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agrega line a backgroundcontainer
Code edit (1 edits merged)
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < network.length; i++) {' Line Number: 111
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agrega una logica para una red de unión para los sistemas que estén a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'Cannot read properties of undefined (reading 'length')' in or related to this line: 'for (var i = 0; i < solarSystemList.length; i++) {' Line Number: 59
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos, hazla optimizada
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Please fix the bug: 'TypeError: LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 124
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agrega una logica para una red de unión para los sistemas que esten a menos de 600 pixeles juntos
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Please fix the bug: 'lineGraphics.lineStyle is not a function' in or related to this line: 'lineGraphics.lineStyle(2, 0xFFFFFF, 0.5);' Line Number: 71
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Please fix the bug: 'Graphics is not a constructor' in or related to this line: 'var graphics = new Graphics();' Line Number: 66
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Please fix the bug: 'LK.Line is not a constructor' in or related to this line: 'var line = new LK.Line({' Line Number: 65
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agrega una logica para una red de unión para todos los planetas que esten a menos de 600 pixeles juntos
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deleted changeSizeOnTouch
Code edit (1 edits merged)
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agregale un pulso a los sistemas solares
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Please fix the bug: 'Cannot read properties of undefined (reading 'forEach')' in or related to this line: 'solarSystemList.forEach(function (solarSystemObj) {' Line Number: 57
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Please fix the bug: 'Cannot read properties of undefined (reading 'rotation')' in or related to this line: 'tween(solarSystem, {' Line Number: 57 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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agregale movimiento a los sistemas solares
===================================================================
--- original.js
+++ change.js
@@ -38,29 +38,31 @@
/****
* Game Code
****/
-var solarSystemList = []; // Initialize solarSystemList to fix undefined error
-// Add movement to solar systems by applying a smooth rotation effect
-solarSystemList.forEach(function (solarSystemObj) {
- var solarSystem = solarSystemObj.solarSystem;
+// Function to make a solar system pulse smoothly
+function pulseSolarSystem(solarSystem) {
tween(solarSystem, {
- rotation: solarSystem.rotation + Math.PI * 2
+ scaleX: solarSystem.scaleX * 1.1,
+ scaleY: solarSystem.scaleY * 1.1
}, {
- duration: 120000,
- // Duration for a full rotation
- easing: tween.linear,
+ duration: 1000,
+ easing: tween.easeInOut,
onFinish: function onFinish() {
- // Restart the rotation for continuous movement
tween(solarSystem, {
- rotation: solarSystem.rotation + Math.PI * 2
+ scaleX: solarSystem.scaleX / 1.1,
+ scaleY: solarSystem.scaleY / 1.1
}, {
- duration: 120000,
- easing: tween.linear
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ pulseSolarSystem(solarSystem);
+ }
});
}
});
-});
+}
+// Define foregroundContainer before using it
var foregroundContainer = game.addChild(new ForegroundContainer());
// Define galaxySpace object
var galaxySpace = foregroundContainer.addChild(LK.getAsset('area', {
anchorX: 0.5,
@@ -157,8 +159,9 @@
// Apply changeSizeOnTouch to each SolarSystem object
solarSystem.down = function (x, y, touchedObj) {
changeAreaLocation(solarSystem, area);
changeSizeOnTouch(solarSystem, 0.9);
+ pulseSolarSystem(solarSystem);
};
}
// Function to change the size of an object when touched and restore it when released
// Also, mark the SolarSystem as visited when touched