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haz que la musica solo se repita una vez y al finalizar salga un mensaje de victoria
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audioOffset del nivel "tutorial" no se cambio como 0:00.00
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Haz que audioOffset: 0; de var niveles funcione como "0:00.00"
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haz que audioOffset de niveles se cuente como 0:00.00
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haz que audioOffset se cuente como 0:00.00
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Haz que audioOffset es el tiempo que tarda en empezar la música, si el tiempo es positivo se agrega segundos, negativo se resta (cuentalos como 0:00.00)
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agrega a niveles una especificacion para offset de audio y notes
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agrega a niveles un offset de audio y botones
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haz que al inicial el nivel empiece andar tanto el reloj como la musica
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Crea un mnu inicial
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'timerText.setText(timeString);' Line Number: 464
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Crea un menu inicial
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Crea un menu inicial
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elimina la canción de fondo
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agrega a niveles un ID
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agrega a addnote a que nivel pertenecen asi forzar su aparición allí. addNote(nivel, time, x, y)
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crea una variable de objeto llamada niveles donde salen: Nombre, canción, puntuación max.
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agrega audio offset y noteoffset
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agrega un boton play al principio
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/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Note = Container.expand(function () { var self = Container.call(this); var hitZone = self.attachAsset('hit', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.6, scaleY: 1.6 }); hitZone.alpha = 0.4; var hitAccuracy = self.attachAsset('hit', { anchorX: 0.5, anchorY: 0.5, scaleX: 2.5, scaleY: 2.5 }); hitAccuracy.alpha = 0.25; var hitAccuracyTargetScale = 1.6; var hitAccuracyStartScale = 3.4; hitAccuracy.scaleX = hitAccuracyStartScale; hitAccuracy.scaleY = hitAccuracyStartScale; tween(hitAccuracy, { scaleX: hitAccuracyTargetScale, scaleY: hitAccuracyTargetScale }, { duration: 1000 / speed }); var noteAsset = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); self.numberText = new Text2('1', { size: 150, fill: 0x000000 }); self.numberText.anchor.set(0.5, 0.5); self.addChild(self.numberText); self.setNumber = function (num) { self.numberText.setText(num.toString()); }; var margin = 100; self.x = margin + Math.random() * (2048 - 2 * margin); self.y = margin + Math.random() * (2732 - 2 * margin); var MARVELOUS_WINDOW = 30; var PERFECT_WINDOW = 70; var GOOD_WINDOW = 120; var BAD_WINDOW = 180; var FAIL_WINDOW = 250; self.spawnTime = Date.now(); self.hitZoneTime = self.spawnTime + 1000 / speed; function showFeedback(result, msValue) { var colorMap = { marvelous: 0x00fffc, perfect: 0x00ff00, good: 0xffff00, bad: 0xffa500, fail: 0xff0000 }; var color = colorMap[result] || 0xffffff; var msText = ""; if (typeof msValue === "number") { var msAbs = Math.abs(Math.round(msValue)); msText = " / " + (msValue > 0 ? "-" : "") + msAbs + "ms"; } var feedback = new Text2(result.toUpperCase() + msText, { size: 120, fill: "#" + ("000000" + color.toString(16)).slice(-6) }); feedback.anchor.set(0.5, 0); feedback.x = 2048 / 2; feedback.y = 120; game.addChild(feedback); tween(feedback, { alpha: 0, y: feedback.y - 60 }, { duration: 500 }); LK.setTimeout(function () { feedback.destroy(); }, 500); } self.down = function (x, y, obj) { // Only allow if this note is the first in activeNotes if (activeNotes.length === 0 || activeNotes[0] !== self) { // Not the first note, ignore press return; } var now = Date.now(); var msDiff = now - self.hitZoneTime; var absMs = Math.abs(msDiff); var result = "fail"; if (absMs <= MARVELOUS_WINDOW) { result = "marvelous"; marvelousCount++; } else if (absMs <= PERFECT_WINDOW) { result = "perfect"; perfectCount++; } else if (absMs <= GOOD_WINDOW) { result = "good"; goodCount++; } else if (absMs <= BAD_WINDOW) { result = "bad"; badCount++; } else if (absMs <= FAIL_WINDOW) { result = "fail"; failCount++; } if (now < self.spawnTime + 0.2 * (self.hitZoneTime - self.spawnTime)) { result = "fail"; failCount++; } updateAccuracyDisplay(); LK.getSound('hitSound').play(); showFeedback(result, msDiff); removeNoteFromActive(self); self.destroy(); }; self.update = function () { var now = Date.now(); if (now - self.hitZoneTime > FAIL_WINDOW) { failCount++; updateAccuracyDisplay(); showFeedback("fail", undefined); removeNoteFromActive(self); self.destroy(); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Niveles: lista de niveles con id, nombre, canción y puntuación máxima var niveles = [{ id: 0, nombre: "Tutorial", cancion: "Tutorial", puntuacionMax: 0 } // Puedes agregar más niveles aquí ]; var ms; var time = 0; var gameStartTime; var gameStart; var timerText; var speed = 1.3; var note; var life = 100; var combo = 0; var score = 0; var marvelousCount = 0; var perfectCount = 0; var goodCount = 0; var badCount = 0; var failCount = 0; var noteCounter = 0; var activeNotes = []; // === Audio and Note Offsets === var audioOffset = 0; // in milliseconds, positive delays music, negative advances var noteOffset = 0; // in milliseconds, positive delays notes, negative advances var accuracyDisplayConfig = [{ label: 'Marvelous', color: 0x00FFFC, yOffset: -300, type: 'marvelous' }, { label: 'Perfect', color: 0x00FF00, yOffset: -240, type: 'perfect' }, { label: 'Good', color: 0xFFFF00, yOffset: -180, type: 'good' }, { label: 'Bad', color: 0xFFA500, yOffset: -120, type: 'bad' }, { label: 'Fail', color: 0xFF0000, yOffset: -60, type: 'fail' }]; var accuracyTexts = {}; function createAccuracyText(label, color, yOffset) { var txt = new Text2(label + ': 0', { size: 40, fill: color }); txt.anchor.set(1, 0); txt.x = -20; txt.y = yOffset; LK.gui.bottomRight.addChild(txt); return txt; } // Reusable function to create notes at specific times var scheduledNotes = []; function addNote(nivel, timeString, x, y) { // Convert time string format "M:SS.CC" or "MM:SS.CC" to milliseconds var parts = timeString.split(':'); var minutes = parseInt(parts[0]); var secondsParts = parts[1].split('.'); var seconds = parseInt(secondsParts[0]); var centiseconds = parseInt(secondsParts[1]); var totalMs = minutes * 60 * 1000 + seconds * 1000 + centiseconds * 10; scheduledNotes.push({ nivel: nivel, time: totalMs, created: false, x: x, y: y }); } function createNoteAtPosition(x, y) { var newNote = new Note(); // Use random position if x is undefined, null, or 0 if (x === undefined || x === null || x === 0) { newNote.x = 100 + Math.random() * (2048 - 200); } else { newNote.x = x; } // Use random position if y is undefined, null, or 0 if (y === undefined || y === null || y === 0) { newNote.y = 100 + Math.random() * (2732 - 200); } else { newNote.y = y; } noteCounter++; newNote.orderNumber = noteCounter; newNote.setNumber(activeNotes.length + 1); activeNotes.push(newNote); // Set alpha and interactivity: only first note is fully opaque and interactive if (activeNotes.length === 1) { newNote.alpha = 1; newNote.interactive = true; } else { newNote.alpha = 0.8; newNote.interactive = false; } game.addChild(newNote); return newNote; } function updateNoteNumbers() { for (var i = 0; i < activeNotes.length; i++) { activeNotes[i].setNumber(i + 1); // Only the first note is fully opaque and interactive if (i === 0) { activeNotes[i].alpha = 1; activeNotes[i].interactive = true; } else { activeNotes[i].alpha = 0.8; activeNotes[i].interactive = false; } } } function removeNoteFromActive(note) { var index = activeNotes.indexOf(note); if (index > -1) { activeNotes.splice(index, 1); updateNoteNumbers(); } } accuracyDisplayConfig.forEach(function (cfg) { accuracyTexts[cfg.type] = createAccuracyText(cfg.label, cfg.color, cfg.yOffset); }); function updateAccuracyDisplay() { accuracyTexts.marvelous.setText('Marvelous: ' + marvelousCount); accuracyTexts.perfect.setText('Perfect: ' + perfectCount); accuracyTexts.good.setText('Good: ' + goodCount); accuracyTexts.bad.setText('Bad: ' + badCount); accuracyTexts.fail.setText('Fail: ' + failCount); } /* * Initializations */ // --- MENU STATE --- var menuActive = true; var menuContainer = new Container(); var menuBg = LK.getAsset('note', { anchorX: 0.5, anchorY: 0.5 }); menuBg.width = 900; menuBg.height = 1200; menuBg.x = 2048 / 2; menuBg.y = 2732 / 2; menuBg.alpha = 0.92; menuContainer.addChild(menuBg); var titleText = new Text2("Rhythm Game", { size: 120, fill: 0x222222 }); titleText.anchor.set(0.5, 0); titleText.x = 2048 / 2; titleText.y = 400; menuContainer.addChild(titleText); var selectLevelText = new Text2("Selecciona un nivel:", { size: 60, fill: 0x333333 }); selectLevelText.anchor.set(0.5, 0); selectLevelText.x = 2048 / 2; selectLevelText.y = 600; menuContainer.addChild(selectLevelText); var menuLevelButtons = []; var menuButtonYStart = 750; var menuButtonSpacing = 140; for (var i = 0; i < niveles.length; i++) { (function (idx) { var nivel = niveles[idx]; var btn = LK.getAsset('note', { anchorX: 0.5, anchorY: 0.5 }); btn.width = 600; btn.height = 120; btn.x = 2048 / 2; btn.y = menuButtonYStart + idx * menuButtonSpacing; btn.alpha = 0.85; btn.interactive = true; btn.nivelId = nivel.id; var btnText = new Text2(nivel.nombre, { size: 60, fill: 0x000000 }); btnText.anchor.set(0.5, 0.5); btnText.x = btn.x; btnText.y = btn.y; menuContainer.addChild(btn); menuContainer.addChild(btnText); btn.down = function (x, y, obj) { if (!menuActive) return; startGameWithLevel(btn.nivelId); }; menuLevelButtons.push(btn); })(i); } game.addChild(menuContainer); // --- GAME STATE --- var selectedLevelId = null; var gameStarted = false; var gameStartTime; var timerText; // Hide menu and start game function startGameWithLevel(nivelId) { menuActive = false; selectedLevelId = nivelId; menuContainer.visible = false; gameStarted = true; // Reset all game state gameStartTime = Date.now(); marvelousCount = 0; perfectCount = 0; goodCount = 0; badCount = 0; failCount = 0; noteCounter = 0; activeNotes = []; for (var i = 0; i < scheduledNotes.length; i++) { scheduledNotes[i].created = false; } // Remove all notes from game for (var i = game.children.length - 1; i >= 0; i--) { var child = game.children[i]; if (child && child instanceof Container && child !== menuContainer) { child.destroy(); } } // Timer text if (timerText) { timerText.destroy(); } timerText = new Text2('0:00.00', { size: 60, fill: 0xFFFFFF }); timerText.anchor.set(0.5, 0); timerText.x = 0; timerText.y = 50; LK.gui.top.addChild(timerText); // Optionally: could filter scheduledNotes by nivelId, but for now, all notes for all levels are scheduled } // --- SCHEDULE NOTES (unchanged) --- addNote(0, "0:01.75", 0, 0); addNote(0, "0:03.75", 0, 0); addNote(0, "0:05.75", 0, 0); addNote(0, "0:07.75", 0, 0); addNote(0, "0:09.75", 0, 0); addNote(0, "0:11.75", 0, 0); addNote(0, "0:13.75", 0, 0); addNote(0, "0:15.75", 0, 0); // --- GAME LOOP --- game.update = function () { if (!gameStarted) return; var currentTime = Date.now(); var elapsedMs = currentTime - gameStartTime; // Apply noteOffset to note timing var adjustedElapsedMs = elapsedMs + noteOffset; var totalSeconds = Math.floor(elapsedMs / 1000); var minutes = Math.floor(totalSeconds / 60); var seconds = totalSeconds % 60; var centiseconds = Math.floor(elapsedMs % 1000 / 10); var timeString = minutes + ':' + (seconds < 10 ? '0' : '') + seconds + '.' + (centiseconds < 10 ? '0' : '') + centiseconds; timerText.setText(timeString); // Check scheduled notes for selected level only for (var i = 0; i < scheduledNotes.length; i++) { var scheduled = scheduledNotes[i]; if (selectedLevelId !== null && scheduled.nivel !== selectedLevelId) continue; if (!scheduled.created && adjustedElapsedMs >= scheduled.time) { createNoteAtPosition(scheduled.x, scheduled.y); scheduled.created = true; } } };
===================================================================
--- original.js
+++ change.js
@@ -292,29 +292,127 @@
}
/*
* Initializations
*/
-gameStartTime = Date.now();
-timerText = new Text2('0:00.00', {
+// --- MENU STATE ---
+var menuActive = true;
+var menuContainer = new Container();
+var menuBg = LK.getAsset('note', {
+ anchorX: 0.5,
+ anchorY: 0.5
+});
+menuBg.width = 900;
+menuBg.height = 1200;
+menuBg.x = 2048 / 2;
+menuBg.y = 2732 / 2;
+menuBg.alpha = 0.92;
+menuContainer.addChild(menuBg);
+var titleText = new Text2("Rhythm Game", {
+ size: 120,
+ fill: 0x222222
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 2048 / 2;
+titleText.y = 400;
+menuContainer.addChild(titleText);
+var selectLevelText = new Text2("Selecciona un nivel:", {
size: 60,
- fill: 0xFFFFFF
+ fill: 0x333333
});
-timerText.anchor.set(0.5, 0);
-timerText.x = 0;
-timerText.y = 50;
-LK.gui.top.addChild(timerText);
-// Background music playback removed as requested
-// Example usage: addNote(nivel, "0:01.00") will create a note at 1 second for the given nivel
-// Add 5 random notes for nivel 0 (Tutorial)
+selectLevelText.anchor.set(0.5, 0);
+selectLevelText.x = 2048 / 2;
+selectLevelText.y = 600;
+menuContainer.addChild(selectLevelText);
+var menuLevelButtons = [];
+var menuButtonYStart = 750;
+var menuButtonSpacing = 140;
+for (var i = 0; i < niveles.length; i++) {
+ (function (idx) {
+ var nivel = niveles[idx];
+ var btn = LK.getAsset('note', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ btn.width = 600;
+ btn.height = 120;
+ btn.x = 2048 / 2;
+ btn.y = menuButtonYStart + idx * menuButtonSpacing;
+ btn.alpha = 0.85;
+ btn.interactive = true;
+ btn.nivelId = nivel.id;
+ var btnText = new Text2(nivel.nombre, {
+ size: 60,
+ fill: 0x000000
+ });
+ btnText.anchor.set(0.5, 0.5);
+ btnText.x = btn.x;
+ btnText.y = btn.y;
+ menuContainer.addChild(btn);
+ menuContainer.addChild(btnText);
+ btn.down = function (x, y, obj) {
+ if (!menuActive) return;
+ startGameWithLevel(btn.nivelId);
+ };
+ menuLevelButtons.push(btn);
+ })(i);
+}
+game.addChild(menuContainer);
+// --- GAME STATE ---
+var selectedLevelId = null;
+var gameStarted = false;
+var gameStartTime;
+var timerText;
+// Hide menu and start game
+function startGameWithLevel(nivelId) {
+ menuActive = false;
+ selectedLevelId = nivelId;
+ menuContainer.visible = false;
+ gameStarted = true;
+ // Reset all game state
+ gameStartTime = Date.now();
+ marvelousCount = 0;
+ perfectCount = 0;
+ goodCount = 0;
+ badCount = 0;
+ failCount = 0;
+ noteCounter = 0;
+ activeNotes = [];
+ for (var i = 0; i < scheduledNotes.length; i++) {
+ scheduledNotes[i].created = false;
+ }
+ // Remove all notes from game
+ for (var i = game.children.length - 1; i >= 0; i--) {
+ var child = game.children[i];
+ if (child && child instanceof Container && child !== menuContainer) {
+ child.destroy();
+ }
+ }
+ // Timer text
+ if (timerText) {
+ timerText.destroy();
+ }
+ timerText = new Text2('0:00.00', {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ timerText.anchor.set(0.5, 0);
+ timerText.x = 0;
+ timerText.y = 50;
+ LK.gui.top.addChild(timerText);
+ // Optionally: could filter scheduledNotes by nivelId, but for now, all notes for all levels are scheduled
+}
+// --- SCHEDULE NOTES (unchanged) ---
addNote(0, "0:01.75", 0, 0);
addNote(0, "0:03.75", 0, 0);
addNote(0, "0:05.75", 0, 0);
addNote(0, "0:07.75", 0, 0);
addNote(0, "0:09.75", 0, 0);
addNote(0, "0:11.75", 0, 0);
addNote(0, "0:13.75", 0, 0);
addNote(0, "0:15.75", 0, 0);
+// --- GAME LOOP ---
game.update = function () {
+ if (!gameStarted) return;
var currentTime = Date.now();
var elapsedMs = currentTime - gameStartTime;
// Apply noteOffset to note timing
var adjustedElapsedMs = elapsedMs + noteOffset;
@@ -323,11 +421,12 @@
var seconds = totalSeconds % 60;
var centiseconds = Math.floor(elapsedMs % 1000 / 10);
var timeString = minutes + ':' + (seconds < 10 ? '0' : '') + seconds + '.' + (centiseconds < 10 ? '0' : '') + centiseconds;
timerText.setText(timeString);
- // Check scheduled notes
+ // Check scheduled notes for selected level only
for (var i = 0; i < scheduledNotes.length; i++) {
var scheduled = scheduledNotes[i];
+ if (selectedLevelId !== null && scheduled.nivel !== selectedLevelId) continue;
if (!scheduled.created && adjustedElapsedMs >= scheduled.time) {
createNoteAtPosition(scheduled.x, scheduled.y);
scheduled.created = true;
}