User prompt
Oyunu oynayanlar için liderlik tablosu oluşturalım en çok skoru yapabilen gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyun 10 levelden oluşsun 1000 skorda bitsin
User prompt
Turbo ekleyelim ona basınca araba hızlansın
User prompt
Arabayı kontrol etmek için konsol ekle
User prompt
Konuşma oyunun orta kısmında gözüksün ve türkçe dil seçeneği gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Rock Dodge Racing
Initial prompt
Oyun en üstten kayalıklar gelsin araçla kayalıklara çarpmamaya çalışalım eğer kayaya vurursak alttan konuşma geçsin konuşmada araba sürmeyi bilmiyomusun desin her 100 skorda ise bravo böyle devam desin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.targetX = self.x;
self.update = function () {
// Smooth movement towards target position
var diff = self.targetX - self.x;
if (Math.abs(diff) > 1) {
self.x += diff * 0.15;
}
// Keep car within screen bounds
var halfWidth = carGraphics.width / 2;
if (self.x < halfWidth) {
self.x = halfWidth;
self.targetX = halfWidth;
}
if (self.x > 2048 - halfWidth) {
self.x = 2048 - halfWidth;
self.targetX = 2048 - halfWidth;
}
};
self.moveLeft = function () {
self.targetX -= 150;
};
self.moveRight = function () {
self.targetX += 150;
};
return self;
});
var Rock = Container.expand(function () {
var self = Container.call(this);
var rockGraphics = self.attachAsset('rock', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4 + Math.random() * 3;
self.update = function () {
self.y += self.speed;
};
return self;
});
var SpeechBubble = Container.expand(function (message) {
var self = Container.call(this);
// Create bubble background
var bubble = LK.getAsset('speechBubble', {
width: 400,
height: 120,
color: 0xffffff,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(bubble);
// Create text
var text = new Text2(message, {
size: 40,
fill: 0x000000
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
// Animation
self.alpha = 0;
self.scaleX = 0.5;
self.scaleY = 0.5;
// Animate in
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
// Auto remove after delay
LK.setTimeout(function () {
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 200,
onFinish: function onFinish() {
if (self.parent) {
self.destroy();
}
}
});
}, 2000);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var car;
var rocks = [];
var gameRunning = true;
var rockSpawnTimer = 0;
var rockSpawnRate = 60; // frames between spawns
var pointsTimer = 0;
var lastEncouragementScore = 0;
// Initialize car
car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 150;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Touch controls
var lastTouchX = 0;
game.down = function (x, y, obj) {
lastTouchX = x;
};
game.move = function (x, y, obj) {
if (!gameRunning) return;
var deltaX = x - lastTouchX;
if (Math.abs(deltaX) > 10) {
if (deltaX > 0) {
car.moveRight();
} else {
car.moveLeft();
}
lastTouchX = x;
}
};
// Console controls for debugging/testing
var consoleControls = {
left: function left() {
if (gameRunning) {
car.moveLeft();
console.log("Car moved left");
}
},
right: function right() {
if (gameRunning) {
car.moveRight();
console.log("Car moved right");
}
},
reset: function reset() {
console.log("Game reset - reload page to restart");
},
help: function help() {
console.log("Console Commands:");
console.log("consoleControls.left() - Move car left");
console.log("consoleControls.right() - Move car right");
console.log("consoleControls.reset() - Reset game info");
console.log("consoleControls.help() - Show this help");
}
};
// Make console controls globally available
window.controls = consoleControls;
// Show help message on game start
console.log("Rock Dodge Racing - Console Controls Available!");
console.log("Type 'controls.help()' for commands or use 'controls.left()' and 'controls.right()' to move the car");
// Spawn rock function
function spawnRock() {
var rock = new Rock();
rock.x = Math.random() * (2048 - 160) + 80; // Keep rocks within screen bounds
rock.y = -50;
rocks.push(rock);
game.addChild(rock);
}
// Show speech bubble
function showSpeechBubble(message, x, y) {
var bubble = new SpeechBubble(message);
bubble.x = 2048 / 2; // Center horizontally
bubble.y = 2732 / 2; // Center vertically
game.addChild(bubble);
}
// Show encouragement message
function showEncouragement() {
var encouragement = new SpeechBubble("Bravo, böyle devam!");
encouragement.x = 2048 / 2;
encouragement.y = 2732 / 2;
game.addChild(encouragement);
}
game.update = function () {
if (!gameRunning) return;
// Update score based on time survived
pointsTimer++;
if (pointsTimer >= 10) {
// Add point every 10 frames (roughly 6 points per second)
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
pointsTimer = 0;
// Check for encouragement message
if (LK.getScore() > 0 && LK.getScore() % 100 === 0 && LK.getScore() > lastEncouragementScore) {
showEncouragement();
lastEncouragementScore = LK.getScore();
}
}
// Spawn rocks
rockSpawnTimer++;
if (rockSpawnTimer >= rockSpawnRate) {
spawnRock();
rockSpawnTimer = 0;
// Gradually increase difficulty
if (rockSpawnRate > 25) {
rockSpawnRate = Math.max(25, rockSpawnRate - 0.5);
}
}
// Update and check rocks
for (var i = rocks.length - 1; i >= 0; i--) {
var rock = rocks[i];
// Check if rock is off screen
if (rock.y > 2732 + 50) {
rock.destroy();
rocks.splice(i, 1);
continue;
}
// Check collision with car
if (rock.intersects(car)) {
// Game over
gameRunning = false;
// Show speech bubble
showSpeechBubble("Araba sürmeyi bilmiyor musun?", car.x, car.y - 100);
// Play crash sound
LK.getSound('crash').play();
// Flash effect
LK.effects.flashScreen(0xff0000, 500);
// Show game over after delay
LK.setTimeout(function () {
LK.showGameOver();
}, 2500);
break;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -147,8 +147,38 @@
}
lastTouchX = x;
}
};
+// Console controls for debugging/testing
+var consoleControls = {
+ left: function left() {
+ if (gameRunning) {
+ car.moveLeft();
+ console.log("Car moved left");
+ }
+ },
+ right: function right() {
+ if (gameRunning) {
+ car.moveRight();
+ console.log("Car moved right");
+ }
+ },
+ reset: function reset() {
+ console.log("Game reset - reload page to restart");
+ },
+ help: function help() {
+ console.log("Console Commands:");
+ console.log("consoleControls.left() - Move car left");
+ console.log("consoleControls.right() - Move car right");
+ console.log("consoleControls.reset() - Reset game info");
+ console.log("consoleControls.help() - Show this help");
+ }
+};
+// Make console controls globally available
+window.controls = consoleControls;
+// Show help message on game start
+console.log("Rock Dodge Racing - Console Controls Available!");
+console.log("Type 'controls.help()' for commands or use 'controls.left()' and 'controls.right()' to move the car");
// Spawn rock function
function spawnRock() {
var rock = new Rock();
rock.x = Math.random() * (2048 - 160) + 80; // Keep rocks within screen bounds