User prompt
all of the npcs are in these rarities common:(cat,bunny,(a new one)squirrel) uncommon:(deer and (a new one) fennec fox) rare:(dog and mouse
User prompt
can you also add rarities the rarities are :common(50%),uncommon(35%)rare(15%)
User prompt
can you make it when theres a dog npc he has to get hit 2 times instead of 1 and stays out when the wendigo or wolfs show up he stuns 1 of the wolves for 5 seconds or the wendigo for 3 seconds and runs back during this time hes targeted ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
also let the berrys spawn 1.5-5 seconds
User prompt
make the night and day be able to longer so multiplie it by 2 every blood moon (so the fourth day takes 20 berries to complete after the first bloodmoon) and also it doesnt have to apear each 3 days it can also apear later but bloodmoons can only apear after day 3 also let berrys spawn less often
User prompt
can you make berries spawn more often
User prompt
make the night different looking than the bloodmoon also add a jumpscare for the wolves and a wolve roar ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'dayNightTxt.style.fill = 0x4444FF;' Line Number: 404
User prompt
no on the background theres a cabin put the cabin on there
User prompt
its not on the cabin in the map
User prompt
can you move the cabin onto the cabin on the map please
User prompt
can you remove the glitched berry and add a night system where every 10 berries you collect it turns night and wolves attack then when you collect 5 berries during night it turns day again also remove the inventory every 3 nights it turns into a blood moon where the wendigo spawns every night theres a chance that a new npc spawns the npcs are : a bunny, a deer, a mouse, a dog and a cat every npc gives a score multiplier of 2x accept the mouse wich gives a multiplier of 3x each time you collect a berry the mouse is the rarest and the multiplier cant be higher than 4x also each blood moon 1 of the npcs goes into a frozen state and gets killed by the wendigo while the rest goes into the cabin the multiplier also goes back to 1x when its blood moon and you need to collect 10 berries not 5 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
when the wendigo appears can you make the bunny not move then the wendigo KILLS the bunny and goes after you
User prompt
the inventory counter and score counter dont go up the glitched berry isnt here( you can delete the inventory)
User prompt
i still cant collect any berries
User prompt
uhm i cant collect any berries even if i dont have any in my inventory
User prompt
no can you make a bunny sprite in assets
User prompt
make the bunny move and not scary ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make an inventory where you can only hold 5 berries but if you give 10 berries to a bunny your inventory increases by 1 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make the wendigo go faster the longer you survive ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
make the wendigo not spin
User prompt
can you also fix the bug where the fox cant move and make the background scary when the wendigo apears also add a jumpscare + a jumpscare sound when the wendigo touches you ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
can you also let the red disepear when the glitch happens it wont go away
User prompt
can you make it when the fox touches the glitched berry he gets transported to a world where a wendigo monster chases him ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
yes please
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bunny = Container.expand(function () { var self = Container.call(this); var bunnyGraphics = self.attachAsset('bunny', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); self.berriesGiven = 0; self.update = function () { // Gentle bouncing animation self.y += Math.sin(LK.ticks * 0.15) * 0.3; // Move bunny around in a gentle pattern if (LK.ticks % 120 === 0) { // Every 2 seconds, move to a new position var newX = Math.random() * (1800 - 200) + 200; var newY = Math.random() * (2400 - 200) + 200; tween(self, { x: newX, y: newY }, { duration: 2000, easing: tween.easeInOut }); } }; return self; }); var Fox = Container.expand(function () { var self = Container.call(this); var foxGraphics = self.attachAsset('fox', { anchorX: 0.5, anchorY: 0.5 }); return self; }); var GlitchedBerry = Container.expand(function () { var self = Container.call(this); var berryGraphics = self.attachAsset('glitchedBerry', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Erratic glitching movement berryGraphics.rotation += 0.2; berryGraphics.scaleX = 1 + Math.sin(LK.ticks * 0.3) * 0.3; berryGraphics.scaleY = 1 + Math.cos(LK.ticks * 0.3) * 0.3; if (LK.ticks % 10 === 0) { self.x += (Math.random() - 0.5) * 20; self.y += (Math.random() - 0.5) * 20; } }; return self; }); var NormalBerry = Container.expand(function () { var self = Container.call(this); var berryGraphics = self.attachAsset('normalBerry', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Gentle floating animation self.y += Math.sin(LK.ticks * 0.1 + self.x * 0.01) * 0.5; }; return self; }); var Wendigo = Container.expand(function () { var self = Container.call(this); // Create a scary looking wendigo using a dark red box shape var wendigoGraphics = self.attachAsset('wendigoBody', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.lastFoxX = 0; self.lastFoxY = 0; self.update = function () { if (!fox || !isGlitched) return; // Calculate survival time and increase speed accordingly var survivalTime = (LK.ticks - glitchModeStartTime) / 60; // Convert to seconds var currentSpeed = self.speed + survivalTime * wendigoSpeedIncreaseRate; // Chase the fox - move towards fox position var dx = fox.x - self.x; var dy = fox.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { // Normalize direction and apply increasing speed self.x += dx / distance * currentSpeed; self.y += dy / distance * currentSpeed; } // Add scary breathing/pulsing effect wendigoGraphics.scaleX = 1 + Math.sin(LK.ticks * 0.2) * 0.1; wendigoGraphics.scaleY = 1 + Math.cos(LK.ticks * 0.2) * 0.1; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x228b22 }); /**** * Game Code ****/ // Game state variables var fox; var normalBerries = []; var glitchedBerry; var dragNode = null; var isGlitched = false; var berrySpawnTimer = 0; var glitchedBerrySpawned = false; var wendigo; var wendigoSpawned = false; var glitchModeStartTime = 0; var wendigoSpeedIncreaseRate = 0.02; // Inventory system var inventory = storage.inventory || 0; var maxInventory = storage.maxInventory || 5; var bunny; // Add forest background var background = game.attachAsset('forestBackground', { x: 0, y: 0 }); // Create score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create inventory display - positioned below score to avoid platform menu overlap var inventoryTxt = new Text2('Inventory: 0/' + maxInventory, { size: 60, fill: 0xFFFFFF }); inventoryTxt.anchor.set(0.5, 0); inventoryTxt.y = 100; LK.gui.top.addChild(inventoryTxt); // Spawn bunny bunny = game.addChild(new Bunny()); bunny.x = 200; bunny.y = 200; // Initialize fox fox = game.addChild(new Fox()); fox.x = 1024; fox.y = 1366; // Spawn normal berry function function spawnNormalBerry() { var berry = new NormalBerry(); berry.x = Math.random() * (2048 - 120) + 60; berry.y = Math.random() * (2732 - 120) + 60; normalBerries.push(berry); game.addChild(berry); } // Spawn glitched berry function function spawnGlitchedBerry() { if (!glitchedBerrySpawned) { glitchedBerry = new GlitchedBerry(); glitchedBerry.x = Math.random() * (2048 - 120) + 60; glitchedBerry.y = Math.random() * (2732 - 120) + 60; game.addChild(glitchedBerry); glitchedBerrySpawned = true; } } // Transform game to scary mode function triggerGlitchMode() { isGlitched = true; glitchModeStartTime = LK.ticks; // Change background to dark scary color game.setBackgroundColor(0x1a0d1a); // Make background scary by tinting it dark red tween(background, { tint: 0x330000, alpha: 0.7 }, { duration: 1000 }); // Flash screen red LK.effects.flashScreen(0xff0000, 2000); // Play scary sound LK.getSound('glitchSound').play(); // Remove the glitched berry if (glitchedBerry) { glitchedBerry.destroy(); glitchedBerry = null; } // Spawn wendigo monster if (!wendigoSpawned) { wendigo = new Wendigo(); // Spawn wendigo off-screen and make it approach wendigo.x = -100; wendigo.y = Math.random() * 2000 + 300; game.addChild(wendigo); wendigoSpawned = true; // Play wendigo growl sound LK.getSound('wendigoGrowl').play(); } // Make fox look scared by changing color to darker tween(fox, { tint: 0x666666 }, { duration: 1000 }); // Make all remaining berries look corrupted for (var i = 0; i < normalBerries.length; i++) { tween(normalBerries[i], { tint: 0x4d0033, rotation: Math.PI }, { duration: 1500 }); } // Remove the automatic game over - let the chase happen } // Keyboard state tracking var keys = { left: false, right: false, up: false, down: false }; // Handle mouse/touch move function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; dragNode.y = y; // Keep fox within bounds if (dragNode.x < 60) dragNode.x = 60; if (dragNode.x > 1988) dragNode.x = 1988; if (dragNode.y < 60) dragNode.y = 60; if (dragNode.y > 2672) dragNode.y = 2672; } } function handleKeyboardMovement() { if (isGlitched) return; var speed = 8; if (keys.left && fox.x > 60) { fox.x -= speed; } if (keys.right && fox.x < 1988) { fox.x += speed; } if (keys.up && fox.y > 60) { fox.y -= speed; } if (keys.down && fox.y < 2672) { fox.y += speed; } } // Mouse/touch events game.move = handleMove; game.down = function (x, y, obj) { dragNode = fox; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Initial berry spawning spawnNormalBerry(); spawnNormalBerry(); spawnNormalBerry(); // Main game update loop game.update = function () { // Handle wendigo chase mode if (isGlitched && wendigo) { // Check if wendigo caught the fox if (wendigo.intersects(fox)) { // Fox is caught - create jumpscare effect LK.effects.flashScreen(0xffffff, 500); // Scale wendigo up for jumpscare tween(wendigo, { scaleX: 3, scaleY: 3 }, { duration: 200 }); // Play jumpscare sound LK.getSound('wendigoGrowl').play(); // Show scary game over after jumpscare LK.setTimeout(function () { LK.showGameOver(); }, 1000); return; } // Continue with normal game logic but allow movement in glitch mode } // Spawn berries over time berrySpawnTimer++; if (berrySpawnTimer >= 180) { // Every 3 seconds spawnNormalBerry(); berrySpawnTimer = 0; } // Spawn glitched berry after some normal berries collected if (LK.getScore() >= 3 && !glitchedBerrySpawned) { spawnGlitchedBerry(); } // Check collisions with normal berries for (var i = normalBerries.length - 1; i >= 0; i--) { var berry = normalBerries[i]; if (fox.intersects(berry)) { // Always collect berry and increase score LK.setScore(LK.getScore() + 1); scoreTxt.setText('Score: ' + LK.getScore()); // Add to inventory if there's space if (inventory < maxInventory) { inventory++; storage.inventory = inventory; } // Update inventory display regardless inventoryTxt.setText('Inventory: ' + inventory + '/' + maxInventory); LK.getSound('berryCollect').play(); // Remove berry from array first, then destroy normalBerries.splice(i, 1); berry.destroy(); } } // Check collision with bunny to give berries if (bunny && fox.intersects(bunny)) { if (inventory >= 10) { // Give 10 berries to bunny inventory -= 10; maxInventory += 1; bunny.berriesGiven += 10; storage.inventory = inventory; storage.maxInventory = maxInventory; // Update score and displays LK.setScore(LK.getScore() + 50); scoreTxt.setText('Score: ' + LK.getScore()); inventoryTxt.setText('Inventory: ' + inventory + '/' + maxInventory); // Add feedback effect tween(bunny, { scaleX: 2, scaleY: 2 }, { duration: 200, onFinish: function onFinish() { tween(bunny, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200 }); } }); LK.getSound('berryCollect').play(); } } // Check collision with glitched berry if (glitchedBerry && fox.intersects(glitchedBerry)) { triggerGlitchMode(); } };
===================================================================
--- original.js
+++ change.js
@@ -141,17 +141,16 @@
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
-// Create inventory display
+// Create inventory display - positioned below score to avoid platform menu overlap
var inventoryTxt = new Text2('Inventory: 0/' + maxInventory, {
size: 60,
fill: 0xFFFFFF
});
-inventoryTxt.anchor.set(0, 0);
-inventoryTxt.x = 20;
-inventoryTxt.y = 20;
-LK.gui.topLeft.addChild(inventoryTxt);
+inventoryTxt.anchor.set(0.5, 0);
+inventoryTxt.y = 100;
+LK.gui.top.addChild(inventoryTxt);
// Spawn bunny
bunny = game.addChild(new Bunny());
bunny.x = 200;
bunny.y = 200;
@@ -314,18 +313,19 @@
// Check collisions with normal berries
for (var i = normalBerries.length - 1; i >= 0; i--) {
var berry = normalBerries[i];
if (fox.intersects(berry)) {
- // Check if inventory has space
+ // Always collect berry and increase score
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ // Add to inventory if there's space
if (inventory < maxInventory) {
- // Collect berry
inventory++;
storage.inventory = inventory;
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText('Score: ' + LK.getScore());
- inventoryTxt.setText('Inventory: ' + inventory + '/' + maxInventory);
- LK.getSound('berryCollect').play();
}
+ // Update inventory display regardless
+ inventoryTxt.setText('Inventory: ' + inventory + '/' + maxInventory);
+ LK.getSound('berryCollect').play();
// Remove berry from array first, then destroy
normalBerries.splice(i, 1);
berry.destroy();
}
@@ -335,10 +335,14 @@
if (inventory >= 10) {
// Give 10 berries to bunny
inventory -= 10;
maxInventory += 1;
+ bunny.berriesGiven += 10;
storage.inventory = inventory;
storage.maxInventory = maxInventory;
+ // Update score and displays
+ LK.setScore(LK.getScore() + 50);
+ scoreTxt.setText('Score: ' + LK.getScore());
inventoryTxt.setText('Inventory: ' + inventory + '/' + maxInventory);
// Add feedback effect
tween(bunny, {
scaleX: 2,
a cute fox with a basket. In-Game asset. 2d. High contrast. No shadows
a berry bush with a phew yummy berries on it. In-Game asset. 2d. High contrast. No shadows
a top view of a grass field with a cabin and some trees. In-Game asset. 2d. High contrast. No shadows
a cute little bunny. In-Game asset. 2d. High contrast. No shadows
cabin. In-Game asset. 2d. High contrast. No shadows
a angry wolve thats in 2d. In-Game asset. 2d. High contrast. No shadows
a cute cat with a bow. In-Game asset. 2d. High contrast. No shadows
a cute dear with an axe. In-Game asset. 2d. High contrast. No shadows
a dog cute dog with a hat and a shotgun. In-Game asset. 2d. High contrast. No shadows
a cute mouse with a hoodie on. In-Game asset. 2d. High contrast. No shadows
a cute fennec fox with a backbag. In-Game asset. 2d. High contrast. No shadows
a cute squirrel with a gutair. In-Game asset. 2d. High contrast. No shadows
a campfire. In-Game asset. 2d. High contrast. No shadows
sticks. In-Game asset. 2d. High contrast. No shadows
zombie duck. In-Game asset. 2d. High contrast. No shadows
cultists animal. In-Game asset. 2d. High contrast. No shadows
cultist girrafe. In-Game asset. 2d. High contrast. No shadows
cute nice bat cultist. In-Game asset. 2d. High contrast. No shadows
glitchSound
Sound effect
berryCollect
Sound effect
wendigoGrowl
Sound effect
wolfRoar
Sound effect
howl
Sound effect
dayMusic
Music
nightMusic
Music
bloodMoonMusic
Music
chaseTheme
Music
bunnyTouch
Sound effect
bunnyKill
Sound effect
catTouch
Sound effect
catKill
Sound effect
deerTouch
Sound effect
deerKill
Sound effect
dogTouch
Sound effect
dogKill
Sound effect
fennecTouch
Sound effect
fennecKill
Sound effect
mouseTouch
Sound effect
mouseKill
Sound effect
squirrelTouch
Sound effect
squirrelKill
Sound effect
peacefulNightAmbience
Music
twistedBloodMoonTheme
Music
wendigoChaseTheme
Music
zombieChaseTheme
Music
woodCollect
Sound effect
vampireJumpscare
Sound effect
dogStun
Sound effect
catWoodCollect
Sound effect
foxTwistedWoodCollect
Sound effect
batTouch
Sound effect
batKill
Sound effect