User prompt
Oyunun adi Flappy Plane olsun
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'instructionTxt.visible = false; // Hide instruction text when showing menu' Line Number: 279
User prompt
Ana menudeki tap to fly yazisi kaldirilsin
User prompt
Menu ekraninda ucak olmasin, ucak play e bastiktan sonra gelsin ekrandaki yazilar ic ice gozukuyor duzeltilsin
User prompt
daha oyun baslamadan kus dusuyor bunuda duzlet
User prompt
Menudeyken oyun baslamasin, oyun play a bastiktan sonra 3-2-1 geriye sayimindan sonra baslasin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Play basmadan oyun baslamasin menu farkli bir ekranda baslasin
User prompt
oyun menuden baslasin menude suan yalnizca play butonu olsun ve kusumuz asla oldugune dahi ground'un arkasina gecemesin
User prompt
play again bastigimizda kus normal goruntusunde ucmali deadbird goruntusunde degil
User prompt
Please fix the bug: 'Uncaught TypeError: LK.restart is not a function' in or related to this line: 'LK.restart();' Line Number: 170
User prompt
Default gameover ekranini silip kendin olusturdugunu goster ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Game over ekrani hala default olan gozukuyor
User prompt
Game over ekrani hala duzelmedi
User prompt
Game Over ekraninda High Score gozuksun menu butonu ve play again de gosterilsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
when birds die on game over screen put high score and put main menu or retry button ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
everytime bird pass the pipes give sound like check
User prompt
Birds shouldnt go under the ground asset when hits the grounds should dead on it
User prompt
when the ball fall put extra one more asset called dead ball
User prompt
FAILURE: Integration failed, target source not found. Please try again. cozumu?
User prompt
start from 0
User prompt
78 den baslat scoru test icin
User prompt
38 den baslat test amacli
User prompt
19 puandan baslat test amacli
User prompt
background 20 point te bir sirayla degissin 5 farkli background resminden sonra basa donsun tekrar 2 asset daha olustur bunun icin
User prompt
test modunu basa alalim kullanici her zamanki gibi score olarak 0 dan baslasin
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.flapPower = -10;
self.maxFallSpeed = 10;
self.rotation = 0;
self.flap = function () {
self.velocity = self.flapPower;
LK.getSound('flap').play();
// Animate bird flap
tween(birdGraphics, {
rotation: -0.3
}, {
duration: 150,
easing: tween.easeOut
});
tween(birdGraphics, {
rotation: 0
}, {
duration: 300,
easing: tween.easeInOut
});
};
self.die = function () {
// Remove current bird graphics
birdGraphics.destroy();
// Add dead bird graphics
birdGraphics = self.attachAsset('deadBird', {
anchorX: 0.5,
anchorY: 0.5
});
};
self.reset = function () {
// Remove current bird graphics
birdGraphics.destroy();
// Add normal bird graphics
birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
};
self.update = function () {
// Apply gravity
self.velocity += self.gravity;
// Limit fall speed
if (self.velocity > self.maxFallSpeed) {
self.velocity = self.maxFallSpeed;
}
// Update position
self.y += self.velocity;
// Rotate bird based on velocity
var targetRotation = Math.min(Math.PI / 4, self.velocity * 0.05);
birdGraphics.rotation = targetRotation;
};
return self;
});
var GameOverScreen = Container.expand(function () {
var self = Container.call(this);
// Semi-transparent overlay
var overlay = self.attachAsset('ground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: 2732,
alpha: 0.7,
tint: 0x000000
});
overlay.width = 2048;
overlay.height = 2732;
// Game Over text
var gameOverText = new Text2('GAME OVER', {
size: 120,
fill: 0xFF0000
});
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 1024;
gameOverText.y = 800;
self.addChild(gameOverText);
// Score text
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0.5);
scoreText.x = 1024;
scoreText.y = 950;
self.addChild(scoreText);
// High score text
var highScoreText = new Text2('High Score: 0', {
size: 80,
fill: 0xFFD700
});
highScoreText.anchor.set(0.5, 0.5);
highScoreText.x = 1024;
highScoreText.y = 1050;
self.addChild(highScoreText);
// Play Again button
var playAgainButton = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: 80,
tint: 0x00AA00
});
playAgainButton.x = 1024;
playAgainButton.y = 1200;
var playAgainText = new Text2('PLAY AGAIN', {
size: 40,
fill: 0xFFFFFF
});
playAgainText.anchor.set(0.5, 0.5);
playAgainText.x = 1024;
playAgainText.y = 1200;
self.addChild(playAgainText);
// Menu button
var menuButton = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
width: 300,
height: 80,
tint: 0x0066CC
});
menuButton.x = 1024;
menuButton.y = 1320;
var menuText = new Text2('MAIN MENU', {
size: 40,
fill: 0xFFFFFF
});
menuText.anchor.set(0.5, 0.5);
menuText.x = 1024;
menuText.y = 1320;
self.addChild(menuText);
self.show = function (currentScore, highScore) {
scoreText.setText('Score: ' + currentScore);
highScoreText.setText('High Score: ' + highScore);
self.visible = true;
};
self.hide = function () {
self.visible = false;
};
// Button handlers
playAgainButton.down = function () {
// Reset game state
gameStarted = false;
isGameOver = false;
bird.velocity = 0;
bird.y = 1366;
bird.reset();
LK.setScore(0);
scoreTxt.setText('0');
instructionTxt.visible = true;
// Clear all pipes
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].destroy();
}
pipes = [];
pipeSpawnTimer = 0;
// Reset background to level 0
if (currentBackgroundLevel !== 0) {
currentBackgroundLevel = 0;
background.destroy();
background = game.addChild(LK.getAsset('background1', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
game.setChildIndex(background, 0);
}
// Hide game over screen
self.hide();
};
menuButton.down = function () {
// Reset game state (same as play again for now)
gameStarted = false;
isGameOver = false;
bird.velocity = 0;
bird.y = 1366;
bird.reset();
LK.setScore(0);
scoreTxt.setText('0');
instructionTxt.visible = true;
// Clear all pipes
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].destroy();
}
pipes = [];
pipeSpawnTimer = 0;
// Reset background to level 0
if (currentBackgroundLevel !== 0) {
currentBackgroundLevel = 0;
background.destroy();
background = game.addChild(LK.getAsset('background1', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
game.setChildIndex(background, 0);
}
// Hide game over screen
self.hide();
};
self.visible = false;
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.speed = -4;
self.gapSize = 400;
self.passed = false;
var topPipe = self.attachAsset('pipeTop', {
anchorX: 0.5,
anchorY: 1
});
var bottomPipe = self.attachAsset('pipeBottom', {
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapY) {
// Position top pipe so it extends from screen top (0) to gap
// Top pipe anchored at bottom (anchorY: 1), so y position is where bottom edge should be
topPipe.y = gapY - self.gapSize / 2;
// Position bottom pipe so it extends from gap to screen bottom (2732)
// Bottom pipe anchored at top (anchorY: 0), so y position is where top edge should be
bottomPipe.y = gapY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};
self.checkCollision = function (bird) {
var birdBounds = {
x: bird.x - 30,
y: bird.y - 30,
width: 60,
height: 60
};
var topPipeBounds = {
x: self.x - 60,
y: topPipe.y - 2732,
width: 120,
height: 2732
};
var bottomPipeBounds = {
x: self.x - 60,
y: bottomPipe.y,
width: 120,
height: 2732
};
return self.intersectsBounds(birdBounds, topPipeBounds) || self.intersectsBounds(birdBounds, bottomPipeBounds);
};
self.intersectsBounds = function (a, b) {
return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game state
var gameStarted = false;
var bird;
var pipes = [];
var ground;
var pipeSpawnTimer = 0;
var pipeSpawnDelay = 120; // 2 seconds at 60fps
var currentBackgroundLevel = 0;
var background;
var gameOverScreen;
var isGameOver = false;
// Create background
background = game.addChild(LK.getAsset('background1', {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Create bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2732 - 100;
// Create custom game over screen
gameOverScreen = game.addChild(new GameOverScreen());
// Set initial score to 0 for normal gameplay
LK.setScore(0);
// Create score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
// Create instruction text
var instructionTxt = new Text2('TAP TO FLY', {
size: 80,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
game.addChild(instructionTxt);
instructionTxt.x = 1024;
instructionTxt.y = 800;
// Spawn pipe function
function spawnPipe() {
var pipe = new Pipe();
var minY = 600;
var maxY = 2132;
var totalRange = maxY - minY;
var currentScore = LK.getScore();
var randomnessMultiplier;
// Adjust randomness based on score
if (currentScore < 50) {
// Early game: 4-5% less extreme (reduce range by ~20-25%)
randomnessMultiplier = 0.75;
} else {
// Late game (50+): 2-3% more extreme but 1% easier to prevent impossible pipes
randomnessMultiplier = 1.14;
}
;
var adjustedRange = totalRange * randomnessMultiplier;
var rangeOffset = (totalRange - adjustedRange) / 2;
var adjustedMinY = minY + rangeOffset;
var adjustedMaxY = maxY - rangeOffset;
var gapY = adjustedMinY + Math.random() * adjustedRange;
pipe.setGapPosition(gapY);
pipe.x = 2048 + 60;
pipes.push(pipe);
game.addChild(pipe);
}
// Game input handling
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
instructionTxt.visible = false;
spawnPipe();
}
bird.flap();
};
// Main game loop
game.update = function () {
if (!gameStarted || isGameOver) return;
// Update bird
bird.update();
// Check bird boundaries
if (bird.y <= 0 || bird.y >= ground.y - 30) {
// Hit ceiling or ground
bird.die();
// Stop bird at ground level
if (bird.y >= ground.y - 30) {
bird.y = ground.y - 30;
bird.velocity = 0;
}
// Save high score
var currentScore = LK.getScore();
var highScore = storage.highScore || 0;
if (currentScore > highScore) {
storage.highScore = currentScore;
highScore = currentScore; // Update local highScore variable
}
LK.getSound('hit').play();
gameOverScreen.show(currentScore, highScore);
isGameOver = true;
return;
}
// Spawn pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnDelay) {
spawnPipe();
pipeSpawnTimer = 0;
}
// Update pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Check collision
if (pipe.checkCollision(bird)) {
bird.die();
// Save high score
var currentScore = LK.getScore();
var highScore = storage.highScore || 0;
if (currentScore > highScore) {
storage.highScore = currentScore;
highScore = currentScore; // Update local highScore variable
}
LK.getSound('hit').play();
gameOverScreen.show(currentScore, highScore);
isGameOver = true;
return;
}
// Check if bird passed pipe
if (!pipe.passed && bird.x > pipe.x) {
pipe.passed = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('check').play();
// Change background every 20 points
var newBackgroundLevel = Math.floor(LK.getScore() / 20) % 5;
if (newBackgroundLevel !== currentBackgroundLevel) {
currentBackgroundLevel = newBackgroundLevel;
var backgroundAssets = ['background1', 'background2', 'background3', 'background4', 'background5'];
background.destroy();
background = game.addChild(LK.getAsset(backgroundAssets[currentBackgroundLevel], {
anchorX: 0,
anchorY: 0
}));
background.x = 0;
background.y = 0;
// Move background to back
game.setChildIndex(background, 0);
}
}
// Remove pipes that are off screen
if (pipe.x < -120) {
pipe.destroy();
pipes.splice(i, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -43,8 +43,17 @@
anchorX: 0.5,
anchorY: 0.5
});
};
+ self.reset = function () {
+ // Remove current bird graphics
+ birdGraphics.destroy();
+ // Add normal bird graphics
+ birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ };
self.update = function () {
// Apply gravity
self.velocity += self.gravity;
// Limit fall speed
@@ -149,8 +158,9 @@
gameStarted = false;
isGameOver = false;
bird.velocity = 0;
bird.y = 1366;
+ bird.reset();
LK.setScore(0);
scoreTxt.setText('0');
instructionTxt.visible = true;
// Clear all pipes
@@ -179,8 +189,9 @@
gameStarted = false;
isGameOver = false;
bird.velocity = 0;
bird.y = 1366;
+ bird.reset();
LK.setScore(0);
scoreTxt.setText('0');
instructionTxt.visible = true;
// Clear all pipes