Code edit (4 edits merged)
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que su posición sea 600 pixeles del original
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haz un clon de item, de nombre "item1", a 200 pixeles de distancia del original
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mueve la posición de "item" 300 pixeles
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mueve la posición x de item a 200
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mueve item a la
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desabilita la opción que al hacer click cambie la skin
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no se muestra item
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Vuelve a colocar en la escena el objeto "item"
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Elimina el asset "menubox" y todo el codigo relacionado a este
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Please fix the bug: 'menuBox is not defined' in or related to this line: 'var itemAsset = LK.getAsset('Item', {' Line Number: 167
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elimina menubox
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'var itemAsset = LK.getAsset('Item', {' Line Number: 167
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Coloca "item" por encima de "menubox" y que este ubicado en la izquierda arriba de este
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agrega a la escena el asset iten y agregalo a la lista skinselect
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Crea una lista llamada SkinSelect
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'player.playerGraphics = player.attachAsset(skin[currentSkinIndex], {' Line Number: 98
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Please fix the bug: 'Uncaught ReferenceError: playerGraphics is not defined' in or related to this line: 'player.removeChild(playerGraphics);' Line Number: 97
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haz que al tocar la pantalla la skin de la roca cambie entre skin0 a skin4
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Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setImage is not a function' in or related to this line: 'player.playerGraphics.setImage(skin[currentSkinIndex]);' Line Number: 98
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Please fix the bug: 'Uncaught TypeError: player.playerGraphics.setTexture is not a function' in or related to this line: 'player.playerGraphics.setTexture(skin[currentSkinIndex]);' Line Number: 98
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Please fix the bug: 'Uncaught ReferenceError: playerGraphics is not defined' in or related to this line: 'playerGraphics.setTexture(skin[currentSkinIndex]);' Line Number: 98
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haz que al clickear la pantalla el jugador cambie de skin
/****
* Classes
****/
// Create a Player class
var Player = Container.expand(function () {
var self = Container.call(this);
// Create a list named 'skin' and add the 'Skin0' asset to it
var skin = ['Skin0'];
// Attach a shape asset to represent the player
self.playerGraphics = self.attachAsset(skin[0], {
anchorX: 0.5,
anchorY: 0.5
});
// Set player speed
self.speed = 5;
// This is automatically called every game tick, if the player is attached!
self.update = function () {
self.y += self.speed;
// Add gravity to the player
if (self.y < ground.y - self.height / 2 + 50) {
self.speed += 0.5;
} else {
self.speed = 0;
self.y = ground.y - self.height / 2 + 50;
}
// Add rotation to the player
self.rotation += 0.05;
// Play rockmovement sound in loop
LK.getSound('rockmovement').play({
loop: true
});
};
});
// Create a GirosText class to display the number of 'giros'
var GirosText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Spins: ' + giros);
};
});
// Create a GirosText instance and add it to the game
// Create a Text class to display the meters covered
var MeterText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Meters: ' + meters);
};
});
// Create a MoneyText class to display the amount of 'money'
var MoneyText = Text2.expand(function () {
var self = Text2.call(this, '0', {
size: 100,
fill: 0xFFFFFF
});
self.update = function () {
self.setText('Money: ' + money);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Initialize a player asset
var currentSkinIndex = 0; // Track the current skin index
// Removed the functionality to change the player's skin on click
// Create a background asset
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add the background to the game
game.addChild(background);
// Create a clone of the background asset
var backgroundClone = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + background.width,
y: 2732 / 2
});
// Add the clone to the game
game.addChild(backgroundClone);
// Create a second clone of the background asset
var backgroundClone2 = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2 + 2 * background.width,
y: 2732 / 2
});
// Add the second clone to the game
game.addChild(backgroundClone2);
// Initialize a ground asset
var ground = LK.getAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2,
width: background.width,
alpha: 0
});
// Add the ground to the game
game.addChild(ground);
// Create a player instance and add it to the game
var player = game.addChild(new Player());
// Position player more towards the center of the screen
player.x = 2048 / 4;
player.y = 2732 / 2 + 10;
// Initialize a variable to track 'meters'
var meters = 0;
// Initialize a variable to track 'giros'
var giros = 0;
// Create a MeterText instance and add it to the game
var meterText = game.addChild(new MeterText());
// Position MeterText at the top left of the screen, a bit lower
meterText.x = 50;
meterText.y = 200;
// Create a GirosText instance and add it to the game
var moneyText = game.addChild(new MoneyText());
// Position MoneyText below the GirosText
moneyText.x = 50;
moneyText.y = 400;
// Initialize a variable to track 'money'
var money = 0;
// Create a list named 'skin' and add all the 'skin<number>' assets to it
var skin = ['Skin0', 'Skin1', 'Skin2', 'Skin3', 'Skin4'];
// Create a list named 'SkinSelect'
var SkinSelect = [];
var itemAsset = LK.getAsset('Item', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(itemAsset);
SkinSelect.push(itemAsset);
var assets = LK.assets;
if (assets) {
for (var i = 0; i < assets.length; i++) {
if (assets[i].id.startsWith('Skin')) {
skin.push(assets[i].id);
}
}
skin.sort(function (a, b) {
return parseInt(a.replace('Skin', '')) - parseInt(b.replace('Skin', ''));
});
}
var girosText = game.addChild(new GirosText());
// Position GirosText below the MeterText, also a bit lower
girosText.x = 50;
girosText.y = 300;
game.update = function () {
background.x -= 5;
backgroundClone.x -= 5;
backgroundClone2.x -= 5;
if (background.x + background.width < 0) {
background.x = backgroundClone2.x + background.width;
}
if (backgroundClone.x + backgroundClone.width < 0) {
backgroundClone.x = background.x + background.width;
}
if (backgroundClone2.x + backgroundClone2.width < 0) {
backgroundClone2.x = backgroundClone.x + backgroundClone.width;
}
// Increment 'meters' every second
if (LK.ticks % 60 == 0) {
meters += 1;
// Play the 'HoundreMeters' sound every 100 meters
if (meters % 100 == 0) {
LK.getSound('HoundreMeters').play();
}
}
// Increment 'giros' every 2.09 seconds
if (LK.ticks % Math.round(2.09 * 60) == 0) {
giros += 1;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -74,17 +74,9 @@
* Game Code
****/
// Initialize a player asset
var currentSkinIndex = 0; // Track the current skin index
-game.down = function (x, y, obj) {
- // Change the player's skin on touch
- currentSkinIndex = (currentSkinIndex + 1) % skin.length;
- player.removeChild(player.playerGraphics);
- player.playerGraphics = player.attachAsset(skin[currentSkinIndex], {
- anchorX: 0.5,
- anchorY: 0.5
- });
-};
+// Removed the functionality to change the player's skin on click
// Create a background asset
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
que no contenga sombras ni luces
una cabeza de moai redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de hierro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera de oro. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una piedra redonda musgosa. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
la bandera de argentina redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de cobre. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de silver. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
moneda de gold. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
diamante Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una rueda de carretilla medieval. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de basquetbal modelo Molten. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pelota de futbol hecha de hielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Bola disco. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de voley de planta. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de pinchos. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una bola de lana. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Agrega una esfera que dentro contenga un cielo. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una esfera con la via láctea. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
proporción 1000-2000, marios más robustos y sin tanto relieve
Un papel medieval con una enorme flecha hacia la izquierda de pintura en medio. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera del dragon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera demoniaca. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Esfera de hada. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
una manzana redonda. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un capiraba redondo como una pelota. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Un armadillo hecho bolita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Una estrella redondita. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Mejorar el diseños de lás casas para que sean más medievales y aumentar su calidad, más arboles y mejorar la calidad del cesped