/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Pet = Container.expand(function (petType, rarity, bonusPerTap, dropChance) {
var self = Container.call(this);
self.petType = petType;
self.rarity = rarity;
self.bonusPerTap = bonusPerTap;
self.dropChance = dropChance;
// Create pet sprite
var petSprite = self.attachAsset(petType, {
anchorX: 0.5,
anchorY: 0.5
});
// Scale for enhanced mode
if (ultraRealisticMode) {
petSprite.scaleX = 1.2;
petSprite.scaleY = 1.2;
}
// Animate pet entrance
self.animateEntrance = function () {
if (ultraRealisticMode) {
// Start from small and grow
petSprite.scaleX = 0.1;
petSprite.scaleY = 0.1;
petSprite.alpha = 0;
// Animate growth and fade in
tween(petSprite, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1
}, {
duration: 1000,
easing: tween.bounceOut
});
// Add spinning effect
tween(petSprite, {
rotation: Math.PI * 2
}, {
duration: 1500,
easing: tween.easeOut
});
}
};
// Show pet info
self.showInfo = function () {
var infoBg = LK.getAsset('petInfoBg', {
anchorX: 0.5,
anchorY: 0.5
});
infoBg.x = 2048 / 2;
infoBg.y = 2732 / 2;
game.addChild(infoBg);
// Pet name
var nameText = new Text2(self.petType.toUpperCase(), {
size: 80,
fill: 0xFFD700
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 2048 / 2;
nameText.y = 2732 / 2 - 150;
game.addChild(nameText);
// Bonus info
var bonusText = new Text2('Score per tap: +' + self.bonusPerTap, {
size: 60,
fill: 0xFFFFFF
});
bonusText.anchor.set(0.5, 0.5);
bonusText.x = 2048 / 2;
bonusText.y = 2732 / 2 - 50;
game.addChild(bonusText);
// Rarity info
var rarityText = new Text2('Rarity: ' + self.rarity, {
size: 60,
fill: 0x00FF00
});
rarityText.anchor.set(0.5, 0.5);
rarityText.x = 2048 / 2;
rarityText.y = 2732 / 2 + 50;
game.addChild(rarityText);
// Drop chance info
var chanceText = new Text2('Drop chance: ' + (self.dropChance * 100).toFixed(2) + '%', {
size: 60,
fill: 0xFF6B6B
});
chanceText.anchor.set(0.5, 0.5);
chanceText.x = 2048 / 2;
chanceText.y = 2732 / 2 + 150;
game.addChild(chanceText);
// Auto-hide after 3 seconds
LK.setTimeout(function () {
infoBg.destroy();
nameText.destroy();
bonusText.destroy();
rarityText.destroy();
chanceText.destroy();
}, 3000);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50 // Dark blue-gray background
});
/****
* Game Code
****/
// Reset all storage on game start
// Enhanced egg assets for 120 fps ultra-realistic mode
// Enhanced cracked egg assets for 120 fps mode
// Ultra-realistic environment assets for 120 fps mode
storage.currentMultiplier = 1;
storage.inventory = [];
storage.equippedAnimals = [];
// Global game variables
var currentMultiplier = 1;
var inventory = [];
var isInventoryOpen = false;
var inventoryOverlay = null;
var equippedAnimals = [];
var maxEquippedPets = 3;
var fallingEgg = null;
var eggClickCount = 0;
var deleteMode = false;
var selectedDeleteAnimalType = null;
// Graphics settings variables
var graphicsMode = 60; // 30, 60, 90, 120 fps
var isMenuOpen = false;
var menuOverlay = null;
var ultraRealisticMode = false;
// Rain system variables
var rainDrops = [];
var isRaining = false;
var rainTimer = 0;
var rainDuration = 300000; // 5 minutes in milliseconds
var rainInterval = 600000; // 10 minutes in milliseconds
var nextRainTime = 0;
// Clock system variables (20x faster than real time)
var gameTime = 0; // Game time in milliseconds
var clockDisplay = null;
var sunElement = null;
var moonElement = null;
var isDayTime = true;
var skyTint = 0xffffff;
// Function to get enhanced egg asset based on graphics mode
function getEnhancedEggAsset(baseAssetName, anchorSettings) {
var assetName = baseAssetName;
if (ultraRealisticMode && graphicsMode === 120) {
assetName = baseAssetName + 'Ultra';
}
return LK.getAsset(assetName, {});
}
// Reset score to 0 on game start
LK.setScore(0);
// Initialize score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
// Set score text properties
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Position score text with some padding from top
scoreTxt.y = 100;
// Create menu button in top-left (avoiding the platform menu icon area)
var menuBtn = new Container();
var menuBg = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5
});
menuBtn.addChild(menuBg);
// Add hamburger lines
var line1 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
line1.y = -15;
menuBtn.addChild(line1);
var line2 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
menuBtn.addChild(line2);
var line3 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
line3.y = 15;
menuBtn.addChild(line3);
// Position menu button at top-right with safe padding
menuBtn.x = 2048 - 150;
menuBtn.y = 150;
game.addChild(menuBtn);
// Add ultra-realistic environment for 120 fps mode
var environmentElements = [];
function createUltraRealisticEnvironment() {
if (ultraRealisticMode && graphicsMode === 120) {
// Animation functions removed with campfire
// Pine tree creation removed
// Normal tree creation removed
// Center log removed for cleaner environment
// Stone paths removed for cleaner environment
// Campfire removed for cleaner environment
// Create clock display
clockDisplay = new Text2('12:00', {
size: 60,
fill: 0xffffff
});
clockDisplay.anchor.set(0.5, 0);
clockDisplay.x = 2048 / 2;
clockDisplay.y = 50;
game.addChild(clockDisplay);
// Sun and moon elements removed for 120 fps mode
sunElement = null;
moonElement = null;
// Initialize rain system
nextRainTime = Date.now() + rainInterval;
}
}
// Rain creation function
function createRainDrop() {
if (!ultraRealisticMode || graphicsMode !== 120) {
return;
}
var rainDrop = LK.getAsset('rainDrop', {
anchorX: 0.5,
anchorY: 0.5
});
rainDrop.x = Math.random() * 2048;
rainDrop.y = -50;
rainDrop.speed = 8 + Math.random() * 4;
rainDrop.lastY = rainDrop.y;
game.addChild(rainDrop);
rainDrops.push(rainDrop);
}
// Rain splash effect function
function createRainSplash(x, y) {
if (!ultraRealisticMode || graphicsMode !== 120) {
return;
}
var splash = LK.getAsset('rainSplash', {
anchorX: 0.5,
anchorY: 0.5
});
splash.x = x;
splash.y = y;
splash.alpha = 0.8;
splash.scaleX = 0.5;
splash.scaleY = 0.5;
game.addChild(splash);
// Animate splash with shock wave effect
tween(splash, {
scaleX: 3,
scaleY: 3,
alpha: 0
}, {
duration: 400,
easing: tween.easeOut,
onFinish: function onFinish() {
splash.destroy();
}
});
}
// Update clock display
function updateClock() {
if (!ultraRealisticMode || graphicsMode !== 120 || !clockDisplay) {
return;
}
// Game time runs 20x faster than real time
var currentTime = Date.now();
gameTime += (currentTime - (gameTime > 0 ? gameTime : currentTime)) * 20;
// Calculate hours and minutes (12-hour format)
var totalMinutes = Math.floor(gameTime / 60000) % (24 * 60);
var hours = Math.floor(totalMinutes / 60) % 24;
var minutes = totalMinutes % 60;
var displayHours = hours % 12;
if (displayHours === 0) {
displayHours = 12;
}
var timeString = displayHours.toString().padStart(2, '0') + ':' + minutes.toString().padStart(2, '0');
clockDisplay.setText(timeString);
// Day/night cycle removed for 120 fps mode
isDayTime = hours >= 6 && hours < 18;
}
// Add tap instruction text
var instructionTxt = new Text2('Tap anywhere to score!', {
size: 60,
fill: 0xBDC3C7
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 2732 / 2;
game.addChild(instructionTxt);
// Initialize ultra-realistic environment
createUltraRealisticEnvironment();
// Handle tap events on the game area
game.down = function (x, y, obj) {
// Calculate pet bonus based on equipped animal quantities
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
var goldenDogCount = 0;
var goldenCatCount = 0;
var goldenSnakeCount = 0;
var dinosaurCount = 0;
var bearCount = 0;
var beeCount = 0;
var goldenDinosaurCount = 0;
var goldenBearCount = 0;
var goldenBeeCount = 0;
var trexCount = 0;
var velectorCount = 0;
var titanaBullCount = 0;
var goldenTrexCount = 0;
var goldenVelectorCount = 0;
var goldenTitanaBullCount = 0;
var ironManCount = 0;
var captainAmericaCount = 0;
var spidermanCount = 0;
var goldenIronManCount = 0;
var goldenCaptainAmericaCount = 0;
var goldenSpidermanCount = 0;
var kingCount = 0;
var knightCount = 0;
var humanCount = 0;
var goldenKingCount = 0;
var goldenKnightCount = 0;
var goldenHumanCount = 0;
var earthCount = 0;
var moonCount = 0;
var meteorCount = 0;
var sunCount = 0;
var jupiterCount = 0;
var neptuneCount = 0;
var goldenEarthCount = 0;
var goldenMoonCount = 0;
var goldenMeteorCount = 0;
var goldenSunCount = 0;
var goldenJupiterCount = 0;
var goldenNeptuneCount = 0;
var andromedaGalaxyCount = 0;
var normalGalaxyCount = 0;
var milkyWayGalaxyCount = 0;
var goldenAndromedaGalaxyCount = 0;
var goldenNormalGalaxyCount = 0;
var goldenMilkyWayGalaxyCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
} else if (equippedAnimals[j] === 'goldenDog') {
goldenDogCount++;
} else if (equippedAnimals[j] === 'goldenCat') {
goldenCatCount++;
} else if (equippedAnimals[j] === 'goldenSnake') {
goldenSnakeCount++;
} else if (equippedAnimals[j] === 'dinosaur') {
dinosaurCount++;
} else if (equippedAnimals[j] === 'bear') {
bearCount++;
} else if (equippedAnimals[j] === 'bee') {
beeCount++;
} else if (equippedAnimals[j] === 'goldenDinosaur') {
goldenDinosaurCount++;
} else if (equippedAnimals[j] === 'goldenBear') {
goldenBearCount++;
} else if (equippedAnimals[j] === 'goldenBee') {
goldenBeeCount++;
} else if (equippedAnimals[j] === 'trex') {
trexCount++;
} else if (equippedAnimals[j] === 'velector') {
velectorCount++;
} else if (equippedAnimals[j] === 'titanaBull') {
titanaBullCount++;
} else if (equippedAnimals[j] === 'goldenTrex') {
goldenTrexCount++;
} else if (equippedAnimals[j] === 'goldenVelector') {
goldenVelectorCount++;
} else if (equippedAnimals[j] === 'goldenTitanaBull') {
goldenTitanaBullCount++;
} else if (equippedAnimals[j] === 'ironMan') {
ironManCount++;
} else if (equippedAnimals[j] === 'captainAmerica') {
captainAmericaCount++;
} else if (equippedAnimals[j] === 'spiderman') {
spidermanCount++;
} else if (equippedAnimals[j] === 'goldenIronMan') {
goldenIronManCount++;
} else if (equippedAnimals[j] === 'goldenCaptainAmerica') {
goldenCaptainAmericaCount++;
} else if (equippedAnimals[j] === 'goldenSpiderman') {
goldenSpidermanCount++;
} else if (equippedAnimals[j] === 'king') {
kingCount++;
} else if (equippedAnimals[j] === 'knight') {
knightCount++;
} else if (equippedAnimals[j] === 'human') {
humanCount++;
} else if (equippedAnimals[j] === 'goldenKing') {
goldenKingCount++;
} else if (equippedAnimals[j] === 'goldenKnight') {
goldenKnightCount++;
} else if (equippedAnimals[j] === 'goldenHuman') {
goldenHumanCount++;
} else if (equippedAnimals[j] === 'earth') {
earthCount++;
} else if (equippedAnimals[j] === 'moon') {
moonCount++;
} else if (equippedAnimals[j] === 'meteor') {
meteorCount++;
} else if (equippedAnimals[j] === 'sun') {
sunCount++;
} else if (equippedAnimals[j] === 'jupiter') {
jupiterCount++;
} else if (equippedAnimals[j] === 'neptune') {
neptuneCount++;
} else if (equippedAnimals[j] === 'goldenEarth') {
goldenEarthCount++;
} else if (equippedAnimals[j] === 'goldenMoon') {
goldenMoonCount++;
} else if (equippedAnimals[j] === 'goldenMeteor') {
goldenMeteorCount++;
} else if (equippedAnimals[j] === 'goldenSun') {
goldenSunCount++;
} else if (equippedAnimals[j] === 'goldenJupiter') {
goldenJupiterCount++;
} else if (equippedAnimals[j] === 'goldenNeptune') {
goldenNeptuneCount++;
} else if (equippedAnimals[j] === 'andromedaGalaxy') {
andromedaGalaxyCount++;
} else if (equippedAnimals[j] === 'normalGalaxy') {
normalGalaxyCount++;
} else if (equippedAnimals[j] === 'milkyWayGalaxy') {
milkyWayGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenAndromedaGalaxy') {
goldenAndromedaGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenNormalGalaxy') {
goldenNormalGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenMilkyWayGalaxy') {
goldenMilkyWayGalaxyCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Golden pets bonuses
// Golden dogs: 1 = +3, 2 = +6, 3 = +9 per tap
if (goldenDogCount === 1) {
petBonus += 3;
} else if (goldenDogCount === 2) {
petBonus += 6;
} else if (goldenDogCount === 3) {
petBonus += 9;
}
// Golden cats: 1 = +6, 2 = +12, 3 = +18 per tap
if (goldenCatCount === 1) {
petBonus += 6;
} else if (goldenCatCount === 2) {
petBonus += 12;
} else if (goldenCatCount === 3) {
petBonus += 18;
}
// Golden snakes: 1 = +10, 2 = +20, 3 = +30 per tap
if (goldenSnakeCount === 1) {
petBonus += 10;
} else if (goldenSnakeCount === 2) {
petBonus += 20;
} else if (goldenSnakeCount === 3) {
petBonus += 30;
}
// Green egg pets bonuses
// Dinosaurs: 1 = +30, 2 = +60, 3 = +90 per tap
if (dinosaurCount === 1) {
petBonus += 30;
} else if (dinosaurCount === 2) {
petBonus += 60;
} else if (dinosaurCount === 3) {
petBonus += 90;
}
// Bears: 1 = +20, 2 = +40, 3 = +60 per tap
if (bearCount === 1) {
petBonus += 20;
} else if (bearCount === 2) {
petBonus += 40;
} else if (bearCount === 3) {
petBonus += 60;
}
// Bees: 1 = +10, 2 = +20, 3 = +30 per tap
if (beeCount === 1) {
petBonus += 10;
} else if (beeCount === 2) {
petBonus += 20;
} else if (beeCount === 3) {
petBonus += 30;
}
// Golden green egg pets bonuses (2x multiplier)
// Golden dinosaurs: 1 = +60, 2 = +120, 3 = +180 per tap
if (goldenDinosaurCount === 1) {
petBonus += 60;
} else if (goldenDinosaurCount === 2) {
petBonus += 120;
} else if (goldenDinosaurCount === 3) {
petBonus += 180;
}
// Golden bears: 1 = +40, 2 = +80, 3 = +120 per tap
if (goldenBearCount === 1) {
petBonus += 40;
} else if (goldenBearCount === 2) {
petBonus += 80;
} else if (goldenBearCount === 3) {
petBonus += 120;
}
// Golden bees: 1 = +20, 2 = +40, 3 = +60 per tap
if (goldenBeeCount === 1) {
petBonus += 20;
} else if (goldenBeeCount === 2) {
petBonus += 40;
} else if (goldenBeeCount === 3) {
petBonus += 60;
}
// Red egg pets bonuses
// T-rex: 1 = +100, 2 = +200, 3 = +300 per tap
if (trexCount === 1) {
petBonus += 100;
} else if (trexCount === 2) {
petBonus += 200;
} else if (trexCount === 3) {
petBonus += 300;
}
// Velector: 1 = +80, 2 = +160, 3 = +240 per tap
if (velectorCount === 1) {
petBonus += 80;
} else if (velectorCount === 2) {
petBonus += 160;
} else if (velectorCount === 3) {
petBonus += 240;
}
// Titana Bull: 1 = +50, 2 = +100, 3 = +150 per tap
if (titanaBullCount === 1) {
petBonus += 50;
} else if (titanaBullCount === 2) {
petBonus += 100;
} else if (titanaBullCount === 3) {
petBonus += 150;
}
// Golden red egg pets bonuses
// Golden T-rex: 1 = +200, 2 = +400, 3 = +600 per tap
if (goldenTrexCount === 1) {
petBonus += 200;
} else if (goldenTrexCount === 2) {
petBonus += 400;
} else if (goldenTrexCount === 3) {
petBonus += 600;
}
// Golden Velector: 1 = +160, 2 = +320, 3 = +480 per tap
if (goldenVelectorCount === 1) {
petBonus += 160;
} else if (goldenVelectorCount === 2) {
petBonus += 320;
} else if (goldenVelectorCount === 3) {
petBonus += 480;
}
// Golden Titana Bull: 1 = +100, 2 = +200, 3 = +300 per tap
if (goldenTitanaBullCount === 1) {
petBonus += 100;
} else if (goldenTitanaBullCount === 2) {
petBonus += 200;
} else if (goldenTitanaBullCount === 3) {
petBonus += 300;
}
// Purple egg pets bonuses
// Iron Man: 1 = +500, 2 = +1000, 3 = +1500 per tap
if (ironManCount === 1) {
petBonus += 500;
} else if (ironManCount === 2) {
petBonus += 1000;
} else if (ironManCount === 3) {
petBonus += 1500;
}
// Captain America: 1 = +300, 2 = +600, 3 = +900 per tap
if (captainAmericaCount === 1) {
petBonus += 300;
} else if (captainAmericaCount === 2) {
petBonus += 600;
} else if (captainAmericaCount === 3) {
petBonus += 900;
}
// Spiderman: 1 = +250, 2 = +500, 3 = +750 per tap
if (spidermanCount === 1) {
petBonus += 250;
} else if (spidermanCount === 2) {
petBonus += 500;
} else if (spidermanCount === 3) {
petBonus += 750;
}
// Golden purple egg pets bonuses (2x multiplier)
// Golden Iron Man: 1 = +1000, 2 = +2000, 3 = +3000 per tap
if (goldenIronManCount === 1) {
petBonus += 1000;
} else if (goldenIronManCount === 2) {
petBonus += 2000;
} else if (goldenIronManCount === 3) {
petBonus += 3000;
}
// Golden Captain America: 1 = +600, 2 = +1200, 3 = +1800 per tap
if (goldenCaptainAmericaCount === 1) {
petBonus += 600;
} else if (goldenCaptainAmericaCount === 2) {
petBonus += 1200;
} else if (goldenCaptainAmericaCount === 3) {
petBonus += 1800;
}
// Golden Spiderman: 1 = +500, 2 = +1000, 3 = +1500 per tap
if (goldenSpidermanCount === 1) {
petBonus += 500;
} else if (goldenSpidermanCount === 2) {
petBonus += 1000;
} else if (goldenSpidermanCount === 3) {
petBonus += 1500;
}
// White egg pets bonuses
// King: 1 = +10000, 2 = +20000, 3 = +30000 per tap
if (kingCount === 1) {
petBonus += 10000;
} else if (kingCount === 2) {
petBonus += 20000;
} else if (kingCount === 3) {
petBonus += 30000;
}
// Knight: 1 = +5000, 2 = +10000, 3 = +15000 per tap
if (knightCount === 1) {
petBonus += 5000;
} else if (knightCount === 2) {
petBonus += 10000;
} else if (knightCount === 3) {
petBonus += 15000;
}
// Human: 1 = +2500, 2 = +5000, 3 = +7500 per tap
if (humanCount === 1) {
petBonus += 2500;
} else if (humanCount === 2) {
petBonus += 5000;
} else if (humanCount === 3) {
petBonus += 7500;
}
// Golden white egg pets bonuses (2x multiplier)
// Golden King: 1 = +20000, 2 = +40000, 3 = +60000 per tap
if (goldenKingCount === 1) {
petBonus += 20000;
} else if (goldenKingCount === 2) {
petBonus += 40000;
} else if (goldenKingCount === 3) {
petBonus += 60000;
}
// Golden Knight: 1 = +10000, 2 = +20000, 3 = +30000 per tap
if (goldenKnightCount === 1) {
petBonus += 10000;
} else if (goldenKnightCount === 2) {
petBonus += 20000;
} else if (goldenKnightCount === 3) {
petBonus += 30000;
}
// Golden Human: 1 = +5000, 2 = +10000, 3 = +15000 per tap
if (goldenHumanCount === 1) {
petBonus += 5000;
} else if (goldenHumanCount === 2) {
petBonus += 10000;
} else if (goldenHumanCount === 3) {
petBonus += 15000;
}
// Space egg pets bonuses
// Earth: 1 = +100000, 2 = +200000, 3 = +300000 per tap
if (earthCount === 1) {
petBonus += 100000;
} else if (earthCount === 2) {
petBonus += 200000;
} else if (earthCount === 3) {
petBonus += 300000;
}
// Moon: 1 = +50000, 2 = +100000, 3 = +150000 per tap
if (moonCount === 1) {
petBonus += 50000;
} else if (moonCount === 2) {
petBonus += 100000;
} else if (moonCount === 3) {
petBonus += 150000;
}
// Meteor: 1 = +25000, 2 = +50000, 3 = +75000 per tap
if (meteorCount === 1) {
petBonus += 25000;
} else if (meteorCount === 2) {
petBonus += 50000;
} else if (meteorCount === 3) {
petBonus += 75000;
}
// Sun: 1 = +500000, 2 = +1000000, 3 = +1500000 per tap
if (sunCount === 1) {
petBonus += 500000;
} else if (sunCount === 2) {
petBonus += 1000000;
} else if (sunCount === 3) {
petBonus += 1500000;
}
// Jupiter: 1 = +250000, 2 = +500000, 3 = +750000 per tap
if (jupiterCount === 1) {
petBonus += 250000;
} else if (jupiterCount === 2) {
petBonus += 500000;
} else if (jupiterCount === 3) {
petBonus += 750000;
}
// Neptune: 1 = +200000, 2 = +400000, 3 = +600000 per tap
if (neptuneCount === 1) {
petBonus += 200000;
} else if (neptuneCount === 2) {
petBonus += 400000;
} else if (neptuneCount === 3) {
petBonus += 600000;
}
// Golden space egg pets bonuses (2x multiplier)
// Golden Earth: 1 = +200000, 2 = +400000, 3 = +600000 per tap
if (goldenEarthCount === 1) {
petBonus += 200000;
} else if (goldenEarthCount === 2) {
petBonus += 400000;
} else if (goldenEarthCount === 3) {
petBonus += 600000;
}
// Golden Moon: 1 = +100000, 2 = +200000, 3 = +300000 per tap
if (goldenMoonCount === 1) {
petBonus += 100000;
} else if (goldenMoonCount === 2) {
petBonus += 200000;
} else if (goldenMoonCount === 3) {
petBonus += 300000;
}
// Golden Meteor: 1 = +50000, 2 = +100000, 3 = +150000 per tap
if (goldenMeteorCount === 1) {
petBonus += 50000;
} else if (goldenMeteorCount === 2) {
petBonus += 100000;
} else if (goldenMeteorCount === 3) {
petBonus += 150000;
}
// Golden Sun: 1 = +1000000, 2 = +2000000, 3 = +3000000 per tap
if (goldenSunCount === 1) {
petBonus += 1000000;
} else if (goldenSunCount === 2) {
petBonus += 2000000;
} else if (goldenSunCount === 3) {
petBonus += 3000000;
}
// Golden Jupiter: 1 = +500000, 2 = +1000000, 3 = +1500000 per tap
if (goldenJupiterCount === 1) {
petBonus += 500000;
} else if (goldenJupiterCount === 2) {
petBonus += 1000000;
} else if (goldenJupiterCount === 3) {
petBonus += 1500000;
}
// Golden Neptune: 1 = +400000, 2 = +800000, 3 = +1200000 per tap
if (goldenNeptuneCount === 1) {
petBonus += 400000;
} else if (goldenNeptuneCount === 2) {
petBonus += 800000;
} else if (goldenNeptuneCount === 3) {
petBonus += 1200000;
}
// Galaxy egg pets bonuses
// Andromeda Galaxy: 1 = +5000000, 2 = +10000000, 3 = +15000000 per tap
if (andromedaGalaxyCount === 1) {
petBonus += 5000000;
} else if (andromedaGalaxyCount === 2) {
petBonus += 10000000;
} else if (andromedaGalaxyCount === 3) {
petBonus += 15000000;
}
// Normal Galaxy: 1 = +10000000, 2 = +20000000, 3 = +30000000 per tap
if (normalGalaxyCount === 1) {
petBonus += 10000000;
} else if (normalGalaxyCount === 2) {
petBonus += 20000000;
} else if (normalGalaxyCount === 3) {
petBonus += 30000000;
}
// Milky Way Galaxy: 1 = +20000000, 2 = +40000000, 3 = +60000000 per tap
if (milkyWayGalaxyCount === 1) {
petBonus += 20000000;
} else if (milkyWayGalaxyCount === 2) {
petBonus += 40000000;
} else if (milkyWayGalaxyCount === 3) {
petBonus += 60000000;
}
// Golden galaxy egg pets bonuses (2x multiplier)
// Golden Andromeda Galaxy: 1 = +10000000, 2 = +20000000, 3 = +30000000 per tap
if (goldenAndromedaGalaxyCount === 1) {
petBonus += 10000000;
} else if (goldenAndromedaGalaxyCount === 2) {
petBonus += 20000000;
} else if (goldenAndromedaGalaxyCount === 3) {
petBonus += 30000000;
}
// Golden Normal Galaxy: 1 = +20000000, 2 = +40000000, 3 = +60000000 per tap
if (goldenNormalGalaxyCount === 1) {
petBonus += 20000000;
} else if (goldenNormalGalaxyCount === 2) {
petBonus += 40000000;
} else if (goldenNormalGalaxyCount === 3) {
petBonus += 60000000;
}
// Golden Milky Way Galaxy: 1 = +40000000, 2 = +80000000, 3 = +120000000 per tap
if (goldenMilkyWayGalaxyCount === 1) {
petBonus += 40000000;
} else if (goldenMilkyWayGalaxyCount === 2) {
petBonus += 80000000;
} else if (goldenMilkyWayGalaxyCount === 3) {
petBonus += 120000000;
}
// Base tap score is always 1, plus calculated pet bonus
var totalScore = 1 + petBonus;
LK.setScore(LK.getScore() + totalScore);
// Update score display
scoreTxt.setText(LK.getScore().toString());
// Create visual feedback at tap location showing total points gained
var feedbackText = '+' + totalScore.toString();
var tapFeedback = new Text2(feedbackText, {
size: ultraRealisticMode ? 120 : 80,
fill: ultraRealisticMode ? 0xFFD700 : 0x27AE60
});
tapFeedback.anchor.set(0.5, 0.5);
tapFeedback.x = x;
tapFeedback.y = y;
tapFeedback.alpha = 1;
game.addChild(tapFeedback);
// Enhanced animation for ultra-realistic mode
if (ultraRealisticMode) {
// Create enhanced circular shock wave with multiple layers
var shockWave = LK.getAsset('shockWave', {
anchorX: 0.5,
anchorY: 0.5
});
shockWave.x = x;
shockWave.y = y;
shockWave.alpha = 0.9;
shockWave.scaleX = 0.5;
shockWave.scaleY = 0.5;
game.addChild(shockWave);
// Create secondary shock wave for depth
var shockWave2 = LK.getAsset('shockWave', {
anchorX: 0.5,
anchorY: 0.5
});
shockWave2.x = x;
shockWave2.y = y;
shockWave2.alpha = 0.6;
shockWave2.scaleX = 0.3;
shockWave2.scaleY = 0.3;
shockWave2.tint = 0xFFD700;
game.addChild(shockWave2);
// Animate primary shock wave
tween(shockWave, {
scaleX: 12,
scaleY: 12,
alpha: 0
}, {
duration: 1200,
easing: tween.easeOut
});
// Animate secondary shock wave with delay
tween(shockWave2, {
scaleX: 15,
scaleY: 15,
alpha: 0
}, {
duration: 1500,
easing: tween.easeOut,
onFinish: function onFinish() {
shockWave.destroy();
shockWave2.destroy();
}
});
// Create enhanced "+1" text that appears on screen
var plusOneScreenText = new Text2('+1', {
size: 150,
fill: 0xFFD700
});
plusOneScreenText.anchor.set(0.5, 0.5);
plusOneScreenText.x = x;
plusOneScreenText.y = y - 100;
plusOneScreenText.alpha = 0;
game.addChild(plusOneScreenText);
// Animate "+1" text with scale and float effect
tween(plusOneScreenText, {
alpha: 1,
scaleX: 2.0,
scaleY: 2.0
}, {
duration: 200,
easing: tween.bounceOut
});
// Float "+1" text upward and fade out
tween(plusOneScreenText, {
y: y - 300,
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1200,
easing: tween.easeOut,
onFinish: function onFinish() {
plusOneScreenText.destroy();
}
});
// Create enhanced score text with glow above score that shows the full score gained
var plusOneText = new Text2('+' + totalScore, {
size: 120,
fill: 0xFFD700
});
plusOneText.anchor.set(0.5, 0.5);
plusOneText.x = scoreTxt.x;
plusOneText.y = scoreTxt.y + 80;
plusOneText.alpha = 0;
LK.gui.top.addChild(plusOneText);
// Animate score text with bounce and glow
tween(plusOneText, {
alpha: 1,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.bounceOut
});
// Move score text toward main score
tween(plusOneText, {
y: scoreTxt.y - 80,
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 1800,
easing: tween.easeOut,
onFinish: function onFinish() {
plusOneText.destroy();
}
});
// Enhanced tap feedback with particle effect
tween(tapFeedback, {
scaleX: 2.5,
scaleY: 2.5,
alpha: 0.8
}, {
duration: 250,
easing: tween.bounceOut
});
// Create particle burst effect
for (var particleIndex = 0; particleIndex < 8; particleIndex++) {
var particle = new Text2('★', {
size: 40,
fill: 0xFFD700
});
particle.anchor.set(0.5, 0.5);
particle.x = x;
particle.y = y;
particle.alpha = 0.8;
game.addChild(particle);
var angle = particleIndex / 8 * Math.PI * 2;
var distance = 200 + Math.random() * 100;
tween(particle, {
x: x + Math.cos(angle) * distance,
y: y + Math.sin(angle) * distance,
alpha: 0,
scaleX: 0.3,
scaleY: 0.3,
rotation: Math.PI
}, {
duration: 1000 + Math.random() * 500,
easing: tween.easeOut,
onFinish: function onFinish() {
particle.destroy();
}
});
}
// Enhanced floating animation with complex path
tween(tapFeedback, {
y: y - 300,
x: x + (Math.random() - 0.5) * 150,
rotation: Math.PI / 3,
alpha: 0
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
tapFeedback.destroy();
}
});
} else if (graphicsMode === 90) {
// Enhanced 90 fps mode animation with detailed and realistic effects
// Create enhanced glow effect with multiple phases
tween(tapFeedback, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0.9
}, {
duration: 150,
easing: tween.easeOut
});
// Create floating animation with enhanced rotation and movement
tween(tapFeedback, {
y: y - 250,
x: x + (Math.random() - 0.5) * 100,
rotation: Math.PI / 3,
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 1800,
easing: tween.easeOut,
onFinish: function onFinish() {
tapFeedback.destroy();
}
});
// Create realistic bounce effect with shadow simulation
LK.setTimeout(function () {
tween(tapFeedback, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.bounceOut
});
}, 150);
// Add realistic color transition for enhanced visual appeal
LK.setTimeout(function () {
tween(tapFeedback, {
tint: 0xFFD700
}, {
duration: 300,
easing: tween.easeInOut
});
}, 300);
// Create secondary glow burst effect
var secondaryGlow = new Text2('+' + totalScore.toString(), {
size: 100,
fill: 0xFFFFFF,
alpha: 0.6
});
secondaryGlow.anchor.set(0.5, 0.5);
secondaryGlow.x = x;
secondaryGlow.y = y;
game.addChild(secondaryGlow);
// Animate secondary glow with different trajectory
tween(secondaryGlow, {
y: y - 180,
x: x + (Math.random() - 0.5) * 80,
scaleX: 1.8,
scaleY: 1.8,
alpha: 0,
rotation: -Math.PI / 4
}, {
duration: 1600,
easing: tween.easeOut,
onFinish: function onFinish() {
secondaryGlow.destroy();
}
});
} else {
// Standard animation for 30 and 60 fps
var startY = y;
var animationDuration = graphicsMode === 30 ? 1200 : 800;
var startTime = Date.now();
var _animateCallback = function animateCallback() {
var elapsed = Date.now() - startTime;
var progress = elapsed / animationDuration;
if (progress >= 1) {
tapFeedback.destroy();
return;
}
// Move text upward and fade out
tapFeedback.y = startY - progress * 100;
tapFeedback.alpha = 1 - progress;
var frameDelay = graphicsMode === 30 ? 33 : 16;
LK.setTimeout(_animateCallback, frameDelay);
};
_animateCallback();
}
// Hide instruction text after first tap
if (LK.getScore() === 1) {
instructionTxt.alpha = 0;
}
};
// Add Shop button
var shopBtn = new Text2('Shop', {
size: 80,
fill: 0xFFFFFF
});
shopBtn.anchor.set(1, 0);
LK.gui.topRight.addChild(shopBtn);
shopBtn.x = -20; // Small padding from right edge
shopBtn.y = 20; // Small padding from top
// Shop interface state
var isShopOpen = false;
var shopOverlay = null;
// Handle shop button tap
shopBtn.down = function (x, y, obj) {
if (!isShopOpen) {
// Open shop - create black overlay using Container
shopOverlay = new Container();
// Create black background shape for overlay
var shopBackground = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
shopOverlay.addChild(shopBackground);
shopOverlay.x = 0;
shopOverlay.y = 0;
// NORMAL EGGS SECTION
// Normal eggs data
var normalEggs = [{
asset: 'egg',
price: '1000 Score',
color: 0xFFFFFF
}, {
asset: 'greenEgg',
price: '15000 Score',
color: 0x00ff00
}, {
asset: 'redEgg',
price: '50000 Score',
color: 0xff0000
}, {
asset: 'purpleEgg',
price: '1250000 Score',
color: 0x800080
}, {
asset: 'whiteEgg',
price: '10M',
color: 0xffffff
}, {
asset: 'spaceEgg',
price: '100M',
color: 0x4169e1
}, {
asset: 'space2Egg',
price: '200M',
color: 0x8a2be2
}, {
asset: 'galaxyEgg',
price: '500M',
color: 0x800080
}];
// Golden eggs data
var goldenEggs = [{
asset: 'goldenEgg',
price: '10000 Score',
color: 0xFFD700
}, {
asset: 'goldenGreenEgg',
price: '30000 Score',
color: 0x90ee90
}, {
asset: 'goldenRedEgg',
price: '100000 Score',
color: 0xff6600
}, {
asset: 'goldenPurpleEgg',
price: '2500000 Score',
color: 0xdaa520
}, {
asset: 'goldenWhiteEgg',
price: '20M',
color: 0xffd700
}, {
asset: 'goldenSpaceEgg',
price: '200M',
color: 0xffd700
}, {
asset: 'goldenSpace2Egg',
price: '400M',
color: 0xffd700
}, {
asset: 'goldenGalaxyEgg',
price: '1B',
color: 0xffd700
}];
// Display normal eggs section
var normalEggItems = [];
var startY = 600;
var eggSpacing = 300;
var rowSpacing = 300;
var maxEggsPerRow = 5;
for (var i = 0; i < normalEggs.length; i++) {
var row = Math.floor(i / maxEggsPerRow);
var col = i % maxEggsPerRow;
var startX = (2048 - (Math.min(normalEggs.length - row * maxEggsPerRow, maxEggsPerRow) - 1) * eggSpacing) / 2;
var eggX = startX + col * eggSpacing;
var eggY = startY + row * rowSpacing;
var eggItem = LK.getAsset(normalEggs[i].asset, {
anchorX: 0.5,
anchorY: 0.5
});
eggItem.x = eggX;
eggItem.y = eggY;
shopOverlay.addChild(eggItem);
normalEggItems.push(eggItem);
var eggPriceText = new Text2(normalEggs[i].price, {
size: 50,
fill: normalEggs[i].color
});
eggPriceText.anchor.set(0.5, 0);
eggPriceText.x = eggX;
eggPriceText.y = eggY + 120;
shopOverlay.addChild(eggPriceText);
}
// Display golden eggs section
var goldenEggItems = [];
var goldenStartY = startY + Math.ceil(normalEggs.length / maxEggsPerRow) * rowSpacing + 300;
for (var i = 0; i < goldenEggs.length; i++) {
var row = Math.floor(i / maxEggsPerRow);
var col = i % maxEggsPerRow;
var startX = (2048 - (Math.min(goldenEggs.length - row * maxEggsPerRow, maxEggsPerRow) - 1) * eggSpacing) / 2;
var eggX = startX + col * eggSpacing;
var eggY = goldenStartY + row * rowSpacing;
var goldenEggItem = LK.getAsset(goldenEggs[i].asset, {
anchorX: 0.5,
anchorY: 0.5
});
goldenEggItem.x = eggX;
goldenEggItem.y = eggY;
shopOverlay.addChild(goldenEggItem);
goldenEggItems.push(goldenEggItem);
var goldenEggPriceText = new Text2(goldenEggs[i].price, {
size: 50,
fill: goldenEggs[i].color
});
goldenEggPriceText.anchor.set(0.5, 0);
goldenEggPriceText.x = eggX;
goldenEggPriceText.y = eggY + 120;
shopOverlay.addChild(goldenEggPriceText);
}
// Add inventory button
var inventoryBtnY = goldenStartY + Math.ceil(goldenEggs.length / maxEggsPerRow) * rowSpacing + 100;
var inventoryBtn = new Text2('Inventory', {
size: 80,
fill: 0xFFFFFF
});
inventoryBtn.anchor.set(0.5, 0);
inventoryBtn.x = 2048 * 2 / 3;
inventoryBtn.y = inventoryBtnY;
shopOverlay.addChild(inventoryBtn);
// Store references for purchase handlers
var eggItem = normalEggItems[0];
var greenEggItem = normalEggItems[1];
var redEggItem = normalEggItems[2];
var purpleEggItem = normalEggItems[3];
var whiteEggItem = normalEggItems[4];
var goldenEggItem = goldenEggItems[0];
var goldenGreenEggItem = goldenEggItems[1];
var goldenRedEggItem = goldenEggItems[2];
var goldenPurpleEggItem = goldenEggItems[3];
var goldenWhiteEggItem = goldenEggItems[4];
var spaceEggItem = normalEggItems[5];
var space2EggItem = normalEggItems[6];
var goldenSpaceEggItem = goldenEggItems[5];
var goldenSpace2EggItem = goldenEggItems[6];
var galaxyEggItem = normalEggItems[7];
var goldenGalaxyEggItem = goldenEggItems[7];
// Handle egg purchase
eggItem.down = function () {
if (LK.getScore() >= 1000) {
LK.setScore(LK.getScore() - 1000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling egg
fallingEgg = getEnhancedEggAsset('egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling with enhanced graphics
if (ultraRealisticMode) {
// Ultra-realistic falling with enhanced wobble and scaling effects
tween(fallingEgg, {
y: 2732 / 2,
rotation: Math.PI / 6,
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1400,
easing: tween.bounceOut
});
// Enhanced side-to-side wobble with rotation
tween(fallingEgg, {
x: 2048 / 2 + 80
}, {
duration: 700,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(fallingEgg, {
x: 2048 / 2 - 80,
rotation: -Math.PI / 6
}, {
duration: 700,
easing: tween.easeInOut
});
}, 700);
// Add pulsing effect
tween(fallingEgg, {
alpha: 0.8
}, {
duration: 350,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(fallingEgg, {
alpha: 1
}, {
duration: 350,
easing: tween.easeInOut
});
}, 350);
} else {
var fallDuration = graphicsMode === 30 ? 1500 : graphicsMode === 60 ? 1000 : 800;
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: fallDuration
});
}
// Handle egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = getEnhancedEggAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
// Enhanced cracking animation for 120 fps
if (ultraRealisticMode) {
// Add intense shake effect with multiple phases
tween(crackedEgg1, {
rotation: Math.PI / 12,
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 80,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: -Math.PI / 12,
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 80,
easing: tween.easeInOut
});
}, 80);
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: Math.PI / 20,
scaleX: 1.02,
scaleY: 1.02
}, {
duration: 80,
easing: tween.easeInOut
});
}, 160);
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.easeInOut
});
}, 240);
}
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = getEnhancedEggAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
// Enhanced cracking animation for 120 fps
if (ultraRealisticMode) {
// Add more intense shake and scaling
tween(crackedEgg2, {
rotation: Math.PI / 12,
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 150,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg2, {
rotation: -Math.PI / 12,
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 150,
easing: tween.easeInOut
});
}, 150);
LK.setTimeout(function () {
tween(crackedEgg2, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 150,
easing: tween.easeInOut
});
}, 300);
}
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = getEnhancedEggAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
// Enhanced final crack animation for 120 fps
if (ultraRealisticMode) {
// Add violent shake and pulsing
tween(crackedEgg3, {
rotation: Math.PI / 8,
scaleX: 1.1,
scaleY: 1.1,
alpha: 0.7
}, {
duration: 200,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg3, {
rotation: -Math.PI / 8,
scaleX: 0.9,
scaleY: 0.9,
alpha: 1
}, {
duration: 200,
easing: tween.easeInOut
});
}, 200);
LK.setTimeout(function () {
tween(crackedEgg3, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeInOut
});
}, 400);
}
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Enhanced hatching animation for ultra-realistic mode
if (ultraRealisticMode) {
// Create spectacular light burst effect
var lightBurst = new Container();
for (var lightIndex = 0; lightIndex < 16; lightIndex++) {
var lightRay = LK.getAsset('lightRay', {
anchorX: 0.5,
anchorY: 0.5
});
lightRay.rotation = lightIndex * Math.PI / 8;
lightRay.alpha = 0.8;
lightBurst.addChild(lightRay);
}
// Add golden secondary rays
for (var lightIndex = 0; lightIndex < 12; lightIndex++) {
var coloredRay = LK.getAsset('goldenLightRay', {
anchorX: 0.5,
anchorY: 0.5
});
coloredRay.rotation = lightIndex * Math.PI / 6 + Math.PI / 12;
coloredRay.alpha = 0.9;
lightBurst.addChild(coloredRay);
}
lightBurst.x = fallingEgg.x;
lightBurst.y = fallingEgg.y;
lightBurst.alpha = 0;
lightBurst.scaleX = 0.5;
lightBurst.scaleY = 0.5;
game.addChild(lightBurst);
// Multi-phase light burst animation
tween(lightBurst, {
alpha: 1,
scaleX: 5,
scaleY: 5,
rotation: Math.PI / 3
}, {
duration: 500,
easing: tween.easeOut
});
// Secondary expansion phase
LK.setTimeout(function () {
tween(lightBurst, {
alpha: 0.3,
scaleX: 8,
scaleY: 8,
rotation: Math.PI
}, {
duration: 800,
easing: tween.easeOut
});
}, 500);
// Final fade phase
LK.setTimeout(function () {
tween(lightBurst, {
alpha: 0,
scaleX: 12,
scaleY: 12,
rotation: Math.PI * 1.5
}, {
duration: 700,
easing: tween.easeIn,
onFinish: function onFinish() {
lightBurst.destroy();
}
});
}, 1300);
}
// Hatch the egg
// Get list of animals that have less than 3 in inventory
var availableAnimals = [];
var animalTypes = ['dog', 'cat', 'snake'];
for (var typeIndex = 0; typeIndex < animalTypes.length; typeIndex++) {
var animalType = animalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableAnimals.push(animalType);
}
}
var animal;
if (availableAnimals.length > 0) {
// Choose randomly from available animals
var randomIndex = Math.floor(Math.random() * availableAnimals.length);
animal = availableAnimals[randomIndex];
// Add to inventory
inventory.push(animal);
storage.inventory = inventory;
} else {
// All animal types have 3 in inventory, show message and don't give new pet
animal = null;
var allPetsText = new Text2('All pets maxed out!', {
size: 60,
fill: 0xff0000
});
allPetsText.anchor.set(0.5, 0.5);
allPetsText.x = 2048 / 2;
allPetsText.y = 1500;
game.addChild(allPetsText);
LK.setTimeout(function () {
allPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
// Create enhanced pet with detailed info
var petData = {
'dog': {
rarity: 'Common',
bonus: 1,
dropChance: 0.6
},
'cat': {
rarity: 'Common',
bonus: 2,
dropChance: 0.3
},
'snake': {
rarity: 'Uncommon',
bonus: 5,
dropChance: 0.1
},
'goldenDog': {
rarity: 'Rare',
bonus: 3,
dropChance: 0.6
},
'goldenCat': {
rarity: 'Rare',
bonus: 6,
dropChance: 0.3
},
'goldenSnake': {
rarity: 'Epic',
bonus: 10,
dropChance: 0.1
}
};
var currentPetData = petData[animal] || {
rarity: 'Unknown',
bonus: 1,
dropChance: 0.01
};
var newPet = new Pet(animal, currentPetData.rarity, currentPetData.bonus, currentPetData.dropChance);
newPet.x = fallingEgg.x;
newPet.y = fallingEgg.y;
game.addChild(newPet);
// Enhanced pet entrance animation
newPet.animateEntrance();
// Move pet towards screen center
tween(newPet, {
x: 2048 / 2,
y: 2732 / 2 - 200,
scaleX: 1.8,
scaleY: 1.8
}, {
duration: 1500,
easing: tween.easeOut
});
// Show pet information after arrival
LK.setTimeout(function () {
newPet.showInfo();
}, 1800);
// Remove pet after showing info
LK.setTimeout(function () {
newPet.destroy();
}, 5000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle green egg purchase
greenEggItem.down = function () {
if (LK.getScore() >= 15000) {
LK.setScore(LK.getScore() - 15000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling green egg
fallingEgg = LK.getAsset('greenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle green egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the green egg with special probabilities
var availableGreenAnimals = [];
var greenAnimalTypes = ['dinosaur', 'bear', 'bee'];
for (var typeIndex = 0; typeIndex < greenAnimalTypes.length; typeIndex++) {
var animalType = greenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGreenAnimals.push(animalType);
}
}
var animal;
if (availableGreenAnimals.length > 0) {
// Special probability distribution for green eggs with Lucky Boost effect
var random = Math.random();
var selectedAnimal;
var dinosaurChance = 0.05;
var bearChance = 0.2;
var beeChance = 1.0;
if (random < dinosaurChance) {
selectedAnimal = 'dinosaur';
} else if (random < bearChance) {
selectedAnimal = 'bear';
} else {
selectedAnimal = 'bee';
}
// Check if selected animal is available
if (availableGreenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGreenAnimals.length);
animal = availableGreenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All green animal types have 3 in inventory
animal = null;
var allGreenPetsText = new Text2('All green pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGreenPetsText.anchor.set(0.5, 0.5);
allGreenPetsText.x = 2048 / 2;
allGreenPetsText.y = 1500;
game.addChild(allGreenPetsText);
LK.setTimeout(function () {
allGreenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden green egg purchase
goldenGreenEggItem.down = function () {
if (LK.getScore() >= 30000) {
LK.setScore(LK.getScore() - 30000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden green egg
fallingEgg = LK.getAsset('goldenGreenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden green egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden green egg with special probabilities
var availableGoldenGreenAnimals = [];
var goldenGreenAnimalTypes = ['goldenDinosaur', 'goldenBear', 'goldenBee'];
for (var typeIndex = 0; typeIndex < goldenGreenAnimalTypes.length; typeIndex++) {
var animalType = goldenGreenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenGreenAnimals.push(animalType);
}
}
var animal;
if (availableGoldenGreenAnimals.length > 0) {
// Special probability distribution for golden green eggs (same as green)
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'goldenDinosaur'; // 5% chance
} else if (random < 0.2) {
selectedAnimal = 'goldenBear'; // 15% chance
} else {
selectedAnimal = 'goldenBee'; // 80% chance
}
// Check if selected animal is available
if (availableGoldenGreenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenGreenAnimals.length);
animal = availableGoldenGreenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden green animal types have 3 in inventory
animal = null;
var allGoldenGreenPetsText = new Text2('All golden green pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenGreenPetsText.anchor.set(0.5, 0.5);
allGoldenGreenPetsText.x = 2048 / 2;
allGoldenGreenPetsText.y = 1500;
game.addChild(allGoldenGreenPetsText);
LK.setTimeout(function () {
allGoldenGreenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle red egg purchase
redEggItem.down = function () {
if (LK.getScore() >= 50000) {
LK.setScore(LK.getScore() - 50000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling red egg
fallingEgg = LK.getAsset('redEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle red egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the red egg with special probabilities
var availableRedAnimals = [];
var redAnimalTypes = ['trex', 'velector', 'titanaBull'];
for (var typeIndex = 0; typeIndex < redAnimalTypes.length; typeIndex++) {
var animalType = redAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableRedAnimals.push(animalType);
}
}
var animal;
if (availableRedAnimals.length > 0) {
// Special probability distribution for red eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'trex'; // 5% chance
} else if (random < 0.3) {
selectedAnimal = 'velector'; // 25% chance
} else {
selectedAnimal = 'titanaBull'; // 70% chance
}
// Check if selected animal is available
if (availableRedAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableRedAnimals.length);
animal = availableRedAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All red animal types have 3 in inventory
animal = null;
var allRedPetsText = new Text2('All red pets maxed out!', {
size: 60,
fill: 0xff0000
});
allRedPetsText.anchor.set(0.5, 0.5);
allRedPetsText.x = 2048 / 2;
allRedPetsText.y = 1500;
game.addChild(allRedPetsText);
LK.setTimeout(function () {
allRedPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden red egg purchase
goldenRedEggItem.down = function () {
if (LK.getScore() >= 100000) {
LK.setScore(LK.getScore() - 100000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden red egg
fallingEgg = LK.getAsset('goldenRedEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden red egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden red egg with special probabilities
var availableGoldenRedAnimals = [];
var goldenRedAnimalTypes = ['goldenTrex', 'goldenVelector', 'goldenTitanaBull'];
for (var typeIndex = 0; typeIndex < goldenRedAnimalTypes.length; typeIndex++) {
var animalType = goldenRedAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenRedAnimals.push(animalType);
}
}
var animal;
if (availableGoldenRedAnimals.length > 0) {
// Special probability distribution for golden red eggs (same as red)
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'goldenTrex'; // 5% chance
} else if (random < 0.3) {
selectedAnimal = 'goldenVelector'; // 25% chance
} else {
selectedAnimal = 'goldenTitanaBull'; // 70% chance
}
// Check if selected animal is available
if (availableGoldenRedAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenRedAnimals.length);
animal = availableGoldenRedAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden red animal types have 3 in inventory
animal = null;
var allGoldenRedPetsText = new Text2('All golden red pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenRedPetsText.anchor.set(0.5, 0.5);
allGoldenRedPetsText.x = 2048 / 2;
allGoldenRedPetsText.y = 1500;
game.addChild(allGoldenRedPetsText);
LK.setTimeout(function () {
allGoldenRedPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle purple egg purchase
purpleEggItem.down = function () {
if (LK.getScore() >= 1250000) {
LK.setScore(LK.getScore() - 1250000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling purple egg
fallingEgg = LK.getAsset('purpleEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle purple egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the purple egg with special probabilities
var availablePurpleAnimals = [];
var purpleAnimalTypes = ['ironMan', 'captainAmerica', 'spiderman'];
for (var typeIndex = 0; typeIndex < purpleAnimalTypes.length; typeIndex++) {
var animalType = purpleAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availablePurpleAnimals.push(animalType);
}
}
var animal;
if (availablePurpleAnimals.length > 0) {
// Special probability distribution for purple eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.01) {
selectedAnimal = 'ironMan'; // 1% chance
} else if (random < 0.15) {
selectedAnimal = 'captainAmerica'; // 14% chance
} else {
selectedAnimal = 'spiderman'; // 85% chance
}
// Check if selected animal is available
if (availablePurpleAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availablePurpleAnimals.length);
animal = availablePurpleAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All purple animal types have 3 in inventory
animal = null;
var allPurplePetsText = new Text2('All purple pets maxed out!', {
size: 60,
fill: 0xff0000
});
allPurplePetsText.anchor.set(0.5, 0.5);
allPurplePetsText.x = 2048 / 2;
allPurplePetsText.y = 1500;
game.addChild(allPurplePetsText);
LK.setTimeout(function () {
allPurplePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden purple egg purchase
goldenPurpleEggItem.down = function () {
if (LK.getScore() >= 2500000) {
LK.setScore(LK.getScore() - 2500000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden purple egg
fallingEgg = LK.getAsset('goldenPurpleEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden purple egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden purple egg with special probabilities
var availableGoldenPurpleAnimals = [];
var goldenPurpleAnimalTypes = ['goldenIronMan', 'goldenCaptainAmerica', 'goldenSpiderman'];
for (var typeIndex = 0; typeIndex < goldenPurpleAnimalTypes.length; typeIndex++) {
var animalType = goldenPurpleAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenPurpleAnimals.push(animalType);
}
}
var animal;
if (availableGoldenPurpleAnimals.length > 0) {
// Special probability distribution for golden purple eggs (same as purple)
var random = Math.random();
var selectedAnimal;
if (random < 0.01) {
selectedAnimal = 'goldenIronMan'; // 1% chance
} else if (random < 0.15) {
selectedAnimal = 'goldenCaptainAmerica'; // 14% chance
} else {
selectedAnimal = 'goldenSpiderman'; // 85% chance
}
// Check if selected animal is available
if (availableGoldenPurpleAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenPurpleAnimals.length);
animal = availableGoldenPurpleAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden purple animal types have 3 in inventory
animal = null;
var allGoldenPurplePetsText = new Text2('All golden purple pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenPurplePetsText.anchor.set(0.5, 0.5);
allGoldenPurplePetsText.x = 2048 / 2;
allGoldenPurplePetsText.y = 1500;
game.addChild(allGoldenPurplePetsText);
LK.setTimeout(function () {
allGoldenPurplePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle white egg purchase
whiteEggItem.down = function () {
if (LK.getScore() >= 10000000) {
LK.setScore(LK.getScore() - 10000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling white egg
fallingEgg = LK.getAsset('whiteEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle white egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the white egg with special probabilities
var availableWhiteAnimals = [];
var whiteAnimalTypes = ['king', 'knight', 'human'];
for (var typeIndex = 0; typeIndex < whiteAnimalTypes.length; typeIndex++) {
var animalType = whiteAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableWhiteAnimals.push(animalType);
}
}
var animal;
if (availableWhiteAnimals.length > 0) {
// Special probability distribution for white eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.005) {
selectedAnimal = 'king'; // 0.5% chance
} else if (random < 0.055) {
selectedAnimal = 'knight'; // 5% chance
} else {
selectedAnimal = 'human'; // 94.5% chance
}
// Check if selected animal is available
if (availableWhiteAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableWhiteAnimals.length);
animal = availableWhiteAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All white animal types have 3 in inventory
animal = null;
var allWhitePetsText = new Text2('All white pets maxed out!', {
size: 60,
fill: 0xff0000
});
allWhitePetsText.anchor.set(0.5, 0.5);
allWhitePetsText.x = 2048 / 2;
allWhitePetsText.y = 1500;
game.addChild(allWhitePetsText);
LK.setTimeout(function () {
allWhitePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden white egg purchase
goldenWhiteEggItem.down = function () {
if (LK.getScore() >= 20000000) {
LK.setScore(LK.getScore() - 20000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden white egg
fallingEgg = LK.getAsset('goldenWhiteEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden white egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden white egg with special probabilities
var availableGoldenWhiteAnimals = [];
var goldenWhiteAnimalTypes = ['goldenKing', 'goldenKnight', 'goldenHuman'];
for (var typeIndex = 0; typeIndex < goldenWhiteAnimalTypes.length; typeIndex++) {
var animalType = goldenWhiteAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenWhiteAnimals.push(animalType);
}
}
var animal;
if (availableGoldenWhiteAnimals.length > 0) {
// Special probability distribution for golden white eggs (same as white)
var random = Math.random();
var selectedAnimal;
if (random < 0.005) {
selectedAnimal = 'goldenKing'; // 0.5% chance
} else if (random < 0.055) {
selectedAnimal = 'goldenKnight'; // 5% chance
} else {
selectedAnimal = 'goldenHuman'; // 94.5% chance
}
// Check if selected animal is available
if (availableGoldenWhiteAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenWhiteAnimals.length);
animal = availableGoldenWhiteAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden white animal types have 3 in inventory
animal = null;
var allGoldenWhitePetsText = new Text2('All golden white pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenWhitePetsText.anchor.set(0.5, 0.5);
allGoldenWhitePetsText.x = 2048 / 2;
allGoldenWhitePetsText.y = 1500;
game.addChild(allGoldenWhitePetsText);
LK.setTimeout(function () {
allGoldenWhitePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden egg purchase
goldenEggItem.down = function () {
if (LK.getScore() >= 10000) {
LK.setScore(LK.getScore() - 10000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden egg
fallingEgg = LK.getAsset('goldenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden egg with special probabilities
var availableGoldenAnimals = [];
var goldenAnimalTypes = ['goldenDog', 'goldenCat', 'goldenSnake'];
for (var typeIndex = 0; typeIndex < goldenAnimalTypes.length; typeIndex++) {
var animalType = goldenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenAnimals.push(animalType);
}
}
var animal;
if (availableGoldenAnimals.length > 0) {
// Special probability distribution for golden eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.6) {
selectedAnimal = 'goldenDog'; // 60% chance
} else if (random < 0.9) {
selectedAnimal = 'goldenCat'; // 30% chance
} else {
selectedAnimal = 'goldenSnake'; // 10% chance
}
// Check if selected animal is available
if (availableGoldenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenAnimals.length);
animal = availableGoldenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden animal types have 3 in inventory
animal = null;
var allGoldenPetsText = new Text2('All golden pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenPetsText.anchor.set(0.5, 0.5);
allGoldenPetsText.x = 2048 / 2;
allGoldenPetsText.y = 1500;
game.addChild(allGoldenPetsText);
LK.setTimeout(function () {
allGoldenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle space egg purchase
spaceEggItem.down = function () {
if (LK.getScore() >= 100000000) {
LK.setScore(LK.getScore() - 100000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling space egg
fallingEgg = LK.getAsset('spaceEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle space egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the space egg with special probabilities
var availableSpaceAnimals = [];
var spaceAnimalTypes = ['earth', 'moon', 'meteor'];
for (var typeIndex = 0; typeIndex < spaceAnimalTypes.length; typeIndex++) {
var animalType = spaceAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableSpaceAnimals.push(animalType);
}
}
var animal;
if (availableSpaceAnimals.length > 0) {
// Special probability distribution for space eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.001) {
selectedAnimal = 'earth'; // 0.1% chance
} else if (random < 0.011) {
selectedAnimal = 'moon'; // 1% chance
} else {
selectedAnimal = 'meteor'; // 98.9% chance
}
// Check if selected animal is available
if (availableSpaceAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableSpaceAnimals.length);
animal = availableSpaceAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All space animal types have 3 in inventory
animal = null;
var allSpacePetsText = new Text2('All space pets maxed out!', {
size: 60,
fill: 0xff0000
});
allSpacePetsText.anchor.set(0.5, 0.5);
allSpacePetsText.x = 2048 / 2;
allSpacePetsText.y = 1500;
game.addChild(allSpacePetsText);
LK.setTimeout(function () {
allSpacePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle space2 egg purchase
space2EggItem.down = function () {
if (LK.getScore() >= 200000000) {
LK.setScore(LK.getScore() - 200000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling space2 egg
fallingEgg = LK.getAsset('space2Egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle space2 egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the space2 egg with special probabilities
var availableSpace2Animals = [];
var space2AnimalTypes = ['sun', 'jupiter', 'neptune'];
for (var typeIndex = 0; typeIndex < space2AnimalTypes.length; typeIndex++) {
var animalType = space2AnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableSpace2Animals.push(animalType);
}
}
var animal;
if (availableSpace2Animals.length > 0) {
// Special probability distribution for space2 eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.0001) {
selectedAnimal = 'sun'; // 0.01% chance
} else if (random < 0.0011) {
selectedAnimal = 'jupiter'; // 0.1% chance
} else {
selectedAnimal = 'neptune'; // 99.9% chance
}
// Check if selected animal is available
if (availableSpace2Animals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableSpace2Animals.length);
animal = availableSpace2Animals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All space2 animal types have 3 in inventory
animal = null;
var allSpace2PetsText = new Text2('All space2 pets maxed out!', {
size: 60,
fill: 0xff0000
});
allSpace2PetsText.anchor.set(0.5, 0.5);
allSpace2PetsText.x = 2048 / 2;
allSpace2PetsText.y = 1500;
game.addChild(allSpace2PetsText);
LK.setTimeout(function () {
allSpace2PetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden space egg purchase
goldenSpaceEggItem.down = function () {
if (LK.getScore() >= 200000000) {
LK.setScore(LK.getScore() - 200000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden space egg
fallingEgg = LK.getAsset('goldenSpaceEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden space egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden space egg with special probabilities
var availableGoldenSpaceAnimals = [];
var goldenSpaceAnimalTypes = ['goldenEarth', 'goldenMoon', 'goldenMeteor'];
for (var typeIndex = 0; typeIndex < goldenSpaceAnimalTypes.length; typeIndex++) {
var animalType = goldenSpaceAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenSpaceAnimals.push(animalType);
}
}
var animal;
if (availableGoldenSpaceAnimals.length > 0) {
// Special probability distribution for golden space eggs (same as space)
var random = Math.random();
var selectedAnimal;
if (random < 0.001) {
selectedAnimal = 'goldenEarth'; // 0.1% chance
} else if (random < 0.011) {
selectedAnimal = 'goldenMoon'; // 1% chance
} else {
selectedAnimal = 'goldenMeteor'; // 98.9% chance
}
// Check if selected animal is available
if (availableGoldenSpaceAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenSpaceAnimals.length);
animal = availableGoldenSpaceAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden space animal types have 3 in inventory
animal = null;
var allGoldenSpacePetsText = new Text2('All golden space pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenSpacePetsText.anchor.set(0.5, 0.5);
allGoldenSpacePetsText.x = 2048 / 2;
allGoldenSpacePetsText.y = 1500;
game.addChild(allGoldenSpacePetsText);
LK.setTimeout(function () {
allGoldenSpacePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden space2 egg purchase
goldenSpace2EggItem.down = function () {
if (LK.getScore() >= 400000000) {
LK.setScore(LK.getScore() - 400000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden space2 egg
fallingEgg = LK.getAsset('goldenSpace2Egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden space2 egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden space2 egg with special probabilities
var availableGoldenSpace2Animals = [];
var goldenSpace2AnimalTypes = ['goldenSun', 'goldenJupiter', 'goldenNeptune'];
for (var typeIndex = 0; typeIndex < goldenSpace2AnimalTypes.length; typeIndex++) {
var animalType = goldenSpace2AnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenSpace2Animals.push(animalType);
}
}
var animal;
if (availableGoldenSpace2Animals.length > 0) {
// Special probability distribution for golden space2 eggs (same as space2)
var random = Math.random();
var selectedAnimal;
if (random < 0.0001) {
selectedAnimal = 'goldenSun'; // 0.01% chance
} else if (random < 0.0011) {
selectedAnimal = 'goldenJupiter'; // 0.1% chance
} else {
selectedAnimal = 'goldenNeptune'; // 99.9% chance
}
// Check if selected animal is available
if (availableGoldenSpace2Animals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenSpace2Animals.length);
animal = availableGoldenSpace2Animals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden space2 animal types have 3 in inventory
animal = null;
var allGoldenSpace2PetsText = new Text2('All golden space2 pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenSpace2PetsText.anchor.set(0.5, 0.5);
allGoldenSpace2PetsText.x = 2048 / 2;
allGoldenSpace2PetsText.y = 1500;
game.addChild(allGoldenSpace2PetsText);
LK.setTimeout(function () {
allGoldenSpace2PetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle galaxy egg purchase
galaxyEggItem.down = function () {
if (LK.getScore() >= 500000000) {
LK.setScore(LK.getScore() - 500000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling galaxy egg
fallingEgg = LK.getAsset('galaxyEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle galaxy egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the galaxy egg with special probabilities
var availableGalaxyAnimals = [];
var galaxyAnimalTypes = ['andromedaGalaxy', 'normalGalaxy', 'milkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < galaxyAnimalTypes.length; typeIndex++) {
var animalType = galaxyAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGalaxyAnimals.push(animalType);
}
}
var animal;
if (availableGalaxyAnimals.length > 0) {
// Special probability distribution for galaxy eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.009) {
selectedAnimal = 'milkyWayGalaxy'; // 0.9% chance
} else if (random < 0.199) {
selectedAnimal = 'normalGalaxy'; // 19% chance
} else {
selectedAnimal = 'andromedaGalaxy'; // 80.1% chance
}
// Check if selected animal is available
if (availableGalaxyAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGalaxyAnimals.length);
animal = availableGalaxyAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All galaxy animal types have 3 in inventory
animal = null;
var allGalaxyPetsText = new Text2('All galaxy pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGalaxyPetsText.anchor.set(0.5, 0.5);
allGalaxyPetsText.x = 2048 / 2;
allGalaxyPetsText.y = 1500;
game.addChild(allGalaxyPetsText);
LK.setTimeout(function () {
allGalaxyPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden galaxy egg purchase
goldenGalaxyEggItem.down = function () {
if (LK.getScore() >= 1000000000) {
LK.setScore(LK.getScore() - 1000000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden galaxy egg
fallingEgg = LK.getAsset('goldenGalaxyEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden galaxy egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden galaxy egg with special probabilities
var availableGoldenGalaxyAnimals = [];
var goldenGalaxyAnimalTypes = ['goldenAndromedaGalaxy', 'goldenNormalGalaxy', 'goldenMilkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < goldenGalaxyAnimalTypes.length; typeIndex++) {
var animalType = goldenGalaxyAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenGalaxyAnimals.push(animalType);
}
}
var animal;
if (availableGoldenGalaxyAnimals.length > 0) {
// Special probability distribution for golden galaxy eggs (same as galaxy)
var random = Math.random();
var selectedAnimal;
if (random < 0.009) {
selectedAnimal = 'goldenMilkyWayGalaxy'; // 0.9% chance
} else if (random < 0.199) {
selectedAnimal = 'goldenNormalGalaxy'; // 19% chance
} else {
selectedAnimal = 'goldenAndromedaGalaxy'; // 80.1% chance
}
// Check if selected animal is available
if (availableGoldenGalaxyAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenGalaxyAnimals.length);
animal = availableGoldenGalaxyAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden galaxy animal types have 3 in inventory
animal = null;
var allGoldenGalaxyPetsText = new Text2('All golden galaxy pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenGalaxyPetsText.anchor.set(0.5, 0.5);
allGoldenGalaxyPetsText.x = 2048 / 2;
allGoldenGalaxyPetsText.y = 1500;
game.addChild(allGoldenGalaxyPetsText);
LK.setTimeout(function () {
allGoldenGalaxyPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle inventory button
inventoryBtn.down = function () {
if (!isInventoryOpen) {
// Close shop first
if (shopOverlay) {
shopOverlay.destroy();
}
shopOverlay = null;
isShopOpen = false;
// Open inventory
isInventoryOpen = true;
inventoryOverlay = new Container();
var invBackground = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
inventoryOverlay.addChild(invBackground);
game.addChild(inventoryOverlay);
// Display inventory items by unique pet types
var yPos = 300;
var uniqueTypes = [];
var animalTypes = ['dog', 'cat', 'snake', 'goldenDog', 'goldenCat', 'goldenSnake', 'dinosaur', 'bear', 'bee', 'goldenDinosaur', 'goldenBear', 'goldenBee', 'trex', 'velector', 'titanaBull', 'goldenTrex', 'goldenVelector', 'goldenTitanaBull', 'ironMan', 'captainAmerica', 'spiderman', 'goldenIronMan', 'goldenCaptainAmerica', 'goldenSpiderman', 'king', 'knight', 'human', 'goldenKing', 'goldenKnight', 'goldenHuman', 'earth', 'moon', 'meteor', 'sun', 'jupiter', 'neptune', 'goldenEarth', 'goldenMoon', 'goldenMeteor', 'goldenSun', 'goldenJupiter', 'goldenNeptune', 'andromedaGalaxy', 'normalGalaxy', 'milkyWayGalaxy', 'goldenAndromedaGalaxy', 'goldenNormalGalaxy', 'goldenMilkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < animalTypes.length; typeIndex++) {
var animalType = animalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory > 0) {
uniqueTypes.push({
type: animalType,
count: countInInventory
});
}
}
for (var i = 0; i < uniqueTypes.length; i++) {
var petData = uniqueTypes[i];
var animalItem = LK.getAsset(petData.type, {
anchorX: 0.5,
anchorY: 0.5
});
animalItem.x = 300;
animalItem.y = yPos;
animalItem.animalType = petData.type;
animalItem.inventoryIndex = i;
inventoryOverlay.addChild(animalItem);
// Handle pet deletion when in delete mode
animalItem.down = function () {
if (deleteMode && selectedDeleteAnimalType === this.animalType) {
// Delete the pet
// Remove one instance of this pet from inventory
for (var removeIndex = 0; removeIndex < inventory.length; removeIndex++) {
if (inventory[removeIndex] === this.animalType) {
inventory.splice(removeIndex, 1);
break;
}
}
storage.inventory = inventory;
// Also remove from equipped animals if it was equipped
for (var removeIndex = equippedAnimals.length - 1; removeIndex >= 0; removeIndex--) {
if (equippedAnimals[removeIndex] === this.animalType) {
equippedAnimals.splice(removeIndex, 1);
break;
}
}
// Recalculate pet bonus after removing
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Exit delete mode
deleteMode = false;
selectedDeleteAnimalType = null;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
}
};
// Count how many of this type are equipped
var equippedCount = 0;
for (var k = 0; k < equippedAnimals.length; k++) {
if (equippedAnimals[k] === petData.type) {
equippedCount++;
}
}
// Add equip button
var equipBtn = new Text2('Equip', {
size: 50,
fill: 0xFFFFFF
});
equipBtn.anchor.set(0.5, 0.5);
equipBtn.x = 550;
equipBtn.y = yPos;
equipBtn.animalType = inventory[i];
equipBtn.inventoryIndex = i;
inventoryOverlay.addChild(equipBtn);
// Add unequip button
var unequipBtn = new Text2('Unequip', {
size: 50,
fill: 0xFF6B6B
});
unequipBtn.anchor.set(0.5, 0.5);
unequipBtn.x = 700;
unequipBtn.y = yPos;
unequipBtn.animalType = inventory[i];
unequipBtn.inventoryIndex = i;
inventoryOverlay.addChild(unequipBtn);
// Add delete button
var deleteBtn = new Text2('Delete', {
size: 50,
fill: 0xFF0000
});
deleteBtn.anchor.set(0.5, 0.5);
deleteBtn.x = 850;
deleteBtn.y = yPos;
deleteBtn.animalType = inventory[i];
deleteBtn.inventoryIndex = i;
inventoryOverlay.addChild(deleteBtn);
// Add count display
var countText = new Text2('Owned: ' + petData.count + ' | Equipped: ' + equippedCount, {
size: 40,
fill: 0xFFFFFF
});
countText.anchor.set(0.5, 0.5);
countText.x = 1000;
countText.y = yPos;
inventoryOverlay.addChild(countText);
// Handle delete functionality
deleteBtn.down = function () {
if (!deleteMode) {
// First press - enter delete mode
deleteMode = true;
selectedDeleteAnimalType = this.animalType;
// Show message to click on pet
var deleteInstructionText = new Text2('Click on the pet to delete it', {
size: 40,
fill: 0xff0000
});
deleteInstructionText.anchor.set(0.5, 0.5);
deleteInstructionText.x = 2048 / 2;
deleteInstructionText.y = 2500;
inventoryOverlay.addChild(deleteInstructionText);
// Auto-hide instruction after 3 seconds
LK.setTimeout(function () {
if (deleteInstructionText && deleteInstructionText.parent) {
deleteInstructionText.destroy();
}
}, 3000);
} else if (deleteMode && selectedDeleteAnimalType === this.animalType) {
// Second press on same delete button - cancel delete mode
deleteMode = false;
selectedDeleteAnimalType = null;
}
};
// Handle unequip functionality
unequipBtn.down = function () {
// Find and remove one instance of this pet type from equipped animals
for (var removeIndex = 0; removeIndex < equippedAnimals.length; removeIndex++) {
if (equippedAnimals[removeIndex] === this.animalType) {
equippedAnimals.splice(removeIndex, 1);
break;
}
}
// Recalculate pet bonus after unequipping
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
};
equipBtn.down = function () {
// Count how many of this pet type are in inventory
var inventoryCount = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === this.animalType) {
inventoryCount++;
}
}
// Count how many of this pet type are already equipped
var equippedCount = 0;
for (var checkIndex = 0; checkIndex < equippedAnimals.length; checkIndex++) {
if (equippedAnimals[checkIndex] === this.animalType) {
equippedCount++;
}
}
// Check if we have this pet available in inventory to equip
if (equippedCount >= inventoryCount) {
var noPetText = new Text2('Need more pets to equip!', {
size: 40,
fill: 0xff0000
});
noPetText.anchor.set(0.5, 0.5);
noPetText.x = this.x;
noPetText.y = this.y - 50;
inventoryOverlay.addChild(noPetText);
LK.setTimeout(function () {
noPetText.destroy();
}, 1500);
return;
}
// Check if we can equip more pets (total limit of 3)
if (equippedAnimals.length < maxEquippedPets) {
// Equip this pet
equippedAnimals.push(this.animalType);
} else {
// Show message that max pets reached
var maxText = new Text2('Max 3 pets total!', {
size: 40,
fill: 0xff0000
});
maxText.anchor.set(0.5, 0.5);
maxText.x = this.x;
maxText.y = this.y - 50;
inventoryOverlay.addChild(maxText);
LK.setTimeout(function () {
maxText.destroy();
}, 1500);
return;
}
// Calculate pet bonus based on equipped animal quantities
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
};
yPos += 200;
}
// Add close inventory button
var closeInvBtn = new Text2('Close', {
size: 80,
fill: 0xFFFFFF
});
closeInvBtn.anchor.set(0.5, 0.5);
closeInvBtn.x = 2048 / 2;
closeInvBtn.y = 2400;
inventoryOverlay.addChild(closeInvBtn);
closeInvBtn.down = function () {
// Reset delete mode when closing inventory
deleteMode = false;
selectedDeleteAnimalType = null;
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
};
}
};
// Add shop overlay to main game
game.addChild(shopOverlay);
isShopOpen = true;
} else {
// Close shop - remove overlay
if (shopOverlay) {
shopOverlay.destroy();
shopOverlay = null;
}
isShopOpen = false;
}
};
// Handle menu button tap
menuBtn.down = function () {
if (!isMenuOpen) {
// Function to clean up environment elements
var cleanupEnvironment = function cleanupEnvironment() {
for (var i = 0; i < environmentElements.length; i++) {
if (environmentElements[i] && environmentElements[i].parent) {
environmentElements[i].destroy();
}
}
environmentElements = [];
};
// Open menu
isMenuOpen = true;
menuOverlay = new Container();
// Create menu background
var menuBg = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
menuOverlay.addChild(menuBg);
// Graphics title
var graphicsTitle = new Text2('Graphics Settings', {
size: 100,
fill: 0xFFFFFF
});
graphicsTitle.anchor.set(0.5, 0.5);
graphicsTitle.x = 2048 / 2;
graphicsTitle.y = 400;
menuOverlay.addChild(graphicsTitle);
// FPS options
var fpsOptions = [30, 60, 90, 120];
var fpsLabels = ['30 FPS - Basic', '60 FPS - Normal', '90 FPS - High Quality', '120 FPS - Ultra'];
var startY = 600;
for (var i = 0; i < fpsOptions.length; i++) {
var fps = fpsOptions[i];
var label = fpsLabels[i];
var isSelected = fps === graphicsMode;
var fpsBtn = new Text2(label, {
size: 70,
fill: isSelected ? 0x00ff00 : 0xffffff
});
fpsBtn.anchor.set(0.5, 0.5);
fpsBtn.x = 2048 / 2;
fpsBtn.y = startY + i * 150;
fpsBtn.fpsValue = fps;
menuOverlay.addChild(fpsBtn);
fpsBtn.down = function () {
graphicsMode = this.fpsValue;
if (this.fpsValue === 120) {
ultraRealisticMode = true;
} else {
ultraRealisticMode = false;
}
// Clean up existing environment and recreate
cleanupEnvironment();
createUltraRealisticEnvironment();
// Close and reopen menu to refresh
menuOverlay.destroy();
isMenuOpen = false;
menuBtn.down();
};
}
// Close button
var closeBtn = new Text2('Close', {
size: 80,
fill: 0xFFFFFF
});
closeBtn.anchor.set(0.5, 0.5);
closeBtn.x = 2048 / 2;
closeBtn.y = 1400;
menuOverlay.addChild(closeBtn);
closeBtn.down = function () {
menuOverlay.destroy();
menuOverlay = null;
isMenuOpen = false;
};
game.addChild(menuOverlay);
} else {
// Close menu
if (menuOverlay) {
menuOverlay.destroy();
menuOverlay = null;
}
isMenuOpen = false;
}
};
// Update score display on game start
game.update = function () {
// Keep score text updated (in case it changes from other sources)
scoreTxt.setText(LK.getScore().toString());
// Update rain system for 120 fps mode
if (ultraRealisticMode && graphicsMode === 120) {
var currentTime = Date.now();
// Update clock
updateClock();
// Check if it's time to start raining
if (!isRaining && currentTime >= nextRainTime) {
isRaining = true;
rainTimer = currentTime + rainDuration;
}
// Check if rain should stop
if (isRaining && currentTime >= rainTimer) {
isRaining = false;
nextRainTime = currentTime + rainInterval;
}
// Create rain drops when raining
if (isRaining && Math.random() < 0.3) {
createRainDrop();
}
// Update rain drops
for (var i = rainDrops.length - 1; i >= 0; i--) {
var drop = rainDrops[i];
drop.lastY = drop.y;
drop.y += drop.speed;
// Check if drop hits ground
if (drop.lastY <= 2732 && drop.y > 2732) {
// Create splash effect
createRainSplash(drop.x, 2732);
// Remove drop
drop.destroy();
rainDrops.splice(i, 1);
} else if (drop.y > 2800) {
// Remove drops that went too far off screen
drop.destroy();
rainDrops.splice(i, 1);
}
}
}
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var Pet = Container.expand(function (petType, rarity, bonusPerTap, dropChance) {
var self = Container.call(this);
self.petType = petType;
self.rarity = rarity;
self.bonusPerTap = bonusPerTap;
self.dropChance = dropChance;
// Create pet sprite
var petSprite = self.attachAsset(petType, {
anchorX: 0.5,
anchorY: 0.5
});
// Scale for enhanced mode
if (ultraRealisticMode) {
petSprite.scaleX = 1.2;
petSprite.scaleY = 1.2;
}
// Animate pet entrance
self.animateEntrance = function () {
if (ultraRealisticMode) {
// Start from small and grow
petSprite.scaleX = 0.1;
petSprite.scaleY = 0.1;
petSprite.alpha = 0;
// Animate growth and fade in
tween(petSprite, {
scaleX: 1.2,
scaleY: 1.2,
alpha: 1
}, {
duration: 1000,
easing: tween.bounceOut
});
// Add spinning effect
tween(petSprite, {
rotation: Math.PI * 2
}, {
duration: 1500,
easing: tween.easeOut
});
}
};
// Show pet info
self.showInfo = function () {
var infoBg = LK.getAsset('petInfoBg', {
anchorX: 0.5,
anchorY: 0.5
});
infoBg.x = 2048 / 2;
infoBg.y = 2732 / 2;
game.addChild(infoBg);
// Pet name
var nameText = new Text2(self.petType.toUpperCase(), {
size: 80,
fill: 0xFFD700
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 2048 / 2;
nameText.y = 2732 / 2 - 150;
game.addChild(nameText);
// Bonus info
var bonusText = new Text2('Score per tap: +' + self.bonusPerTap, {
size: 60,
fill: 0xFFFFFF
});
bonusText.anchor.set(0.5, 0.5);
bonusText.x = 2048 / 2;
bonusText.y = 2732 / 2 - 50;
game.addChild(bonusText);
// Rarity info
var rarityText = new Text2('Rarity: ' + self.rarity, {
size: 60,
fill: 0x00FF00
});
rarityText.anchor.set(0.5, 0.5);
rarityText.x = 2048 / 2;
rarityText.y = 2732 / 2 + 50;
game.addChild(rarityText);
// Drop chance info
var chanceText = new Text2('Drop chance: ' + (self.dropChance * 100).toFixed(2) + '%', {
size: 60,
fill: 0xFF6B6B
});
chanceText.anchor.set(0.5, 0.5);
chanceText.x = 2048 / 2;
chanceText.y = 2732 / 2 + 150;
game.addChild(chanceText);
// Auto-hide after 3 seconds
LK.setTimeout(function () {
infoBg.destroy();
nameText.destroy();
bonusText.destroy();
rarityText.destroy();
chanceText.destroy();
}, 3000);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50 // Dark blue-gray background
});
/****
* Game Code
****/
// Reset all storage on game start
// Enhanced egg assets for 120 fps ultra-realistic mode
// Enhanced cracked egg assets for 120 fps mode
// Ultra-realistic environment assets for 120 fps mode
storage.currentMultiplier = 1;
storage.inventory = [];
storage.equippedAnimals = [];
// Global game variables
var currentMultiplier = 1;
var inventory = [];
var isInventoryOpen = false;
var inventoryOverlay = null;
var equippedAnimals = [];
var maxEquippedPets = 3;
var fallingEgg = null;
var eggClickCount = 0;
var deleteMode = false;
var selectedDeleteAnimalType = null;
// Graphics settings variables
var graphicsMode = 60; // 30, 60, 90, 120 fps
var isMenuOpen = false;
var menuOverlay = null;
var ultraRealisticMode = false;
// Rain system variables
var rainDrops = [];
var isRaining = false;
var rainTimer = 0;
var rainDuration = 300000; // 5 minutes in milliseconds
var rainInterval = 600000; // 10 minutes in milliseconds
var nextRainTime = 0;
// Clock system variables (20x faster than real time)
var gameTime = 0; // Game time in milliseconds
var clockDisplay = null;
var sunElement = null;
var moonElement = null;
var isDayTime = true;
var skyTint = 0xffffff;
// Function to get enhanced egg asset based on graphics mode
function getEnhancedEggAsset(baseAssetName, anchorSettings) {
var assetName = baseAssetName;
if (ultraRealisticMode && graphicsMode === 120) {
assetName = baseAssetName + 'Ultra';
}
return LK.getAsset(assetName, {});
}
// Reset score to 0 on game start
LK.setScore(0);
// Initialize score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
// Set score text properties
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Position score text with some padding from top
scoreTxt.y = 100;
// Create menu button in top-left (avoiding the platform menu icon area)
var menuBtn = new Container();
var menuBg = LK.getAsset('menuButton', {
anchorX: 0.5,
anchorY: 0.5
});
menuBtn.addChild(menuBg);
// Add hamburger lines
var line1 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
line1.y = -15;
menuBtn.addChild(line1);
var line2 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
menuBtn.addChild(line2);
var line3 = LK.getAsset('menuLine', {
anchorX: 0.5,
anchorY: 0.5
});
line3.y = 15;
menuBtn.addChild(line3);
// Position menu button at top-right with safe padding
menuBtn.x = 2048 - 150;
menuBtn.y = 150;
game.addChild(menuBtn);
// Add ultra-realistic environment for 120 fps mode
var environmentElements = [];
function createUltraRealisticEnvironment() {
if (ultraRealisticMode && graphicsMode === 120) {
// Animation functions removed with campfire
// Pine tree creation removed
// Normal tree creation removed
// Center log removed for cleaner environment
// Stone paths removed for cleaner environment
// Campfire removed for cleaner environment
// Create clock display
clockDisplay = new Text2('12:00', {
size: 60,
fill: 0xffffff
});
clockDisplay.anchor.set(0.5, 0);
clockDisplay.x = 2048 / 2;
clockDisplay.y = 50;
game.addChild(clockDisplay);
// Sun and moon elements removed for 120 fps mode
sunElement = null;
moonElement = null;
// Initialize rain system
nextRainTime = Date.now() + rainInterval;
}
}
// Rain creation function
function createRainDrop() {
if (!ultraRealisticMode || graphicsMode !== 120) {
return;
}
var rainDrop = LK.getAsset('rainDrop', {
anchorX: 0.5,
anchorY: 0.5
});
rainDrop.x = Math.random() * 2048;
rainDrop.y = -50;
rainDrop.speed = 8 + Math.random() * 4;
rainDrop.lastY = rainDrop.y;
game.addChild(rainDrop);
rainDrops.push(rainDrop);
}
// Rain splash effect function
function createRainSplash(x, y) {
if (!ultraRealisticMode || graphicsMode !== 120) {
return;
}
var splash = LK.getAsset('rainSplash', {
anchorX: 0.5,
anchorY: 0.5
});
splash.x = x;
splash.y = y;
splash.alpha = 0.8;
splash.scaleX = 0.5;
splash.scaleY = 0.5;
game.addChild(splash);
// Animate splash with shock wave effect
tween(splash, {
scaleX: 3,
scaleY: 3,
alpha: 0
}, {
duration: 400,
easing: tween.easeOut,
onFinish: function onFinish() {
splash.destroy();
}
});
}
// Update clock display
function updateClock() {
if (!ultraRealisticMode || graphicsMode !== 120 || !clockDisplay) {
return;
}
// Game time runs 20x faster than real time
var currentTime = Date.now();
gameTime += (currentTime - (gameTime > 0 ? gameTime : currentTime)) * 20;
// Calculate hours and minutes (12-hour format)
var totalMinutes = Math.floor(gameTime / 60000) % (24 * 60);
var hours = Math.floor(totalMinutes / 60) % 24;
var minutes = totalMinutes % 60;
var displayHours = hours % 12;
if (displayHours === 0) {
displayHours = 12;
}
var timeString = displayHours.toString().padStart(2, '0') + ':' + minutes.toString().padStart(2, '0');
clockDisplay.setText(timeString);
// Day/night cycle removed for 120 fps mode
isDayTime = hours >= 6 && hours < 18;
}
// Add tap instruction text
var instructionTxt = new Text2('Tap anywhere to score!', {
size: 60,
fill: 0xBDC3C7
});
instructionTxt.anchor.set(0.5, 0.5);
instructionTxt.x = 2048 / 2;
instructionTxt.y = 2732 / 2;
game.addChild(instructionTxt);
// Initialize ultra-realistic environment
createUltraRealisticEnvironment();
// Handle tap events on the game area
game.down = function (x, y, obj) {
// Calculate pet bonus based on equipped animal quantities
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
var goldenDogCount = 0;
var goldenCatCount = 0;
var goldenSnakeCount = 0;
var dinosaurCount = 0;
var bearCount = 0;
var beeCount = 0;
var goldenDinosaurCount = 0;
var goldenBearCount = 0;
var goldenBeeCount = 0;
var trexCount = 0;
var velectorCount = 0;
var titanaBullCount = 0;
var goldenTrexCount = 0;
var goldenVelectorCount = 0;
var goldenTitanaBullCount = 0;
var ironManCount = 0;
var captainAmericaCount = 0;
var spidermanCount = 0;
var goldenIronManCount = 0;
var goldenCaptainAmericaCount = 0;
var goldenSpidermanCount = 0;
var kingCount = 0;
var knightCount = 0;
var humanCount = 0;
var goldenKingCount = 0;
var goldenKnightCount = 0;
var goldenHumanCount = 0;
var earthCount = 0;
var moonCount = 0;
var meteorCount = 0;
var sunCount = 0;
var jupiterCount = 0;
var neptuneCount = 0;
var goldenEarthCount = 0;
var goldenMoonCount = 0;
var goldenMeteorCount = 0;
var goldenSunCount = 0;
var goldenJupiterCount = 0;
var goldenNeptuneCount = 0;
var andromedaGalaxyCount = 0;
var normalGalaxyCount = 0;
var milkyWayGalaxyCount = 0;
var goldenAndromedaGalaxyCount = 0;
var goldenNormalGalaxyCount = 0;
var goldenMilkyWayGalaxyCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
} else if (equippedAnimals[j] === 'goldenDog') {
goldenDogCount++;
} else if (equippedAnimals[j] === 'goldenCat') {
goldenCatCount++;
} else if (equippedAnimals[j] === 'goldenSnake') {
goldenSnakeCount++;
} else if (equippedAnimals[j] === 'dinosaur') {
dinosaurCount++;
} else if (equippedAnimals[j] === 'bear') {
bearCount++;
} else if (equippedAnimals[j] === 'bee') {
beeCount++;
} else if (equippedAnimals[j] === 'goldenDinosaur') {
goldenDinosaurCount++;
} else if (equippedAnimals[j] === 'goldenBear') {
goldenBearCount++;
} else if (equippedAnimals[j] === 'goldenBee') {
goldenBeeCount++;
} else if (equippedAnimals[j] === 'trex') {
trexCount++;
} else if (equippedAnimals[j] === 'velector') {
velectorCount++;
} else if (equippedAnimals[j] === 'titanaBull') {
titanaBullCount++;
} else if (equippedAnimals[j] === 'goldenTrex') {
goldenTrexCount++;
} else if (equippedAnimals[j] === 'goldenVelector') {
goldenVelectorCount++;
} else if (equippedAnimals[j] === 'goldenTitanaBull') {
goldenTitanaBullCount++;
} else if (equippedAnimals[j] === 'ironMan') {
ironManCount++;
} else if (equippedAnimals[j] === 'captainAmerica') {
captainAmericaCount++;
} else if (equippedAnimals[j] === 'spiderman') {
spidermanCount++;
} else if (equippedAnimals[j] === 'goldenIronMan') {
goldenIronManCount++;
} else if (equippedAnimals[j] === 'goldenCaptainAmerica') {
goldenCaptainAmericaCount++;
} else if (equippedAnimals[j] === 'goldenSpiderman') {
goldenSpidermanCount++;
} else if (equippedAnimals[j] === 'king') {
kingCount++;
} else if (equippedAnimals[j] === 'knight') {
knightCount++;
} else if (equippedAnimals[j] === 'human') {
humanCount++;
} else if (equippedAnimals[j] === 'goldenKing') {
goldenKingCount++;
} else if (equippedAnimals[j] === 'goldenKnight') {
goldenKnightCount++;
} else if (equippedAnimals[j] === 'goldenHuman') {
goldenHumanCount++;
} else if (equippedAnimals[j] === 'earth') {
earthCount++;
} else if (equippedAnimals[j] === 'moon') {
moonCount++;
} else if (equippedAnimals[j] === 'meteor') {
meteorCount++;
} else if (equippedAnimals[j] === 'sun') {
sunCount++;
} else if (equippedAnimals[j] === 'jupiter') {
jupiterCount++;
} else if (equippedAnimals[j] === 'neptune') {
neptuneCount++;
} else if (equippedAnimals[j] === 'goldenEarth') {
goldenEarthCount++;
} else if (equippedAnimals[j] === 'goldenMoon') {
goldenMoonCount++;
} else if (equippedAnimals[j] === 'goldenMeteor') {
goldenMeteorCount++;
} else if (equippedAnimals[j] === 'goldenSun') {
goldenSunCount++;
} else if (equippedAnimals[j] === 'goldenJupiter') {
goldenJupiterCount++;
} else if (equippedAnimals[j] === 'goldenNeptune') {
goldenNeptuneCount++;
} else if (equippedAnimals[j] === 'andromedaGalaxy') {
andromedaGalaxyCount++;
} else if (equippedAnimals[j] === 'normalGalaxy') {
normalGalaxyCount++;
} else if (equippedAnimals[j] === 'milkyWayGalaxy') {
milkyWayGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenAndromedaGalaxy') {
goldenAndromedaGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenNormalGalaxy') {
goldenNormalGalaxyCount++;
} else if (equippedAnimals[j] === 'goldenMilkyWayGalaxy') {
goldenMilkyWayGalaxyCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Golden pets bonuses
// Golden dogs: 1 = +3, 2 = +6, 3 = +9 per tap
if (goldenDogCount === 1) {
petBonus += 3;
} else if (goldenDogCount === 2) {
petBonus += 6;
} else if (goldenDogCount === 3) {
petBonus += 9;
}
// Golden cats: 1 = +6, 2 = +12, 3 = +18 per tap
if (goldenCatCount === 1) {
petBonus += 6;
} else if (goldenCatCount === 2) {
petBonus += 12;
} else if (goldenCatCount === 3) {
petBonus += 18;
}
// Golden snakes: 1 = +10, 2 = +20, 3 = +30 per tap
if (goldenSnakeCount === 1) {
petBonus += 10;
} else if (goldenSnakeCount === 2) {
petBonus += 20;
} else if (goldenSnakeCount === 3) {
petBonus += 30;
}
// Green egg pets bonuses
// Dinosaurs: 1 = +30, 2 = +60, 3 = +90 per tap
if (dinosaurCount === 1) {
petBonus += 30;
} else if (dinosaurCount === 2) {
petBonus += 60;
} else if (dinosaurCount === 3) {
petBonus += 90;
}
// Bears: 1 = +20, 2 = +40, 3 = +60 per tap
if (bearCount === 1) {
petBonus += 20;
} else if (bearCount === 2) {
petBonus += 40;
} else if (bearCount === 3) {
petBonus += 60;
}
// Bees: 1 = +10, 2 = +20, 3 = +30 per tap
if (beeCount === 1) {
petBonus += 10;
} else if (beeCount === 2) {
petBonus += 20;
} else if (beeCount === 3) {
petBonus += 30;
}
// Golden green egg pets bonuses (2x multiplier)
// Golden dinosaurs: 1 = +60, 2 = +120, 3 = +180 per tap
if (goldenDinosaurCount === 1) {
petBonus += 60;
} else if (goldenDinosaurCount === 2) {
petBonus += 120;
} else if (goldenDinosaurCount === 3) {
petBonus += 180;
}
// Golden bears: 1 = +40, 2 = +80, 3 = +120 per tap
if (goldenBearCount === 1) {
petBonus += 40;
} else if (goldenBearCount === 2) {
petBonus += 80;
} else if (goldenBearCount === 3) {
petBonus += 120;
}
// Golden bees: 1 = +20, 2 = +40, 3 = +60 per tap
if (goldenBeeCount === 1) {
petBonus += 20;
} else if (goldenBeeCount === 2) {
petBonus += 40;
} else if (goldenBeeCount === 3) {
petBonus += 60;
}
// Red egg pets bonuses
// T-rex: 1 = +100, 2 = +200, 3 = +300 per tap
if (trexCount === 1) {
petBonus += 100;
} else if (trexCount === 2) {
petBonus += 200;
} else if (trexCount === 3) {
petBonus += 300;
}
// Velector: 1 = +80, 2 = +160, 3 = +240 per tap
if (velectorCount === 1) {
petBonus += 80;
} else if (velectorCount === 2) {
petBonus += 160;
} else if (velectorCount === 3) {
petBonus += 240;
}
// Titana Bull: 1 = +50, 2 = +100, 3 = +150 per tap
if (titanaBullCount === 1) {
petBonus += 50;
} else if (titanaBullCount === 2) {
petBonus += 100;
} else if (titanaBullCount === 3) {
petBonus += 150;
}
// Golden red egg pets bonuses
// Golden T-rex: 1 = +200, 2 = +400, 3 = +600 per tap
if (goldenTrexCount === 1) {
petBonus += 200;
} else if (goldenTrexCount === 2) {
petBonus += 400;
} else if (goldenTrexCount === 3) {
petBonus += 600;
}
// Golden Velector: 1 = +160, 2 = +320, 3 = +480 per tap
if (goldenVelectorCount === 1) {
petBonus += 160;
} else if (goldenVelectorCount === 2) {
petBonus += 320;
} else if (goldenVelectorCount === 3) {
petBonus += 480;
}
// Golden Titana Bull: 1 = +100, 2 = +200, 3 = +300 per tap
if (goldenTitanaBullCount === 1) {
petBonus += 100;
} else if (goldenTitanaBullCount === 2) {
petBonus += 200;
} else if (goldenTitanaBullCount === 3) {
petBonus += 300;
}
// Purple egg pets bonuses
// Iron Man: 1 = +500, 2 = +1000, 3 = +1500 per tap
if (ironManCount === 1) {
petBonus += 500;
} else if (ironManCount === 2) {
petBonus += 1000;
} else if (ironManCount === 3) {
petBonus += 1500;
}
// Captain America: 1 = +300, 2 = +600, 3 = +900 per tap
if (captainAmericaCount === 1) {
petBonus += 300;
} else if (captainAmericaCount === 2) {
petBonus += 600;
} else if (captainAmericaCount === 3) {
petBonus += 900;
}
// Spiderman: 1 = +250, 2 = +500, 3 = +750 per tap
if (spidermanCount === 1) {
petBonus += 250;
} else if (spidermanCount === 2) {
petBonus += 500;
} else if (spidermanCount === 3) {
petBonus += 750;
}
// Golden purple egg pets bonuses (2x multiplier)
// Golden Iron Man: 1 = +1000, 2 = +2000, 3 = +3000 per tap
if (goldenIronManCount === 1) {
petBonus += 1000;
} else if (goldenIronManCount === 2) {
petBonus += 2000;
} else if (goldenIronManCount === 3) {
petBonus += 3000;
}
// Golden Captain America: 1 = +600, 2 = +1200, 3 = +1800 per tap
if (goldenCaptainAmericaCount === 1) {
petBonus += 600;
} else if (goldenCaptainAmericaCount === 2) {
petBonus += 1200;
} else if (goldenCaptainAmericaCount === 3) {
petBonus += 1800;
}
// Golden Spiderman: 1 = +500, 2 = +1000, 3 = +1500 per tap
if (goldenSpidermanCount === 1) {
petBonus += 500;
} else if (goldenSpidermanCount === 2) {
petBonus += 1000;
} else if (goldenSpidermanCount === 3) {
petBonus += 1500;
}
// White egg pets bonuses
// King: 1 = +10000, 2 = +20000, 3 = +30000 per tap
if (kingCount === 1) {
petBonus += 10000;
} else if (kingCount === 2) {
petBonus += 20000;
} else if (kingCount === 3) {
petBonus += 30000;
}
// Knight: 1 = +5000, 2 = +10000, 3 = +15000 per tap
if (knightCount === 1) {
petBonus += 5000;
} else if (knightCount === 2) {
petBonus += 10000;
} else if (knightCount === 3) {
petBonus += 15000;
}
// Human: 1 = +2500, 2 = +5000, 3 = +7500 per tap
if (humanCount === 1) {
petBonus += 2500;
} else if (humanCount === 2) {
petBonus += 5000;
} else if (humanCount === 3) {
petBonus += 7500;
}
// Golden white egg pets bonuses (2x multiplier)
// Golden King: 1 = +20000, 2 = +40000, 3 = +60000 per tap
if (goldenKingCount === 1) {
petBonus += 20000;
} else if (goldenKingCount === 2) {
petBonus += 40000;
} else if (goldenKingCount === 3) {
petBonus += 60000;
}
// Golden Knight: 1 = +10000, 2 = +20000, 3 = +30000 per tap
if (goldenKnightCount === 1) {
petBonus += 10000;
} else if (goldenKnightCount === 2) {
petBonus += 20000;
} else if (goldenKnightCount === 3) {
petBonus += 30000;
}
// Golden Human: 1 = +5000, 2 = +10000, 3 = +15000 per tap
if (goldenHumanCount === 1) {
petBonus += 5000;
} else if (goldenHumanCount === 2) {
petBonus += 10000;
} else if (goldenHumanCount === 3) {
petBonus += 15000;
}
// Space egg pets bonuses
// Earth: 1 = +100000, 2 = +200000, 3 = +300000 per tap
if (earthCount === 1) {
petBonus += 100000;
} else if (earthCount === 2) {
petBonus += 200000;
} else if (earthCount === 3) {
petBonus += 300000;
}
// Moon: 1 = +50000, 2 = +100000, 3 = +150000 per tap
if (moonCount === 1) {
petBonus += 50000;
} else if (moonCount === 2) {
petBonus += 100000;
} else if (moonCount === 3) {
petBonus += 150000;
}
// Meteor: 1 = +25000, 2 = +50000, 3 = +75000 per tap
if (meteorCount === 1) {
petBonus += 25000;
} else if (meteorCount === 2) {
petBonus += 50000;
} else if (meteorCount === 3) {
petBonus += 75000;
}
// Sun: 1 = +500000, 2 = +1000000, 3 = +1500000 per tap
if (sunCount === 1) {
petBonus += 500000;
} else if (sunCount === 2) {
petBonus += 1000000;
} else if (sunCount === 3) {
petBonus += 1500000;
}
// Jupiter: 1 = +250000, 2 = +500000, 3 = +750000 per tap
if (jupiterCount === 1) {
petBonus += 250000;
} else if (jupiterCount === 2) {
petBonus += 500000;
} else if (jupiterCount === 3) {
petBonus += 750000;
}
// Neptune: 1 = +200000, 2 = +400000, 3 = +600000 per tap
if (neptuneCount === 1) {
petBonus += 200000;
} else if (neptuneCount === 2) {
petBonus += 400000;
} else if (neptuneCount === 3) {
petBonus += 600000;
}
// Golden space egg pets bonuses (2x multiplier)
// Golden Earth: 1 = +200000, 2 = +400000, 3 = +600000 per tap
if (goldenEarthCount === 1) {
petBonus += 200000;
} else if (goldenEarthCount === 2) {
petBonus += 400000;
} else if (goldenEarthCount === 3) {
petBonus += 600000;
}
// Golden Moon: 1 = +100000, 2 = +200000, 3 = +300000 per tap
if (goldenMoonCount === 1) {
petBonus += 100000;
} else if (goldenMoonCount === 2) {
petBonus += 200000;
} else if (goldenMoonCount === 3) {
petBonus += 300000;
}
// Golden Meteor: 1 = +50000, 2 = +100000, 3 = +150000 per tap
if (goldenMeteorCount === 1) {
petBonus += 50000;
} else if (goldenMeteorCount === 2) {
petBonus += 100000;
} else if (goldenMeteorCount === 3) {
petBonus += 150000;
}
// Golden Sun: 1 = +1000000, 2 = +2000000, 3 = +3000000 per tap
if (goldenSunCount === 1) {
petBonus += 1000000;
} else if (goldenSunCount === 2) {
petBonus += 2000000;
} else if (goldenSunCount === 3) {
petBonus += 3000000;
}
// Golden Jupiter: 1 = +500000, 2 = +1000000, 3 = +1500000 per tap
if (goldenJupiterCount === 1) {
petBonus += 500000;
} else if (goldenJupiterCount === 2) {
petBonus += 1000000;
} else if (goldenJupiterCount === 3) {
petBonus += 1500000;
}
// Golden Neptune: 1 = +400000, 2 = +800000, 3 = +1200000 per tap
if (goldenNeptuneCount === 1) {
petBonus += 400000;
} else if (goldenNeptuneCount === 2) {
petBonus += 800000;
} else if (goldenNeptuneCount === 3) {
petBonus += 1200000;
}
// Galaxy egg pets bonuses
// Andromeda Galaxy: 1 = +5000000, 2 = +10000000, 3 = +15000000 per tap
if (andromedaGalaxyCount === 1) {
petBonus += 5000000;
} else if (andromedaGalaxyCount === 2) {
petBonus += 10000000;
} else if (andromedaGalaxyCount === 3) {
petBonus += 15000000;
}
// Normal Galaxy: 1 = +10000000, 2 = +20000000, 3 = +30000000 per tap
if (normalGalaxyCount === 1) {
petBonus += 10000000;
} else if (normalGalaxyCount === 2) {
petBonus += 20000000;
} else if (normalGalaxyCount === 3) {
petBonus += 30000000;
}
// Milky Way Galaxy: 1 = +20000000, 2 = +40000000, 3 = +60000000 per tap
if (milkyWayGalaxyCount === 1) {
petBonus += 20000000;
} else if (milkyWayGalaxyCount === 2) {
petBonus += 40000000;
} else if (milkyWayGalaxyCount === 3) {
petBonus += 60000000;
}
// Golden galaxy egg pets bonuses (2x multiplier)
// Golden Andromeda Galaxy: 1 = +10000000, 2 = +20000000, 3 = +30000000 per tap
if (goldenAndromedaGalaxyCount === 1) {
petBonus += 10000000;
} else if (goldenAndromedaGalaxyCount === 2) {
petBonus += 20000000;
} else if (goldenAndromedaGalaxyCount === 3) {
petBonus += 30000000;
}
// Golden Normal Galaxy: 1 = +20000000, 2 = +40000000, 3 = +60000000 per tap
if (goldenNormalGalaxyCount === 1) {
petBonus += 20000000;
} else if (goldenNormalGalaxyCount === 2) {
petBonus += 40000000;
} else if (goldenNormalGalaxyCount === 3) {
petBonus += 60000000;
}
// Golden Milky Way Galaxy: 1 = +40000000, 2 = +80000000, 3 = +120000000 per tap
if (goldenMilkyWayGalaxyCount === 1) {
petBonus += 40000000;
} else if (goldenMilkyWayGalaxyCount === 2) {
petBonus += 80000000;
} else if (goldenMilkyWayGalaxyCount === 3) {
petBonus += 120000000;
}
// Base tap score is always 1, plus calculated pet bonus
var totalScore = 1 + petBonus;
LK.setScore(LK.getScore() + totalScore);
// Update score display
scoreTxt.setText(LK.getScore().toString());
// Create visual feedback at tap location showing total points gained
var feedbackText = '+' + totalScore.toString();
var tapFeedback = new Text2(feedbackText, {
size: ultraRealisticMode ? 120 : 80,
fill: ultraRealisticMode ? 0xFFD700 : 0x27AE60
});
tapFeedback.anchor.set(0.5, 0.5);
tapFeedback.x = x;
tapFeedback.y = y;
tapFeedback.alpha = 1;
game.addChild(tapFeedback);
// Enhanced animation for ultra-realistic mode
if (ultraRealisticMode) {
// Create enhanced circular shock wave with multiple layers
var shockWave = LK.getAsset('shockWave', {
anchorX: 0.5,
anchorY: 0.5
});
shockWave.x = x;
shockWave.y = y;
shockWave.alpha = 0.9;
shockWave.scaleX = 0.5;
shockWave.scaleY = 0.5;
game.addChild(shockWave);
// Create secondary shock wave for depth
var shockWave2 = LK.getAsset('shockWave', {
anchorX: 0.5,
anchorY: 0.5
});
shockWave2.x = x;
shockWave2.y = y;
shockWave2.alpha = 0.6;
shockWave2.scaleX = 0.3;
shockWave2.scaleY = 0.3;
shockWave2.tint = 0xFFD700;
game.addChild(shockWave2);
// Animate primary shock wave
tween(shockWave, {
scaleX: 12,
scaleY: 12,
alpha: 0
}, {
duration: 1200,
easing: tween.easeOut
});
// Animate secondary shock wave with delay
tween(shockWave2, {
scaleX: 15,
scaleY: 15,
alpha: 0
}, {
duration: 1500,
easing: tween.easeOut,
onFinish: function onFinish() {
shockWave.destroy();
shockWave2.destroy();
}
});
// Create enhanced "+1" text that appears on screen
var plusOneScreenText = new Text2('+1', {
size: 150,
fill: 0xFFD700
});
plusOneScreenText.anchor.set(0.5, 0.5);
plusOneScreenText.x = x;
plusOneScreenText.y = y - 100;
plusOneScreenText.alpha = 0;
game.addChild(plusOneScreenText);
// Animate "+1" text with scale and float effect
tween(plusOneScreenText, {
alpha: 1,
scaleX: 2.0,
scaleY: 2.0
}, {
duration: 200,
easing: tween.bounceOut
});
// Float "+1" text upward and fade out
tween(plusOneScreenText, {
y: y - 300,
alpha: 0,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 1200,
easing: tween.easeOut,
onFinish: function onFinish() {
plusOneScreenText.destroy();
}
});
// Create enhanced score text with glow above score that shows the full score gained
var plusOneText = new Text2('+' + totalScore, {
size: 120,
fill: 0xFFD700
});
plusOneText.anchor.set(0.5, 0.5);
plusOneText.x = scoreTxt.x;
plusOneText.y = scoreTxt.y + 80;
plusOneText.alpha = 0;
LK.gui.top.addChild(plusOneText);
// Animate score text with bounce and glow
tween(plusOneText, {
alpha: 1,
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.bounceOut
});
// Move score text toward main score
tween(plusOneText, {
y: scoreTxt.y - 80,
alpha: 0,
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 1800,
easing: tween.easeOut,
onFinish: function onFinish() {
plusOneText.destroy();
}
});
// Enhanced tap feedback with particle effect
tween(tapFeedback, {
scaleX: 2.5,
scaleY: 2.5,
alpha: 0.8
}, {
duration: 250,
easing: tween.bounceOut
});
// Create particle burst effect
for (var particleIndex = 0; particleIndex < 8; particleIndex++) {
var particle = new Text2('★', {
size: 40,
fill: 0xFFD700
});
particle.anchor.set(0.5, 0.5);
particle.x = x;
particle.y = y;
particle.alpha = 0.8;
game.addChild(particle);
var angle = particleIndex / 8 * Math.PI * 2;
var distance = 200 + Math.random() * 100;
tween(particle, {
x: x + Math.cos(angle) * distance,
y: y + Math.sin(angle) * distance,
alpha: 0,
scaleX: 0.3,
scaleY: 0.3,
rotation: Math.PI
}, {
duration: 1000 + Math.random() * 500,
easing: tween.easeOut,
onFinish: function onFinish() {
particle.destroy();
}
});
}
// Enhanced floating animation with complex path
tween(tapFeedback, {
y: y - 300,
x: x + (Math.random() - 0.5) * 150,
rotation: Math.PI / 3,
alpha: 0
}, {
duration: 2000,
easing: tween.easeOut,
onFinish: function onFinish() {
tapFeedback.destroy();
}
});
} else if (graphicsMode === 90) {
// Enhanced 90 fps mode animation with detailed and realistic effects
// Create enhanced glow effect with multiple phases
tween(tapFeedback, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0.9
}, {
duration: 150,
easing: tween.easeOut
});
// Create floating animation with enhanced rotation and movement
tween(tapFeedback, {
y: y - 250,
x: x + (Math.random() - 0.5) * 100,
rotation: Math.PI / 3,
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 1800,
easing: tween.easeOut,
onFinish: function onFinish() {
tapFeedback.destroy();
}
});
// Create realistic bounce effect with shadow simulation
LK.setTimeout(function () {
tween(tapFeedback, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200,
easing: tween.bounceOut
});
}, 150);
// Add realistic color transition for enhanced visual appeal
LK.setTimeout(function () {
tween(tapFeedback, {
tint: 0xFFD700
}, {
duration: 300,
easing: tween.easeInOut
});
}, 300);
// Create secondary glow burst effect
var secondaryGlow = new Text2('+' + totalScore.toString(), {
size: 100,
fill: 0xFFFFFF,
alpha: 0.6
});
secondaryGlow.anchor.set(0.5, 0.5);
secondaryGlow.x = x;
secondaryGlow.y = y;
game.addChild(secondaryGlow);
// Animate secondary glow with different trajectory
tween(secondaryGlow, {
y: y - 180,
x: x + (Math.random() - 0.5) * 80,
scaleX: 1.8,
scaleY: 1.8,
alpha: 0,
rotation: -Math.PI / 4
}, {
duration: 1600,
easing: tween.easeOut,
onFinish: function onFinish() {
secondaryGlow.destroy();
}
});
} else {
// Standard animation for 30 and 60 fps
var startY = y;
var animationDuration = graphicsMode === 30 ? 1200 : 800;
var startTime = Date.now();
var _animateCallback = function animateCallback() {
var elapsed = Date.now() - startTime;
var progress = elapsed / animationDuration;
if (progress >= 1) {
tapFeedback.destroy();
return;
}
// Move text upward and fade out
tapFeedback.y = startY - progress * 100;
tapFeedback.alpha = 1 - progress;
var frameDelay = graphicsMode === 30 ? 33 : 16;
LK.setTimeout(_animateCallback, frameDelay);
};
_animateCallback();
}
// Hide instruction text after first tap
if (LK.getScore() === 1) {
instructionTxt.alpha = 0;
}
};
// Add Shop button
var shopBtn = new Text2('Shop', {
size: 80,
fill: 0xFFFFFF
});
shopBtn.anchor.set(1, 0);
LK.gui.topRight.addChild(shopBtn);
shopBtn.x = -20; // Small padding from right edge
shopBtn.y = 20; // Small padding from top
// Shop interface state
var isShopOpen = false;
var shopOverlay = null;
// Handle shop button tap
shopBtn.down = function (x, y, obj) {
if (!isShopOpen) {
// Open shop - create black overlay using Container
shopOverlay = new Container();
// Create black background shape for overlay
var shopBackground = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
shopOverlay.addChild(shopBackground);
shopOverlay.x = 0;
shopOverlay.y = 0;
// NORMAL EGGS SECTION
// Normal eggs data
var normalEggs = [{
asset: 'egg',
price: '1000 Score',
color: 0xFFFFFF
}, {
asset: 'greenEgg',
price: '15000 Score',
color: 0x00ff00
}, {
asset: 'redEgg',
price: '50000 Score',
color: 0xff0000
}, {
asset: 'purpleEgg',
price: '1250000 Score',
color: 0x800080
}, {
asset: 'whiteEgg',
price: '10M',
color: 0xffffff
}, {
asset: 'spaceEgg',
price: '100M',
color: 0x4169e1
}, {
asset: 'space2Egg',
price: '200M',
color: 0x8a2be2
}, {
asset: 'galaxyEgg',
price: '500M',
color: 0x800080
}];
// Golden eggs data
var goldenEggs = [{
asset: 'goldenEgg',
price: '10000 Score',
color: 0xFFD700
}, {
asset: 'goldenGreenEgg',
price: '30000 Score',
color: 0x90ee90
}, {
asset: 'goldenRedEgg',
price: '100000 Score',
color: 0xff6600
}, {
asset: 'goldenPurpleEgg',
price: '2500000 Score',
color: 0xdaa520
}, {
asset: 'goldenWhiteEgg',
price: '20M',
color: 0xffd700
}, {
asset: 'goldenSpaceEgg',
price: '200M',
color: 0xffd700
}, {
asset: 'goldenSpace2Egg',
price: '400M',
color: 0xffd700
}, {
asset: 'goldenGalaxyEgg',
price: '1B',
color: 0xffd700
}];
// Display normal eggs section
var normalEggItems = [];
var startY = 600;
var eggSpacing = 300;
var rowSpacing = 300;
var maxEggsPerRow = 5;
for (var i = 0; i < normalEggs.length; i++) {
var row = Math.floor(i / maxEggsPerRow);
var col = i % maxEggsPerRow;
var startX = (2048 - (Math.min(normalEggs.length - row * maxEggsPerRow, maxEggsPerRow) - 1) * eggSpacing) / 2;
var eggX = startX + col * eggSpacing;
var eggY = startY + row * rowSpacing;
var eggItem = LK.getAsset(normalEggs[i].asset, {
anchorX: 0.5,
anchorY: 0.5
});
eggItem.x = eggX;
eggItem.y = eggY;
shopOverlay.addChild(eggItem);
normalEggItems.push(eggItem);
var eggPriceText = new Text2(normalEggs[i].price, {
size: 50,
fill: normalEggs[i].color
});
eggPriceText.anchor.set(0.5, 0);
eggPriceText.x = eggX;
eggPriceText.y = eggY + 120;
shopOverlay.addChild(eggPriceText);
}
// Display golden eggs section
var goldenEggItems = [];
var goldenStartY = startY + Math.ceil(normalEggs.length / maxEggsPerRow) * rowSpacing + 300;
for (var i = 0; i < goldenEggs.length; i++) {
var row = Math.floor(i / maxEggsPerRow);
var col = i % maxEggsPerRow;
var startX = (2048 - (Math.min(goldenEggs.length - row * maxEggsPerRow, maxEggsPerRow) - 1) * eggSpacing) / 2;
var eggX = startX + col * eggSpacing;
var eggY = goldenStartY + row * rowSpacing;
var goldenEggItem = LK.getAsset(goldenEggs[i].asset, {
anchorX: 0.5,
anchorY: 0.5
});
goldenEggItem.x = eggX;
goldenEggItem.y = eggY;
shopOverlay.addChild(goldenEggItem);
goldenEggItems.push(goldenEggItem);
var goldenEggPriceText = new Text2(goldenEggs[i].price, {
size: 50,
fill: goldenEggs[i].color
});
goldenEggPriceText.anchor.set(0.5, 0);
goldenEggPriceText.x = eggX;
goldenEggPriceText.y = eggY + 120;
shopOverlay.addChild(goldenEggPriceText);
}
// Add inventory button
var inventoryBtnY = goldenStartY + Math.ceil(goldenEggs.length / maxEggsPerRow) * rowSpacing + 100;
var inventoryBtn = new Text2('Inventory', {
size: 80,
fill: 0xFFFFFF
});
inventoryBtn.anchor.set(0.5, 0);
inventoryBtn.x = 2048 * 2 / 3;
inventoryBtn.y = inventoryBtnY;
shopOverlay.addChild(inventoryBtn);
// Store references for purchase handlers
var eggItem = normalEggItems[0];
var greenEggItem = normalEggItems[1];
var redEggItem = normalEggItems[2];
var purpleEggItem = normalEggItems[3];
var whiteEggItem = normalEggItems[4];
var goldenEggItem = goldenEggItems[0];
var goldenGreenEggItem = goldenEggItems[1];
var goldenRedEggItem = goldenEggItems[2];
var goldenPurpleEggItem = goldenEggItems[3];
var goldenWhiteEggItem = goldenEggItems[4];
var spaceEggItem = normalEggItems[5];
var space2EggItem = normalEggItems[6];
var goldenSpaceEggItem = goldenEggItems[5];
var goldenSpace2EggItem = goldenEggItems[6];
var galaxyEggItem = normalEggItems[7];
var goldenGalaxyEggItem = goldenEggItems[7];
// Handle egg purchase
eggItem.down = function () {
if (LK.getScore() >= 1000) {
LK.setScore(LK.getScore() - 1000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling egg
fallingEgg = getEnhancedEggAsset('egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling with enhanced graphics
if (ultraRealisticMode) {
// Ultra-realistic falling with enhanced wobble and scaling effects
tween(fallingEgg, {
y: 2732 / 2,
rotation: Math.PI / 6,
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1400,
easing: tween.bounceOut
});
// Enhanced side-to-side wobble with rotation
tween(fallingEgg, {
x: 2048 / 2 + 80
}, {
duration: 700,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(fallingEgg, {
x: 2048 / 2 - 80,
rotation: -Math.PI / 6
}, {
duration: 700,
easing: tween.easeInOut
});
}, 700);
// Add pulsing effect
tween(fallingEgg, {
alpha: 0.8
}, {
duration: 350,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(fallingEgg, {
alpha: 1
}, {
duration: 350,
easing: tween.easeInOut
});
}, 350);
} else {
var fallDuration = graphicsMode === 30 ? 1500 : graphicsMode === 60 ? 1000 : 800;
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: fallDuration
});
}
// Handle egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = getEnhancedEggAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
// Enhanced cracking animation for 120 fps
if (ultraRealisticMode) {
// Add intense shake effect with multiple phases
tween(crackedEgg1, {
rotation: Math.PI / 12,
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 80,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: -Math.PI / 12,
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 80,
easing: tween.easeInOut
});
}, 80);
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: Math.PI / 20,
scaleX: 1.02,
scaleY: 1.02
}, {
duration: 80,
easing: tween.easeInOut
});
}, 160);
LK.setTimeout(function () {
tween(crackedEgg1, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 120,
easing: tween.easeInOut
});
}, 240);
}
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = getEnhancedEggAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
// Enhanced cracking animation for 120 fps
if (ultraRealisticMode) {
// Add more intense shake and scaling
tween(crackedEgg2, {
rotation: Math.PI / 12,
scaleX: 1.05,
scaleY: 1.05
}, {
duration: 150,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg2, {
rotation: -Math.PI / 12,
scaleX: 0.95,
scaleY: 0.95
}, {
duration: 150,
easing: tween.easeInOut
});
}, 150);
LK.setTimeout(function () {
tween(crackedEgg2, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 150,
easing: tween.easeInOut
});
}, 300);
}
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = getEnhancedEggAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
// Enhanced final crack animation for 120 fps
if (ultraRealisticMode) {
// Add violent shake and pulsing
tween(crackedEgg3, {
rotation: Math.PI / 8,
scaleX: 1.1,
scaleY: 1.1,
alpha: 0.7
}, {
duration: 200,
easing: tween.easeInOut
});
LK.setTimeout(function () {
tween(crackedEgg3, {
rotation: -Math.PI / 8,
scaleX: 0.9,
scaleY: 0.9,
alpha: 1
}, {
duration: 200,
easing: tween.easeInOut
});
}, 200);
LK.setTimeout(function () {
tween(crackedEgg3, {
rotation: 0,
scaleX: 1,
scaleY: 1
}, {
duration: 200,
easing: tween.easeInOut
});
}, 400);
}
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Enhanced hatching animation for ultra-realistic mode
if (ultraRealisticMode) {
// Create spectacular light burst effect
var lightBurst = new Container();
for (var lightIndex = 0; lightIndex < 16; lightIndex++) {
var lightRay = LK.getAsset('lightRay', {
anchorX: 0.5,
anchorY: 0.5
});
lightRay.rotation = lightIndex * Math.PI / 8;
lightRay.alpha = 0.8;
lightBurst.addChild(lightRay);
}
// Add golden secondary rays
for (var lightIndex = 0; lightIndex < 12; lightIndex++) {
var coloredRay = LK.getAsset('goldenLightRay', {
anchorX: 0.5,
anchorY: 0.5
});
coloredRay.rotation = lightIndex * Math.PI / 6 + Math.PI / 12;
coloredRay.alpha = 0.9;
lightBurst.addChild(coloredRay);
}
lightBurst.x = fallingEgg.x;
lightBurst.y = fallingEgg.y;
lightBurst.alpha = 0;
lightBurst.scaleX = 0.5;
lightBurst.scaleY = 0.5;
game.addChild(lightBurst);
// Multi-phase light burst animation
tween(lightBurst, {
alpha: 1,
scaleX: 5,
scaleY: 5,
rotation: Math.PI / 3
}, {
duration: 500,
easing: tween.easeOut
});
// Secondary expansion phase
LK.setTimeout(function () {
tween(lightBurst, {
alpha: 0.3,
scaleX: 8,
scaleY: 8,
rotation: Math.PI
}, {
duration: 800,
easing: tween.easeOut
});
}, 500);
// Final fade phase
LK.setTimeout(function () {
tween(lightBurst, {
alpha: 0,
scaleX: 12,
scaleY: 12,
rotation: Math.PI * 1.5
}, {
duration: 700,
easing: tween.easeIn,
onFinish: function onFinish() {
lightBurst.destroy();
}
});
}, 1300);
}
// Hatch the egg
// Get list of animals that have less than 3 in inventory
var availableAnimals = [];
var animalTypes = ['dog', 'cat', 'snake'];
for (var typeIndex = 0; typeIndex < animalTypes.length; typeIndex++) {
var animalType = animalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableAnimals.push(animalType);
}
}
var animal;
if (availableAnimals.length > 0) {
// Choose randomly from available animals
var randomIndex = Math.floor(Math.random() * availableAnimals.length);
animal = availableAnimals[randomIndex];
// Add to inventory
inventory.push(animal);
storage.inventory = inventory;
} else {
// All animal types have 3 in inventory, show message and don't give new pet
animal = null;
var allPetsText = new Text2('All pets maxed out!', {
size: 60,
fill: 0xff0000
});
allPetsText.anchor.set(0.5, 0.5);
allPetsText.x = 2048 / 2;
allPetsText.y = 1500;
game.addChild(allPetsText);
LK.setTimeout(function () {
allPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
// Create enhanced pet with detailed info
var petData = {
'dog': {
rarity: 'Common',
bonus: 1,
dropChance: 0.6
},
'cat': {
rarity: 'Common',
bonus: 2,
dropChance: 0.3
},
'snake': {
rarity: 'Uncommon',
bonus: 5,
dropChance: 0.1
},
'goldenDog': {
rarity: 'Rare',
bonus: 3,
dropChance: 0.6
},
'goldenCat': {
rarity: 'Rare',
bonus: 6,
dropChance: 0.3
},
'goldenSnake': {
rarity: 'Epic',
bonus: 10,
dropChance: 0.1
}
};
var currentPetData = petData[animal] || {
rarity: 'Unknown',
bonus: 1,
dropChance: 0.01
};
var newPet = new Pet(animal, currentPetData.rarity, currentPetData.bonus, currentPetData.dropChance);
newPet.x = fallingEgg.x;
newPet.y = fallingEgg.y;
game.addChild(newPet);
// Enhanced pet entrance animation
newPet.animateEntrance();
// Move pet towards screen center
tween(newPet, {
x: 2048 / 2,
y: 2732 / 2 - 200,
scaleX: 1.8,
scaleY: 1.8
}, {
duration: 1500,
easing: tween.easeOut
});
// Show pet information after arrival
LK.setTimeout(function () {
newPet.showInfo();
}, 1800);
// Remove pet after showing info
LK.setTimeout(function () {
newPet.destroy();
}, 5000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle green egg purchase
greenEggItem.down = function () {
if (LK.getScore() >= 15000) {
LK.setScore(LK.getScore() - 15000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling green egg
fallingEgg = LK.getAsset('greenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle green egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the green egg with special probabilities
var availableGreenAnimals = [];
var greenAnimalTypes = ['dinosaur', 'bear', 'bee'];
for (var typeIndex = 0; typeIndex < greenAnimalTypes.length; typeIndex++) {
var animalType = greenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGreenAnimals.push(animalType);
}
}
var animal;
if (availableGreenAnimals.length > 0) {
// Special probability distribution for green eggs with Lucky Boost effect
var random = Math.random();
var selectedAnimal;
var dinosaurChance = 0.05;
var bearChance = 0.2;
var beeChance = 1.0;
if (random < dinosaurChance) {
selectedAnimal = 'dinosaur';
} else if (random < bearChance) {
selectedAnimal = 'bear';
} else {
selectedAnimal = 'bee';
}
// Check if selected animal is available
if (availableGreenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGreenAnimals.length);
animal = availableGreenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All green animal types have 3 in inventory
animal = null;
var allGreenPetsText = new Text2('All green pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGreenPetsText.anchor.set(0.5, 0.5);
allGreenPetsText.x = 2048 / 2;
allGreenPetsText.y = 1500;
game.addChild(allGreenPetsText);
LK.setTimeout(function () {
allGreenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden green egg purchase
goldenGreenEggItem.down = function () {
if (LK.getScore() >= 30000) {
LK.setScore(LK.getScore() - 30000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden green egg
fallingEgg = LK.getAsset('goldenGreenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden green egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden green egg with special probabilities
var availableGoldenGreenAnimals = [];
var goldenGreenAnimalTypes = ['goldenDinosaur', 'goldenBear', 'goldenBee'];
for (var typeIndex = 0; typeIndex < goldenGreenAnimalTypes.length; typeIndex++) {
var animalType = goldenGreenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenGreenAnimals.push(animalType);
}
}
var animal;
if (availableGoldenGreenAnimals.length > 0) {
// Special probability distribution for golden green eggs (same as green)
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'goldenDinosaur'; // 5% chance
} else if (random < 0.2) {
selectedAnimal = 'goldenBear'; // 15% chance
} else {
selectedAnimal = 'goldenBee'; // 80% chance
}
// Check if selected animal is available
if (availableGoldenGreenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenGreenAnimals.length);
animal = availableGoldenGreenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden green animal types have 3 in inventory
animal = null;
var allGoldenGreenPetsText = new Text2('All golden green pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenGreenPetsText.anchor.set(0.5, 0.5);
allGoldenGreenPetsText.x = 2048 / 2;
allGoldenGreenPetsText.y = 1500;
game.addChild(allGoldenGreenPetsText);
LK.setTimeout(function () {
allGoldenGreenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle red egg purchase
redEggItem.down = function () {
if (LK.getScore() >= 50000) {
LK.setScore(LK.getScore() - 50000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling red egg
fallingEgg = LK.getAsset('redEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle red egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the red egg with special probabilities
var availableRedAnimals = [];
var redAnimalTypes = ['trex', 'velector', 'titanaBull'];
for (var typeIndex = 0; typeIndex < redAnimalTypes.length; typeIndex++) {
var animalType = redAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableRedAnimals.push(animalType);
}
}
var animal;
if (availableRedAnimals.length > 0) {
// Special probability distribution for red eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'trex'; // 5% chance
} else if (random < 0.3) {
selectedAnimal = 'velector'; // 25% chance
} else {
selectedAnimal = 'titanaBull'; // 70% chance
}
// Check if selected animal is available
if (availableRedAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableRedAnimals.length);
animal = availableRedAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All red animal types have 3 in inventory
animal = null;
var allRedPetsText = new Text2('All red pets maxed out!', {
size: 60,
fill: 0xff0000
});
allRedPetsText.anchor.set(0.5, 0.5);
allRedPetsText.x = 2048 / 2;
allRedPetsText.y = 1500;
game.addChild(allRedPetsText);
LK.setTimeout(function () {
allRedPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden red egg purchase
goldenRedEggItem.down = function () {
if (LK.getScore() >= 100000) {
LK.setScore(LK.getScore() - 100000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden red egg
fallingEgg = LK.getAsset('goldenRedEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden red egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden red egg with special probabilities
var availableGoldenRedAnimals = [];
var goldenRedAnimalTypes = ['goldenTrex', 'goldenVelector', 'goldenTitanaBull'];
for (var typeIndex = 0; typeIndex < goldenRedAnimalTypes.length; typeIndex++) {
var animalType = goldenRedAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenRedAnimals.push(animalType);
}
}
var animal;
if (availableGoldenRedAnimals.length > 0) {
// Special probability distribution for golden red eggs (same as red)
var random = Math.random();
var selectedAnimal;
if (random < 0.05) {
selectedAnimal = 'goldenTrex'; // 5% chance
} else if (random < 0.3) {
selectedAnimal = 'goldenVelector'; // 25% chance
} else {
selectedAnimal = 'goldenTitanaBull'; // 70% chance
}
// Check if selected animal is available
if (availableGoldenRedAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenRedAnimals.length);
animal = availableGoldenRedAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden red animal types have 3 in inventory
animal = null;
var allGoldenRedPetsText = new Text2('All golden red pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenRedPetsText.anchor.set(0.5, 0.5);
allGoldenRedPetsText.x = 2048 / 2;
allGoldenRedPetsText.y = 1500;
game.addChild(allGoldenRedPetsText);
LK.setTimeout(function () {
allGoldenRedPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle purple egg purchase
purpleEggItem.down = function () {
if (LK.getScore() >= 1250000) {
LK.setScore(LK.getScore() - 1250000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling purple egg
fallingEgg = LK.getAsset('purpleEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle purple egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the purple egg with special probabilities
var availablePurpleAnimals = [];
var purpleAnimalTypes = ['ironMan', 'captainAmerica', 'spiderman'];
for (var typeIndex = 0; typeIndex < purpleAnimalTypes.length; typeIndex++) {
var animalType = purpleAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availablePurpleAnimals.push(animalType);
}
}
var animal;
if (availablePurpleAnimals.length > 0) {
// Special probability distribution for purple eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.01) {
selectedAnimal = 'ironMan'; // 1% chance
} else if (random < 0.15) {
selectedAnimal = 'captainAmerica'; // 14% chance
} else {
selectedAnimal = 'spiderman'; // 85% chance
}
// Check if selected animal is available
if (availablePurpleAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availablePurpleAnimals.length);
animal = availablePurpleAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All purple animal types have 3 in inventory
animal = null;
var allPurplePetsText = new Text2('All purple pets maxed out!', {
size: 60,
fill: 0xff0000
});
allPurplePetsText.anchor.set(0.5, 0.5);
allPurplePetsText.x = 2048 / 2;
allPurplePetsText.y = 1500;
game.addChild(allPurplePetsText);
LK.setTimeout(function () {
allPurplePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden purple egg purchase
goldenPurpleEggItem.down = function () {
if (LK.getScore() >= 2500000) {
LK.setScore(LK.getScore() - 2500000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden purple egg
fallingEgg = LK.getAsset('goldenPurpleEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden purple egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden purple egg with special probabilities
var availableGoldenPurpleAnimals = [];
var goldenPurpleAnimalTypes = ['goldenIronMan', 'goldenCaptainAmerica', 'goldenSpiderman'];
for (var typeIndex = 0; typeIndex < goldenPurpleAnimalTypes.length; typeIndex++) {
var animalType = goldenPurpleAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenPurpleAnimals.push(animalType);
}
}
var animal;
if (availableGoldenPurpleAnimals.length > 0) {
// Special probability distribution for golden purple eggs (same as purple)
var random = Math.random();
var selectedAnimal;
if (random < 0.01) {
selectedAnimal = 'goldenIronMan'; // 1% chance
} else if (random < 0.15) {
selectedAnimal = 'goldenCaptainAmerica'; // 14% chance
} else {
selectedAnimal = 'goldenSpiderman'; // 85% chance
}
// Check if selected animal is available
if (availableGoldenPurpleAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenPurpleAnimals.length);
animal = availableGoldenPurpleAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden purple animal types have 3 in inventory
animal = null;
var allGoldenPurplePetsText = new Text2('All golden purple pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenPurplePetsText.anchor.set(0.5, 0.5);
allGoldenPurplePetsText.x = 2048 / 2;
allGoldenPurplePetsText.y = 1500;
game.addChild(allGoldenPurplePetsText);
LK.setTimeout(function () {
allGoldenPurplePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle white egg purchase
whiteEggItem.down = function () {
if (LK.getScore() >= 10000000) {
LK.setScore(LK.getScore() - 10000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling white egg
fallingEgg = LK.getAsset('whiteEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle white egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the white egg with special probabilities
var availableWhiteAnimals = [];
var whiteAnimalTypes = ['king', 'knight', 'human'];
for (var typeIndex = 0; typeIndex < whiteAnimalTypes.length; typeIndex++) {
var animalType = whiteAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableWhiteAnimals.push(animalType);
}
}
var animal;
if (availableWhiteAnimals.length > 0) {
// Special probability distribution for white eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.005) {
selectedAnimal = 'king'; // 0.5% chance
} else if (random < 0.055) {
selectedAnimal = 'knight'; // 5% chance
} else {
selectedAnimal = 'human'; // 94.5% chance
}
// Check if selected animal is available
if (availableWhiteAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableWhiteAnimals.length);
animal = availableWhiteAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All white animal types have 3 in inventory
animal = null;
var allWhitePetsText = new Text2('All white pets maxed out!', {
size: 60,
fill: 0xff0000
});
allWhitePetsText.anchor.set(0.5, 0.5);
allWhitePetsText.x = 2048 / 2;
allWhitePetsText.y = 1500;
game.addChild(allWhitePetsText);
LK.setTimeout(function () {
allWhitePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden white egg purchase
goldenWhiteEggItem.down = function () {
if (LK.getScore() >= 20000000) {
LK.setScore(LK.getScore() - 20000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden white egg
fallingEgg = LK.getAsset('goldenWhiteEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden white egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden white egg with special probabilities
var availableGoldenWhiteAnimals = [];
var goldenWhiteAnimalTypes = ['goldenKing', 'goldenKnight', 'goldenHuman'];
for (var typeIndex = 0; typeIndex < goldenWhiteAnimalTypes.length; typeIndex++) {
var animalType = goldenWhiteAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenWhiteAnimals.push(animalType);
}
}
var animal;
if (availableGoldenWhiteAnimals.length > 0) {
// Special probability distribution for golden white eggs (same as white)
var random = Math.random();
var selectedAnimal;
if (random < 0.005) {
selectedAnimal = 'goldenKing'; // 0.5% chance
} else if (random < 0.055) {
selectedAnimal = 'goldenKnight'; // 5% chance
} else {
selectedAnimal = 'goldenHuman'; // 94.5% chance
}
// Check if selected animal is available
if (availableGoldenWhiteAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenWhiteAnimals.length);
animal = availableGoldenWhiteAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden white animal types have 3 in inventory
animal = null;
var allGoldenWhitePetsText = new Text2('All golden white pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenWhitePetsText.anchor.set(0.5, 0.5);
allGoldenWhitePetsText.x = 2048 / 2;
allGoldenWhitePetsText.y = 1500;
game.addChild(allGoldenWhitePetsText);
LK.setTimeout(function () {
allGoldenWhitePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden egg purchase
goldenEggItem.down = function () {
if (LK.getScore() >= 10000) {
LK.setScore(LK.getScore() - 10000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden egg
fallingEgg = LK.getAsset('goldenEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden egg with special probabilities
var availableGoldenAnimals = [];
var goldenAnimalTypes = ['goldenDog', 'goldenCat', 'goldenSnake'];
for (var typeIndex = 0; typeIndex < goldenAnimalTypes.length; typeIndex++) {
var animalType = goldenAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenAnimals.push(animalType);
}
}
var animal;
if (availableGoldenAnimals.length > 0) {
// Special probability distribution for golden eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.6) {
selectedAnimal = 'goldenDog'; // 60% chance
} else if (random < 0.9) {
selectedAnimal = 'goldenCat'; // 30% chance
} else {
selectedAnimal = 'goldenSnake'; // 10% chance
}
// Check if selected animal is available
if (availableGoldenAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenAnimals.length);
animal = availableGoldenAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden animal types have 3 in inventory
animal = null;
var allGoldenPetsText = new Text2('All golden pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenPetsText.anchor.set(0.5, 0.5);
allGoldenPetsText.x = 2048 / 2;
allGoldenPetsText.y = 1500;
game.addChild(allGoldenPetsText);
LK.setTimeout(function () {
allGoldenPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle space egg purchase
spaceEggItem.down = function () {
if (LK.getScore() >= 100000000) {
LK.setScore(LK.getScore() - 100000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling space egg
fallingEgg = LK.getAsset('spaceEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle space egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the space egg with special probabilities
var availableSpaceAnimals = [];
var spaceAnimalTypes = ['earth', 'moon', 'meteor'];
for (var typeIndex = 0; typeIndex < spaceAnimalTypes.length; typeIndex++) {
var animalType = spaceAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableSpaceAnimals.push(animalType);
}
}
var animal;
if (availableSpaceAnimals.length > 0) {
// Special probability distribution for space eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.001) {
selectedAnimal = 'earth'; // 0.1% chance
} else if (random < 0.011) {
selectedAnimal = 'moon'; // 1% chance
} else {
selectedAnimal = 'meteor'; // 98.9% chance
}
// Check if selected animal is available
if (availableSpaceAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableSpaceAnimals.length);
animal = availableSpaceAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All space animal types have 3 in inventory
animal = null;
var allSpacePetsText = new Text2('All space pets maxed out!', {
size: 60,
fill: 0xff0000
});
allSpacePetsText.anchor.set(0.5, 0.5);
allSpacePetsText.x = 2048 / 2;
allSpacePetsText.y = 1500;
game.addChild(allSpacePetsText);
LK.setTimeout(function () {
allSpacePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle space2 egg purchase
space2EggItem.down = function () {
if (LK.getScore() >= 200000000) {
LK.setScore(LK.getScore() - 200000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling space2 egg
fallingEgg = LK.getAsset('space2Egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle space2 egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the space2 egg with special probabilities
var availableSpace2Animals = [];
var space2AnimalTypes = ['sun', 'jupiter', 'neptune'];
for (var typeIndex = 0; typeIndex < space2AnimalTypes.length; typeIndex++) {
var animalType = space2AnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableSpace2Animals.push(animalType);
}
}
var animal;
if (availableSpace2Animals.length > 0) {
// Special probability distribution for space2 eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.0001) {
selectedAnimal = 'sun'; // 0.01% chance
} else if (random < 0.0011) {
selectedAnimal = 'jupiter'; // 0.1% chance
} else {
selectedAnimal = 'neptune'; // 99.9% chance
}
// Check if selected animal is available
if (availableSpace2Animals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableSpace2Animals.length);
animal = availableSpace2Animals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All space2 animal types have 3 in inventory
animal = null;
var allSpace2PetsText = new Text2('All space2 pets maxed out!', {
size: 60,
fill: 0xff0000
});
allSpace2PetsText.anchor.set(0.5, 0.5);
allSpace2PetsText.x = 2048 / 2;
allSpace2PetsText.y = 1500;
game.addChild(allSpace2PetsText);
LK.setTimeout(function () {
allSpace2PetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden space egg purchase
goldenSpaceEggItem.down = function () {
if (LK.getScore() >= 200000000) {
LK.setScore(LK.getScore() - 200000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden space egg
fallingEgg = LK.getAsset('goldenSpaceEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden space egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden space egg with special probabilities
var availableGoldenSpaceAnimals = [];
var goldenSpaceAnimalTypes = ['goldenEarth', 'goldenMoon', 'goldenMeteor'];
for (var typeIndex = 0; typeIndex < goldenSpaceAnimalTypes.length; typeIndex++) {
var animalType = goldenSpaceAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenSpaceAnimals.push(animalType);
}
}
var animal;
if (availableGoldenSpaceAnimals.length > 0) {
// Special probability distribution for golden space eggs (same as space)
var random = Math.random();
var selectedAnimal;
if (random < 0.001) {
selectedAnimal = 'goldenEarth'; // 0.1% chance
} else if (random < 0.011) {
selectedAnimal = 'goldenMoon'; // 1% chance
} else {
selectedAnimal = 'goldenMeteor'; // 98.9% chance
}
// Check if selected animal is available
if (availableGoldenSpaceAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenSpaceAnimals.length);
animal = availableGoldenSpaceAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden space animal types have 3 in inventory
animal = null;
var allGoldenSpacePetsText = new Text2('All golden space pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenSpacePetsText.anchor.set(0.5, 0.5);
allGoldenSpacePetsText.x = 2048 / 2;
allGoldenSpacePetsText.y = 1500;
game.addChild(allGoldenSpacePetsText);
LK.setTimeout(function () {
allGoldenSpacePetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden space2 egg purchase
goldenSpace2EggItem.down = function () {
if (LK.getScore() >= 400000000) {
LK.setScore(LK.getScore() - 400000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden space2 egg
fallingEgg = LK.getAsset('goldenSpace2Egg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden space2 egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden space2 egg with special probabilities
var availableGoldenSpace2Animals = [];
var goldenSpace2AnimalTypes = ['goldenSun', 'goldenJupiter', 'goldenNeptune'];
for (var typeIndex = 0; typeIndex < goldenSpace2AnimalTypes.length; typeIndex++) {
var animalType = goldenSpace2AnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenSpace2Animals.push(animalType);
}
}
var animal;
if (availableGoldenSpace2Animals.length > 0) {
// Special probability distribution for golden space2 eggs (same as space2)
var random = Math.random();
var selectedAnimal;
if (random < 0.0001) {
selectedAnimal = 'goldenSun'; // 0.01% chance
} else if (random < 0.0011) {
selectedAnimal = 'goldenJupiter'; // 0.1% chance
} else {
selectedAnimal = 'goldenNeptune'; // 99.9% chance
}
// Check if selected animal is available
if (availableGoldenSpace2Animals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenSpace2Animals.length);
animal = availableGoldenSpace2Animals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden space2 animal types have 3 in inventory
animal = null;
var allGoldenSpace2PetsText = new Text2('All golden space2 pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenSpace2PetsText.anchor.set(0.5, 0.5);
allGoldenSpace2PetsText.x = 2048 / 2;
allGoldenSpace2PetsText.y = 1500;
game.addChild(allGoldenSpace2PetsText);
LK.setTimeout(function () {
allGoldenSpace2PetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle galaxy egg purchase
galaxyEggItem.down = function () {
if (LK.getScore() >= 500000000) {
LK.setScore(LK.getScore() - 500000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling galaxy egg
fallingEgg = LK.getAsset('galaxyEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle galaxy egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the galaxy egg with special probabilities
var availableGalaxyAnimals = [];
var galaxyAnimalTypes = ['andromedaGalaxy', 'normalGalaxy', 'milkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < galaxyAnimalTypes.length; typeIndex++) {
var animalType = galaxyAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGalaxyAnimals.push(animalType);
}
}
var animal;
if (availableGalaxyAnimals.length > 0) {
// Special probability distribution for galaxy eggs
var random = Math.random();
var selectedAnimal;
if (random < 0.009) {
selectedAnimal = 'milkyWayGalaxy'; // 0.9% chance
} else if (random < 0.199) {
selectedAnimal = 'normalGalaxy'; // 19% chance
} else {
selectedAnimal = 'andromedaGalaxy'; // 80.1% chance
}
// Check if selected animal is available
if (availableGalaxyAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGalaxyAnimals.length);
animal = availableGalaxyAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All galaxy animal types have 3 in inventory
animal = null;
var allGalaxyPetsText = new Text2('All galaxy pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGalaxyPetsText.anchor.set(0.5, 0.5);
allGalaxyPetsText.x = 2048 / 2;
allGalaxyPetsText.y = 1500;
game.addChild(allGalaxyPetsText);
LK.setTimeout(function () {
allGalaxyPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle golden galaxy egg purchase
goldenGalaxyEggItem.down = function () {
if (LK.getScore() >= 1000000000) {
LK.setScore(LK.getScore() - 1000000000);
scoreTxt.setText(LK.getScore().toString());
// Close shop
shopOverlay.destroy();
shopOverlay = null;
isShopOpen = false;
// Create falling golden galaxy egg
fallingEgg = LK.getAsset('goldenGalaxyEgg', {
anchorX: 0.5,
anchorY: 0.5
});
fallingEgg.x = 2048 / 2;
fallingEgg.y = -200;
eggClickCount = 0;
game.addChild(fallingEgg);
// Animate egg falling
tween(fallingEgg, {
y: 2732 / 2
}, {
duration: 1000
});
// Handle golden galaxy egg clicking
fallingEgg.down = function () {
eggClickCount++;
if (eggClickCount === 1) {
// First crack
var crackedEgg1 = LK.getAsset('crackedEgg1', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg1.x = fallingEgg.x;
crackedEgg1.y = fallingEgg.y;
game.addChild(crackedEgg1);
fallingEgg.destroy();
fallingEgg = crackedEgg1;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 2) {
// Second crack
var crackedEgg2 = LK.getAsset('crackedEgg2', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg2.x = fallingEgg.x;
crackedEgg2.y = fallingEgg.y;
game.addChild(crackedEgg2);
fallingEgg.destroy();
fallingEgg = crackedEgg2;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 3) {
// Third crack - almost fully cracked
var crackedEgg3 = LK.getAsset('crackedEgg3', {
anchorX: 0.5,
anchorY: 0.5
});
crackedEgg3.x = fallingEgg.x;
crackedEgg3.y = fallingEgg.y;
game.addChild(crackedEgg3);
fallingEgg.destroy();
fallingEgg = crackedEgg3;
fallingEgg.down = arguments.callee;
} else if (eggClickCount === 4) {
// Hatch the golden galaxy egg with special probabilities
var availableGoldenGalaxyAnimals = [];
var goldenGalaxyAnimalTypes = ['goldenAndromedaGalaxy', 'goldenNormalGalaxy', 'goldenMilkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < goldenGalaxyAnimalTypes.length; typeIndex++) {
var animalType = goldenGalaxyAnimalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory < 3) {
availableGoldenGalaxyAnimals.push(animalType);
}
}
var animal;
if (availableGoldenGalaxyAnimals.length > 0) {
// Special probability distribution for golden galaxy eggs (same as galaxy)
var random = Math.random();
var selectedAnimal;
if (random < 0.009) {
selectedAnimal = 'goldenMilkyWayGalaxy'; // 0.9% chance
} else if (random < 0.199) {
selectedAnimal = 'goldenNormalGalaxy'; // 19% chance
} else {
selectedAnimal = 'goldenAndromedaGalaxy'; // 80.1% chance
}
// Check if selected animal is available
if (availableGoldenGalaxyAnimals.indexOf(selectedAnimal) !== -1) {
animal = selectedAnimal;
} else {
// If selected animal is not available, choose randomly from available
var randomIndex = Math.floor(Math.random() * availableGoldenGalaxyAnimals.length);
animal = availableGoldenGalaxyAnimals[randomIndex];
}
inventory.push(animal);
storage.inventory = inventory;
} else {
// All golden galaxy animal types have 3 in inventory
animal = null;
var allGoldenGalaxyPetsText = new Text2('All golden galaxy pets maxed out!', {
size: 60,
fill: 0xff0000
});
allGoldenGalaxyPetsText.anchor.set(0.5, 0.5);
allGoldenGalaxyPetsText.x = 2048 / 2;
allGoldenGalaxyPetsText.y = 1500;
game.addChild(allGoldenGalaxyPetsText);
LK.setTimeout(function () {
allGoldenGalaxyPetsText.destroy();
}, 2000);
}
// Only show hatched animal if we got a new pet
if (animal) {
var animalSprite = LK.getAsset(animal, {
anchorX: 0.5,
anchorY: 0.5
});
animalSprite.x = fallingEgg.x;
animalSprite.y = fallingEgg.y;
game.addChild(animalSprite);
// Remove animal after showing
LK.setTimeout(function () {
animalSprite.destroy();
}, 2000);
}
// Remove egg
fallingEgg.destroy();
fallingEgg = null;
}
};
}
};
// Handle inventory button
inventoryBtn.down = function () {
if (!isInventoryOpen) {
// Close shop first
if (shopOverlay) {
shopOverlay.destroy();
}
shopOverlay = null;
isShopOpen = false;
// Open inventory
isInventoryOpen = true;
inventoryOverlay = new Container();
var invBackground = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
inventoryOverlay.addChild(invBackground);
game.addChild(inventoryOverlay);
// Display inventory items by unique pet types
var yPos = 300;
var uniqueTypes = [];
var animalTypes = ['dog', 'cat', 'snake', 'goldenDog', 'goldenCat', 'goldenSnake', 'dinosaur', 'bear', 'bee', 'goldenDinosaur', 'goldenBear', 'goldenBee', 'trex', 'velector', 'titanaBull', 'goldenTrex', 'goldenVelector', 'goldenTitanaBull', 'ironMan', 'captainAmerica', 'spiderman', 'goldenIronMan', 'goldenCaptainAmerica', 'goldenSpiderman', 'king', 'knight', 'human', 'goldenKing', 'goldenKnight', 'goldenHuman', 'earth', 'moon', 'meteor', 'sun', 'jupiter', 'neptune', 'goldenEarth', 'goldenMoon', 'goldenMeteor', 'goldenSun', 'goldenJupiter', 'goldenNeptune', 'andromedaGalaxy', 'normalGalaxy', 'milkyWayGalaxy', 'goldenAndromedaGalaxy', 'goldenNormalGalaxy', 'goldenMilkyWayGalaxy'];
for (var typeIndex = 0; typeIndex < animalTypes.length; typeIndex++) {
var animalType = animalTypes[typeIndex];
var countInInventory = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === animalType) {
countInInventory++;
}
}
if (countInInventory > 0) {
uniqueTypes.push({
type: animalType,
count: countInInventory
});
}
}
for (var i = 0; i < uniqueTypes.length; i++) {
var petData = uniqueTypes[i];
var animalItem = LK.getAsset(petData.type, {
anchorX: 0.5,
anchorY: 0.5
});
animalItem.x = 300;
animalItem.y = yPos;
animalItem.animalType = petData.type;
animalItem.inventoryIndex = i;
inventoryOverlay.addChild(animalItem);
// Handle pet deletion when in delete mode
animalItem.down = function () {
if (deleteMode && selectedDeleteAnimalType === this.animalType) {
// Delete the pet
// Remove one instance of this pet from inventory
for (var removeIndex = 0; removeIndex < inventory.length; removeIndex++) {
if (inventory[removeIndex] === this.animalType) {
inventory.splice(removeIndex, 1);
break;
}
}
storage.inventory = inventory;
// Also remove from equipped animals if it was equipped
for (var removeIndex = equippedAnimals.length - 1; removeIndex >= 0; removeIndex--) {
if (equippedAnimals[removeIndex] === this.animalType) {
equippedAnimals.splice(removeIndex, 1);
break;
}
}
// Recalculate pet bonus after removing
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Exit delete mode
deleteMode = false;
selectedDeleteAnimalType = null;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
}
};
// Count how many of this type are equipped
var equippedCount = 0;
for (var k = 0; k < equippedAnimals.length; k++) {
if (equippedAnimals[k] === petData.type) {
equippedCount++;
}
}
// Add equip button
var equipBtn = new Text2('Equip', {
size: 50,
fill: 0xFFFFFF
});
equipBtn.anchor.set(0.5, 0.5);
equipBtn.x = 550;
equipBtn.y = yPos;
equipBtn.animalType = inventory[i];
equipBtn.inventoryIndex = i;
inventoryOverlay.addChild(equipBtn);
// Add unequip button
var unequipBtn = new Text2('Unequip', {
size: 50,
fill: 0xFF6B6B
});
unequipBtn.anchor.set(0.5, 0.5);
unequipBtn.x = 700;
unequipBtn.y = yPos;
unequipBtn.animalType = inventory[i];
unequipBtn.inventoryIndex = i;
inventoryOverlay.addChild(unequipBtn);
// Add delete button
var deleteBtn = new Text2('Delete', {
size: 50,
fill: 0xFF0000
});
deleteBtn.anchor.set(0.5, 0.5);
deleteBtn.x = 850;
deleteBtn.y = yPos;
deleteBtn.animalType = inventory[i];
deleteBtn.inventoryIndex = i;
inventoryOverlay.addChild(deleteBtn);
// Add count display
var countText = new Text2('Owned: ' + petData.count + ' | Equipped: ' + equippedCount, {
size: 40,
fill: 0xFFFFFF
});
countText.anchor.set(0.5, 0.5);
countText.x = 1000;
countText.y = yPos;
inventoryOverlay.addChild(countText);
// Handle delete functionality
deleteBtn.down = function () {
if (!deleteMode) {
// First press - enter delete mode
deleteMode = true;
selectedDeleteAnimalType = this.animalType;
// Show message to click on pet
var deleteInstructionText = new Text2('Click on the pet to delete it', {
size: 40,
fill: 0xff0000
});
deleteInstructionText.anchor.set(0.5, 0.5);
deleteInstructionText.x = 2048 / 2;
deleteInstructionText.y = 2500;
inventoryOverlay.addChild(deleteInstructionText);
// Auto-hide instruction after 3 seconds
LK.setTimeout(function () {
if (deleteInstructionText && deleteInstructionText.parent) {
deleteInstructionText.destroy();
}
}, 3000);
} else if (deleteMode && selectedDeleteAnimalType === this.animalType) {
// Second press on same delete button - cancel delete mode
deleteMode = false;
selectedDeleteAnimalType = null;
}
};
// Handle unequip functionality
unequipBtn.down = function () {
// Find and remove one instance of this pet type from equipped animals
for (var removeIndex = 0; removeIndex < equippedAnimals.length; removeIndex++) {
if (equippedAnimals[removeIndex] === this.animalType) {
equippedAnimals.splice(removeIndex, 1);
break;
}
}
// Recalculate pet bonus after unequipping
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
};
equipBtn.down = function () {
// Count how many of this pet type are in inventory
var inventoryCount = 0;
for (var invIndex = 0; invIndex < inventory.length; invIndex++) {
if (inventory[invIndex] === this.animalType) {
inventoryCount++;
}
}
// Count how many of this pet type are already equipped
var equippedCount = 0;
for (var checkIndex = 0; checkIndex < equippedAnimals.length; checkIndex++) {
if (equippedAnimals[checkIndex] === this.animalType) {
equippedCount++;
}
}
// Check if we have this pet available in inventory to equip
if (equippedCount >= inventoryCount) {
var noPetText = new Text2('Need more pets to equip!', {
size: 40,
fill: 0xff0000
});
noPetText.anchor.set(0.5, 0.5);
noPetText.x = this.x;
noPetText.y = this.y - 50;
inventoryOverlay.addChild(noPetText);
LK.setTimeout(function () {
noPetText.destroy();
}, 1500);
return;
}
// Check if we can equip more pets (total limit of 3)
if (equippedAnimals.length < maxEquippedPets) {
// Equip this pet
equippedAnimals.push(this.animalType);
} else {
// Show message that max pets reached
var maxText = new Text2('Max 3 pets total!', {
size: 40,
fill: 0xff0000
});
maxText.anchor.set(0.5, 0.5);
maxText.x = this.x;
maxText.y = this.y - 50;
inventoryOverlay.addChild(maxText);
LK.setTimeout(function () {
maxText.destroy();
}, 1500);
return;
}
// Calculate pet bonus based on equipped animal quantities
var petBonus = 0;
// Count each animal type
var dogCount = 0;
var catCount = 0;
var snakeCount = 0;
for (var j = 0; j < equippedAnimals.length; j++) {
if (equippedAnimals[j] === 'dog') {
dogCount++;
} else if (equippedAnimals[j] === 'cat') {
catCount++;
} else if (equippedAnimals[j] === 'snake') {
snakeCount++;
}
}
// Each dog gives +1 bonus per tap
petBonus += dogCount;
// Cats: 1 cat = +2, 2 cats = +4, 3 cats = +6 (total bonus)
if (catCount === 1) {
petBonus += 2;
} else if (catCount === 2) {
petBonus += 4;
} else if (catCount === 3) {
petBonus += 6;
}
// Snakes: 1 snake = +5, 2 snakes = +10, 3 snakes = +15 (total bonus)
if (snakeCount === 1) {
petBonus += 5;
} else if (snakeCount === 2) {
petBonus += 10;
} else if (snakeCount === 3) {
petBonus += 15;
}
// Store as multiplier format (base 1 + bonus)
currentMultiplier = 1 + petBonus;
storage.equippedAnimals = equippedAnimals;
storage.currentMultiplier = currentMultiplier;
// Close and reopen inventory to refresh display
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
// Reopen inventory to show updated counts
inventoryBtn.down();
};
yPos += 200;
}
// Add close inventory button
var closeInvBtn = new Text2('Close', {
size: 80,
fill: 0xFFFFFF
});
closeInvBtn.anchor.set(0.5, 0.5);
closeInvBtn.x = 2048 / 2;
closeInvBtn.y = 2400;
inventoryOverlay.addChild(closeInvBtn);
closeInvBtn.down = function () {
// Reset delete mode when closing inventory
deleteMode = false;
selectedDeleteAnimalType = null;
inventoryOverlay.destroy();
inventoryOverlay = null;
isInventoryOpen = false;
};
}
};
// Add shop overlay to main game
game.addChild(shopOverlay);
isShopOpen = true;
} else {
// Close shop - remove overlay
if (shopOverlay) {
shopOverlay.destroy();
shopOverlay = null;
}
isShopOpen = false;
}
};
// Handle menu button tap
menuBtn.down = function () {
if (!isMenuOpen) {
// Function to clean up environment elements
var cleanupEnvironment = function cleanupEnvironment() {
for (var i = 0; i < environmentElements.length; i++) {
if (environmentElements[i] && environmentElements[i].parent) {
environmentElements[i].destroy();
}
}
environmentElements = [];
};
// Open menu
isMenuOpen = true;
menuOverlay = new Container();
// Create menu background
var menuBg = LK.getAsset('shopBg', {
width: 2048,
height: 2732,
color: 0x000000,
shape: 'box'
});
menuOverlay.addChild(menuBg);
// Graphics title
var graphicsTitle = new Text2('Graphics Settings', {
size: 100,
fill: 0xFFFFFF
});
graphicsTitle.anchor.set(0.5, 0.5);
graphicsTitle.x = 2048 / 2;
graphicsTitle.y = 400;
menuOverlay.addChild(graphicsTitle);
// FPS options
var fpsOptions = [30, 60, 90, 120];
var fpsLabels = ['30 FPS - Basic', '60 FPS - Normal', '90 FPS - High Quality', '120 FPS - Ultra'];
var startY = 600;
for (var i = 0; i < fpsOptions.length; i++) {
var fps = fpsOptions[i];
var label = fpsLabels[i];
var isSelected = fps === graphicsMode;
var fpsBtn = new Text2(label, {
size: 70,
fill: isSelected ? 0x00ff00 : 0xffffff
});
fpsBtn.anchor.set(0.5, 0.5);
fpsBtn.x = 2048 / 2;
fpsBtn.y = startY + i * 150;
fpsBtn.fpsValue = fps;
menuOverlay.addChild(fpsBtn);
fpsBtn.down = function () {
graphicsMode = this.fpsValue;
if (this.fpsValue === 120) {
ultraRealisticMode = true;
} else {
ultraRealisticMode = false;
}
// Clean up existing environment and recreate
cleanupEnvironment();
createUltraRealisticEnvironment();
// Close and reopen menu to refresh
menuOverlay.destroy();
isMenuOpen = false;
menuBtn.down();
};
}
// Close button
var closeBtn = new Text2('Close', {
size: 80,
fill: 0xFFFFFF
});
closeBtn.anchor.set(0.5, 0.5);
closeBtn.x = 2048 / 2;
closeBtn.y = 1400;
menuOverlay.addChild(closeBtn);
closeBtn.down = function () {
menuOverlay.destroy();
menuOverlay = null;
isMenuOpen = false;
};
game.addChild(menuOverlay);
} else {
// Close menu
if (menuOverlay) {
menuOverlay.destroy();
menuOverlay = null;
}
isMenuOpen = false;
}
};
// Update score display on game start
game.update = function () {
// Keep score text updated (in case it changes from other sources)
scoreTxt.setText(LK.getScore().toString());
// Update rain system for 120 fps mode
if (ultraRealisticMode && graphicsMode === 120) {
var currentTime = Date.now();
// Update clock
updateClock();
// Check if it's time to start raining
if (!isRaining && currentTime >= nextRainTime) {
isRaining = true;
rainTimer = currentTime + rainDuration;
}
// Check if rain should stop
if (isRaining && currentTime >= rainTimer) {
isRaining = false;
nextRainTime = currentTime + rainInterval;
}
// Create rain drops when raining
if (isRaining && Math.random() < 0.3) {
createRainDrop();
}
// Update rain drops
for (var i = rainDrops.length - 1; i >= 0; i--) {
var drop = rainDrops[i];
drop.lastY = drop.y;
drop.y += drop.speed;
// Check if drop hits ground
if (drop.lastY <= 2732 && drop.y > 2732) {
// Create splash effect
createRainSplash(drop.x, 2732);
// Remove drop
drop.destroy();
rainDrops.splice(i, 1);
} else if (drop.y > 2800) {
// Remove drops that went too far off screen
drop.destroy();
rainDrops.splice(i, 1);
}
}
}
};