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If monsters hp goes down 5 from smite damage player lost, above that player wins
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Game dont end with 1 loss, let player play 10 round
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If player click smite value above 10 he win
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If go down from smite value make round lose for player
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Each round give random hp value and damage value
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Make one target, not three but give me a number for hp of monster. And give damage to smite and let me see it
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'flash')' in or related to this line: 'monster.flash(0xffcc00, 600);' Line Number: 337
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Please add numerous hp bar and, smite damage
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Make large not tall
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Make bar bigger please
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Please add hp bar and smite damage
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Please fix the bug: 'Uncaught TypeError: resultTxt.setFill is not a function' in or related to this line: 'resultTxt.setFill("#ffcc00");' Line Number: 246
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'resultTxt.style.fill = "#ffcc00";' Line Number: 246
Code edit (1 edits merged)
Please save this source code
User prompt
Smite Timing Trainer
Initial prompt
Make me a League Of Legends "smite" practice tool game
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});