User prompt
arregla para que la roca tenga un diseño
User prompt
player no cambia su skin
User prompt
No funciona
User prompt
haz que al tocar la pantalla cambie la roca por el asset rock+1
User prompt
corrige el codigo para que funcione las rocks
User prompt
cambia todos los assets skin0-5 por rock0-5
User prompt
Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setTexture is not a function' in or related to this line: 'player.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 206
User prompt
Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setTexture is not a function' in or related to this line: 'player.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 203
User prompt
haz que al tocar item1 la skin de roca sea skin1
User prompt
la roca no cambia su skin, corrige el bug
User prompt
haz que (var skin = 0) = asset skin0 y así por cada numero hasta el 5
User prompt
Please fix the bug: 'TypeError: self.playerGraphics.setImage is not a function' in or related to this line: 'self.playerGraphics.setImage(LK.getAsset('Skin' + skin, {}));' Line Number: 51
User prompt
Please fix the bug: 'TypeError: self.playerGraphics.setTexture is not a function' in or related to this line: 'self.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 51
User prompt
Please fix the bug: 'skinAssets is not defined' in or related to this line: 'var skin = skinAssets.slice();' Line Number: 175
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
User prompt
crea una lista donde se almacene cada asset de skin
User prompt
haz que la variable skin cambie la skin de la roca corresponiente al numero con el numero de asset sin
User prompt
el item0 no cambia el valor de skin a 0
User prompt
haz que los items sean interactuables
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'item9.down = function (x, y, obj) {' Line Number: 242
/****
* Classes
****/
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Create a list named 'skin' and add the 'Skin0' asset to it
var skin = ['Rock0'];
// Attach a shape asset to represent the player
self.playerGraphics = self.attachAsset(skin[0], {
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
self.speed = 5;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
self.y += self.speed;
// Add gravity to the player
if (self.y < ground.y - self.height / 2 + 50) {
self.speed += 0.5;
} else {
self.speed = 0;
self.y = ground.y - self.height / 2 + 50;
}
// Add rotation to the player
self.rotation += 0.05;
// Play rockmovement sound in loop
LK.getSound('rockmovement').play({
loop: true
});
// Update player skin based on the value of the skin variable
if (skin >= 0 && skin <= 4) {
var newTexture = LK.getAsset('Rock' + skin, {}).texture;
if (self.playerGraphics.texture !== newTexture) {
self.playerGraphics.texture = newTexture;
console.log("Player skin updated to Rock" + skin);
}
}
};
});
// Create a GirosText class to display the number of 'giros'
var GirosText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Spins: ' + giros);
};
});
// Create a GirosText instance and add it to the game
// Create a Text class to display the meters covered
var MeterText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Meters: ' + meters);
};
});
// Create a MoneyText class to display the amount of 'money'
var MoneyText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Money: ' + money);
};
});
// Create a SkinText class to display the current skin value
var SkinText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Skin: ' + skin);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize a player asset
var currentSkinIndex = 0; // Track the current skin index
// Add event listener to change rock asset on screen touch
game.down = function (x, y, obj) {
currentSkinIndex = (currentSkinIndex + 1) % 5; // Cycle through Rock0 to Rock4
skin = currentSkinIndex; // Update the skin variable
player.playerGraphics.texture = LK.getAsset('Rock' + currentSkinIndex, {}).texture;
console.log("Player skin updated to Rock" + currentSkinIndex);
};
// Create a background asset
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add the background to the game
game.addChild(background);
// Create a clone of the background asset
var backgroundClone = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + background.width,
y: 2732 / 2
});
// Add the clone to the game
game.addChild(backgroundClone);
// Create a second clone of the background asset
var backgroundClone2 = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + 2 * background.width,
y: 2732 / 2
});
// Add the second clone to the game
game.addChild(backgroundClone2);
// Initialize a ground asset
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
width: background.width,
alpha: 0
});
// Add the ground to the game
game.addChild(ground);
// Create a player instance and add it to the game
var player = game.addChild(new Player());
// Position player more towards the center of the screen
player.x = 2048 / 4;
player.y = 2732 / 2 + 10;
// Initialize a variable to track 'meters'
var meters = 0;
// Initialize a variable to track 'giros'
var giros = 0;
// Create a MeterText instance and add it to the game
var meterText = game.addChild(new MeterText());
// Position MeterText at the top left of the screen, a bit lower
meterText.x = 50;
meterText.y = 200;
// Create a GirosText instance and add it to the game
var moneyText = game.addChild(new MoneyText());
// Position MoneyText below the GirosText
moneyText.x = 50;
moneyText.y = 400;
// Initialize a variable to track 'money'
var money = 0;
// Create a SkinText instance and add it to the game
var skinText = game.addChild(new SkinText());
// Position SkinText below the MoneyText
skinText.x = 50;
skinText.y = 500;
// Create a variable named 'skin'
var skin = 0;
// Create a list named 'SkinSelect'
var SkinSelect = [];
var itemAsset = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: 200,
y: 3700 / 2
});
game.addChild(itemAsset);
SkinSelect.push(itemAsset);
itemAsset.down = function (x, y, obj) {
skin = 0; // Change skin variable to 0
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 0 selected, skin set to 0");
};
var item1 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: itemAsset.x + 400,
y: itemAsset.y
});
game.addChild(item1);
SkinSelect.push(item1);
// Add event listeners to change skin variable when items are touched
item1.down = function (x, y, obj) {
skin = 1; // Change skin variable to the number of the item
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 1 selected, skin set to 1");
};
var item5 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: itemAsset.x,
y: itemAsset.y + 400
});
game.addChild(item5);
SkinSelect.push(item5);
item5.down = function (x, y, obj) {
skin = 5; // Change skin variable to the number of the item
console.log("Item 5 selected, skin set to 5");
};
var item6 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item5.x + 400,
y: item5.y
});
game.addChild(item6);
SkinSelect.push(item6);
item6.down = function (x, y, obj) {
skin = 6; // Change skin variable to the number of the item
console.log("Item 6 selected, skin set to 6");
};
var item7 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item6.x + 400,
y: item6.y
});
game.addChild(item7);
SkinSelect.push(item7);
item7.down = function (x, y, obj) {
skin = 7; // Change skin variable to the number of the item
console.log("Item 7 selected, skin set to 7");
};
var item8 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item7.x + 400,
y: item7.y
});
game.addChild(item8);
SkinSelect.push(item8);
item8.down = function (x, y, obj) {
skin = 8; // Change skin variable to the number of the item
console.log("Item 8 selected, skin set to 8");
};
var item9 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item8.x + 400,
y: item8.y
});
game.addChild(item9);
SkinSelect.push(item9);
item9.down = function (x, y, obj) {
skin = 9; // Change skin variable to the number of the item
console.log("Item 9 selected, skin set to 9");
};
var item2 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item1.x + 400,
y: item1.y
});
game.addChild(item2);
SkinSelect.push(item2);
item2.down = function (x, y, obj) {
skin = 2; // Change skin variable to the number of the item
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 2 selected, skin set to 2");
};
var item3 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item2.x + 400,
y: item2.y
});
game.addChild(item3);
SkinSelect.push(item3);
item3.down = function (x, y, obj) {
skin = 3; // Change skin variable to the number of the item
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 3 selected, skin set to 3");
};
var item4 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item3.x + 400,
y: item3.y
});
game.addChild(item4);
SkinSelect.push(item4);
item4.down = function (x, y, obj) {
skin = 4; // Change skin variable to the number of the item
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 4 selected, skin set to 4");
};
var item5 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: itemAsset.x,
y: itemAsset.y + 400
});
game.addChild(item5);
SkinSelect.push(item5);
var item6 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item5.x + 400,
y: item5.y
});
game.addChild(item6);
SkinSelect.push(item6);
var item7 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item6.x + 400,
y: item6.y
});
game.addChild(item7);
SkinSelect.push(item7);
var item8 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item7.x + 400,
y: item7.y
});
game.addChild(item8);
SkinSelect.push(item8);
var item9 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: item8.x + 400,
y: item8.y
});
game.addChild(item9);
SkinSelect.push(item9);
var assets = LK.assets;
if (assets) {
for (var i = 0; i < assets.length; i++) {
if (assets[i].id.startsWith('Skin')) {
skin.push(assets[i].id);
}
}
skin.sort(function (a, b) {
return parseInt(a.replace('Skin', '')) - parseInt(b.replace('Skin', ''));
});
}
var girosText = game.addChild(new GirosText());
// Position GirosText below the MeterText, also a bit lower
girosText.x = 50;
girosText.y = 300;
game.update = function () {
background.x -= 5;
backgroundClone.x -= 5;
backgroundClone2.x -= 5;
if (background.x + background.width < 0) {
background.x = backgroundClone2.x + background.width;
}
if (backgroundClone.x + backgroundClone.width < 0) {
backgroundClone.x = background.x + background.width;
}
if (backgroundClone2.x + backgroundClone2.width < 0) {
backgroundClone2.x = backgroundClone.x + backgroundClone.width;
}
// Increment 'meters' every second
if (LK.ticks % 60 == 0) {
meters += 1;
// Play the 'HoundreMeters' sound every 100 meters
if (meters % 100 == 0) {
LK.getSound('HoundreMeters').play();
}
}
// Increment 'giros' every 2.09 seconds
if (LK.ticks % Math.round(2.09 * 60) == 0) {
giros += 1;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -29,9 +29,9 @@
LK.getSound('rockmovement').play({
loop: true
});
// Update player skin based on the value of the skin variable
- if (skin >= 0 && skin <= 5) {
+ if (skin >= 0 && skin <= 4) {
var newTexture = LK.getAsset('Rock' + skin, {}).texture;
if (self.playerGraphics.texture !== newTexture) {
self.playerGraphics.texture = newTexture;
console.log("Player skin updated to Rock" + skin);
@@ -95,8 +95,9 @@
var currentSkinIndex = 0; // Track the current skin index
// Add event listener to change rock asset on screen touch
game.down = function (x, y, obj) {
currentSkinIndex = (currentSkinIndex + 1) % 5; // Cycle through Rock0 to Rock4
+ skin = currentSkinIndex; // Update the skin variable
player.playerGraphics.texture = LK.getAsset('Rock' + currentSkinIndex, {}).texture;
console.log("Player skin updated to Rock" + currentSkinIndex);
};
// Create a background asset
@@ -176,8 +177,9 @@
game.addChild(itemAsset);
SkinSelect.push(itemAsset);
itemAsset.down = function (x, y, obj) {
skin = 0; // Change skin variable to 0
+ player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 0 selected, skin set to 0");
};
var item1 = LK.getAsset('Item', {
anchorX: 0.5,
@@ -189,11 +191,10 @@
SkinSelect.push(item1);
// Add event listeners to change skin variable when items are touched
item1.down = function (x, y, obj) {
skin = 1; // Change skin variable to the number of the item
- console.log("Item 1 selected, skin set to 1");
player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
- console.log("Player skin updated to Rock" + skin);
+ console.log("Item 1 selected, skin set to 1");
};
var item5 = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
@@ -262,9 +263,10 @@
});
game.addChild(item2);
SkinSelect.push(item2);
item2.down = function (x, y, obj) {
- skin = 2; // Change skin variable to the number of the item
+ skin = 2; // Change skin variable to the number of the item
+ player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 2 selected, skin set to 2");
};
var item3 = LK.getAsset('Item', {
anchorX: 0.5,
@@ -275,8 +277,9 @@
game.addChild(item3);
SkinSelect.push(item3);
item3.down = function (x, y, obj) {
skin = 3; // Change skin variable to the number of the item
+ player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 3 selected, skin set to 3");
};
var item4 = LK.getAsset('Item', {
anchorX: 0.5,
@@ -287,8 +290,9 @@
game.addChild(item4);
SkinSelect.push(item4);
item4.down = function (x, y, obj) {
skin = 4; // Change skin variable to the number of the item
+ player.playerGraphics.texture = LK.getAsset('Rock' + skin, {}).texture;
console.log("Item 4 selected, skin set to 4");
};
var item5 = LK.getAsset('Item', {
anchorX: 0.5,
que no contenga sombras ni luces
una cabeza de moai redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de hierro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de oro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una piedra redonda musgosa. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
la bandera de argentina redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de cobre. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de silver. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de gold. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
diamante Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una rueda de carretilla medieval. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de basquetbal modelo Molten. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de futbol hecha de hielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Bola disco. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de voley de planta. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de pinchos. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de lana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Agrega una esfera que dentro contenga un cielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera con la via láctea. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
proporción 1000-2000, marios más robustos y sin tanto relieve
Un papel medieval con una enorme flecha hacia la izquierda de pintura en medio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera del dragon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera demoniaca. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera de hada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una manzana redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un capiraba redondo como una pelota. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un armadillo hecho bolita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una estrella redondita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Mejorar el diseños de lás casas para que sean más medievales y aumentar su calidad, más arboles y mejorar la calidad del cesped