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Agruega un área límite de creación de estrellas en un rango circular de 4000 px
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Hagamos que las estrellas se creen aleatoriamente en un rango entre 5 a 8 con un mínimo de distancia con respecto a otros (600px)
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Agrega una seccion llamada "inicialización de objetos" así ordenar la posición que se mostrarán los objetos con respecto a otros
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Haz que la animación bump sea en bucle y suave en una velocidad lineal ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agruega una animación bump suave a las estrellas ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agruega hasta 5 variantes de tonos para cada estrella y dale una animación donde cambian suavemente de color en una pequeña variación de su tono original ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Agruegemos aleatoriedad al diseño de la estrella. Agruegemos tamaño entre 0.7 a 1.3 clasificados como pequeñas, medianas y grandes. Asignarles colores rojos, amarillos y azules correspondiente a su tamaño como en la vida real ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Crea un objeto llama Star con el asset solar sistema, ajusta su posición al centro del juego
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Please fix the bug: 'network is not defined' in or related to this line: 'for (var j = 0; j < network.length; j++) {' Line Number: 185
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crea una sección para las inicializaciones de los objetos y asi ordenar el orden en el que se mostraran
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elimina los contenedores
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haz que el texto siempre sea visible
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'foregroundContainer.addChild(solarSystemCountText);' Line Number: 75
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var solarSystemCountText = new Text2('Solar Systems: ' + network.length, {' Line Number: 67
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agrega un texto que diga la cantidad de sistemas
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galaxymotion fuction excluye Guicontainer
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haz que menuinterfaz sea arrastrable
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invierte el movimiento de galaxymotion
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galaxu motion no funciona
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ahora nada se mueve
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Please fix the bug: 'line is not defined' in or related to this line: 'enableGalaxyMotion(line);' Line Number: 352
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Please fix the bug: 'systemA is not defined' in or related to this line: 'enableGalaxyMotion(systemA);' Line Number: 347
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5 }); // Generate random scale between 0.7 and 1.3 var scale = 0.7 + Math.random() * 0.6; starGraphics.scaleX = scale; starGraphics.scaleY = scale; // Assign color based on size with 5 variations each var colorVariations; if (scale <= 0.9) { // Small stars - red variations (cooler) colorVariations = [0xff2222, 0xff3333, 0xff4444, 0xff5555, 0xff6666]; } else if (scale <= 1.1) { // Medium stars - yellow variations (like our sun) colorVariations = [0xffcc22, 0xffdd33, 0xffee44, 0xffff55, 0xffff66]; } else { // Large stars - blue variations (hotter) colorVariations = [0x2222ff, 0x3333ff, 0x4444ff, 0x5555ff, 0x6666ff]; } // Set initial color var currentColorIndex = Math.floor(Math.random() * colorVariations.length); starGraphics.tint = colorVariations[currentColorIndex]; // Store color data for animation self.colorVariations = colorVariations; self.currentColorIndex = currentColorIndex; self.starGraphics = starGraphics; // Start color animation self.animateColor = function () { var nextColorIndex = (self.currentColorIndex + 1) % self.colorVariations.length; tween(self.starGraphics, { tint: self.colorVariations[nextColorIndex] }, { duration: 2000 + Math.random() * 1000, easing: tween.easeInOut, onFinish: function onFinish() { self.currentColorIndex = nextColorIndex; self.animateColor(); } }); }; // Bump animation: smoothly scale up and then back to original in continuous loop self.bump = function () { // Cancel any ongoing scale tweens tween.stop(self.starGraphics, { scaleX: true, scaleY: true }); var originalScaleX = self.starGraphics.scaleX; var originalScaleY = self.starGraphics.scaleY; // Scale up tween(self.starGraphics, { scaleX: originalScaleX * 1.15, scaleY: originalScaleY * 1.15 }, { duration: 1000, easing: tween.linear, onFinish: function onFinish() { // Scale back down tween(self.starGraphics, { scaleX: originalScaleX, scaleY: originalScaleY }, { duration: 1000, easing: tween.linear, onFinish: function onFinish() { // Loop the animation by calling bump again self.bump(); } }); } }); }; // Start the animation self.animateColor(); // Optionally, trigger bump on creation for a lively effect self.bump(); return self; }); /**** * Initialize Game ****/ // Create star object and position at center var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ /**** * Inicialización de objetos ****/ // Create star object and position at center var star = game.addChild(new Star()); star.x = 2048 / 2; star.y = 2732 / 2;
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--- original.js
+++ change.js
@@ -98,8 +98,11 @@
/****
* Game Code
****/
+/****
+* Inicialización de objetos
+****/
// Create star object and position at center
var star = game.addChild(new Star());
star.x = 2048 / 2;
star.y = 2732 / 2;
\ No newline at end of file