User prompt
Cambia el orden de la info asi: Elimina descripción y su lista y remplazalo por rareza. Cambia la lista a numérico del 1 al 10 segun rareza. Haz que si un slime tiene rareza de 3 tenga 3 estrellas de visualización
User prompt
Cambia el orden de la info asi: Elimina descripción y remplazalo por rareza, calificalas en escala de 10, 10 siendo la mayor y 1 la menor.
Code edit (3 edits merged)
Please save this source code
User prompt
aumenta el espaciado entre secciones de info
Code edit (2 edits merged)
Please save this source code
User prompt
manter titulo 110 e info 85 de tamaño
User prompt
Actualiza las slimes
User prompt
Actualiza las slimes
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'var infoPanelHeight = bgMenu.height - interfaz.height - 40;' Line Number: 124
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'height')' in or related to this line: 'slimeNameText.y = interfaz.height / 2;' Line Number: 122
Code edit (1 edits merged)
Please save this source code
User prompt
Asegurate que la info no pase por encima de los siguiente componentes: BG, Interfaz
Code edit (4 edits merged)
Please save this source code
User prompt
haz que el formato de la info este en tipo center, asi la siguiente linea no empieza desde la izquierda
Code edit (1 edits merged)
Please save this source code
User prompt
Crea un sistema para hacer saltos de lineaas si el texto sobre pasa la anchura de la pantalla
Code edit (2 edits merged)
Please save this source code
User prompt
Aumenta el tamaño de los titulos e info
User prompt
Cambia el formato de los titulos y la info a Center
User prompt
Centra la informacion y elimina BGInfo
User prompt
Centra la información y el titulo
User prompt
centra la info
Code edit (3 edits merged)
Please save this source code
User prompt
Haz que se pueda visualizar la información en BGMenu, con un titulo de la categoria + la información, agrega la capacidad de scrolear el texto
/**** * Classes ****/ var Slime = Container.expand(function () { var self = Container.call(this); // Create and attach the slime asset var slimeGraphics = self.attachAsset('ClasicSlime', { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Initialize tracking variables for position self.lastX = 0; self.lastY = 0; // Update method called every frame self.update = function () { // Track last position self.lastX = self.x; self.lastY = self.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create BGMenu for bottom half of screen var bgMenu = LK.getAsset('BGMenu', { anchorX: 0, anchorY: 0, x: 0, y: 2032 / 2, width: 2048, height: 3532 / 2 }); game.addChild(bgMenu); // Create BG for top half of screen var bg = LK.getAsset('BG', { anchorX: 0, anchorY: 0, x: 0, y: 0, width: 2048, height: 2032 / 2 }); game.addChild(bg); // Create interface element at the top of BGMenu var interfaz = LK.getAsset('Interfaz', { anchorX: 0.5, anchorY: 0, width: 2048, height: 400 }); // Position the interface at the top of BGMenu interfaz.x = bgMenu.width / 2; interfaz.y = bgMenu.y; game.addChild(interfaz); // Create left button var leftButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, scaleX: -1, // Flip horizontally to point left x: -800, y: interfaz.height / 2 }); // Add event handlers for left button leftButton.interactive = true; leftButton.down = function () { changeSlime('prev'); }; interfaz.addChild(leftButton); // Create right button var rightButton = LK.getAsset('BotonChange', { anchorX: 0.5, anchorY: 0.5, x: 800, y: interfaz.height / 2 }); // Add event handlers for right button rightButton.interactive = true; rightButton.down = function () { changeSlime('next'); }; interfaz.addChild(rightButton); // Create a list of slime assets var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime']; var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime']; var currentSlimeIndex = 0; // Function to wrap text that exceeds screen width function wrapText(text, maxWidth, textSize) { if (!text) { return ""; } // Split the text into words var words = text.split(' '); var wrappedText = ''; var line = ''; // Estimate characters that fit in the available width // This is an approximation - character width varies by font and character var charsPerLine = Math.floor(maxWidth / (textSize * 0.5)); for (var i = 0; i < words.length; i++) { var testLine = line + words[i] + ' '; // If adding this word would exceed the line width if (testLine.length > charsPerLine) { // Add the current line to the result with a newline wrappedText += line.trim() + '\n'; // Start a new line with the current word line = words[i] + ' '; } else { // Add the word to the current line line = testLine; } } // Add the last line wrappedText += line.trim(); return wrappedText; } // Create slime information lists var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.']; var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.']; var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.']; var favoriteFoods = ['Leaves and fruits that fall to the ground.', 'Algae and small water plants.', 'Coal and spicy peppers.']; var abilities = ['Can bounce very high and split into smaller slimes.', 'Can pass through small cracks by transforming into water.', 'Can ignite objects and provide heat for cooking.']; var stats = [{ strength: 3, agility: 5, defense: 2, magic: 1 }, { strength: 2, agility: 7, defense: 1, magic: 5 }, { strength: 6, agility: 3, defense: 4, magic: 7 }]; var rarities = ['Common (80% chance of encounter)', 'Uncommon (35% chance of encounter)', 'Rare (10% chance of encounter)']; var lifespans = ['Up to 100 years in the wild, 150 in captivity.', 'Around 75 years, but can rejuvenate by merging with fresh water.', 'Only 30-40 years, but reproduce much faster than other slimes.']; // Create text display for slime name var slimeNameText = new Text2(slimeNames[currentSlimeIndex], { size: 100, fill: 0xFFFFFF }); slimeNameText.anchor.set(0.5, 0.5); slimeNameText.x = 0; slimeNameText.y = interfaz.height / 2; interfaz.addChild(slimeNameText); // Create a slime and add it to the scene var slime = new Slime(); // Position slime at the center of BG slime.x = bg.width / 2; slime.y = bg.height / 2; game.addChild(slime); // --- Info Panel for BGMenu --- var infoPanelHeight = bgMenu.height - interfaz.height - 40; var infoPanelWidth = bgMenu.width - 120; // Width with margins for text wrapping var infoPanelY = bgMenu.y + interfaz.height + 20; var infoPanelX = bgMenu.x + (bgMenu.width - infoPanelWidth) / 2; // Center horizontally // Create a container for the info panel var infoPanel = new Container(); infoPanel.x = infoPanelX; infoPanel.y = infoPanelY; game.addChild(infoPanel); // No background for the info panel // Prepare info categories and data var infoCategories = [{ title: "Description", get: function get(i) { return descriptions[i]; } }, { title: "History", get: function get(i) { return histories[i]; } }, { title: "Location", get: function get(i) { return locations[i]; } }, { title: "Favorite Food", get: function get(i) { return favoriteFoods[i]; } }, { title: "Ability", get: function get(i) { return abilities[i]; } }, { title: "Stats", get: function get(i) { var s = stats[i]; return "Strength: " + s.strength + ", Agility: " + s.agility + ", Defense: " + s.defense + ", Magic: " + s.magic; } }, { title: "Rarity", get: function get(i) { return rarities[i]; } }, { title: "Lifespan", get: function get(i) { return lifespans[i]; } }]; // Create a container for the scrollable text var infoTextContainer = new Container(); infoTextContainer.x = 30; infoTextContainer.y = 0; infoPanel.addChild(infoTextContainer); // Function to update info text for current slime function updateInfoPanel() { // Remove old children infoTextContainer.removeChildren(); var y = 0; for (var c = 0; c < infoCategories.length; c++) { // Title var titleText = new Text2(infoCategories[c].title + ":", { size: 100, fill: 0xFFF7B2, font: "GillSans-Bold" }); titleText.anchor.set(0.5, 0); titleText.x = infoPanelWidth / 2 - 30; titleText.y = y; infoTextContainer.addChild(titleText); y += titleText.height + 6; // Info - wrap text to fit screen width var infoContent = infoCategories[c].get(currentSlimeIndex); var wrappedText = wrapText(infoContent, infoPanelWidth - 60, 80); // Wrap text with some padding var infoText = new Text2(wrappedText, { size: 80, fill: 0xFFFFFF, font: "GillSans" }); infoText.anchor.set(0.5, 0); infoText.x = infoPanelWidth / 2 - 30; infoText.y = y; infoTextContainer.addChild(infoText); y += infoText.height + 24; } infoTextContainer.totalHeight = y; } updateInfoPanel(); // --- Scrolling logic for info panel --- var scrollOffset = 0; var maxScroll = 0; function updateScrollLimits() { maxScroll = Math.max(0, infoTextContainer.totalHeight - infoPanelHeight + 40); if (scrollOffset < 0) { scrollOffset = 0; } if (scrollOffset > maxScroll) { scrollOffset = maxScroll; } infoTextContainer.y = -scrollOffset; } updateScrollLimits(); // Touch/mouse drag to scroll var isScrolling = false; var lastScrollY = 0; infoPanel.interactive = true; infoPanel.down = function (x, y, obj) { isScrolling = true; lastScrollY = y; }; infoPanel.move = function (x, y, obj) { if (isScrolling) { var dy = y - lastScrollY; scrollOffset -= dy; updateScrollLimits(); lastScrollY = y; } }; infoPanel.up = function (x, y, obj) { isScrolling = false; }; // Also allow scrolling with right/left buttons if pressed and dragged vertically leftButton.down = function (x, y, obj) { changeSlime('prev'); updateInfoPanel(); updateScrollLimits(); }; rightButton.down = function (x, y, obj) { changeSlime('next'); updateInfoPanel(); updateScrollLimits(); }; // When changing slime, update info panel and scroll position function updateSlimeAndInfo() { // Remove old slime graphic and add new one slime.removeChildren(); var slimeGraphics = slime.attachAsset(slimes[currentSlimeIndex], { anchorX: 0.5, anchorY: 0.5, width: 500, height: 500 }); // Update the slime name text slimeNameText.setText(slimeNames[currentSlimeIndex]); // Update info panel updateInfoPanel(); scrollOffset = 0; updateScrollLimits(); } // Replace changeSlime to use updateSlimeAndInfo function changeSlime(direction) { if (direction === 'next') { currentSlimeIndex = (currentSlimeIndex + 1) % slimes.length; } else { currentSlimeIndex = (currentSlimeIndex - 1 + slimes.length) % slimes.length; } updateSlimeAndInfo(); } // Function to change the slime asset
===================================================================
--- original.js
+++ change.js
@@ -94,8 +94,37 @@
// Create a list of slime assets
var slimes = ['ClasicSlime', 'WaterSlime', 'FireSlime'];
var slimeNames = ['Clasic Slime', 'Water Slime', 'Fire Slime'];
var currentSlimeIndex = 0;
+// Function to wrap text that exceeds screen width
+function wrapText(text, maxWidth, textSize) {
+ if (!text) {
+ return "";
+ }
+ // Split the text into words
+ var words = text.split(' ');
+ var wrappedText = '';
+ var line = '';
+ // Estimate characters that fit in the available width
+ // This is an approximation - character width varies by font and character
+ var charsPerLine = Math.floor(maxWidth / (textSize * 0.5));
+ for (var i = 0; i < words.length; i++) {
+ var testLine = line + words[i] + ' ';
+ // If adding this word would exceed the line width
+ if (testLine.length > charsPerLine) {
+ // Add the current line to the result with a newline
+ wrappedText += line.trim() + '\n';
+ // Start a new line with the current word
+ line = words[i] + ' ';
+ } else {
+ // Add the word to the current line
+ line = testLine;
+ }
+ }
+ // Add the last line
+ wrappedText += line.trim();
+ return wrappedText;
+}
// Create slime information lists
var descriptions = ['A classic slime found everywhere. Bouncy and friendly.', 'A water slime that lives near lakes and rivers. Can dissolve into liquid form.', 'A hot-tempered fire slime. Can reach temperatures of over 1000 degrees.'];
var histories = ['Existed since ancient times, these slimes are the most common species.', 'Evolved from classic slimes that adapted to aquatic environments 500 years ago.', 'Born from volcanic activity, these rare slimes first appeared 200 years ago.'];
var locations = ['Forests, plains, and dungeons across the world.', 'Lakes, rivers, and rainy regions with high humidity.', 'Volcanic areas, deserts, and near thermal activity.'];
@@ -135,9 +164,9 @@
slime.y = bg.height / 2;
game.addChild(slime);
// --- Info Panel for BGMenu ---
var infoPanelHeight = bgMenu.height - interfaz.height - 40;
-var infoPanelWidth = bgMenu.width - 120;
+var infoPanelWidth = bgMenu.width - 120; // Width with margins for text wrapping
var infoPanelY = bgMenu.y + interfaz.height + 20;
var infoPanelX = bgMenu.x + (bgMenu.width - infoPanelWidth) / 2; // Center horizontally
// Create a container for the info panel
var infoPanel = new Container();
@@ -209,10 +238,12 @@
titleText.x = infoPanelWidth / 2 - 30;
titleText.y = y;
infoTextContainer.addChild(titleText);
y += titleText.height + 6;
- // Info
- var infoText = new Text2(infoCategories[c].get(currentSlimeIndex), {
+ // Info - wrap text to fit screen width
+ var infoContent = infoCategories[c].get(currentSlimeIndex);
+ var wrappedText = wrapText(infoContent, infoPanelWidth - 60, 80); // Wrap text with some padding
+ var infoText = new Text2(wrappedText, {
size: 80,
fill: 0xFFFFFF,
font: "GillSans"
});
Star cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime verde RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime rojo prendido fuego RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime RPG amarillo y divino con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime fantasmal RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime blanco con una moneda brillante en la frente RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime gris RPG con rocas en su espalda. Estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime RPG nevado con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime de agua RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime bestia peludo RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime morado con runas magicas RPG. Estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un slime angelical RPG con estilo suave y simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Fullscreen medieval landscape banner, 16:9, high definition, for a game titled "Slime Bestiary". Medieval forest with multiple colored slimes. No text on banner!