User prompt
7. turu gemeyi imkansız yapmak
User prompt
skaterların boyunu küçült orta botda olsun 1 65 fln
User prompt
biraz kolaylaştır
User prompt
gitdikçe öldürdüğümüz adamlar artsın
User prompt
yada 3 değil 2 olsun ateş adamları gittikçe azalt bide kılıç hakkımız 4 olsun
User prompt
ve snow boarderlar her tur 3 katına çıksın ve arkadan çıkan ateşi sil
User prompt
her turda 5 tane öldürdüğümğüzde ölen şeyler artsın
User prompt
her tur için 1 dk kamızz olsun
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'LK.gui.top.addChild(scoreText);' Line Number: 345 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage is not defined' in or related to this line: 'var highScoreText = new Text2('High: ' + (storage.get('highScore') || 0), {' Line Number: 341 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
en yüksek yağtığımız skor sağ üstde yassın vede snow borderlarda hızlı kaysın skater ve penguinler geçtiği yeri yaksın ve hızlı ilerlesinler yan yana gelme olasılı pu yüzde 70 olsun 5. turda geçmek yüzde 10 oranında olsun
Remix started
Copy Hit the slopes
/****
* Classes
****/
var Bubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('bubble', {
anchorX: 0.5,
anchorY: 0.5
});
bubbleGraphics.width *= 0.7;
bubbleGraphics.height *= 0.7;
self.speed = 45;
self._move_migrated = function () {
self.x += Math.cos(self.rotation) * self.speed;
self.y += Math.sin(self.rotation) * self.speed;
};
});
var BubbleUI = Container.expand(function () {
var self = Container.call(this);
self.bubbles = [];
var bubble = self.attachAsset('bubble', {
anchorY: 0.5
});
var totalWidth = 4 * (bubble.width + 10) - 10;
self.x = (2048 - totalWidth) / 2;
for (var i = 0; i < 4; i++) {
var bubble = self.attachAsset('bubble', {
anchorY: 0.5
});
bubble.x = i * (bubble.width + 10);
bubble.y = 0;
self.bubbles.push(bubble);
self.addChild(bubble);
}
self.updateBubbles = function (lives) {
for (var i = 0; i < self.bubbles.length; i++) {
if (i < lives) {
self.bubbles[i].tint = 0xFFFFFF;
if (!self.bubbles[i].restored) {
var lifeRestoration = new LifeRestorationAsset();
self.addChild(lifeRestoration);
lifeRestoration.show(self.bubbles[i].x + self.bubbles[i].width / 2, self.bubbles[i].y - lifeRestoration.height / 2 + 65);
self.bubbles[i].restored = true;
}
} else {
self.bubbles[i].tint = 0x000000;
self.bubbles[i].restored = false;
}
}
};
self.y = 2732 - self.bubbles[0].height - 5;
});
var LifeRestorationAsset = Container.expand(function () {
var self = Container.call(this);
var lifeRestorationGraphics = self.attachAsset('lifeRestoration', {
anchorX: 0.5,
anchorY: 0.5
});
self.show = function (x, y) {
self.x = x;
self.y = y;
self.visible = true;
LK.setTimeout(function () {
self.destroy();
}, 500);
};
});
var Shooter = Container.expand(function () {
var self = Container.call(this);
self.rotationAngle = 0;
var shooterGraphics = self.attachAsset('cannon', {
anchorX: 0.5,
anchorY: 1
});
var cannonSize = Math.min(shooterGraphics.width, shooterGraphics.height) * 0.375;
shooterGraphics.width = cannonSize;
shooterGraphics.height = cannonSize;
});
var Skater = Container.expand(function () {
var self = Container.call(this);
var skaterGraphics = self.attachAsset('skater', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() * 2 * Math.PI;
self.speed = 8;
self.rotationSpeed = 0.05;
self.isRotating = false;
self.rotateTimer = 0;
self.rotateDuration = 60;
self._move_migrated = function () {
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
if (newX > 1798 || newX < 300) {
self.direction = Math.PI - self.direction;
}
if (newY > 2482 || newY < 250) {
self.direction = -self.direction;
}
self.x = newX;
self.y = newY;
};
self._update_migrated = function () {
if (self.isRotating) {
self.rotation += self.rotationSpeed * 0.5;
self.rotateTimer++;
if (self.rotateTimer >= self.rotateDuration) {
self.isRotating = false;
self.rotateTimer = 0;
self.direction = Math.random() * 2 * Math.PI;
}
} else if (Math.random() < 0.01) {
self.isRotating = true;
}
// Create burn trail effect
if (Math.random() < 0.3) {
var trail = game.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
trail.x = self.x + (Math.random() - 0.5) * 40;
trail.y = self.y + (Math.random() - 0.5) * 40;
trail.alpha = 0.6;
trail.scaleX = 0.5;
trail.scaleY = 0.5;
game.addChild(trail);
LK.setTimeout(function () {
if (trail.parent) trail.destroy();
}, 200);
}
self._move_migrated();
for (var i = 0; i < skaters.length; i++) {
if (self !== skaters[i]) {
var distance = Math.sqrt(Math.pow(self.x - skaters[i].x, 2) + Math.pow(self.y - skaters[i].y, 2));
if (distance < 150 && Math.random() < 0.7) {
// Move side by side with 70% probability
var parallelAngle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x) + Math.PI / 2;
self.direction = parallelAngle;
}
if (self.intersects(skaters[i])) {
var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
self.direction = angle + Math.PI;
skaters[i].direction = angle;
// Play Bounce sound when skaters touch each other
LK.getSound('Bounce').play();
}
}
}
var circleCenter = {
x: 2048 / 2,
y: 2732 / 2
};
var distanceToCenter = Math.sqrt(Math.pow(self.x - circleCenter.x, 2) + Math.pow(self.y - circleCenter.y, 2));
if (distanceToCenter < 400) {
var angle = Math.atan2(circleCenter.y - self.y, circleCenter.x - self.x);
self.direction = angle + Math.PI;
}
};
});
var Snowboarder = Container.expand(function () {
var self = Container.call(this);
var snowboarderGraphics = self.attachAsset('snowboarder', {
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() * 2 * Math.PI;
self.speed = 8;
self.rotationSpeed = 0.05;
self.isRotating = false;
self.rotateTimer = 0;
self.rotateDuration = 60;
self._move_migrated = function () {
var newX = self.x + Math.cos(self.direction) * self.speed;
var newY = self.y + Math.sin(self.direction) * self.speed;
if (newX > 1798 || newX < 300) {
self.direction = Math.PI - self.direction;
}
if (newY > 2482 || newY < 250) {
self.direction = -self.direction;
}
self.x = newX;
self.y = newY;
};
self._update_migrated = function () {
if (self.isRotating) {
self.rotation += self.rotationSpeed * 0.5;
self.rotateTimer++;
if (self.rotateTimer >= self.rotateDuration) {
self.isRotating = false;
self.rotateTimer = 0;
self.direction = Math.random() * 2 * Math.PI;
}
} else if (Math.random() < 0.01) {
self.isRotating = true;
}
// Create burn trail effect
if (Math.random() < 0.3) {
var trail = game.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
trail.x = self.x + (Math.random() - 0.5) * 40;
trail.y = self.y + (Math.random() - 0.5) * 40;
trail.alpha = 0.6;
trail.scaleX = 0.5;
trail.scaleY = 0.5;
game.addChild(trail);
LK.setTimeout(function () {
if (trail.parent) trail.destroy();
}, 200);
}
self._move_migrated();
for (var i = 0; i < skaters.length; i++) {
if (self !== skaters[i]) {
var distance = Math.sqrt(Math.pow(self.x - skaters[i].x, 2) + Math.pow(self.y - skaters[i].y, 2));
if (distance < 150 && Math.random() < 0.7) {
// Move side by side with 70% probability
var parallelAngle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x) + Math.PI / 2;
self.direction = parallelAngle;
}
if (self.intersects(skaters[i])) {
var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
self.direction = angle + Math.PI;
skaters[i].direction = angle;
// Play Bounce sound when snowboarders and skaters touch each other
LK.getSound('Bounce').play();
}
}
}
var circleCenter = {
x: 2048 / 2,
y: 2732 / 2
};
var distanceToCenter = Math.sqrt(Math.pow(self.x - circleCenter.x, 2) + Math.pow(self.y - circleCenter.y, 2));
if (distanceToCenter < 400) {
var angle = Math.atan2(circleCenter.y - self.y, circleCenter.x - self.x);
self.direction = angle + Math.PI;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var skaters = [];
LK.playMusic('backgroundMusic', {
loop: true
});
game.on('move', function (x, y, obj) {
game.levelUp = function () {
game.levelTransitionInProgress = true;
game.level++;
game.setLives(4);
skaters.forEach(function (entity) {
if (entity instanceof Snowboarder) {
entity.destroy();
}
});
skaters = skaters.filter(function (entity) {
return !(entity instanceof Snowboarder);
});
game.spawnSkaters(game.level);
game.levelTransitionInProgress = false;
// Play NewRound sound when a new round starts
LK.getSound('NewRound').play();
game.levelTransitionInitiated = false;
};
var event = obj;
var pos = game.toLocal(event.global);
var angle = Math.atan2(pos.y - shooter.y, pos.x - shooter.x) + Math.PI / 2;
shooter.rotation = angle;
});
game.on('up', function (x, y, obj) {
if (game.lives > 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) {
var event = obj;
var pos = game.toLocal(event.global);
var newBubble = game.addChild(new Bubble());
newBubble.rotation = Math.atan2(pos.y - shooter.y, pos.x - shooter.x);
newBubble.x = shooter.x;
newBubble.y = shooter.y;
bubbles.push(newBubble);
if (game.lives > 0) {
game.lives--;
// Play Snowball sound
LK.getSound('Snowball').play();
}
bubbleUI.updateBubbles(game.lives);
}
});
game.level = 1;
game.levelTransitionInitiated = false;
game.levelTransitionInProgress = false;
var bubbleUI = game.addChild(new BubbleUI());
game.setLives = function (lives) {
game.lives = lives;
bubbleUI.updateBubbles(game.lives);
};
game.setLives(4);
game.score = 0;
var scoreText = new Text2(game.score.toString(), {
size: 150,
fill: 0xFFFFFF,
stroke: 0x075079,
strokeThickness: 11.25,
font: "'Luckiest Guy', 'Arial Black', sans-serif"
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
var highScoreText = new Text2('High: ' + (storage.get('highScore') || 0), {
size: 80,
fill: 0xFFFFFF,
stroke: 0x075079,
strokeThickness: 6,
font: "'Luckiest Guy', 'Arial Black', sans-serif"
});
highScoreText.anchor.set(1, 0);
LK.gui.topRight.addChild(highScoreText);
game.spawnSkaters = function (level) {
for (var i = 0; i < level + 4; i++) {
var skater = game.addChild(new Skater());
do {
skater.x = 300 + Math.random() * (2048 - 600);
skater.y = 250 + Math.random() * (2732 - 500);
} while (Math.sqrt(Math.pow(skater.x - 2048 / 2, 2) + Math.pow(skater.y - 2732 / 2, 2)) < 400);
skaters.push(skater);
}
var numberOfSnowboarders = Math.max(0, Math.ceil((game.level - 1) / 2));
for (var sb = 0; sb < numberOfSnowboarders; sb++) {
var snowboarder = game.addChild(new Snowboarder());
do {
snowboarder.x = 300 + Math.random() * (2048 - 600);
snowboarder.y = 250 + Math.random() * (2732 - 500);
} while (Math.sqrt(Math.pow(snowboarder.x - 2048 / 2, 2) + Math.pow(snowboarder.y - 2732 / 2, 2)) < 400);
skaters.push(snowboarder);
}
};
isGameOver = false;
game.levelCompleted = true;
if (!game.levelTransitionInitiated) {
game.spawnSkaters(game.level);
}
var backgroundLayer2 = game.attachAsset('backgroundLayer2', {
anchorX: 0.5,
anchorY: 0.5
});
backgroundLayer2.width = 2048;
backgroundLayer2.height = 2732;
backgroundLayer2.x = 2048 / 2;
backgroundLayer2.y = 2732 / 2;
game.addChildAt(backgroundLayer2, 0);
var background = game.attachAsset('background', {
anchorX: 0.5,
anchorY: 0.5
});
background.width = 2048;
background.height = 2732;
background.x = 2048 / 2;
background.y = 2732 / 2;
game.addChildAt(background, 1);
var bubbles = [];
var bubbleHitEdge = false;
var shooter = game.addChild(new Shooter());
shooter.x = 2048 / 2;
shooter.y = 2732 / 2;
var circle = game.attachAsset('circle', {
anchorX: 0.5,
anchorY: 0.5
});
circle.width = 600;
circle.height = 600;
circle.alpha = 1;
circle.x = 2048 / 2;
circle.y = 2732 / 2;
game.addChildAt(circle, 2);
var isGameOver = false;
var tickOffset = 0;
LK.on('tick', function () {
var levelCompleted = false;
var gameOver = false;
if (isGameOver) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
for (var i = 0; i < skaters.length; i++) {
skaters[i]._update_migrated();
}
for (var a = bubbles.length - 1; a >= 0; a--) {
bubbles[a]._move_migrated();
for (var s = skaters.length - 1; s >= 0; s--) {
if (bubbles[a].intersects(skaters[s])) {
if (skaters[s] instanceof Snowboarder) {
// 10% chance to pass through on level 5+
if (game.level >= 5 && Math.random() < 0.1) {
// Snowboarder passes through, continue
} else {
isGameOver = true;
}
} else if (skaters[s]) {
var explosion = game.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
});
explosion.x = skaters[s].x;
explosion.y = skaters[s].y;
game.addChild(explosion);
LK.setTimeout(function () {
explosion.destroy();
}, 100);
// Play Hit sound when an enemy dies
LK.getSound('Hit').play();
skaters[s].destroy();
skaters.splice(s, 1);
if (!bubbles[a].skatersHit) {
bubbles[a].skatersHit = [];
}
bubbles[a].skatersHit.push(skaters[s]);
var skaterScore = bubbles[a].skatersHit.length;
LK.setScore(LK.getScore() + skaterScore);
if (skaterScore >= 2) {
if (game.lives < 4) {
game.lives++;
// Play Regen sound when a life is refilled
LK.getSound('Regen').play();
bubbleUI.updateBubbles(game.lives);
}
}
scoreText.setText(LK.getScore().toString());
var currentHighScore = storage.get('highScore') || 0;
if (LK.getScore() > currentHighScore) {
storage.set('highScore', LK.getScore());
highScoreText.setText('High: ' + LK.getScore());
}
}
var skaterCount = skaters.filter(function (entity) {
return !(entity instanceof Snowboarder);
}).length;
break;
}
}
if (bubbles[a].x > 2048 || bubbles[a].x < 0 || bubbles[a].y > 2732 || bubbles[a].y < 0 || !bubbles[a].parent) {
bubbleHitEdge = true;
bubbles[a].destroy();
bubbles.splice(a, 1);
var skaterCount = skaters.filter(function (entity) {
return !(entity instanceof Snowboarder);
}).length;
if (skaterCount === 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) {
game.levelCompleted = true;
game.levelTransitionInitiated = true;
if (!game.levelTransitionInProgress) {
LK.setScore(LK.getScore() + game.lives * 5);
scoreText.setText(LK.getScore().toString());
var currentHighScore = storage.get('highScore') || 0;
if (LK.getScore() > currentHighScore) {
storage.set('highScore', LK.getScore());
highScoreText.setText('High: ' + LK.getScore());
}
game.levelUp();
}
} else if (bubbles.length === 0 && game.lives === 0) {
isGameOver = true;
}
}
}
var skaterCount = skaters.filter(function (entity) {
return !(entity instanceof Snowboarder);
}).length;
if (skaterCount === 0 && bubbles.length === 0 && !game.levelTransitionInitiated && !game.levelTransitionInProgress) {
game.levelCompleted = true;
game.levelTransitionInitiated = true;
LK.setTimeout(function () {
if (!game.levelTransitionInProgress) {
LK.setScore(LK.getScore() + game.lives * 5);
scoreText.setText(LK.getScore().toString());
var currentHighScore = storage.get('highScore') || 0;
if (LK.getScore() > currentHighScore) {
storage.set('highScore', LK.getScore());
highScoreText.setText('High: ' + LK.getScore());
}
game.levelUp();
}
}, 500);
}
if (!levelCompleted && game.lives === 0 && bubbles.length === 0 && !isGameOver) {
gameOver = true;
}
if (gameOver) {
isGameOver = true;
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}); ===================================================================
--- original.js
+++ change.js
@@ -82,9 +82,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() * 2 * Math.PI;
- self.speed = 3;
+ self.speed = 8;
self.rotationSpeed = 0.05;
self.isRotating = false;
self.rotateTimer = 0;
self.rotateDuration = 60;
@@ -111,16 +111,40 @@
}
} else if (Math.random() < 0.01) {
self.isRotating = true;
}
+ // Create burn trail effect
+ if (Math.random() < 0.3) {
+ var trail = game.attachAsset('explosion', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ trail.x = self.x + (Math.random() - 0.5) * 40;
+ trail.y = self.y + (Math.random() - 0.5) * 40;
+ trail.alpha = 0.6;
+ trail.scaleX = 0.5;
+ trail.scaleY = 0.5;
+ game.addChild(trail);
+ LK.setTimeout(function () {
+ if (trail.parent) trail.destroy();
+ }, 200);
+ }
self._move_migrated();
for (var i = 0; i < skaters.length; i++) {
- if (self !== skaters[i] && self.intersects(skaters[i])) {
- var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
- self.direction = angle + Math.PI;
- skaters[i].direction = angle;
- // Play Bounce sound when skaters touch each other
- LK.getSound('Bounce').play();
+ if (self !== skaters[i]) {
+ var distance = Math.sqrt(Math.pow(self.x - skaters[i].x, 2) + Math.pow(self.y - skaters[i].y, 2));
+ if (distance < 150 && Math.random() < 0.7) {
+ // Move side by side with 70% probability
+ var parallelAngle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x) + Math.PI / 2;
+ self.direction = parallelAngle;
+ }
+ if (self.intersects(skaters[i])) {
+ var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
+ self.direction = angle + Math.PI;
+ skaters[i].direction = angle;
+ // Play Bounce sound when skaters touch each other
+ LK.getSound('Bounce').play();
+ }
}
}
var circleCenter = {
x: 2048 / 2,
@@ -139,9 +163,9 @@
anchorX: 0.5,
anchorY: 0.5
});
self.direction = Math.random() * 2 * Math.PI;
- self.speed = 3;
+ self.speed = 8;
self.rotationSpeed = 0.05;
self.isRotating = false;
self.rotateTimer = 0;
self.rotateDuration = 60;
@@ -168,16 +192,40 @@
}
} else if (Math.random() < 0.01) {
self.isRotating = true;
}
+ // Create burn trail effect
+ if (Math.random() < 0.3) {
+ var trail = game.attachAsset('explosion', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ trail.x = self.x + (Math.random() - 0.5) * 40;
+ trail.y = self.y + (Math.random() - 0.5) * 40;
+ trail.alpha = 0.6;
+ trail.scaleX = 0.5;
+ trail.scaleY = 0.5;
+ game.addChild(trail);
+ LK.setTimeout(function () {
+ if (trail.parent) trail.destroy();
+ }, 200);
+ }
self._move_migrated();
for (var i = 0; i < skaters.length; i++) {
- if (self !== skaters[i] && self.intersects(skaters[i])) {
- var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
- self.direction = angle + Math.PI;
- skaters[i].direction = angle;
- // Play Bounce sound when snowboarders and skaters touch each other
- LK.getSound('Bounce').play();
+ if (self !== skaters[i]) {
+ var distance = Math.sqrt(Math.pow(self.x - skaters[i].x, 2) + Math.pow(self.y - skaters[i].y, 2));
+ if (distance < 150 && Math.random() < 0.7) {
+ // Move side by side with 70% probability
+ var parallelAngle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x) + Math.PI / 2;
+ self.direction = parallelAngle;
+ }
+ if (self.intersects(skaters[i])) {
+ var angle = Math.atan2(skaters[i].y - self.y, skaters[i].x - self.x);
+ self.direction = angle + Math.PI;
+ skaters[i].direction = angle;
+ // Play Bounce sound when snowboarders and skaters touch each other
+ LK.getSound('Bounce').play();
+ }
}
}
var circleCenter = {
x: 2048 / 2,
@@ -257,15 +305,24 @@
game.setLives(4);
game.score = 0;
var scoreText = new Text2(game.score.toString(), {
size: 150,
- fill: "#ffffff",
- stroke: "#075079",
+ fill: 0xFFFFFF,
+ stroke: 0x075079,
strokeThickness: 11.25,
font: "'Luckiest Guy', 'Arial Black', sans-serif"
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
+var highScoreText = new Text2('High: ' + (storage.get('highScore') || 0), {
+ size: 80,
+ fill: 0xFFFFFF,
+ stroke: 0x075079,
+ strokeThickness: 6,
+ font: "'Luckiest Guy', 'Arial Black', sans-serif"
+});
+highScoreText.anchor.set(1, 0);
+LK.gui.topRight.addChild(highScoreText);
game.spawnSkaters = function (level) {
for (var i = 0; i < level + 4; i++) {
var skater = game.addChild(new Skater());
do {
@@ -338,9 +395,14 @@
bubbles[a]._move_migrated();
for (var s = skaters.length - 1; s >= 0; s--) {
if (bubbles[a].intersects(skaters[s])) {
if (skaters[s] instanceof Snowboarder) {
- isGameOver = true;
+ // 10% chance to pass through on level 5+
+ if (game.level >= 5 && Math.random() < 0.1) {
+ // Snowboarder passes through, continue
+ } else {
+ isGameOver = true;
+ }
} else if (skaters[s]) {
var explosion = game.attachAsset('explosion', {
anchorX: 0.5,
anchorY: 0.5
@@ -369,8 +431,13 @@
bubbleUI.updateBubbles(game.lives);
}
}
scoreText.setText(LK.getScore().toString());
+ var currentHighScore = storage.get('highScore') || 0;
+ if (LK.getScore() > currentHighScore) {
+ storage.set('highScore', LK.getScore());
+ highScoreText.setText('High: ' + LK.getScore());
+ }
}
var skaterCount = skaters.filter(function (entity) {
return !(entity instanceof Snowboarder);
}).length;
@@ -389,8 +456,13 @@
game.levelTransitionInitiated = true;
if (!game.levelTransitionInProgress) {
LK.setScore(LK.getScore() + game.lives * 5);
scoreText.setText(LK.getScore().toString());
+ var currentHighScore = storage.get('highScore') || 0;
+ if (LK.getScore() > currentHighScore) {
+ storage.set('highScore', LK.getScore());
+ highScoreText.setText('High: ' + LK.getScore());
+ }
game.levelUp();
}
} else if (bubbles.length === 0 && game.lives === 0) {
isGameOver = true;
@@ -406,8 +478,13 @@
LK.setTimeout(function () {
if (!game.levelTransitionInProgress) {
LK.setScore(LK.getScore() + game.lives * 5);
scoreText.setText(LK.getScore().toString());
+ var currentHighScore = storage.get('highScore') || 0;
+ if (LK.getScore() > currentHighScore) {
+ storage.set('highScore', LK.getScore());
+ highScoreText.setText('High: ' + LK.getScore());
+ }
game.levelUp();
}
}, 500);
}
floor of an ice skating ring. top-view. seen from above. Single Game Texture. In-Game asset. 2d. High contrast. No shadows. pixelated.8 bit. game background
dusty snow puff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
frost circle arena. seen from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated. 8 bit
buz golemi (sakalıı buz güzlü kar gibi yerleri olan ama buz olan yerleride olan ) pixel art bide. In-Game asset. 2d. High contrast. No shadows
buz bir kılıç. In-Game asset. 2d. High contrast. No shadows
+ işareti buz şeklinde pizel art. In-Game asset. 2d. High contrast. No shadows
mavi block pixel art . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
minik buz golemi pixel art. In-Game asset. 2d. High contrast. No shadows