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Cambia el orden de la info asi: Elimina descripción y su lista y remplazalo por rareza. Cambia la lista a numérico del 1 al 10 segun rareza. Haz que si un slime tiene rareza de 3 tenga 3 estrellas de visualización
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Cambia el orden de la info asi: Elimina descripción y remplazalo por rareza, calificalas en escala de 10, 10 siendo la mayor y 1 la menor.
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aumenta el espaciado entre secciones de info
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manter titulo 110 e info 85 de tamaño
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Actualiza las slimes
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Actualiza las slimes
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var infoPanelHeight = bgMenu.height - interfaz.height - 40;' Line Number: 124
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Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'slimeNameText.y = interfaz.height / 2;' Line Number: 122
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Asegurate que la info no pase por encima de los siguiente componentes: BG, Interfaz
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haz que el formato de la info este en tipo center, asi la siguiente linea no empieza desde la izquierda
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Crea un sistema para hacer saltos de lineaas si el texto sobre pasa la anchura de la pantalla
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Aumenta el tamaño de los titulos e info
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Cambia el formato de los titulos y la info a Center
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Centra la informacion y elimina BGInfo
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Centra la información y el titulo
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centra la info
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Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
/**** * Classes ****/ var Slime = Container.expand(function () { var self = Container.call(this); // Create and attach the slime asset var slimeGraphics = self.attachAsset('ClasicSlime', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position self.lastX = 0; self.lastY = 0; // Update method called every frame self.update = function () { // Track last position self.lastX = self.x; self.lastY = self.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create BGMenu for bottom half of screen var bgMenu = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, x: 0, y: 2032 / 2, width: 2048, height: 3532 / 2 }); // Create BG for top half of screen var bg = LK.getAsset('BG', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2032 / 2 }); // Create interface element at the top of BGMenu var interfaz = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0, width: 2048, height: 400 }); // Position the interface at the top of BGMenu interfaz.x = bgMenu.width / 2; interfaz.y = bgMenu.y; // Create left button var leftButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, // Flip horizontally to point left x: -800, y: interfaz.height / 2 }); // Add event handlers for left button leftButton.interactive = true; leftButton.down = function () { changeSlime('prev'); }; // Create right button var rightButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, x: 800, y: interfaz.height / 2 }); // Add event handlers for right button rightButton.interactive = true; rightButton.down = function () { changeSlime('next'); }; // Create a list of slime assets var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime', 'RockSlime', 'ForestSlime', 'ShadowSlime', 'SnowySlime', 'BeastSlime', 'DivineSlime']; var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime', 'Rock Slime', 'Forest Slime', 'Shadow Slime', 'Snowy Slime', 'Beast Slime', 'Divine Slime']; var currentSlimeIndex = 0; // Function to wrap text that exceeds screen width function wrapText(text, maxWidth, textSize) { if (!text) { return ""; } // Split the text into words var words = text.split(' '); var wrappedText = ''; var line = ''; // Estimate characters that fit in the available width // This is an approximation - character width varies by font and character var charsPerLine = Math.floor(maxWidth / (textSize * 0.5)); for (var i = 0; i < words.length; i++) { var testLine = line + words[i] + ' '; // If adding this word would exceed the line width if (testLine.length > charsPerLine) { // Add the current line to the result with a newline wrappedText += line.trim() + '\n'; // Start a new line with the current word line = words[i] + ' '; } else { // Add the word to the current line line = testLine; } } // Add the last line wrappedText += line.trim(); return wrappedText; } // Create slime information lists var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.', 'A solid rock slime with hard exterior. Strong and durable.', 'A plant-based slime that lives in dense forests. Can camouflage with surroundings.', 'A dark slime that thrives in shadows. Can absorb light around it.', 'A cold slime that lives in freezing environments. Can generate ice crystals.', 'A fierce slime with bestial instincts. Territorial and powerful.', 'A mystical slime blessed by the gods. Extremely rare and powerful.']; var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.', 'Formed in ancient mountains from mineral-rich slime, they emerged 1000 years ago.', 'Developed from slimes that consumed magical plants in enchanted forests 300 years ago.', 'Created when classic slimes were trapped in the darkest caves for generations.', 'Formed in the eternal winter of the northern mountains.', 'Evolved from slimes that consumed monster essence in the wild.', 'Born when a slime was struck by divine lightning during the celestial alignment.']; var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.', 'Mountains, caves, and rocky terrain with mineral deposits.', 'Dense forests, jungles, and areas with magical flora.', 'Dark caves, abandoned ruins, and places without light.', 'Snowy mountains, glaciers, and frozen lakes.', 'Wild frontiers, untamed forests, and beast territories.', 'Sacred shrines, holy mountains, and places of divine significance.']; var favoriteFoods = ['Leaves and fruits that fall to the ground.', 'Algae and small water plants.', 'Coal and spicy peppers.', 'Minerals, gemstones, and small rocks.', 'Magical plants, mushrooms, and forest berries.', 'Dark essence, shadows, and black fungi.', 'Ice crystals, frozen berries, and snow.', 'Raw meat, bones, and animal essences.', 'Star fragments, holy water, and sacred plants.']; var abilities = ['Can bounce very high and split into smaller slimes.', 'Can pass through small cracks by transforming into water.', 'Can ignite objects and provide heat for cooking.', 'Can withstand extreme pressure and protect others with its hard shell.', 'Can blend with surroundings and grow small plants on its body.', 'Can turn invisible in darkness and absorb light sources.', 'Can freeze small objects and create snow crystals.', 'Can track prey over long distances and has enhanced strength.', 'Can heal other creatures and generate divine light.']; var stats = [{ strength: 3, agility: 5, defense: 2, magic: 1 }, { strength: 2, agility: 7, defense: 1, magic: 5 }, { strength: 6, agility: 3, defense: 4, magic: 7 }, { strength: 8, agility: 1, defense: 9, magic: 2 }, { strength: 4, agility: 6, defense: 5, magic: 8 }, { strength: 5, agility: 8, defense: 3, magic: 9 }, { strength: 3, agility: 2, defense: 8, magic: 6 }, { strength: 9, agility: 7, defense: 7, magic: 3 }, { strength: 7, agility: 4, defense: 6, magic: 10 }]; var rarities = ['Common (80% chance of encounter)', 'Uncommon (35% chance of encounter)', 'Rare (10% chance of encounter)', 'Rare (15% chance of encounter)', 'Very Rare (5% chance of encounter)', 'Rare (8% chance of encounter)', 'Uncommon (25% chance of encounter)', 'Very Rare (3% chance of encounter)', 'Legendary (1% chance of encounter)']; var lifespans = ['Up to 100 years in the wild, 150 in captivity.', 'Around 75 years, but can rejuvenate by merging with fresh water.', 'Only 30-40 years, but reproduce much faster than other slimes.', 'Extremely long-lived, up to 500 years if undisturbed.', 'About 200 years, growing stronger with age as they absorb more plant energy.', 'Around 120 years, gaining power in darkness as they age.', 'Up to 90 years, hibernating during warm seasons.', 'Short-lived at 50 years, but extremely resilient to damage.', 'Immortal unless killed, gaining wisdom and power through the centuries.']; // Create text display for slime name var slimeNameText = new Text2(slimeNames[currentSlimeIndex], { size: 100, fill: 0xFFFFFF }); slimeNameText.anchor.set(0.5, 0.5); slimeNameText.x = 0; slimeNameText.y = interfaz.height / 2; // Create a slime and add it to the scene var slime = new Slime(); // Position slime at the center of BG slime.x = bg.width / 2; slime.y = bg.height / 2; // --- Info Panel for BGMenu --- var infoPanelHeight = bgMenu.height - interfaz.height - 40; var infoPanelWidth = bgMenu.width; var infoPanelY = bgMenu.y + interfaz.height + 20; var infoPanelX = bgMenu.x + (bgMenu.width - infoPanelWidth) / 2; // Center horizontally // Create a container for the info panel var infoPanel = new Container(); infoPanel.x = infoPanelX; infoPanel.y = infoPanelY; // No background for the info panel // Prepare info categories and data var infoCategories = [{ title: "Rarity", get: function get(i) { return rarities[i] + " (" + (10 - Math.ceil(i === 0 ? 8 : i === 1 ? 4 : i === 2 ? 1 : i === 3 ? 2 : i === 4 ? 0.5 : i === 5 ? 0.8 : i === 6 ? 3 : i === 7 ? 0.3 : 0.1)) + "/10)"; } }, { title: "History", get: function get(i) { return histories[i]; } }, { title: "Location", get: function get(i) { return locations[i]; } }, { title: "Favorite Food", get: function get(i) { return favoriteFoods[i]; } }, { title: "Ability", get: function get(i) { return abilities[i]; } }, { title: "Stats", get: function get(i) { var s = stats[i]; return "Strength: " + s.strength + ", Agility: " + s.agility + ", Defense: " + s.defense + ", Magic: " + s.magic; } }, { title: "Lifespan", get: function get(i) { return lifespans[i]; } }]; // Create a container for the scrollable text var infoTextContainer = new Container(); infoTextContainer.x = 30; infoTextContainer.y = 0; // Function to update info text for current slime function updateInfoPanel() { // Remove old children infoTextContainer.removeChildren(); var y = 0; for (var c = 0; c < infoCategories.length; c++) { // Add extra spacing between sections if not the first section if (c > 0) { y += 80; // Add extra spacing between sections } // Title var titleText = new Text2(infoCategories[c].title, { size: 110, fill: 0xFFF7B2, font: "GillSans-Bold", align: "center" }); titleText.anchor.set(0.5, 0); titleText.x = infoPanelWidth / 2 - 30; titleText.y = y; infoTextContainer.addChild(titleText); y += titleText.height + 6; // Info - wrap text to fit screen width var infoContent = infoCategories[c].get(currentSlimeIndex); var wrappedText = wrapText(infoContent, infoPanelWidth - 60, 85); // Wrap text with some padding var infoText = new Text2(wrappedText, { size: 85, fill: 0xFFFFFF, font: "GillSans", align: "center" }); infoText.anchor.set(0.5, 0); infoText.x = infoPanelWidth / 2 - 30; infoText.y = y + 20; infoTextContainer.addChild(infoText); y += infoText.height + 24; } infoTextContainer.totalHeight = y; } updateInfoPanel(); // --- Scrolling logic for info panel --- var scrollOffset = 0; var maxScroll = 0; function updateScrollLimits() { maxScroll = Math.max(0, infoTextContainer.totalHeight - infoPanelHeight + 40); if (scrollOffset < 0) { scrollOffset = 0; } if (scrollOffset > maxScroll) { scrollOffset = maxScroll; } infoTextContainer.y = -scrollOffset; } updateScrollLimits(); // Touch/mouse drag to scroll var isScrolling = false; var lastScrollY = 0; infoPanel.interactive = true; infoPanel.down = function (x, y, obj) { isScrolling = true; lastScrollY = y; }; infoPanel.move = function (x, y, obj) { if (isScrolling) { var dy = y - lastScrollY; scrollOffset -= dy; updateScrollLimits(); lastScrollY = y; } }; infoPanel.up = function (x, y, obj) { isScrolling = false; }; // Also allow scrolling with right/left buttons if pressed and dragged vertically leftButton.down = function (x, y, obj) { changeSlime('prev'); updateInfoPanel(); updateScrollLimits(); }; rightButton.down = function (x, y, obj) { changeSlime('next'); updateInfoPanel(); updateScrollLimits(); }; // When changing slime, update info panel and scroll position function updateSlimeAndInfo() { // Remove old slime graphic and add new one slime.removeChildren(); var slimeGraphics = slime.attachAsset(slimes[currentSlimeIndex], { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Update the slime name text slimeNameText.setText(slimeNames[currentSlimeIndex]); // Update info panel updateInfoPanel(); scrollOffset = 0; updateScrollLimits(); } // Replace changeSlime to use updateSlimeAndInfo function changeSlime(direction) { if (direction === 'next') { currentSlimeIndex = (currentSlimeIndex + 1) % slimes.length; } else { currentSlimeIndex = (currentSlimeIndex - 1 + slimes.length) % slimes.length; } updateSlimeAndInfo(); } /* * Asset initialization */ game.addChild(bgMenu); game.addChild(infoPanel); infoPanel.addChild(infoTextContainer); game.addChild(bg); game.addChild(interfaz); interfaz.addChild(leftButton); interfaz.addChild(rightButton); interfaz.addChild(slimeNameText); game.addChild(slime);
===================================================================
--- original.js
+++ change.js
@@ -197,11 +197,11 @@
infoPanel.y = infoPanelY;
// No background for the info panel
// Prepare info categories and data
var infoCategories = [{
- title: "Description",
+ title: "Rarity",
get: function get(i) {
- return descriptions[i];
+ return rarities[i] + " (" + (10 - Math.ceil(i === 0 ? 8 : i === 1 ? 4 : i === 2 ? 1 : i === 3 ? 2 : i === 4 ? 0.5 : i === 5 ? 0.8 : i === 6 ? 3 : i === 7 ? 0.3 : 0.1)) + "/10)";
}
}, {
title: "History",
get: function get(i) {
@@ -228,13 +228,8 @@
var s = stats[i];
return "Strength: " + s.strength + ", Agility: " + s.agility + ", Defense: " + s.defense + ", Magic: " + s.magic;
}
}, {
- title: "Rarity",
- get: function get(i) {
- return rarities[i];
- }
-}, {
title: "Lifespan",
get: function get(i) {
return lifespans[i];
}
@@ -253,9 +248,9 @@
if (c > 0) {
y += 80; // Add extra spacing between sections
}
// Title
- var titleText = new Text2(infoCategories[c].title + ":", {
+ var titleText = new Text2(infoCategories[c].title, {
size: 110,
fill: 0xFFF7B2,
font: "GillSans-Bold",
align: "center"
@@ -275,9 +270,9 @@
align: "center"
});
infoText.anchor.set(0.5, 0);
infoText.x = infoPanelWidth / 2 - 30;
- infoText.y = y;
+ infoText.y = y + 20;
infoTextContainer.addChild(infoText);
y += infoText.height + 24;
}
infoTextContainer.totalHeight = y;
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Fullscreen medieval landscape banner, 16:9, high definition, for a game titled "Slime Bestiary". Medieval forest with multiple colored slimes. No text on banner!