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LK.init.music('1') PLAY
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MUSİC PLAY!
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isActive')' in or related to this line: 'if (!c.isActive) {' Line Number: 344
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the problem is that the bonus section does not come and the diamonds do not come in the bonus section and finally the energy does not end and the money to get the energy must be 100 and there is no place to get it
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Very nice, now let's make a level system for this. At the end of each level, there will be a bonus level. There will be a level where you will try to get all the diamonds that appear in 10 seconds and you will buy food with the money because there will be energy and the name of the game is now Goat Clicking.
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replace hello with click
Code edit (1 edits merged)
Please save this source code
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Merhaba Match
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merhaba
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Decoy character class var DecoyChar = Container.expand(function () { var self = Container.call(this); var _char = self.attachAsset('decoyChar', { anchorX: 0.5, anchorY: 0.5 }); // Add "X" text centered var txt = new Text2('X', { size: 90, fill: 0xFFFFFF }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; self.addChild(txt); self.isMerhaba = false; self.isActive = true; // Tap handler self.down = function (x, y, obj) { if (!self.isActive) return; self.isActive = false; handleDecoyTap(self); }; return self; }); // Merhaba character class var MerhabaChar = Container.expand(function () { var self = Container.call(this); var _char2 = self.attachAsset('merhabaChar', { anchorX: 0.5, anchorY: 0.5 }); // Add "Click" text centered var txt = new Text2('Click', { size: 70, fill: 0xFFFFFF }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; self.addChild(txt); self.isMerhaba = true; self.isActive = true; // Tap handler self.down = function (x, y, obj) { if (!self.isActive) return; self.isActive = false; handleMerhabaTap(self); }; return self; }); // Tap effect class var TapEffect = Container.expand(function () { var self = Container.call(this); var eff = self.attachAsset('tapEffect', { anchorX: 0.5, anchorY: 0.5 }); eff.alpha = 0.5; self.eff = eff; self.play = function (x, y) { self.x = x; self.y = y; self.visible = true; eff.scaleX = 1; eff.scaleY = 1; eff.alpha = 0.5; tween(eff, { scaleX: 2, scaleY: 2, alpha: 0 }, { duration: 350, easing: tween.easeOut, onFinish: function onFinish() { self.visible = false; } }); }; self.visible = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222831 }); /**** * Game Code ****/ // Game variables // Friendly "Merhaba" character: green ellipse with "Merhaba" text // Decoy character: red ellipse with "X" text // Life icon: small yellow ellipse // Tap effect: white ellipse // Sound for correct tap // Sound for wrong tap // Sound for losing a life // Sound for new spawn var score = 0; var lives = 3; var maxLives = 3; var activeChars = []; var charLifetime = 1200; // ms, will decrease as score increases var minCharLifetime = 500; // ms var spawnInterval = 900; // ms, will decrease as score increases var minSpawnInterval = 350; // ms var lastSpawnTime = 0; var isGameOver = false; var tapEffect; // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Lives display var lifeIcons = []; function updateLivesDisplay() { // Remove old icons for (var i = 0; i < lifeIcons.length; i++) { if (lifeIcons[i].parent) lifeIcons[i].parent.removeChild(lifeIcons[i]); } lifeIcons = []; // Place at top right, with margin var margin = 30; for (var i = 0; i < lives; i++) { var icon = LK.getAsset('lifeIcon', { anchorX: 0.5, anchorY: 0.5 }); icon.x = -(i * 70) - 60; icon.y = 60; LK.gui.topRight.addChild(icon); lifeIcons.push(icon); } } updateLivesDisplay(); // Tap effect instance tapEffect = new TapEffect(); game.addChild(tapEffect); // Helper: get random position for character, avoiding top left 100x100 function getRandomCharPos() { var margin = 180; var x = margin + Math.random() * (2048 - 2 * margin); var y = margin + Math.random() * (2732 - 2 * margin); // Avoid top left 100x100 if (x < 100 && y < 100) x = 100 + margin; return { x: x, y: y }; } // Helper: spawn a character (merhaba or decoy) function spawnChar() { if (isGameOver) return; var isMerhaba = Math.random() < 0.7; // 70% chance merhaba, 30% decoy var _char3; if (isMerhaba) { _char3 = new MerhabaChar(); } else { _char3 = new DecoyChar(); } var pos = getRandomCharPos(); _char3.x = pos.x; _char3.y = pos.y; _char3.scaleX = 0.7; _char3.scaleY = 0.7; _char3.alpha = 0; // Animate in tween(_char3, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 180, easing: tween.easeOut }); game.addChild(_char3); activeChars.push({ obj: _char3, isMerhaba: isMerhaba, spawnTime: Date.now(), isActive: true }); LK.getSound('spawn').play(); } // Helper: handle tap on Merhaba function handleMerhabaTap(charObj) { if (isGameOver) return; // Find in activeChars for (var i = 0; i < activeChars.length; i++) { var c = activeChars[i]; if (c.obj === charObj && c.isActive) { c.isActive = false; // Score up score += 1; LK.setScore(score); scoreTxt.setText(score); // Tap effect tapEffect.play(charObj.x, charObj.y); // Animate out tween(charObj, { scaleX: 1.3, scaleY: 1.3, alpha: 0 }, { duration: 180, easing: tween.easeIn, onFinish: function onFinish() { charObj.destroy(); } }); LK.getSound('goodTap').play(); // Remove from activeChars activeChars.splice(i, 1); // Speed up game updateDifficulty(); return; } } } // Helper: handle tap on Decoy function handleDecoyTap(charObj) { if (isGameOver) return; // Find in activeChars for (var i = 0; i < activeChars.length; i++) { var c = activeChars[i]; if (c.obj === charObj && c.isActive) { c.isActive = false; // Lose a life loseLife(charObj.x, charObj.y); // Animate out tween(charObj, { scaleX: 0.7, scaleY: 0.7, alpha: 0 }, { duration: 180, easing: tween.easeIn, onFinish: function onFinish() { charObj.destroy(); } }); LK.getSound('badTap').play(); // Remove from activeChars activeChars.splice(i, 1); return; } } } // Helper: lose a life function loseLife(x, y) { if (isGameOver) return; lives -= 1; updateLivesDisplay(); LK.getSound('loseLife').play(); // Flash screen LK.effects.flashScreen(0xff0000, 300); if (lives <= 0) { endGame(); } } // Helper: update difficulty as score increases function updateDifficulty() { // Decrease charLifetime and spawnInterval as score increases var speedup = Math.floor(score / 5); charLifetime = Math.max(minCharLifetime, 1200 - speedup * 70); spawnInterval = Math.max(minSpawnInterval, 900 - speedup * 40); } // Helper: end game function endGame() { isGameOver = true; // Remove all active chars for (var i = 0; i < activeChars.length; i++) { if (activeChars[i].obj && activeChars[i].obj.parent) { activeChars[i].obj.destroy(); } } activeChars = []; // Show game over LK.showGameOver(); } // Game tap handler (for missed taps) game.down = function (x, y, obj) { // If tap is not on any character, do nothing // (Characters handle their own tap events) }; // Main update loop game.update = function () { if (isGameOver) return; var now = Date.now(); // Spawn new char if enough time has passed if (activeChars.length < 2 && now - lastSpawnTime > spawnInterval) { spawnChar(); lastSpawnTime = now; } // Remove expired chars for (var i = activeChars.length - 1; i >= 0; i--) { var c = activeChars[i]; if (!c || !c.isActive) continue; if (now - c.spawnTime > charLifetime) { // If it's a Merhaba, missing it costs a life if (c.isMerhaba) { loseLife(c.obj.x, c.obj.y); // Animate out tween(c.obj, { scaleX: 0.7, scaleY: 0.7, alpha: 0 }, { duration: 180, easing: tween.easeIn, onFinish: function (obj) { if (obj && obj.parent) obj.destroy(); }.bind(null, c.obj) }); } else { // Decoy just disappears tween(c.obj, { scaleX: 0.7, scaleY: 0.7, alpha: 0 }, { duration: 180, easing: tween.easeIn, onFinish: function (obj) { if (obj && obj.parent) obj.destroy(); }.bind(null, c.obj) }); } c.isActive = false; activeChars.splice(i, 1); } } }; // Reset game state on new game LK.on('gameStart', function () { score = 0; lives = maxLives; isGameOver = false; activeChars = []; charLifetime = 1200; spawnInterval = 900; lastSpawnTime = 0; scoreTxt.setText(score); updateLivesDisplay(); // Remove all children except tapEffect var toRemove = []; for (var i = 0; i < game.children.length; i++) { var ch = game.children[i]; if (ch !== tapEffect) toRemove.push(ch); } for (var i = 0; i < toRemove.length; i++) { if (toRemove[i].parent) toRemove[i].parent.removeChild(toRemove[i]); } tapEffect.visible = false; // Play background music LK.playMusic('1'); });
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--- original.js
+++ change.js
goat. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
evil heart. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
goat's hand. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat