User prompt
arregla para que la roca tenga un diseño
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player no cambia su skin
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No funciona
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haz que al tocar la pantalla cambie la roca por el asset rock+1
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corrige el codigo para que funcione las rocks
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cambia todos los assets skin0-5 por rock0-5
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Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setTexture is not a function' in or related to this line: 'player.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 206
User prompt
Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setTexture is not a function' in or related to this line: 'player.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 203
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haz que al tocar item1 la skin de roca sea skin1
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la roca no cambia su skin, corrige el bug
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haz que (var skin = 0) = asset skin0 y así por cada numero hasta el 5
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Please fix the bug: 'TypeError: self.playerGraphics.setImage is not a function' in or related to this line: 'self.playerGraphics.setImage(LK.getAsset('Skin' + skin, {}));' Line Number: 51
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Please fix the bug: 'TypeError: self.playerGraphics.setTexture is not a function' in or related to this line: 'self.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);' Line Number: 51
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Please fix the bug: 'skinAssets is not defined' in or related to this line: 'var skin = skinAssets.slice();' Line Number: 175
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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Please fix the bug: 'Cannot read properties of undefined (reading '0')' in or related to this line: 'self.playerGraphics = self.attachAsset(skin[0], {' Line Number: 27
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crea una lista donde se almacene cada asset de skin
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haz que la variable skin cambie la skin de la roca corresponiente al numero con el numero de asset sin
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el item0 no cambia el valor de skin a 0
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haz que los items sean interactuables
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Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'item9.down = function (x, y, obj) {' Line Number: 242
/**** * Classes ****/ // Create a Player class var Player = Container.expand(function () { var self = Container.call(this); // Create a list named 'skin' and add the 'Skin0' asset to it var skin = ['Skin0']; // Attach a shape asset to represent the player self.playerGraphics = self.attachAsset(skin[0], { anchorX: 0.5, anchorY: 0.5 }); // Set player speed self.speed = 5; // This is automatically called every game tick, if the player is attached! self.update = function () { self.y += self.speed; // Add gravity to the player if (self.y < ground.y - self.height / 2 + 50) { self.speed += 0.5; } else { self.speed = 0; self.y = ground.y - self.height / 2 + 50; } // Add rotation to the player self.rotation += 0.05; // Play rockmovement sound in loop LK.getSound('rockmovement').play({ loop: true }); // Update player skin based on the value of the skin variable if (skin >= 0 && skin <= 5) { self.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture); console.log("Player skin updated to Skin" + skin); } }; }); // Create a GirosText class to display the number of 'giros' var GirosText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.update = function () { self.setText('Spins: ' + giros); }; }); // Create a GirosText instance and add it to the game // Create a Text class to display the meters covered var MeterText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.update = function () { self.setText('Meters: ' + meters); }; }); // Create a MoneyText class to display the amount of 'money' var MoneyText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.update = function () { self.setText('Money: ' + money); }; }); // Create a SkinText class to display the current skin value var SkinText = Text2.expand(function () { var self = Text2.call(this, '0', { size: 100, fill: 0xFFFFFF }); self.update = function () { self.setText('Skin: ' + skin); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize a player asset var currentSkinIndex = 0; // Track the current skin index // Removed the functionality to change the player's skin on click // Create a background asset var background = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the background to the game game.addChild(background); // Create a clone of the background asset var backgroundClone = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + background.width, y: 2732 / 2 }); // Add the clone to the game game.addChild(backgroundClone); // Create a second clone of the background asset var backgroundClone2 = LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2 + 2 * background.width, y: 2732 / 2 }); // Add the second clone to the game game.addChild(backgroundClone2); // Initialize a ground asset var ground = LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: background.width, alpha: 0 }); // Add the ground to the game game.addChild(ground); // Create a player instance and add it to the game var player = game.addChild(new Player()); // Position player more towards the center of the screen player.x = 2048 / 4; player.y = 2732 / 2 + 10; // Initialize a variable to track 'meters' var meters = 0; // Initialize a variable to track 'giros' var giros = 0; // Create a MeterText instance and add it to the game var meterText = game.addChild(new MeterText()); // Position MeterText at the top left of the screen, a bit lower meterText.x = 50; meterText.y = 200; // Create a GirosText instance and add it to the game var moneyText = game.addChild(new MoneyText()); // Position MoneyText below the GirosText moneyText.x = 50; moneyText.y = 400; // Initialize a variable to track 'money' var money = 0; // Create a SkinText instance and add it to the game var skinText = game.addChild(new SkinText()); // Position SkinText below the MoneyText skinText.x = 50; skinText.y = 500; // Create a variable named 'skin' var skin = 0; // Create a list named 'SkinSelect' var SkinSelect = []; var itemAsset = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: 200, y: 3700 / 2 }); game.addChild(itemAsset); SkinSelect.push(itemAsset); itemAsset.down = function (x, y, obj) { skin = 0; // Change skin variable to 0 console.log("Item 0 selected, skin set to 0"); }; var item1 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: itemAsset.x + 400, y: itemAsset.y }); game.addChild(item1); SkinSelect.push(item1); // Add event listeners to change skin variable when items are touched item1.down = function (x, y, obj) { skin = 1; // Change skin variable to the number of the item console.log("Item 1 selected, skin set to 1"); }; var item5 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: itemAsset.x, y: itemAsset.y + 400 }); game.addChild(item5); SkinSelect.push(item5); item5.down = function (x, y, obj) { skin = 5; // Change skin variable to the number of the item console.log("Item 5 selected, skin set to 5"); }; var item6 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item5.x + 400, y: item5.y }); game.addChild(item6); SkinSelect.push(item6); item6.down = function (x, y, obj) { skin = 6; // Change skin variable to the number of the item console.log("Item 6 selected, skin set to 6"); }; var item7 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item6.x + 400, y: item6.y }); game.addChild(item7); SkinSelect.push(item7); item7.down = function (x, y, obj) { skin = 7; // Change skin variable to the number of the item console.log("Item 7 selected, skin set to 7"); }; var item8 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item7.x + 400, y: item7.y }); game.addChild(item8); SkinSelect.push(item8); item8.down = function (x, y, obj) { skin = 8; // Change skin variable to the number of the item console.log("Item 8 selected, skin set to 8"); }; var item9 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item8.x + 400, y: item8.y }); game.addChild(item9); SkinSelect.push(item9); item9.down = function (x, y, obj) { skin = 9; // Change skin variable to the number of the item console.log("Item 9 selected, skin set to 9"); }; var item2 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item1.x + 400, y: item1.y }); game.addChild(item2); SkinSelect.push(item2); item2.down = function (x, y, obj) { skin = 2; // Change skin variable to the number of the item console.log("Item 2 selected, skin set to 2"); }; var item3 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item2.x + 400, y: item2.y }); game.addChild(item3); SkinSelect.push(item3); item3.down = function (x, y, obj) { skin = 3; // Change skin variable to the number of the item console.log("Item 3 selected, skin set to 3"); }; var item4 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item3.x + 400, y: item3.y }); game.addChild(item4); SkinSelect.push(item4); item4.down = function (x, y, obj) { skin = 4; // Change skin variable to the number of the item console.log("Item 4 selected, skin set to 4"); }; var item5 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: itemAsset.x, y: itemAsset.y + 400 }); game.addChild(item5); SkinSelect.push(item5); var item6 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item5.x + 400, y: item5.y }); game.addChild(item6); SkinSelect.push(item6); var item7 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item6.x + 400, y: item6.y }); game.addChild(item7); SkinSelect.push(item7); var item8 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item7.x + 400, y: item7.y }); game.addChild(item8); SkinSelect.push(item8); var item9 = LK.getAsset('Item', { anchorX: 0.5, anchorY: 0.5, x: item8.x + 400, y: item8.y }); game.addChild(item9); SkinSelect.push(item9); var assets = LK.assets; if (assets) { for (var i = 0; i < assets.length; i++) { if (assets[i].id.startsWith('Skin')) { skin.push(assets[i].id); } } skin.sort(function (a, b) { return parseInt(a.replace('Skin', '')) - parseInt(b.replace('Skin', '')); }); } var girosText = game.addChild(new GirosText()); // Position GirosText below the MeterText, also a bit lower girosText.x = 50; girosText.y = 300; game.update = function () { background.x -= 5; backgroundClone.x -= 5; backgroundClone2.x -= 5; if (background.x + background.width < 0) { background.x = backgroundClone2.x + background.width; } if (backgroundClone.x + backgroundClone.width < 0) { backgroundClone.x = background.x + background.width; } if (backgroundClone2.x + backgroundClone2.width < 0) { backgroundClone2.x = backgroundClone.x + backgroundClone.width; } // Increment 'meters' every second if (LK.ticks % 60 == 0) { meters += 1; // Play the 'HoundreMeters' sound every 100 meters if (meters % 100 == 0) { LK.getSound('HoundreMeters').play(); } } // Increment 'giros' every 2.09 seconds if (LK.ticks % Math.round(2.09 * 60) == 0) { giros += 1; } };
===================================================================
--- original.js
+++ change.js
@@ -31,8 +31,9 @@
});
// Update player skin based on the value of the skin variable
if (skin >= 0 && skin <= 5) {
self.playerGraphics.setTexture(LK.getAsset('Skin' + skin, {}).texture);
+ console.log("Player skin updated to Skin" + skin);
}
};
});
// Create a GirosText class to display the number of 'giros'
que no contenga sombras ni luces
una cabeza de moai redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de hierro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de oro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una piedra redonda musgosa. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
la bandera de argentina redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de cobre. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de silver. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de gold. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
diamante Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una rueda de carretilla medieval. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de basquetbal modelo Molten. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de futbol hecha de hielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Bola disco. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de voley de planta. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de pinchos. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de lana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Agrega una esfera que dentro contenga un cielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera con la via láctea. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
proporción 1000-2000, marios más robustos y sin tanto relieve
Un papel medieval con una enorme flecha hacia la izquierda de pintura en medio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera del dragon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera demoniaca. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera de hada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una manzana redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un capiraba redondo como una pelota. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un armadillo hecho bolita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una estrella redondita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Mejorar el diseños de lás casas para que sean más medievales y aumentar su calidad, más arboles y mejorar la calidad del cesped