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agrega a note un aro externo llamado hit zone separado a unos pixeles de el con una transparencia de 0.6
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agrega a note un aro externo llamado hit zone separado a unos pixeles de el con una transparencia de 0.6
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Crea un objeto llamado note que aparece en alguna posición aleatoria (x,y) de la pantalla
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Crea un objeto llamado note que aparece en alguna posición aleatoria (x,y) de la pantalla (No agrueges ningun script aun)
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Beat Tapper
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Music Game
/**** * Classes ****/ // Note class: creates a note at a random (x, y) position var Note = Container.expand(function () { var self = Container.call(this); // Attach the hit zone asset (external ring), centered, slightly larger, semi-transparent var hitZone = self.attachAsset('hit', { anchorX: 0.5, anchorY: 0.5 }); hitZone.alpha = 0.6; // Attach the note asset, centered var noteAsset = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); // Randomize position within the visible game area, avoiding edges // Note: 2048x2732 is the game area var margin = 100; self.x = margin + Math.random() * (2048 - 2 * margin); self.y = margin + Math.random() * (2732 - 2 * margin); return self; }); /**** * Initialize Game ****/ // Create and add a note at a random position var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var note = new Note(); /* * Initializations */ game.addChild(note);
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--- original.js
+++ change.js
@@ -3,24 +3,19 @@
****/
// Note class: creates a note at a random (x, y) position
var Note = Container.expand(function () {
var self = Container.call(this);
+ // Attach the hit zone asset (external ring), centered, slightly larger, semi-transparent
+ var hitZone = self.attachAsset('hit', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ hitZone.alpha = 0.6;
// Attach the note asset, centered
var noteAsset = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5
});
- // Attach the hit zone ring, slightly larger and semi-transparent
- // We'll use the 'note' asset as a ring by scaling it up and lowering alpha
- var hitZone = self.attachAsset('note', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 1.5,
- scaleY: 1.5
- });
- hitZone.alpha = 0.6;
- // Ensure hitZone is behind the note
- self.setChildIndex(hitZone, 0);
// Randomize position within the visible game area, avoiding edges
// Note: 2048x2732 is the game area
var margin = 100;
self.x = margin + Math.random() * (2048 - 2 * margin);