User prompt
haz que el scrolling no sea agarrando los textos y funcione en cualquier lugar dentro de BGmenu para evitar incomodidad
User prompt
Agrega transición a la hora de cambiar de slimes Dale suavidad al scrolling de la información ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Otimiza la movilidad del menu de información y suaviza el translado ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
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User prompt
agrega BGSong3 como musica de fondo
Code edit (2 edits merged)
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User prompt
Evita que se repita la canción anterior
User prompt
asegurate que no se repita la canción anterior. evita que se cambie de musica a los 3 segundos de iniciar
Code edit (2 edits merged)
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User prompt
la musica no hace una transición suave a la hora de cambiar de canción
User prompt
La musica no cambia
Code edit (4 edits merged)
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User prompt
haz aleatoria la primera musica
User prompt
Agrega musica de fondo, haz que se elija aleatorio entre los 4 que hay. Despues de aprox 2:00 que disminuya gradualmente su volumen para que cambie a otro y aumente su volumen gradualmente de manera suave ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
agrega un pequeño margen top y bottom al info panel
Code edit (1 edits merged)
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User prompt
haz que el color de las estrellas cambie segun su rareza
User prompt
Cambia el orden de la info asi: Elimina descripción y su lista y remplazalo por rareza. Cambia la lista a numérico del 1 al 10 segun rareza. Haz que si un slime tiene rareza de 3 tenga 3 estrellas de visualización
User prompt
Cambia el orden de la info asi: Elimina descripción y remplazalo por rareza, calificalas en escala de 10, 10 siendo la mayor y 1 la menor.
Code edit (3 edits merged)
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User prompt
aumenta el espaciado entre secciones de info
Code edit (2 edits merged)
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User prompt
manter titulo 110 e info 85 de tamaño
User prompt
Actualiza las slimes
User prompt
Actualiza las slimes
/**** * Classes ****/ var Slime = Container.expand(function () { var self = Container.call(this); // Create and attach the slime asset var slimeGraphics = self.attachAsset('ClasicSlime', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position self.lastX = 0; self.lastY = 0; // Update method called every frame self.update = function () { // Track last position self.lastX = self.x; self.lastY = self.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create BGMenu for bottom half of screen var bgMenu = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, x: 0, y: 2032 / 2, width: 2048, height: 3532 / 2 }); // Create BG for top half of screen var bg = LK.getAsset('BG', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2032 / 2 }); // Create interface element at the top of BGMenu var interfaz = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0, width: 2048, height: 400 }); // Position the interface at the top of BGMenu interfaz.x = bgMenu.width / 2; interfaz.y = bgMenu.y; // Create left button var leftButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, // Flip horizontally to point left x: -800, y: interfaz.height / 2 }); // Add event handlers for left button leftButton.interactive = true; leftButton.down = function () { changeSlime('prev'); }; // Create right button var rightButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, x: 800, y: interfaz.height / 2 }); // Add event handlers for right button rightButton.interactive = true; rightButton.down = function () { changeSlime('next'); }; // Create a list of slime assets var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime', 'RockSlime', 'ForestSlime']; var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime', 'Rock Slime', 'Forest Slime']; var currentSlimeIndex = 0; // Function to wrap text that exceeds screen width function wrapText(text, maxWidth, textSize) { if (!text) { return ""; } // Split the text into words var words = text.split(' '); var wrappedText = ''; var line = ''; // Estimate characters that fit in the available width // This is an approximation - character width varies by font and character var charsPerLine = Math.floor(maxWidth / (textSize * 0.5)); for (var i = 0; i < words.length; i++) { var testLine = line + words[i] + ' '; // If adding this word would exceed the line width if (testLine.length > charsPerLine) { // Add the current line to the result with a newline wrappedText += line.trim() + '\n'; // Start a new line with the current word line = words[i] + ' '; } else { // Add the word to the current line line = testLine; } } // Add the last line wrappedText += line.trim(); return wrappedText; } // Create slime information lists var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.', 'A solid rock slime with hard exterior. Strong and durable.', 'A plant-based slime that lives in dense forests. Can camouflage with surroundings.']; var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.', 'Formed in ancient mountains from mineral-rich slime, they emerged 1000 years ago.', 'Developed from slimes that consumed magical plants in enchanted forests 300 years ago.']; var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.', 'Mountains, caves, and rocky terrain with mineral deposits.', 'Dense forests, jungles, and areas with magical flora.']; var favoriteFoods = ['Leaves and fruits that fall to the ground.', 'Algae and small water plants.', 'Coal and spicy peppers.', 'Minerals, gemstones, and small rocks.', 'Magical plants, mushrooms, and forest berries.']; var abilities = ['Can bounce very high and split into smaller slimes.', 'Can pass through small cracks by transforming into water.', 'Can ignite objects and provide heat for cooking.', 'Can withstand extreme pressure and protect others with its hard shell.', 'Can blend with surroundings and grow small plants on its body.']; var stats = [{ strength: 3, agility: 5, defense: 2, magic: 1 }, { strength: 2, agility: 7, defense: 1, magic: 5 }, { strength: 6, agility: 3, defense: 4, magic: 7 }, { strength: 8, agility: 1, defense: 9, magic: 2 }, { strength: 4, agility: 6, defense: 5, magic: 8 }]; var rarities = ['Common (80% chance of encounter)', 'Uncommon (35% chance of encounter)', 'Rare (10% chance of encounter)', 'Rare (15% chance of encounter)', 'Very Rare (5% chance of encounter)']; var lifespans = ['Up to 100 years in the wild, 150 in captivity.', 'Around 75 years, but can rejuvenate by merging with fresh water.', 'Only 30-40 years, but reproduce much faster than other slimes.', 'Extremely long-lived, up to 500 years if undisturbed.', 'About 200 years, growing stronger with age as they absorb more plant energy.']; // Create text display for slime name var slimeNameText = new Text2(slimeNames[currentSlimeIndex], { size: 100, fill: 0xFFFFFF }); slimeNameText.anchor.set(0.5, 0.5); slimeNameText.x = 0; slimeNameText.y = interfaz.height / 2; // Create a slime and add it to the scene var slime = new Slime(); // Position slime at the center of BG slime.x = bg.width / 2; slime.y = bg.height / 2; // --- Info Panel for BGMenu --- var infoPanelHeight = bgMenu.height - interfaz.height - 40; var infoPanelWidth = bgMenu.width - 100; // Width with margins for text wrapping var infoPanelY = bgMenu.y + interfaz.height + 20; var infoPanelX = bgMenu.x + (bgMenu.width - infoPanelWidth) / 2; // Center horizontally // Create a container for the info panel var infoPanel = new Container(); infoPanel.x = infoPanelX; infoPanel.y = infoPanelY; // No background for the info panel // Prepare info categories and data var infoCategories = [{ title: "Description", get: function get(i) { return descriptions[i]; } }, { title: "History", get: function get(i) { return histories[i]; } }, { title: "Location", get: function get(i) { return locations[i]; } }, { title: "Favorite Food", get: function get(i) { return favoriteFoods[i]; } }, { title: "Ability", get: function get(i) { return abilities[i]; } }, { title: "Stats", get: function get(i) { var s = stats[i]; return "Strength: " + s.strength + ", Agility: " + s.agility + ", Defense: " + s.defense + ", Magic: " + s.magic; } }, { title: "Rarity", get: function get(i) { return rarities[i]; } }, { title: "Lifespan", get: function get(i) { return lifespans[i]; } }]; // Create a container for the scrollable text var infoTextContainer = new Container(); infoTextContainer.x = 30; infoTextContainer.y = 0; // Function to update info text for current slime function updateInfoPanel() { // Remove old children infoTextContainer.removeChildren(); var y = 0; for (var c = 0; c < infoCategories.length; c++) { // Title var titleText = new Text2(infoCategories[c].title + ":", { size: 100, fill: 0xFFF7B2, font: "GillSans-Bold", align: "center" }); titleText.anchor.set(0.5, 0); titleText.x = infoPanelWidth / 2 - 30; titleText.y = y; infoTextContainer.addChild(titleText); y += titleText.height + 6; // Info - wrap text to fit screen width var infoContent = infoCategories[c].get(currentSlimeIndex); var wrappedText = wrapText(infoContent, infoPanelWidth - 60, 60); // Wrap text with some padding var infoText = new Text2(wrappedText, { size: 80, fill: 0xFFFFFF, font: "GillSans", align: "center" }); infoText.anchor.set(0.5, 0); infoText.x = infoPanelWidth / 2 - 30; infoText.y = y; infoTextContainer.addChild(infoText); y += infoText.height + 24; } infoTextContainer.totalHeight = y; } updateInfoPanel(); // --- Scrolling logic for info panel --- var scrollOffset = 0; var maxScroll = 0; function updateScrollLimits() { maxScroll = Math.max(0, infoTextContainer.totalHeight - infoPanelHeight + 40); if (scrollOffset < 0) { scrollOffset = 0; } if (scrollOffset > maxScroll) { scrollOffset = maxScroll; } infoTextContainer.y = -scrollOffset; } updateScrollLimits(); // Touch/mouse drag to scroll var isScrolling = false; var lastScrollY = 0; infoPanel.interactive = true; infoPanel.down = function (x, y, obj) { isScrolling = true; lastScrollY = y; }; infoPanel.move = function (x, y, obj) { if (isScrolling) { var dy = y - lastScrollY; scrollOffset -= dy; updateScrollLimits(); lastScrollY = y; } }; infoPanel.up = function (x, y, obj) { isScrolling = false; }; // Also allow scrolling with right/left buttons if pressed and dragged vertically leftButton.down = function (x, y, obj) { changeSlime('prev'); updateInfoPanel(); updateScrollLimits(); }; rightButton.down = function (x, y, obj) { changeSlime('next'); updateInfoPanel(); updateScrollLimits(); }; // When changing slime, update info panel and scroll position function updateSlimeAndInfo() { // Remove old slime graphic and add new one slime.removeChildren(); var slimeGraphics = slime.attachAsset(slimes[currentSlimeIndex], { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Update the slime name text slimeNameText.setText(slimeNames[currentSlimeIndex]); // Update info panel updateInfoPanel(); scrollOffset = 0; updateScrollLimits(); } // Replace changeSlime to use updateSlimeAndInfo function changeSlime(direction) { if (direction === 'next') { currentSlimeIndex = (currentSlimeIndex + 1) % slimes.length; } else { currentSlimeIndex = (currentSlimeIndex - 1 + slimes.length) % slimes.length; } updateSlimeAndInfo(); } /* * Asset initialization */ game.addChild(bgMenu); game.addChild(infoPanel); infoPanel.addChild(infoTextContainer); game.addChild(bg); game.addChild(interfaz); interfaz.addChild(leftButton); interfaz.addChild(rightButton); interfaz.addChild(slimeNameText); game.addChild(slime);
/****
* Classes
****/
var Slime = Container.expand(function () {
var self = Container.call(this);
// Create and attach the slime asset
var slimeGraphics = self.attachAsset('ClasicSlime', {
anchorX: 0.5,
anchorY: 0.5,
width: 500,
height: 500
});
// Initialize tracking variables for position
self.lastX = 0;
self.lastY = 0;
// Update method called every frame
self.update = function () {
// Track last position
self.lastX = self.x;
self.lastY = self.y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Create BGMenu for bottom half of screen
var bgMenu = LK.getAsset('BGMenu', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 2032 / 2,
width: 2048,
height: 3532 / 2
});
// Create BG for top half of screen
var bg = LK.getAsset('BG', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0,
width: 2048,
height: 2032 / 2
});
// Create interface element at the top of BGMenu
var interfaz = LK.getAsset('Interfaz', {
anchorX: 0.5,
anchorY: 0,
width: 2048,
height: 400
});
// Position the interface at the top of BGMenu
interfaz.x = bgMenu.width / 2;
interfaz.y = bgMenu.y;
// Create left button
var leftButton = LK.getAsset('BotonChange', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: -1,
// Flip horizontally to point left
x: -800,
y: interfaz.height / 2
});
// Add event handlers for left button
leftButton.interactive = true;
leftButton.down = function () {
changeSlime('prev');
};
// Create right button
var rightButton = LK.getAsset('BotonChange', {
anchorX: 0.5,
anchorY: 0.5,
x: 800,
y: interfaz.height / 2
});
// Add event handlers for right button
rightButton.interactive = true;
rightButton.down = function () {
changeSlime('next');
};
// Create a list of slime assets
var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime', 'RockSlime', 'ForestSlime'];
var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime', 'Rock Slime', 'Forest Slime'];
var currentSlimeIndex = 0;
// Function to wrap text that exceeds screen width
function wrapText(text, maxWidth, textSize) {
if (!text) {
return "";
}
// Split the text into words
var words = text.split(' ');
var wrappedText = '';
var line = '';
// Estimate characters that fit in the available width
// This is an approximation - character width varies by font and character
var charsPerLine = Math.floor(maxWidth / (textSize * 0.5));
for (var i = 0; i < words.length; i++) {
var testLine = line + words[i] + ' ';
// If adding this word would exceed the line width
if (testLine.length > charsPerLine) {
// Add the current line to the result with a newline
wrappedText += line.trim() + '\n';
// Start a new line with the current word
line = words[i] + ' ';
} else {
// Add the word to the current line
line = testLine;
}
}
// Add the last line
wrappedText += line.trim();
return wrappedText;
}
// Create slime information lists
var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.', 'A solid rock slime with hard exterior. Strong and durable.', 'A plant-based slime that lives in dense forests. Can camouflage with surroundings.'];
var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.', 'Formed in ancient mountains from mineral-rich slime, they emerged 1000 years ago.', 'Developed from slimes that consumed magical plants in enchanted forests 300 years ago.'];
var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.', 'Mountains, caves, and rocky terrain with mineral deposits.', 'Dense forests, jungles, and areas with magical flora.'];
var favoriteFoods = ['Leaves and fruits that fall to the ground.', 'Algae and small water plants.', 'Coal and spicy peppers.', 'Minerals, gemstones, and small rocks.', 'Magical plants, mushrooms, and forest berries.'];
var abilities = ['Can bounce very high and split into smaller slimes.', 'Can pass through small cracks by transforming into water.', 'Can ignite objects and provide heat for cooking.', 'Can withstand extreme pressure and protect others with its hard shell.', 'Can blend with surroundings and grow small plants on its body.'];
var stats = [{
strength: 3,
agility: 5,
defense: 2,
magic: 1
}, {
strength: 2,
agility: 7,
defense: 1,
magic: 5
}, {
strength: 6,
agility: 3,
defense: 4,
magic: 7
}, {
strength: 8,
agility: 1,
defense: 9,
magic: 2
}, {
strength: 4,
agility: 6,
defense: 5,
magic: 8
}];
var rarities = ['Common (80% chance of encounter)', 'Uncommon (35% chance of encounter)', 'Rare (10% chance of encounter)', 'Rare (15% chance of encounter)', 'Very Rare (5% chance of encounter)'];
var lifespans = ['Up to 100 years in the wild, 150 in captivity.', 'Around 75 years, but can rejuvenate by merging with fresh water.', 'Only 30-40 years, but reproduce much faster than other slimes.', 'Extremely long-lived, up to 500 years if undisturbed.', 'About 200 years, growing stronger with age as they absorb more plant energy.'];
// Create text display for slime name
var slimeNameText = new Text2(slimeNames[currentSlimeIndex], {
size: 100,
fill: 0xFFFFFF
});
slimeNameText.anchor.set(0.5, 0.5);
slimeNameText.x = 0;
slimeNameText.y = interfaz.height / 2;
// Create a slime and add it to the scene
var slime = new Slime();
// Position slime at the center of BG
slime.x = bg.width / 2;
slime.y = bg.height / 2;
// --- Info Panel for BGMenu ---
var infoPanelHeight = bgMenu.height - interfaz.height - 40;
var infoPanelWidth = bgMenu.width - 100; // Width with margins for text wrapping
var infoPanelY = bgMenu.y + interfaz.height + 20;
var infoPanelX = bgMenu.x + (bgMenu.width - infoPanelWidth) / 2; // Center horizontally
// Create a container for the info panel
var infoPanel = new Container();
infoPanel.x = infoPanelX;
infoPanel.y = infoPanelY;
// No background for the info panel
// Prepare info categories and data
var infoCategories = [{
title: "Description",
get: function get(i) {
return descriptions[i];
}
}, {
title: "History",
get: function get(i) {
return histories[i];
}
}, {
title: "Location",
get: function get(i) {
return locations[i];
}
}, {
title: "Favorite Food",
get: function get(i) {
return favoriteFoods[i];
}
}, {
title: "Ability",
get: function get(i) {
return abilities[i];
}
}, {
title: "Stats",
get: function get(i) {
var s = stats[i];
return "Strength: " + s.strength + ", Agility: " + s.agility + ", Defense: " + s.defense + ", Magic: " + s.magic;
}
}, {
title: "Rarity",
get: function get(i) {
return rarities[i];
}
}, {
title: "Lifespan",
get: function get(i) {
return lifespans[i];
}
}];
// Create a container for the scrollable text
var infoTextContainer = new Container();
infoTextContainer.x = 30;
infoTextContainer.y = 0;
// Function to update info text for current slime
function updateInfoPanel() {
// Remove old children
infoTextContainer.removeChildren();
var y = 0;
for (var c = 0; c < infoCategories.length; c++) {
// Title
var titleText = new Text2(infoCategories[c].title + ":", {
size: 100,
fill: 0xFFF7B2,
font: "GillSans-Bold",
align: "center"
});
titleText.anchor.set(0.5, 0);
titleText.x = infoPanelWidth / 2 - 30;
titleText.y = y;
infoTextContainer.addChild(titleText);
y += titleText.height + 6;
// Info - wrap text to fit screen width
var infoContent = infoCategories[c].get(currentSlimeIndex);
var wrappedText = wrapText(infoContent, infoPanelWidth - 60, 60); // Wrap text with some padding
var infoText = new Text2(wrappedText, {
size: 80,
fill: 0xFFFFFF,
font: "GillSans",
align: "center"
});
infoText.anchor.set(0.5, 0);
infoText.x = infoPanelWidth / 2 - 30;
infoText.y = y;
infoTextContainer.addChild(infoText);
y += infoText.height + 24;
}
infoTextContainer.totalHeight = y;
}
updateInfoPanel();
// --- Scrolling logic for info panel ---
var scrollOffset = 0;
var maxScroll = 0;
function updateScrollLimits() {
maxScroll = Math.max(0, infoTextContainer.totalHeight - infoPanelHeight + 40);
if (scrollOffset < 0) {
scrollOffset = 0;
}
if (scrollOffset > maxScroll) {
scrollOffset = maxScroll;
}
infoTextContainer.y = -scrollOffset;
}
updateScrollLimits();
// Touch/mouse drag to scroll
var isScrolling = false;
var lastScrollY = 0;
infoPanel.interactive = true;
infoPanel.down = function (x, y, obj) {
isScrolling = true;
lastScrollY = y;
};
infoPanel.move = function (x, y, obj) {
if (isScrolling) {
var dy = y - lastScrollY;
scrollOffset -= dy;
updateScrollLimits();
lastScrollY = y;
}
};
infoPanel.up = function (x, y, obj) {
isScrolling = false;
};
// Also allow scrolling with right/left buttons if pressed and dragged vertically
leftButton.down = function (x, y, obj) {
changeSlime('prev');
updateInfoPanel();
updateScrollLimits();
};
rightButton.down = function (x, y, obj) {
changeSlime('next');
updateInfoPanel();
updateScrollLimits();
};
// When changing slime, update info panel and scroll position
function updateSlimeAndInfo() {
// Remove old slime graphic and add new one
slime.removeChildren();
var slimeGraphics = slime.attachAsset(slimes[currentSlimeIndex], {
anchorX: 0.5,
anchorY: 0.5,
width: 500,
height: 500
});
// Update the slime name text
slimeNameText.setText(slimeNames[currentSlimeIndex]);
// Update info panel
updateInfoPanel();
scrollOffset = 0;
updateScrollLimits();
}
// Replace changeSlime to use updateSlimeAndInfo
function changeSlime(direction) {
if (direction === 'next') {
currentSlimeIndex = (currentSlimeIndex + 1) % slimes.length;
} else {
currentSlimeIndex = (currentSlimeIndex - 1 + slimes.length) % slimes.length;
}
updateSlimeAndInfo();
}
/*
* Asset initialization
*/
game.addChild(bgMenu);
game.addChild(infoPanel);
infoPanel.addChild(infoTextContainer);
game.addChild(bg);
game.addChild(interfaz);
interfaz.addChild(leftButton);
interfaz.addChild(rightButton);
interfaz.addChild(slimeNameText);
game.addChild(slime);
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