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Bug fixed
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 510
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 510
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 510
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Uncaught type error bug fixed
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 510
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 510
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Bug fixed
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 509
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Please fix the bug: 'Uncaught TypeError: this.children[t].updateTransform is not a function' in or related to this line: 'instructionTxt.alpha = 1;' Line Number: 509
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Oyuna Shop ekle sağ uste olsun oradan 1x 2x 5x 10x click upraded yabaliekim 1x upraded 50 paradan baslasın bir onceki fiyatın 1.5 katını istesin . Tadan sonrayı gösterme 2x click upgraded 100 puandan baslasın bir onceki fiyatın 1.5 katını istesin 5x upraded 250 baslasın bir onceki fiyatın 1.5 katını istesin 10x click upgraded bir onceki fiyatın 2 katını istesin her satın alısında
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Please fix the bug: 'Uncaught ReferenceError: shop is not defined' in or related to this line: 'LK.setScore(LK.getScore() + shop.upgradeIncrement);' Line Number: 59
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Shop sil
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Sağ uste Shop class ekle market seklinde olsun tıklayınca açılsın ve market aryuzu mavi olsun ve ekranda 4 tane kare olsun solda baslasın sağda bitsin
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Shop sil
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Sağ uste olsun market
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Sok uste Shop ekle Shop market seklinde olsun
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Bug fixed
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Oyuna sağ uste leadrboard yap 1. Admin yanındadır puan yazsın 1249867 olsun altındadır 2. Yunus yazsın yanındadır paun 149000 yazsın sonra bir altında 3. Cınar yazsın puan 0 4. Mete puan 0 yazsın
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1 milyar tıklamayla ulaşınca ekrana nükleer bomba dursun
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100 milyon tıklamayla ulaşınca ekrana 100 milyon ulaştın yazsın ve ekrana kral gelsin ve kılığına havaya kaldırsın
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10 milyona ulaşınca uste 10 milyona ulaştın yazsın ve ekrana kral tacı gelsin
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1000000 ulaşınca uste 1000000 ulaştın yazsın ve etrafta yıldırım carpsın
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100000 ulaşınca 100000 de buyuk bir patlama olsun ve uste 100000 taps ulaştın yazsın
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10000 taps ulaşınca 10000 taps ulasıntın etrafta bomb patlasın
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Crown = Container.expand(function () { var self = Container.call(this); var crownGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); crownGraphics.alpha = 0.8; return self; }); var King = Container.expand(function () { var self = Container.call(this); var kingGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); kingGraphics.alpha = 0.8; return self; }); var Orb = Container.expand(function () { var self = Container.call(this); // Create and attach the orb asset var orbGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); // Initialize variables for animation and state self.originalScale = 1; self.isAnimating = false; // Handle tap/click on the orb self.down = function (x, y, obj) { if (self.isAnimating) { return; } // Play tap sound LK.getSound('tap').play(); var shockwave = new Shockwave(); shockwave.x = self.x; shockwave.y = self.y; game.addChild(shockwave); // Increment score with upgrade multiplier LK.setScore(LK.getScore() + shop.upgradeIncrement); // Update score display scoreTxt.setText(Math.floor(LK.getScore())); // Check if score reaches 100 if (LK.getScore() >= 100) { // Display message var message = new Text2('100 tahsilatın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Explosion effect var explosion = new Shockwave(); explosion.x = self.x; explosion.y = self.y; game.addChild(explosion); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Check if score reaches 1000 if (LK.getScore() >= 1000) { // Display message var message = new Text2('1000 taps ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Explosion effect var explosion = new Shockwave(); explosion.x = self.x; explosion.y = self.y; game.addChild(explosion); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Check if score reaches 10000 if (LK.getScore() >= 10000) { // Display message var message = new Text2('10000 taps ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Explosion effect var explosion = new Shockwave(); explosion.x = self.x; explosion.y = self.y; game.addChild(explosion); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Check if score reaches 100000 if (LK.getScore() >= 100000) { // Display message var message = new Text2('100000 taps ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Large explosion effect var explosion = new Shockwave(); explosion.x = self.x; explosion.y = self.y; explosion.scale.set(5); // Make the explosion larger game.addChild(explosion); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Check if score reaches 1000000 if (LK.getScore() >= 1000000) { // Display message var message = new Text2('1000000 ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Lightning effect for (var i = 0; i < 5; i++) { var lightning = new Shockwave(); lightning.x = Math.random() * 2048; lightning.y = Math.random() * 2732; lightning.scale.set(3); game.addChild(lightning); } // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Check if score reaches 10000000 if (LK.getScore() >= 10000000) { // Display message var message = new Text2('10 milyona ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Crown effect var crown = new Crown(); crown.x = 2048 / 2; crown.y = 2732 / 2 - 200; // Position above the message game.addChild(crown); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); crown.destroy(); }, 1000); } // Check if score reaches 100000000 if (LK.getScore() >= 100000000) { // Display message var message = new Text2('100 milyon ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // King effect var king = new King(); king.x = 2048 / 2; king.y = 2732 / 2 - 200; // Position above the message game.addChild(king); // Animate king lifting its scepter tween(king, { rotation: Math.PI / 4 }, { duration: 500, easing: tween.easeOut }); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); king.destroy(); }, 1000); } // Check if score reaches 1000000000 if (LK.getScore() >= 1000000000) { // Display message var message = new Text2('1 milyar ulaştın!', { size: 150, fill: 0xFF0000 }); message.anchor.set(0.5, 0.5); message.x = 2048 / 2; message.y = 2732 / 2; game.addChild(message); // Nuclear bomb effect var nuclearBomb = new Shockwave(); nuclearBomb.x = 2048 / 2; nuclearBomb.y = 2732 / 2; nuclearBomb.scale.set(10); // Make the effect larger game.addChild(nuclearBomb); // Remove message after a short delay LK.setTimeout(function () { message.destroy(); }, 1000); } // Animate the orb (shrink and grow) self.isAnimating = true; tween(orbGraphics, { scaleX: 0.8, scaleY: 0.8 }, { duration: 25, easing: tween.easeOut, onFinish: function onFinish() { tween(orbGraphics, { scaleX: self.originalScale, scaleY: self.originalScale }, { duration: 50, easing: tween.elasticOut, onFinish: function onFinish() { self.isAnimating = false; } }); } }); }; return self; }); var Rebirth = Container.expand(function () { var self = Container.call(this); self.rebirthCost = 1000; self.rebirthLevel = 0; var rebirthText = new Text2('Rebirth: ' + self.rebirthCost + ' points', { size: 60, fill: 0xFFFFFF }); rebirthText.anchor.set(0.5, 0); rebirthText.y = 700; self.addChild(rebirthText); self.down = function (x, y, obj) { if (LK.getScore() >= self.rebirthCost) { LK.setScore(0); self.rebirthLevel++; shop.upgradeIncrement *= 2; // Double the upgrade increment self.rebirthCost *= 4; rebirthText.setText('Rebirth: ' + Math.floor(self.rebirthCost) + ' points'); scoreTxt.setText(LK.getScore()); } }; return self; }); var Shockwave = Container.expand(function () { var self = Container.call(this); var shockwaveGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); shockwaveGraphics.alpha = 0.5; self.update = function () { if (self.scale.x < 3) { self.scale.x += 0.05; self.scale.y += 0.05; } else { self.destroy(); } }; return self; }); var Shop = Container.expand(function () { var self = Container.call(this); self.upgradeIncrement = 1; // Default upgrade increment self.upgradePrices = { '1x': 50, '2x': 100, '5x': 250, '10x': 500 }; self.upgradeMultipliers = { '1x': 1.5, '2x': 1.5, '5x': 1.5, '10x': 2 }; var shopText = new Text2('Shop', { size: 60, fill: 0xFFFFFF }); shopText.anchor.set(1, 0); shopText.x = 2048; shopText.y = 0; self.addChild(shopText); self.down = function (x, y, obj) { // Open shop interface var shopInterface = new Container(); shopInterface.x = 2048 / 2; shopInterface.y = 2732 / 2; shopInterface.pivot.set(2048 / 2, 2732 / 2); shopInterface.scale.set(0.8); shopInterface.alpha = 0.9; var background = new LK.init.shape('shopBackground', { width: 800, height: 600, color: 0x0000FF, shape: 'box' }); shopInterface.addChild(background); var upgradeOptions = ['1x', '2x', '5x', '10x']; upgradeOptions.forEach(function (option, index) { var optionText = new Text2(option + ' Upgrade: ' + self.upgradePrices[option] + ' points', { size: 50, fill: 0xFFFFFF }); optionText.anchor.set(0.5, 0); optionText.y = index * 100 - 150; shopInterface.addChild(optionText); optionText.down = function () { if (LK.getScore() >= self.upgradePrices[option]) { LK.setScore(LK.getScore() - self.upgradePrices[option]); self.upgradeIncrement *= parseInt(option); self.upgradePrices[option] *= self.upgradeMultipliers[option]; optionText.setText(option + ' Upgrade: ' + Math.floor(self.upgradePrices[option]) + ' points'); } }; }); game.addChild(shopInterface); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create and position the shop button in the top-right corner // Set the background color to black for the minimalist aesthetic var Shop = function Shop() { this.upgradeIncrement = 1; // Default upgrade increment }; var shop = new Shop(); shop.x = 2048; shop.y = 0; game.addChild(shop); game.setBackgroundColor(0x000000); // Set up score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.setText('0'); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create high score display var highScoreTxt = new Text2('High Score: 0', { size: 60, fill: 0xAAAAAA }); highScoreTxt.setText('High Score: ' + storage.highScore); highScoreTxt.anchor.set(0.5, 0); highScoreTxt.y = 170; LK.gui.top.addChild(highScoreTxt); // Create leaderboard display var leaderboardTxt = new Text2('1. Admin: 1249867\n2. Yunus: 149000\n3. Cınar: 0\n4. Mete: 0', { size: 60, fill: 0xFFFFFF }); leaderboardTxt.anchor.set(1, 0); // Anchor to the top-right corner leaderboardTxt.x = 2048; // Position at the right edge leaderboardTxt.y = 0; // Position at the top edge LK.gui.topRight.addChild(leaderboardTxt); // Create tap instruction text var instructionTxt = new Text2('Tap the orb as fast as you can!', { size: 80, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0); instructionTxt.x = 2048 / 2; // Center horizontally instructionTxt.y = 350; LK.gui.top.addChild(instructionTxt); // Create and position the orb in the center of the screen var orb = new Orb(); orb.x = 2048 / 2; orb.y = 2732 / 2; game.addChild(orb); // Create and position the rebirth below the shop var rebirth = new Rebirth(); rebirth.x = 2048 / 2; rebirth.y = 2732 / 2 + 500; game.addChild(rebirth); // Timer variables var gameStarted = false; var gameTimer = null; // Function to start the game function startGame() { // Reset score LK.setScore(0); scoreTxt.setText('0'); // Hide instruction instructionTxt.alpha = 0; // Start game timer gameStarted = true; if (gameTimer) { LK.clearInterval(gameTimer); } // Play background music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.5, duration: 1000 } }); } // Function to end the game function endGame() { gameStarted = false; LK.clearInterval(gameTimer); // Update high score if needed if (LK.getScore() > storage.highScore) { storage.highScore = LK.getScore(); highScoreTxt.setText('High Score: ' + Math.floor(storage.highScore)); // Animate the high score text tween(highScoreTxt, { scaleX: 1.5, scaleY: 1.5 }, { duration: 500, easing: tween.easeOut, onFinish: function onFinish() { tween(highScoreTxt, { scaleX: 1, scaleY: 1 }, { duration: 500, easing: tween.elasticOut }); } }); } // Fade out music LK.playMusic('bgmusic', { fade: { start: 0.5, end: 0, duration: 800 } }); // Show game over LK.showGameOver(); } // Check if the game should start when the player taps anywhere game.down = function (x, y, obj) { if (!gameStarted) { startGame(); } }; // Update function called every frame game.update = function () { // Add visual feedback - subtle pulsing of the orb when not tapped if (!orb.isAnimating && gameStarted) { var pulseScale = 1 + 0.05 * Math.sin(LK.ticks / 20); orb.scale.set(pulseScale); } }; // Start with the instruction visible instructionTxt.alpha = 1;
===================================================================
--- original.js
+++ change.js
@@ -412,9 +412,9 @@
});
instructionTxt.anchor.set(0.5, 0);
instructionTxt.x = 2048 / 2; // Center horizontally
instructionTxt.y = 350;
-game.addChild(instructionTxt);
+LK.gui.top.addChild(instructionTxt);
// Create and position the orb in the center of the screen
var orb = new Orb();
orb.x = 2048 / 2;
orb.y = 2732 / 2;