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agrega a note un aro externo llamado hit zone separado a unos pixeles de el con una transparencia de 0.6
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agrega a note un aro externo llamado hit zone separado a unos pixeles de el con una transparencia de 0.6
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Crea un objeto llamado note que aparece en alguna posición aleatoria (x,y) de la pantalla
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Crea un objeto llamado note que aparece en alguna posición aleatoria (x,y) de la pantalla (No agrueges ningun script aun)
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Beat Tapper
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Music Game
/**** * Classes ****/ // Note class: creates a note at a random (x, y) position var Note = Container.expand(function () { var self = Container.call(this); // Attach the note asset, centered var noteAsset = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5 }); // Attach the hit zone ring, slightly larger and semi-transparent // We'll use the 'note' asset as a ring by scaling it up and lowering alpha var hitZone = self.attachAsset('note', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); hitZone.alpha = 0.6; // Ensure hitZone is behind the note self.setChildIndex(hitZone, 0); // Randomize position within the visible game area, avoiding edges // Note: 2048x2732 is the game area var margin = 100; self.x = margin + Math.random() * (2048 - 2 * margin); self.y = margin + Math.random() * (2732 - 2 * margin); return self; }); /**** * Initialize Game ****/ // Create and add a note at a random position var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var note = new Note(); /* * Initializations */ game.addChild(note);
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--- original.js
+++ change.js
@@ -13,10 +13,10 @@
// We'll use the 'note' asset as a ring by scaling it up and lowering alpha
var hitZone = self.attachAsset('note', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 1.3,
- scaleY: 1.3
+ scaleX: 1.5,
+ scaleY: 1.5
});
hitZone.alpha = 0.6;
// Ensure hitZone is behind the note
self.setChildIndex(hitZone, 0);