lives)
// Mouth (Ellipse for talking)
// Surprised Woman (Yellow Square)
// Angry Woman (Purple Square)
// Happy Woman (Red Square)
// Questions and answers
var questions = [{
text: "What's my favorite color?",
answers: [{
text: "Red",
correct: true
}, {
text: "Blue",
correct: false
}, {
text: "Green",
correct: false
}]
}, {
text: "What shape am I?",
answers: [{
text: "Circle",
correct: false
}, {
text: "Square",
correct: true
}, {
text: "Triangle",
correct: false
}]
}, {
text: "How many hearts do you have?",
answers: [{
text: "Three",
correct: true
}, {
text: "One",
correct: false
}, {
text: "Five",
correct: false
}]
}, {
text: "What is 2 + 2?",
answers: [{
text: "4",
correct: true
}, {
text: "3",
correct: false
}, {
text: "5",
correct: false
}]
}, {
text: "What happens if you lose all hearts?",
answers: [{
text: "Game Over",
correct: true
}, {
text: "You win",
correct: false
}, {
text: "Nothing",
correct: false
}]
}];
// Shuffle answers for each question
function shuffle(arr) {
for (var i = arr.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var t = arr[i];
arr[i] = arr[j];
arr[j] = t;
}
return arr;
}
for (var i = 0; i < questions.length; i++) {
questions[i].answers = shuffle(questions[i].answers.slice());
}
// Game state
var currentQuestion = 0;
var hearts = 3;
var maxHearts = 3;
var woman = null;
var answerButtons = [];
var questionText = null;
var heartIcons = [];
var angryTimeout = null;
var surprisedShown = false;
// Layout constants
var womanCenterX = 2048 / 2;
var womanCenterY = 900;
var questionY = 1500;
var answerStartY = 1750;
var answerSpacing = 220;
// Add woman character
woman = new Woman();
game.addChild(woman);
woman.x = womanCenterX;
woman.y = womanCenterY;
// Add hearts (top right, avoid top left 100x100)
for (var h = 0; h < maxHearts; h++) {
var heart = LK.getAsset('heart', {
anchorX: 0.5,
anchorY: 0.5
});
// Place at top right, with spacing
heart.x = 2048 - 80 - h * 100;
heart.y = 80;
LK.gui.topRight.addChild(heart);
heartIcons.push(heart);
}
// Add question text
questionText = new Text2('', {
size: 90,
fill: 0x222222
});
questionText.anchor.set(0.5, 0);
questionText.x = 2048 / 2;
questionText.y = questionY;
game.addChild(questionText);
// Answer button class
function createAnswerButton(idx) {
var btn = new Container();
// Button background
var bg = btn.attachAsset('happyWoman', {
width: 900,
height: 160,
color: 0xf0f0f0,
anchorX: 0.5,
anchorY: 0.5
});
// Button text
var txt = new Text2('', {
size: 70,
fill: 0x222222
});
txt.anchor.set(0.5, 0.5);
txt.x = 0;
txt.y = 0;
btn.addChild(txt);
// Position
btn.x = 2048 / 2;
btn.y = answerStartY + idx * answerSpacing;
// Store for later
btn.bg = bg;
btn.txt = txt;
btn.idx = idx;
// Add to game
game.addChild(btn);
// Touch/click handler
btn.down = function (x, y, obj) {
handleAnswer(idx);
};
return btn;
}
// Create answer buttons
for (var i = 0; i < 3; i++) {
var btn = createAnswerButton(i);
answerButtons.push(btn);
}
// Update hearts display
function updateHearts() {
for (var i = 0; i < heartIcons.length; i++) {
heartIcons[i].alpha = i < hearts ? 1 : 0.2;
}
}
// Show question and answers
function showQuestion() {
if (currentQuestion >= questions.length) {
// Show surprised woman
showSurprised();
return;
}
var q = questions[currentQuestion];
questionText.setText(q.text);
for (var i = 0; i < 3; i++) {
var ans = q.answers[i];
answerButtons[i].txt.setText(ans ? ans.text : '');
answerButtons[i].visible = !!ans;
answerButtons[i].bg.color = 0xf0f0f0;
}
// Woman happy
woman.setState('happy');
woman.startTalking();
// Stop talking after 1.2s
LK.setTimeout(function () {
woman.stopTalking();
}, 1200);
}
// Handle answer selection
function handleAnswer(idx) {
if (currentQuestion >= questions.length) return;
var q = questions[currentQuestion];
var ans = q.answers[idx];
if (!ans) return;
// Disable buttons for now
for (var i = 0; i < 3; i++) {
answerButtons[i].down = null;
}
if (ans.correct) {
// Correct: progress
answerButtons[idx].bg.color = 0x83de44; // green
woman.setState('happy');
woman.startTalking();
LK.setTimeout(function () {
woman.stopTalking();
currentQuestion++;
showQuestion();
// Re-enable buttons
for (var i = 0; i < 3; i++) {
answerButtons[i].down = function (i) {
return function (x, y, obj) {
handleAnswer(i);
};
}(i);
}
}, 900);
} else {
// Wrong: lose heart, angry woman, flash
answerButtons[idx].bg.color = 0xff3b3b; // red
hearts--;
updateHearts();
woman.setState('angry');
woman.startTalking();
LK.effects.flashObject(woman, 0x8e44ad, 300);
// After 3s, return to happy or end game
if (angryTimeout) LK.clearTimeout(angryTimeout);
angryTimeout = LK.setTimeout(function () {
woman.stopTalking();
if (hearts <= 0) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
woman.setState('happy');
// Re-enable buttons
for (var i = 0; i < 3; i++) {
answerButtons[i].down = function (i) {
return function (x, y, obj) {
handleAnswer(i);
};
}(i);
}
}, 3000);
}
}
// Show surprised woman (win)
function showSurprised() {
if (surprisedShown) return;
surprisedShown = true;
woman.setState('surprised');
woman.startTalking();
questionText.setText("You did it! I'm surprised!");
for (var i = 0; i < 3; i++) {
answerButtons[i].visible = false;
}
LK.setTimeout(function () {
woman.stopTalking();
LK.showYouWin();
}, 1800);
}
// Initial state
updateHearts();
showQuestion();
// Make sure answer buttons are re-enabled after each question
for (var i = 0; i < 3; i++) {
answerButtons[i].down = function (i) {
return function (x, y, obj) {
handleAnswer(i);
};
}(i);
}
// No dragging or move events needed for this game
// No update loop needed ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,370 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// Woman character class
+var Woman = Container.expand(function () {
+ var self = Container.call(this);
+ // State: 'happy', 'angry', 'surprised'
+ self.state = 'happy';
+ // Attach face (default: happy)
+ self.face = self.attachAsset('happyWoman', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Attach mouth
+ self.mouth = self.attachAsset('mouth', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ y: 110 // below center
+ });
+ // Animate mouth open/close
+ self.mouthTalking = false;
+ self.mouthTween = null;
+ self.setState = function (state) {
+ if (self.state === state) return;
+ self.state = state;
+ // Remove old face
+ self.face.destroy();
+ // Add new face
+ var faceId = 'happyWoman';
+ if (state === 'angry') faceId = 'angryWoman';
+ if (state === 'surprised') faceId = 'surprisedWoman';
+ self.face = self.attachAsset(faceId, {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Keep mouth on top
+ self.mouth.parent.removeChild(self.mouth);
+ self.addChild(self.mouth);
+ };
+ self.startTalking = function () {
+ if (self.mouthTalking) return;
+ self.mouthTalking = true;
+ animateMouth();
+ };
+ self.stopTalking = function () {
+ self.mouthTalking = false;
+ if (self.mouthTween) {
+ tween.stop(self.mouth);
+ self.mouthTween = null;
+ }
+ // Reset mouth to closed
+ self.mouth.scaleY = 1;
+ };
+ function animateMouth() {
+ if (!self.mouthTalking) return;
+ // Open
+ self.mouthTween = tween(self.mouth, {
+ scaleY: 2
+ }, {
+ duration: 120,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ // Close
+ self.mouthTween = tween(self.mouth, {
+ scaleY: 1
+ }, {
+ duration: 120,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ // Repeat if still talking
+ animateMouth();
+ }
+ });
+ }
+ });
+ }
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xffffff
+});
+
+/****
+* Game Code
+****/
+// Heart (for lives)
+// Mouth (Ellipse for talking)
+// Surprised Woman (Yellow Square)
+// Angry Woman (Purple Square)
+// Happy Woman (Red Square)
+// Questions and answers
+var questions = [{
+ text: "What's my favorite color?",
+ answers: [{
+ text: "Red",
+ correct: true
+ }, {
+ text: "Blue",
+ correct: false
+ }, {
+ text: "Green",
+ correct: false
+ }]
+}, {
+ text: "What shape am I?",
+ answers: [{
+ text: "Circle",
+ correct: false
+ }, {
+ text: "Square",
+ correct: true
+ }, {
+ text: "Triangle",
+ correct: false
+ }]
+}, {
+ text: "How many hearts do you have?",
+ answers: [{
+ text: "Three",
+ correct: true
+ }, {
+ text: "One",
+ correct: false
+ }, {
+ text: "Five",
+ correct: false
+ }]
+}, {
+ text: "What is 2 + 2?",
+ answers: [{
+ text: "4",
+ correct: true
+ }, {
+ text: "3",
+ correct: false
+ }, {
+ text: "5",
+ correct: false
+ }]
+}, {
+ text: "What happens if you lose all hearts?",
+ answers: [{
+ text: "Game Over",
+ correct: true
+ }, {
+ text: "You win",
+ correct: false
+ }, {
+ text: "Nothing",
+ correct: false
+ }]
+}];
+// Shuffle answers for each question
+function shuffle(arr) {
+ for (var i = arr.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var t = arr[i];
+ arr[i] = arr[j];
+ arr[j] = t;
+ }
+ return arr;
+}
+for (var i = 0; i < questions.length; i++) {
+ questions[i].answers = shuffle(questions[i].answers.slice());
+}
+// Game state
+var currentQuestion = 0;
+var hearts = 3;
+var maxHearts = 3;
+var woman = null;
+var answerButtons = [];
+var questionText = null;
+var heartIcons = [];
+var angryTimeout = null;
+var surprisedShown = false;
+// Layout constants
+var womanCenterX = 2048 / 2;
+var womanCenterY = 900;
+var questionY = 1500;
+var answerStartY = 1750;
+var answerSpacing = 220;
+// Add woman character
+woman = new Woman();
+game.addChild(woman);
+woman.x = womanCenterX;
+woman.y = womanCenterY;
+// Add hearts (top right, avoid top left 100x100)
+for (var h = 0; h < maxHearts; h++) {
+ var heart = LK.getAsset('heart', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Place at top right, with spacing
+ heart.x = 2048 - 80 - h * 100;
+ heart.y = 80;
+ LK.gui.topRight.addChild(heart);
+ heartIcons.push(heart);
+}
+// Add question text
+questionText = new Text2('', {
+ size: 90,
+ fill: 0x222222
+});
+questionText.anchor.set(0.5, 0);
+questionText.x = 2048 / 2;
+questionText.y = questionY;
+game.addChild(questionText);
+// Answer button class
+function createAnswerButton(idx) {
+ var btn = new Container();
+ // Button background
+ var bg = btn.attachAsset('happyWoman', {
+ width: 900,
+ height: 160,
+ color: 0xf0f0f0,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Button text
+ var txt = new Text2('', {
+ size: 70,
+ fill: 0x222222
+ });
+ txt.anchor.set(0.5, 0.5);
+ txt.x = 0;
+ txt.y = 0;
+ btn.addChild(txt);
+ // Position
+ btn.x = 2048 / 2;
+ btn.y = answerStartY + idx * answerSpacing;
+ // Store for later
+ btn.bg = bg;
+ btn.txt = txt;
+ btn.idx = idx;
+ // Add to game
+ game.addChild(btn);
+ // Touch/click handler
+ btn.down = function (x, y, obj) {
+ handleAnswer(idx);
+ };
+ return btn;
+}
+// Create answer buttons
+for (var i = 0; i < 3; i++) {
+ var btn = createAnswerButton(i);
+ answerButtons.push(btn);
+}
+// Update hearts display
+function updateHearts() {
+ for (var i = 0; i < heartIcons.length; i++) {
+ heartIcons[i].alpha = i < hearts ? 1 : 0.2;
+ }
+}
+// Show question and answers
+function showQuestion() {
+ if (currentQuestion >= questions.length) {
+ // Show surprised woman
+ showSurprised();
+ return;
+ }
+ var q = questions[currentQuestion];
+ questionText.setText(q.text);
+ for (var i = 0; i < 3; i++) {
+ var ans = q.answers[i];
+ answerButtons[i].txt.setText(ans ? ans.text : '');
+ answerButtons[i].visible = !!ans;
+ answerButtons[i].bg.color = 0xf0f0f0;
+ }
+ // Woman happy
+ woman.setState('happy');
+ woman.startTalking();
+ // Stop talking after 1.2s
+ LK.setTimeout(function () {
+ woman.stopTalking();
+ }, 1200);
+}
+// Handle answer selection
+function handleAnswer(idx) {
+ if (currentQuestion >= questions.length) return;
+ var q = questions[currentQuestion];
+ var ans = q.answers[idx];
+ if (!ans) return;
+ // Disable buttons for now
+ for (var i = 0; i < 3; i++) {
+ answerButtons[i].down = null;
+ }
+ if (ans.correct) {
+ // Correct: progress
+ answerButtons[idx].bg.color = 0x83de44; // green
+ woman.setState('happy');
+ woman.startTalking();
+ LK.setTimeout(function () {
+ woman.stopTalking();
+ currentQuestion++;
+ showQuestion();
+ // Re-enable buttons
+ for (var i = 0; i < 3; i++) {
+ answerButtons[i].down = function (i) {
+ return function (x, y, obj) {
+ handleAnswer(i);
+ };
+ }(i);
+ }
+ }, 900);
+ } else {
+ // Wrong: lose heart, angry woman, flash
+ answerButtons[idx].bg.color = 0xff3b3b; // red
+ hearts--;
+ updateHearts();
+ woman.setState('angry');
+ woman.startTalking();
+ LK.effects.flashObject(woman, 0x8e44ad, 300);
+ // After 3s, return to happy or end game
+ if (angryTimeout) LK.clearTimeout(angryTimeout);
+ angryTimeout = LK.setTimeout(function () {
+ woman.stopTalking();
+ if (hearts <= 0) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ woman.setState('happy');
+ // Re-enable buttons
+ for (var i = 0; i < 3; i++) {
+ answerButtons[i].down = function (i) {
+ return function (x, y, obj) {
+ handleAnswer(i);
+ };
+ }(i);
+ }
+ }, 3000);
+ }
+}
+// Show surprised woman (win)
+function showSurprised() {
+ if (surprisedShown) return;
+ surprisedShown = true;
+ woman.setState('surprised');
+ woman.startTalking();
+ questionText.setText("You did it! I'm surprised!");
+ for (var i = 0; i < 3; i++) {
+ answerButtons[i].visible = false;
+ }
+ LK.setTimeout(function () {
+ woman.stopTalking();
+ LK.showYouWin();
+ }, 1800);
+}
+// Initial state
+updateHearts();
+showQuestion();
+// Make sure answer buttons are re-enabled after each question
+for (var i = 0; i < 3; i++) {
+ answerButtons[i].down = function (i) {
+ return function (x, y, obj) {
+ handleAnswer(i);
+ };
+ }(i);
+}
+// No dragging or move events needed for this game
+// No update loop needed
\ No newline at end of file
Delete the mouth. Woman have no mouth. Just same skin color.
An anime womans mouth. Just mouth.. In-Game asset. 2d. High contrast. No shadows
Fill it red. Its a red rectangle. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
Delete the mouth. Woman have no mouth. Just same skin color.
Make her shy and seksier
Show her from a little further away and make a victory sign with her hand and smiley face
same photo but make a victory sign with her hand and smile
Same style bu write: DON'T YOU KNOW WHO YOU ARE
Write "TAP TO START" with a comic font. In-Game asset. 2d. High contrast. No shadows
Write comics style What? in golden color. In-Game asset. 2d. High contrast. No shadows
make same heath like a woman
delete blacks