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Agruegemos aleatoriedad al diseño de la estrella. Agruegemos tamaño entre 0.7 a 1.3 clasificados como pequeñas, medianas y grandes. Asignarles colores rojos, amarillos y azules correspondiente a su tamaño como en la vida real ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Crea un objeto llama Star con el asset solar sistema, ajusta su posición al centro del juego
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Please fix the bug: 'network is not defined' in or related to this line: 'for (var j = 0; j < network.length; j++) {' Line Number: 185
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crea una sección para las inicializaciones de los objetos y asi ordenar el orden en el que se mostraran
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elimina los contenedores
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haz que el texto siempre sea visible
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Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'foregroundContainer.addChild(solarSystemCountText);' Line Number: 75
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'var solarSystemCountText = new Text2('Solar Systems: ' + network.length, {' Line Number: 67
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agrega un texto que diga la cantidad de sistemas
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galaxymotion fuction excluye Guicontainer
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haz que menuinterfaz sea arrastrable
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invierte el movimiento de galaxymotion
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galaxu motion no funciona
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ahora nada se mueve
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Please fix the bug: 'line is not defined' in or related to this line: 'enableGalaxyMotion(line);' Line Number: 352
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Please fix the bug: 'systemA is not defined' in or related to this line: 'enableGalaxyMotion(systemA);' Line Number: 347
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galaxymotion que solo afecte sistemas, line, ship, area y galaxy
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arregla el bug que hace que interfaz se mueva
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menuinterfaz siempre esta visible en la pantalla
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los objeto de gui no se mueven con la funcion galaxymotion
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haz que menuinterfaz no sea afectado por el movimiento de galaxia
/**** * Classes ****/ var Star = Container.expand(function () { var self = Container.call(this); var starGraphics = self.attachAsset('solarSystem', { anchorX: 0.5, anchorY: 0.5 }); // Generate random scale between 0.7 and 1.3 var scale = 0.7 + Math.random() * 0.6; starGraphics.scaleX = scale; starGraphics.scaleY = scale; // Assign color based on size (like real stars) var color; if (scale <= 0.9) { // Small stars - red (cooler) color = 0xff4444; } else if (scale <= 1.1) { // Medium stars - yellow (like our sun) color = 0xffff44; } else { // Large stars - blue (hotter) color = 0x4444ff; } starGraphics.tint = color; return self; }); /**** * Initialize Game ****/ // Create star object and position at center var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create star object and position at center var star = game.addChild(new Star()); star.x = 2048 / 2; star.y = 2732 / 2;
===================================================================
--- original.js
+++ change.js
@@ -6,8 +6,25 @@
var starGraphics = self.attachAsset('solarSystem', {
anchorX: 0.5,
anchorY: 0.5
});
+ // Generate random scale between 0.7 and 1.3
+ var scale = 0.7 + Math.random() * 0.6;
+ starGraphics.scaleX = scale;
+ starGraphics.scaleY = scale;
+ // Assign color based on size (like real stars)
+ var color;
+ if (scale <= 0.9) {
+ // Small stars - red (cooler)
+ color = 0xff4444;
+ } else if (scale <= 1.1) {
+ // Medium stars - yellow (like our sun)
+ color = 0xffff44;
+ } else {
+ // Large stars - blue (hotter)
+ color = 0x4444ff;
+ }
+ starGraphics.tint = color;
return self;
});
/****