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Reith parası 1000 olsun her satın altında bir onceki fiyatın 2katını istesin
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Rebit parası 25
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Oyununa upraded yanına kırmızı renkte bisey ekle rebith her rebit atında herkesin sifirlansın ama her rebith atında 2 katta fazla tıklamayla basla
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Alt tarafa upgraded yazan Bi tuş koy 50 parayla satın alınsın her satın alındında 1 rer 1rer tıklamanız artsın her satın alındında bir onceki fiyatın 1.5 katını isten noktadan sonrası gösterme
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Ekrandan beyaz yuvarlak Topu sil
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Topu yok et
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Topu yönelt
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Topu buyult ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Her tıladında usteki puan sayıcı 1 rer 1rer artsın
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Puan alakalı hersek sil
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Her tıladkmız 1 rer 1rer puan gelsin
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Şok dalgasını küçült
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Şok dalgasını 2kat küçült beyaz tpu 2 kat buyut
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Şok dalgası kurultay ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Pulse Wave
Initial prompt
Arka plan siyah olsun ortada beyaz bisey olsun her tıklayınca etrafa dolgu beyaz şok dalgası yaysın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var CentralObject = Container.expand(function () { var self = Container.call(this); var circleGraphics = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5, scaleX: 4, scaleY: 4 }); // Pulse animation for the central object function pulse() { tween(circleGraphics, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(circleGraphics, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); } self.down = function (x, y, obj) { pulse(); createWave(self.x, self.y); LK.getSound('pulse').play(); // Destroy the central object self.destroy(); // Remove reference from the game to prevent errors game.dragNode = null; }; return self; }); var RebirthButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5, tint: 0xFF0000 }); // Create button text var buttonText = new Text2("REBIRTH", { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Create price text var priceText = new Text2("1000", { size: 40, fill: 0xFFFFFF }); priceText.anchor.set(0.5, 0.5); priceText.y = 60; self.addChild(priceText); // Button press handler self.down = function (x, y, obj) { // Rebirth logic is handled in game code performRebirth(); }; return self; }); var UpgradeButton = Container.expand(function () { var self = Container.call(this); // Create button background var buttonBg = self.attachAsset('circle', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 1.5, tint: 0x00AA00 }); // Create button text var buttonText = new Text2("UPGRADE", { size: 50, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); // Create price text var priceText = new Text2("50", { size: 40, fill: 0xFFFFFF }); priceText.anchor.set(0.5, 0.5); priceText.y = 60; self.addChild(priceText); // Update the price text self.updatePrice = function (price) { priceText.setText(price.toString()); }; // Button press handler self.down = function (x, y, obj) { // Logic for handling purchase in the main game code if (score >= upgradePrice) { // Purchase logic is handled in game code purchaseUpgrade(); } }; return self; }); var Wave = Container.expand(function () { var self = Container.call(this); var waveGraphics = self.attachAsset('wave', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8, scaleX: 0.25, scaleY: 0.25 }); self.fadeOut = function () { tween(waveGraphics, { alpha: 0, scaleX: 12.5, scaleY: 12.5 }, { duration: 2500, easing: tween.easeOut, onFinish: function onFinish() { self.destroy(); var index = waves.indexOf(self); if (index > -1) { waves.splice(index, 1); } } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Game dimensions var gameWidth = 2048; var gameHeight = 2732; // Set background color to black game.setBackgroundColor(0x000000); // Array to store all active waves var waves = []; // Score tracking var score = 0; // Upgrade variables var clickValue = 1; var upgradePrice = 50; var upgradeMultiplier = 2; // Rebirth variables var rebirthCount = 0; var rebirthMultiplier = 2; // Central object removed as requested var centralObject = null; // Create score text var scoreText = new Text2("0", { size: 150, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); // Create upgrade button var upgradeBtn = new UpgradeButton(); upgradeBtn.x = gameWidth / 2; upgradeBtn.y = gameHeight - 150; game.addChild(upgradeBtn); // Create rebirth button var rebirthBtn = new RebirthButton(); rebirthBtn.x = gameWidth / 2 + 400; rebirthBtn.y = gameHeight - 150; game.addChild(rebirthBtn); // Function to handle upgrade purchase function purchaseUpgrade() { // Check if player has enough score if (score >= upgradePrice) { // Deduct the price score -= upgradePrice; scoreText.setText(score.toString()); // Increase click value clickValue++; // Update price (2x the previous price) upgradePrice = Math.floor(upgradePrice * upgradeMultiplier); upgradeBtn.updatePrice(upgradePrice); } } // Function to perform rebirth function performRebirth() { // Check if player has enough score if (score >= 1000) { // Reset score score = 0; scoreText.setText(score.toString()); // Increment rebirth counter rebirthCount++; // Reset upgrade price upgradePrice = 50; upgradeBtn.updatePrice(upgradePrice); // Set new click value based on rebirth count clickValue = rebirthCount * rebirthMultiplier + 1; // Clear all waves for (var i = waves.length - 1; i >= 0; i--) { waves[i].destroy(); } waves = []; } } // Function to create a new wave function createWave(x, y) { var wave = new Wave(); wave.x = x; wave.y = y; wave.fadeOut(); waves.push(wave); game.addChild(wave); // Increment score by clickValue and update score display score += clickValue; scoreText.setText(score.toString()); } // Track the object being dragged game.dragNode = null; // Handle tap anywhere on the screen game.down = function (x, y, obj) { // Create waves for all taps since central object is removed createWave(x, y); // Play pulse sound LK.getSound('pulse').play(); }; // Handle move event for dragging game.move = function (x, y, obj) { if (game.dragNode) { game.dragNode.x = x; game.dragNode.y = y; } }; // Handle up event to stop dragging game.up = function (x, y, obj) { game.dragNode = null; }; // Start background music LK.playMusic('ambient', { fade: { start: 0, end: 0.3, duration: 1000 } }); // Pulse timer removed since central object no longer exists // Update function game.update = function () { // No need for additional updates as tweens handle the animations };
===================================================================
--- original.js
+++ change.js
@@ -61,9 +61,9 @@
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
// Create price text
- var priceText = new Text2("25", {
+ var priceText = new Text2("1000", {
size: 40,
fill: 0xFFFFFF
});
priceText.anchor.set(0.5, 0.5);
@@ -165,9 +165,9 @@
var score = 0;
// Upgrade variables
var clickValue = 1;
var upgradePrice = 50;
-var upgradeMultiplier = 1.5;
+var upgradeMultiplier = 2;
// Rebirth variables
var rebirthCount = 0;
var rebirthMultiplier = 2;
// Central object removed as requested
@@ -197,17 +197,17 @@
score -= upgradePrice;
scoreText.setText(score.toString());
// Increase click value
clickValue++;
- // Update price (1.5x the previous price)
+ // Update price (2x the previous price)
upgradePrice = Math.floor(upgradePrice * upgradeMultiplier);
upgradeBtn.updatePrice(upgradePrice);
}
}
// Function to perform rebirth
function performRebirth() {
// Check if player has enough score
- if (score >= 25) {
+ if (score >= 1000) {
// Reset score
score = 0;
scoreText.setText(score.toString());
// Increment rebirth counter