User prompt
Oyunu oynayanlar için liderlik tablosu oluşturalım en çok skoru yapabilen gözüksün ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Oyun 10 levelden oluşsun 1000 skorda bitsin
User prompt
Turbo ekleyelim ona basınca araba hızlansın
User prompt
Arabayı kontrol etmek için konsol ekle
User prompt
Konuşma oyunun orta kısmında gözüksün ve türkçe dil seçeneği gelsin
Code edit (1 edits merged)
Please save this source code
User prompt
Rock Dodge Racing
Initial prompt
Oyun en üstten kayalıklar gelsin araçla kayalıklara çarpmamaya çalışalım eğer kayaya vurursak alttan konuşma geçsin konuşmada araba sürmeyi bilmiyomusun desin her 100 skorda ise bravo böyle devam desin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Car = Container.expand(function () { var self = Container.call(this); var carGraphics = self.attachAsset('car', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 8; self.normalSpeed = 8; self.turboSpeed = 16; self.targetX = self.x; self.isTurbo = false; self.turboEndTime = 0; self.update = function () { // Check if turbo should end if (self.isTurbo && LK.ticks > self.turboEndTime) { self.isTurbo = false; self.speed = self.normalSpeed; } // Smooth movement towards target position var diff = self.targetX - self.x; var moveSpeed = self.isTurbo ? 0.25 : 0.15; // Faster movement during turbo if (Math.abs(diff) > 1) { self.x += diff * moveSpeed; } // Keep car within screen bounds var halfWidth = carGraphics.width / 2; if (self.x < halfWidth) { self.x = halfWidth; self.targetX = halfWidth; } if (self.x > 2048 - halfWidth) { self.x = 2048 - halfWidth; self.targetX = 2048 - halfWidth; } }; self.moveLeft = function () { self.targetX -= 150; }; self.moveRight = function () { self.targetX += 150; }; self.activateTurbo = function () { if (!self.isTurbo) { self.isTurbo = true; self.speed = self.turboSpeed; self.turboEndTime = LK.ticks + 180; // 3 seconds at 60fps LK.getSound('turbo').play(); // Visual effect tween(carGraphics, { tint: 0x00ff00 }, { duration: 100 }); // Reset color after turbo LK.setTimeout(function () { tween(carGraphics, { tint: 0xffffff }, { duration: 200 }); }, 3000); } }; return self; }); var Leaderboard = Container.expand(function () { var self = Container.call(this); // Background var background = LK.getAsset('speechBubble', { width: 600, height: 800, color: 0x000000, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); background.alpha = 0.8; self.addChild(background); // Title var title = new Text2('LİDERLİK TABLOSU', { size: 50, fill: 0xFFFFFF }); title.anchor.set(0.5, 0.5); title.x = 0; title.y = -350; self.addChild(title); // Get leaderboard data var scores = storage.leaderboard || []; // Display top 10 scores for (var i = 0; i < Math.min(10, scores.length); i++) { var scoreText = new Text2(i + 1 + '. ' + scores[i] + ' puan', { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 0; scoreText.y = -250 + i * 60; self.addChild(scoreText); } // Close button text var closeText = new Text2('Devam etmek için dokunun', { size: 35, fill: 0x00FF00 }); closeText.anchor.set(0.5, 0.5); closeText.x = 0; closeText.y = 350; self.addChild(closeText); // Make clickable to close self.down = function (x, y, obj) { self.destroy(); }; return self; }); var Rock = Container.expand(function () { var self = Container.call(this); var rockGraphics = self.attachAsset('rock', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 4 + Math.random() * 3; self.update = function () { self.y += self.speed; }; return self; }); var SpeechBubble = Container.expand(function (message) { var self = Container.call(this); // Create bubble background var bubble = LK.getAsset('speechBubble', { width: 400, height: 120, color: 0xffffff, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.addChild(bubble); // Create text var text = new Text2(message, { size: 40, fill: 0x000000 }); text.anchor.set(0.5, 0.5); self.addChild(text); // Animation self.alpha = 0; self.scaleX = 0.5; self.scaleY = 0.5; // Animate in tween(self, { alpha: 1, scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.easeOut }); // Auto remove after delay LK.setTimeout(function () { tween(self, { alpha: 0, scaleX: 0.8, scaleY: 0.8 }, { duration: 200, onFinish: function onFinish() { if (self.parent) { self.destroy(); } } }); }, 2000); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables var car; var rocks = []; var gameRunning = true; var rockSpawnTimer = 0; var rockSpawnRate = 60; // frames between spawns var pointsTimer = 0; var lastEncouragementScore = 0; var currentLevel = 1; var maxLevel = 10; var scoreToWin = 1000; // Leaderboard functions function saveScore(score) { var leaderboard = storage.leaderboard || []; leaderboard.push(score); leaderboard.sort(function (a, b) { return b - a; }); // Sort descending leaderboard = leaderboard.slice(0, 10); // Keep only top 10 storage.leaderboard = leaderboard; } function showLeaderboard() { var leaderboard = new Leaderboard(); leaderboard.x = 2048 / 2; leaderboard.y = 2732 / 2; game.addChild(leaderboard); } // Initialize car car = game.addChild(new Car()); car.x = 2048 / 2; car.y = 2732 - 150; // Score display var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; // Level display var levelTxt = new Text2('Level 1', { size: 60, fill: 0xFFFFFF }); levelTxt.anchor.set(0.5, 0); LK.gui.top.addChild(levelTxt); levelTxt.y = 200; // Turbo button var turboButton = LK.getAsset('turboButton', { anchorX: 0.5, anchorY: 0.5 }); var turboButtonText = new Text2('TURBO', { size: 36, fill: 0xffffff }); turboButtonText.anchor.set(0.5, 0.5); turboButton.addChild(turboButtonText); turboButton.x = 2048 - 100; turboButton.y = 2732 - 100; game.addChild(turboButton); // Leaderboard button var leaderboardButton = LK.getAsset('turboButton', { width: 200, height: 80, color: 0x0066CC, anchorX: 0.5, anchorY: 0.5 }); var leaderboardButtonText = new Text2('LİDER TABLOSU', { size: 28, fill: 0xffffff }); leaderboardButtonText.anchor.set(0.5, 0.5); leaderboardButton.addChild(leaderboardButtonText); leaderboardButton.x = 2048 / 2; leaderboardButton.y = 2732 - 100; game.addChild(leaderboardButton); // Turbo button interaction turboButton.down = function (x, y, obj) { if (gameRunning) { car.activateTurbo(); } }; // Leaderboard button interaction leaderboardButton.down = function (x, y, obj) { showLeaderboard(); }; // Touch controls var lastTouchX = 0; game.down = function (x, y, obj) { lastTouchX = x; }; game.move = function (x, y, obj) { if (!gameRunning) return; var deltaX = x - lastTouchX; if (Math.abs(deltaX) > 10) { if (deltaX > 0) { car.moveRight(); } else { car.moveLeft(); } lastTouchX = x; } }; // Console controls for debugging/testing var consoleControls = { left: function left() { if (gameRunning) { car.moveLeft(); console.log("Car moved left"); } }, right: function right() { if (gameRunning) { car.moveRight(); console.log("Car moved right"); } }, reset: function reset() { console.log("Game reset - reload page to restart"); }, turbo: function turbo() { if (gameRunning) { car.activateTurbo(); console.log("Turbo activated!"); } }, help: function help() { console.log("Console Commands:"); console.log("consoleControls.left() - Move car left"); console.log("consoleControls.right() - Move car right"); console.log("consoleControls.turbo() - Activate turbo boost"); console.log("consoleControls.reset() - Reset game info"); console.log("consoleControls.help() - Show this help"); } }; // Make console controls globally available window.controls = consoleControls; // Show help message on game start console.log("Rock Dodge Racing - Console Controls Available!"); console.log("Type 'controls.help()' for commands or use 'controls.left()' and 'controls.right()' to move the car"); // Spawn rock function function spawnRock() { var rock = new Rock(); rock.x = Math.random() * (2048 - 160) + 80; // Keep rocks within screen bounds rock.y = -50; rocks.push(rock); game.addChild(rock); } // Show speech bubble function showSpeechBubble(message, x, y) { var bubble = new SpeechBubble(message); bubble.x = 2048 / 2; // Center horizontally bubble.y = 2732 / 2; // Center vertically game.addChild(bubble); } // Show encouragement message function showEncouragement() { var encouragement = new SpeechBubble("Bravo, böyle devam!"); encouragement.x = 2048 / 2; encouragement.y = 2732 / 2; game.addChild(encouragement); } game.update = function () { if (!gameRunning) return; // Update score based on time survived pointsTimer++; if (pointsTimer >= 10) { // Add point every 10 frames (roughly 6 points per second) LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); pointsTimer = 0; // Check for encouragement message if (LK.getScore() > 0 && LK.getScore() % 100 === 0 && LK.getScore() > lastEncouragementScore) { showEncouragement(); lastEncouragementScore = LK.getScore(); // Level progression every 100 points if (currentLevel < maxLevel) { currentLevel++; levelTxt.setText('Level ' + currentLevel); // Show level up message var levelUpMsg = new SpeechBubble("Level " + currentLevel + "!"); levelUpMsg.x = 2048 / 2; levelUpMsg.y = 2732 / 2 - 150; game.addChild(levelUpMsg); // Increase difficulty with each level rockSpawnRate = Math.max(20, rockSpawnRate - 5); } } // Check win condition if (LK.getScore() >= scoreToWin) { gameRunning = false; saveScore(LK.getScore()); var winMsg = new SpeechBubble("Tebrikler! Oyunu bitirdiniz!"); winMsg.x = 2048 / 2; winMsg.y = 2732 / 2; game.addChild(winMsg); LK.setTimeout(function () { LK.showYouWin(); }, 2500); return; } } // Spawn rocks rockSpawnTimer++; if (rockSpawnTimer >= rockSpawnRate) { spawnRock(); rockSpawnTimer = 0; // Gradually increase difficulty if (rockSpawnRate > 25) { rockSpawnRate = Math.max(25, rockSpawnRate - 0.5); } } // Update and check rocks for (var i = rocks.length - 1; i >= 0; i--) { var rock = rocks[i]; // Check if rock is off screen if (rock.y > 2732 + 50) { rock.destroy(); rocks.splice(i, 1); continue; } // Check collision with car if (rock.intersects(car)) { // Game over gameRunning = false; saveScore(LK.getScore()); // Show speech bubble showSpeechBubble("Araba sürmeyi bilmiyor musun?", car.x, car.y - 100); // Play crash sound LK.getSound('crash').play(); // Flash effect LK.effects.flashScreen(0xff0000, 500); // Show game over after delay LK.setTimeout(function () { LK.showGameOver(); }, 2500); break; } } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.normalSpeed = 8;
self.turboSpeed = 16;
self.targetX = self.x;
self.isTurbo = false;
self.turboEndTime = 0;
self.update = function () {
// Check if turbo should end
if (self.isTurbo && LK.ticks > self.turboEndTime) {
self.isTurbo = false;
self.speed = self.normalSpeed;
}
// Smooth movement towards target position
var diff = self.targetX - self.x;
var moveSpeed = self.isTurbo ? 0.25 : 0.15; // Faster movement during turbo
if (Math.abs(diff) > 1) {
self.x += diff * moveSpeed;
}
// Keep car within screen bounds
var halfWidth = carGraphics.width / 2;
if (self.x < halfWidth) {
self.x = halfWidth;
self.targetX = halfWidth;
}
if (self.x > 2048 - halfWidth) {
self.x = 2048 - halfWidth;
self.targetX = 2048 - halfWidth;
}
};
self.moveLeft = function () {
self.targetX -= 150;
};
self.moveRight = function () {
self.targetX += 150;
};
self.activateTurbo = function () {
if (!self.isTurbo) {
self.isTurbo = true;
self.speed = self.turboSpeed;
self.turboEndTime = LK.ticks + 180; // 3 seconds at 60fps
LK.getSound('turbo').play();
// Visual effect
tween(carGraphics, {
tint: 0x00ff00
}, {
duration: 100
});
// Reset color after turbo
LK.setTimeout(function () {
tween(carGraphics, {
tint: 0xffffff
}, {
duration: 200
});
}, 3000);
}
};
return self;
});
var Leaderboard = Container.expand(function () {
var self = Container.call(this);
// Background
var background = LK.getAsset('speechBubble', {
width: 600,
height: 800,
color: 0x000000,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
background.alpha = 0.8;
self.addChild(background);
// Title
var title = new Text2('LİDERLİK TABLOSU', {
size: 50,
fill: 0xFFFFFF
});
title.anchor.set(0.5, 0.5);
title.x = 0;
title.y = -350;
self.addChild(title);
// Get leaderboard data
var scores = storage.leaderboard || [];
// Display top 10 scores
for (var i = 0; i < Math.min(10, scores.length); i++) {
var scoreText = new Text2(i + 1 + '. ' + scores[i] + ' puan', {
size: 40,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 0;
scoreText.y = -250 + i * 60;
self.addChild(scoreText);
}
// Close button text
var closeText = new Text2('Devam etmek için dokunun', {
size: 35,
fill: 0x00FF00
});
closeText.anchor.set(0.5, 0.5);
closeText.x = 0;
closeText.y = 350;
self.addChild(closeText);
// Make clickable to close
self.down = function (x, y, obj) {
self.destroy();
};
return self;
});
var Rock = Container.expand(function () {
var self = Container.call(this);
var rockGraphics = self.attachAsset('rock', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 4 + Math.random() * 3;
self.update = function () {
self.y += self.speed;
};
return self;
});
var SpeechBubble = Container.expand(function (message) {
var self = Container.call(this);
// Create bubble background
var bubble = LK.getAsset('speechBubble', {
width: 400,
height: 120,
color: 0xffffff,
shape: 'box',
anchorX: 0.5,
anchorY: 0.5
});
self.addChild(bubble);
// Create text
var text = new Text2(message, {
size: 40,
fill: 0x000000
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
// Animation
self.alpha = 0;
self.scaleX = 0.5;
self.scaleY = 0.5;
// Animate in
tween(self, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
// Auto remove after delay
LK.setTimeout(function () {
tween(self, {
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 200,
onFinish: function onFinish() {
if (self.parent) {
self.destroy();
}
}
});
}, 2000);
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
var car;
var rocks = [];
var gameRunning = true;
var rockSpawnTimer = 0;
var rockSpawnRate = 60; // frames between spawns
var pointsTimer = 0;
var lastEncouragementScore = 0;
var currentLevel = 1;
var maxLevel = 10;
var scoreToWin = 1000;
// Leaderboard functions
function saveScore(score) {
var leaderboard = storage.leaderboard || [];
leaderboard.push(score);
leaderboard.sort(function (a, b) {
return b - a;
}); // Sort descending
leaderboard = leaderboard.slice(0, 10); // Keep only top 10
storage.leaderboard = leaderboard;
}
function showLeaderboard() {
var leaderboard = new Leaderboard();
leaderboard.x = 2048 / 2;
leaderboard.y = 2732 / 2;
game.addChild(leaderboard);
}
// Initialize car
car = game.addChild(new Car());
car.x = 2048 / 2;
car.y = 2732 - 150;
// Score display
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Level display
var levelTxt = new Text2('Level 1', {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(levelTxt);
levelTxt.y = 200;
// Turbo button
var turboButton = LK.getAsset('turboButton', {
anchorX: 0.5,
anchorY: 0.5
});
var turboButtonText = new Text2('TURBO', {
size: 36,
fill: 0xffffff
});
turboButtonText.anchor.set(0.5, 0.5);
turboButton.addChild(turboButtonText);
turboButton.x = 2048 - 100;
turboButton.y = 2732 - 100;
game.addChild(turboButton);
// Leaderboard button
var leaderboardButton = LK.getAsset('turboButton', {
width: 200,
height: 80,
color: 0x0066CC,
anchorX: 0.5,
anchorY: 0.5
});
var leaderboardButtonText = new Text2('LİDER TABLOSU', {
size: 28,
fill: 0xffffff
});
leaderboardButtonText.anchor.set(0.5, 0.5);
leaderboardButton.addChild(leaderboardButtonText);
leaderboardButton.x = 2048 / 2;
leaderboardButton.y = 2732 - 100;
game.addChild(leaderboardButton);
// Turbo button interaction
turboButton.down = function (x, y, obj) {
if (gameRunning) {
car.activateTurbo();
}
};
// Leaderboard button interaction
leaderboardButton.down = function (x, y, obj) {
showLeaderboard();
};
// Touch controls
var lastTouchX = 0;
game.down = function (x, y, obj) {
lastTouchX = x;
};
game.move = function (x, y, obj) {
if (!gameRunning) return;
var deltaX = x - lastTouchX;
if (Math.abs(deltaX) > 10) {
if (deltaX > 0) {
car.moveRight();
} else {
car.moveLeft();
}
lastTouchX = x;
}
};
// Console controls for debugging/testing
var consoleControls = {
left: function left() {
if (gameRunning) {
car.moveLeft();
console.log("Car moved left");
}
},
right: function right() {
if (gameRunning) {
car.moveRight();
console.log("Car moved right");
}
},
reset: function reset() {
console.log("Game reset - reload page to restart");
},
turbo: function turbo() {
if (gameRunning) {
car.activateTurbo();
console.log("Turbo activated!");
}
},
help: function help() {
console.log("Console Commands:");
console.log("consoleControls.left() - Move car left");
console.log("consoleControls.right() - Move car right");
console.log("consoleControls.turbo() - Activate turbo boost");
console.log("consoleControls.reset() - Reset game info");
console.log("consoleControls.help() - Show this help");
}
};
// Make console controls globally available
window.controls = consoleControls;
// Show help message on game start
console.log("Rock Dodge Racing - Console Controls Available!");
console.log("Type 'controls.help()' for commands or use 'controls.left()' and 'controls.right()' to move the car");
// Spawn rock function
function spawnRock() {
var rock = new Rock();
rock.x = Math.random() * (2048 - 160) + 80; // Keep rocks within screen bounds
rock.y = -50;
rocks.push(rock);
game.addChild(rock);
}
// Show speech bubble
function showSpeechBubble(message, x, y) {
var bubble = new SpeechBubble(message);
bubble.x = 2048 / 2; // Center horizontally
bubble.y = 2732 / 2; // Center vertically
game.addChild(bubble);
}
// Show encouragement message
function showEncouragement() {
var encouragement = new SpeechBubble("Bravo, böyle devam!");
encouragement.x = 2048 / 2;
encouragement.y = 2732 / 2;
game.addChild(encouragement);
}
game.update = function () {
if (!gameRunning) return;
// Update score based on time survived
pointsTimer++;
if (pointsTimer >= 10) {
// Add point every 10 frames (roughly 6 points per second)
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
pointsTimer = 0;
// Check for encouragement message
if (LK.getScore() > 0 && LK.getScore() % 100 === 0 && LK.getScore() > lastEncouragementScore) {
showEncouragement();
lastEncouragementScore = LK.getScore();
// Level progression every 100 points
if (currentLevel < maxLevel) {
currentLevel++;
levelTxt.setText('Level ' + currentLevel);
// Show level up message
var levelUpMsg = new SpeechBubble("Level " + currentLevel + "!");
levelUpMsg.x = 2048 / 2;
levelUpMsg.y = 2732 / 2 - 150;
game.addChild(levelUpMsg);
// Increase difficulty with each level
rockSpawnRate = Math.max(20, rockSpawnRate - 5);
}
}
// Check win condition
if (LK.getScore() >= scoreToWin) {
gameRunning = false;
saveScore(LK.getScore());
var winMsg = new SpeechBubble("Tebrikler! Oyunu bitirdiniz!");
winMsg.x = 2048 / 2;
winMsg.y = 2732 / 2;
game.addChild(winMsg);
LK.setTimeout(function () {
LK.showYouWin();
}, 2500);
return;
}
}
// Spawn rocks
rockSpawnTimer++;
if (rockSpawnTimer >= rockSpawnRate) {
spawnRock();
rockSpawnTimer = 0;
// Gradually increase difficulty
if (rockSpawnRate > 25) {
rockSpawnRate = Math.max(25, rockSpawnRate - 0.5);
}
}
// Update and check rocks
for (var i = rocks.length - 1; i >= 0; i--) {
var rock = rocks[i];
// Check if rock is off screen
if (rock.y > 2732 + 50) {
rock.destroy();
rocks.splice(i, 1);
continue;
}
// Check collision with car
if (rock.intersects(car)) {
// Game over
gameRunning = false;
saveScore(LK.getScore());
// Show speech bubble
showSpeechBubble("Araba sürmeyi bilmiyor musun?", car.x, car.y - 100);
// Play crash sound
LK.getSound('crash').play();
// Flash effect
LK.effects.flashScreen(0xff0000, 500);
// Show game over after delay
LK.setTimeout(function () {
LK.showGameOver();
}, 2500);
break;
}
}
};