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Oyunun adi Flappy Plane olsun
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Please fix the bug: 'Cannot set properties of undefined (setting 'visible')' in or related to this line: 'instructionTxt.visible = false; // Hide instruction text when showing menu' Line Number: 279
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Ana menudeki tap to fly yazisi kaldirilsin
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Menu ekraninda ucak olmasin, ucak play e bastiktan sonra gelsin ekrandaki yazilar ic ice gozukuyor duzeltilsin
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daha oyun baslamadan kus dusuyor bunuda duzlet
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Menudeyken oyun baslamasin, oyun play a bastiktan sonra 3-2-1 geriye sayimindan sonra baslasin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Play basmadan oyun baslamasin menu farkli bir ekranda baslasin
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oyun menuden baslasin menude suan yalnizca play butonu olsun ve kusumuz asla oldugune dahi ground'un arkasina gecemesin
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play again bastigimizda kus normal goruntusunde ucmali deadbird goruntusunde degil
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Please fix the bug: 'Uncaught TypeError: LK.restart is not a function' in or related to this line: 'LK.restart();' Line Number: 170
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Default gameover ekranini silip kendin olusturdugunu goster ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Game over ekrani hala default olan gozukuyor
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Game over ekrani hala duzelmedi
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Game Over ekraninda High Score gozuksun menu butonu ve play again de gosterilsin ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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when birds die on game over screen put high score and put main menu or retry button ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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everytime bird pass the pipes give sound like check
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Birds shouldnt go under the ground asset when hits the grounds should dead on it
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when the ball fall put extra one more asset called dead ball
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FAILURE: Integration failed, target source not found. Please try again. cozumu?
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start from 0
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78 den baslat scoru test icin
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38 den baslat test amacli
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19 puandan baslat test amacli
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background 20 point te bir sirayla degissin 5 farkli background resminden sonra basa donsun tekrar 2 asset daha olustur bunun icin
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test modunu basa alalim kullanici her zamanki gibi score olarak 0 dan baslasin
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapPower = -10; self.maxFallSpeed = 10; self.rotation = 0; self.flap = function () { self.velocity = self.flapPower; LK.getSound('flap').play(); // Animate bird flap tween(birdGraphics, { rotation: -0.3 }, { duration: 150, easing: tween.easeOut }); tween(birdGraphics, { rotation: 0 }, { duration: 300, easing: tween.easeInOut }); }; self.die = function () { // Remove current bird graphics birdGraphics.destroy(); // Add dead bird graphics birdGraphics = self.attachAsset('deadBird', { anchorX: 0.5, anchorY: 0.5 }); }; self.reset = function () { // Remove current bird graphics birdGraphics.destroy(); // Add normal bird graphics birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); }; self.update = function () { // Only apply physics when game is started and not showing menu or countdown if (!gameStarted || showingMenu || showingCountdown) { return; } // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity var targetRotation = Math.min(Math.PI / 4, self.velocity * 0.05); birdGraphics.rotation = targetRotation; }; return self; }); var GameOverScreen = Container.expand(function () { var self = Container.call(this); // Semi-transparent overlay var overlay = self.attachAsset('ground', { anchorX: 0, anchorY: 0, width: 2048, height: 2732, alpha: 0.7, tint: 0x000000 }); overlay.width = 2048; overlay.height = 2732; // Game Over text var gameOverText = new Text2('GAME OVER', { size: 120, fill: 0xFF0000 }); gameOverText.anchor.set(0.5, 0.5); gameOverText.x = 1024; gameOverText.y = 800; self.addChild(gameOverText); // Score text var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0.5); scoreText.x = 1024; scoreText.y = 950; self.addChild(scoreText); // High score text var highScoreText = new Text2('High Score: 0', { size: 80, fill: 0xFFD700 }); highScoreText.anchor.set(0.5, 0.5); highScoreText.x = 1024; highScoreText.y = 1050; self.addChild(highScoreText); // Play Again button var playAgainButton = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, tint: 0x00AA00 }); playAgainButton.x = 1024; playAgainButton.y = 1200; var playAgainText = new Text2('PLAY AGAIN', { size: 40, fill: 0xFFFFFF }); playAgainText.anchor.set(0.5, 0.5); playAgainText.x = 1024; playAgainText.y = 1200; self.addChild(playAgainText); // Menu button var menuButton = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, tint: 0x0066CC }); menuButton.x = 1024; menuButton.y = 1320; var menuText = new Text2('MAIN MENU', { size: 40, fill: 0xFFFFFF }); menuText.anchor.set(0.5, 0.5); menuText.x = 1024; menuText.y = 1320; self.addChild(menuText); self.show = function (currentScore, highScore) { scoreText.setText('Score: ' + currentScore); highScoreText.setText('High Score: ' + highScore); self.visible = true; }; self.hide = function () { self.visible = false; }; // Button handlers playAgainButton.down = function () { // Reset game state gameStarted = false; isGameOver = false; showingMenu = true; bird.velocity = 0; bird.y = 1366; bird.reset(); LK.setScore(0); scoreTxt.setText('0'); if (instructionTxt) instructionTxt.visible = true; // Clear all pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; pipeSpawnTimer = 0; // Reset background to level 0 if (currentBackgroundLevel !== 0) { currentBackgroundLevel = 0; background.destroy(); background = game.addChild(LK.getAsset('background1', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; game.setChildIndex(background, 0); } // Hide game over screen and show main menu self.hide(); bird.visible = false; // Hide bird when returning to menu mainMenu.show(); }; menuButton.down = function () { // Reset game state (same as play again for now) gameStarted = false; isGameOver = false; showingMenu = true; bird.velocity = 0; bird.y = 1366; bird.reset(); LK.setScore(0); scoreTxt.setText('0'); if (instructionTxt) instructionTxt.visible = true; // Clear all pipes for (var i = pipes.length - 1; i >= 0; i--) { pipes[i].destroy(); } pipes = []; pipeSpawnTimer = 0; // Reset background to level 0 if (currentBackgroundLevel !== 0) { currentBackgroundLevel = 0; background.destroy(); background = game.addChild(LK.getAsset('background1', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; game.setChildIndex(background, 0); } // Hide game over screen and show main menu self.hide(); bird.visible = false; // Hide bird when returning to menu mainMenu.show(); }; self.visible = false; return self; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Game title var titleText = new Text2('FLAPPY PLANE', { size: 120, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Play button var playButton = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, width: 300, height: 80, tint: 0x00AA00 }); playButton.x = 1024; playButton.y = 1200; var playText = new Text2('PLAY', { size: 50, fill: 0xFFFFFF }); playText.anchor.set(0.5, 0.5); playText.x = 1024; playText.y = 1200; self.addChild(playText); self.show = function () { self.visible = true; if (instructionTxt) instructionTxt.visible = false; // Hide instruction text when showing menu }; self.hide = function () { self.visible = false; }; // Button handler playButton.down = function () { // Start countdown showingMenu = false; showingCountdown = true; countdownValue = 3; countdownTimer = 0; countdownTxt.setText('3'); countdownTxt.visible = true; bird.visible = true; // Show bird when starting countdown self.hide(); }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.speed = -4; self.gapSize = 400; self.passed = false; var topPipe = self.attachAsset('pipeTop', { anchorX: 0.5, anchorY: 1 }); var bottomPipe = self.attachAsset('pipeBottom', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (gapY) { // Position top pipe so it extends from screen top (0) to gap // Top pipe anchored at bottom (anchorY: 1), so y position is where bottom edge should be topPipe.y = gapY - self.gapSize / 2; // Position bottom pipe so it extends from gap to screen bottom (2732) // Bottom pipe anchored at top (anchorY: 0), so y position is where top edge should be bottomPipe.y = gapY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; self.checkCollision = function (bird) { var birdBounds = { x: bird.x - 30, y: bird.y - 30, width: 60, height: 60 }; var topPipeBounds = { x: self.x - 60, y: topPipe.y - 2732, width: 120, height: 2732 }; var bottomPipeBounds = { x: self.x - 60, y: bottomPipe.y, width: 120, height: 2732 }; return self.intersectsBounds(birdBounds, topPipeBounds) || self.intersectsBounds(birdBounds, bottomPipeBounds); }; self.intersectsBounds = function (a, b) { return a.x < b.x + b.width && a.x + a.width > b.x && a.y < b.y + b.height && a.y + a.height > b.y; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game state var gameStarted = false; var bird; var pipes = []; var ground; var pipeSpawnTimer = 0; var pipeSpawnDelay = 120; // 2 seconds at 60fps var currentBackgroundLevel = 0; var background; var gameOverScreen; var isGameOver = false; var mainMenu; var showingMenu = true; var showingCountdown = false; var countdownValue = 3; var countdownTimer = 0; // Create background background = game.addChild(LK.getAsset('background1', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Create bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen bird.visible = false; // Hide bird initially when showing menu // Create ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2732 - 100; // Create custom game over screen gameOverScreen = game.addChild(new GameOverScreen()); // Create main menu mainMenu = game.addChild(new MainMenu()); mainMenu.show(); // Set initial score to 0 for normal gameplay LK.setScore(0); // Create score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 150; // Create instruction text var instructionTxt = new Text2('TAP TO FLY', { size: 80, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); game.addChild(instructionTxt); instructionTxt.x = 1024; instructionTxt.y = 800; instructionTxt.visible = false; // Hide instruction text when showing menu // Create countdown text var countdownTxt = new Text2('3', { size: 200, fill: 0xFFFFFF }); countdownTxt.anchor.set(0.5, 0.5); game.addChild(countdownTxt); countdownTxt.x = 1024; countdownTxt.y = 1366; countdownTxt.visible = false; // Spawn pipe function function spawnPipe() { var pipe = new Pipe(); var minY = 600; var maxY = 2132; var totalRange = maxY - minY; var currentScore = LK.getScore(); var randomnessMultiplier; // Adjust randomness based on score if (currentScore < 50) { // Early game: 4-5% less extreme (reduce range by ~20-25%) randomnessMultiplier = 0.75; } else { // Late game (50+): 2-3% more extreme but 1% easier to prevent impossible pipes randomnessMultiplier = 1.14; } ; var adjustedRange = totalRange * randomnessMultiplier; var rangeOffset = (totalRange - adjustedRange) / 2; var adjustedMinY = minY + rangeOffset; var adjustedMaxY = maxY - rangeOffset; var gapY = adjustedMinY + Math.random() * adjustedRange; pipe.setGapPosition(gapY); pipe.x = 2048 + 60; pipes.push(pipe); game.addChild(pipe); } // Game input handling game.down = function (x, y, obj) { if (showingMenu || showingCountdown) return; // Don't allow input when menu or countdown is showing if (gameStarted && !isGameOver) { bird.flap(); } }; // Main game loop game.update = function () { // Handle countdown if (showingCountdown) { countdownTimer++; if (countdownTimer >= 60) { // 1 second at 60fps countdownTimer = 0; countdownValue--; if (countdownValue > 0) { countdownTxt.setText(countdownValue.toString()); tween(countdownTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, easing: tween.easeOut }); tween(countdownTxt, { scaleX: 1.0, scaleY: 1.0 }, { duration: 300, easing: tween.easeIn }); } else { // Countdown finished, start game showingCountdown = false; gameStarted = true; countdownTxt.visible = false; if (instructionTxt) instructionTxt.visible = true; spawnPipe(); } } return; } if (showingMenu || !gameStarted || isGameOver) return; // Update bird bird.update(); // Check bird boundaries if (bird.y <= 0 || bird.y >= ground.y - 30) { // Hit ceiling or ground bird.die(); // Stop bird at ground level and prevent going behind ground if (bird.y >= ground.y - 30) { bird.y = ground.y - 30; bird.velocity = 0; } // Save high score var currentScore = LK.getScore(); var highScore = storage.highScore || 0; if (currentScore > highScore) { storage.highScore = currentScore; highScore = currentScore; // Update local highScore variable } LK.getSound('hit').play(); gameOverScreen.show(currentScore, highScore); isGameOver = true; return; } // Additional check to ensure bird never goes behind ground even during normal flight if (bird.y > ground.y - 30) { bird.y = ground.y - 30; bird.velocity = 0; } // Spawn pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnDelay) { spawnPipe(); pipeSpawnTimer = 0; } // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check collision if (pipe.checkCollision(bird)) { bird.die(); // Save high score var currentScore = LK.getScore(); var highScore = storage.highScore || 0; if (currentScore > highScore) { storage.highScore = currentScore; highScore = currentScore; // Update local highScore variable } LK.getSound('hit').play(); gameOverScreen.show(currentScore, highScore); isGameOver = true; return; } // Check if bird passed pipe if (!pipe.passed && bird.x > pipe.x) { pipe.passed = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('check').play(); // Change background every 20 points var newBackgroundLevel = Math.floor(LK.getScore() / 20) % 5; if (newBackgroundLevel !== currentBackgroundLevel) { currentBackgroundLevel = newBackgroundLevel; var backgroundAssets = ['background1', 'background2', 'background3', 'background4', 'background5']; background.destroy(); background = game.addChild(LK.getAsset(backgroundAssets[currentBackgroundLevel], { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Move background to back game.setChildIndex(background, 0); } } // Remove pipes that are off screen if (pipe.x < -120) { pipe.destroy(); pipes.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -230,9 +230,9 @@
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
// Game title
- var titleText = new Text2('FLAPPY BIRD', {
+ var titleText = new Text2('FLAPPY PLANE', {
size: 120,
fill: 0xFFFFFF
});
titleText.anchor.set(0.5, 0.5);