/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Boss = Container.expand(function () { var self = Container.call(this); var bossGraphics = self.attachAsset('boss', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -4; self.health = 10; self.defeated = false; self.attackTimer = 0; self.takeDamage = function () { self.health--; LK.effects.flashObject(self, 0xff0000, 300); if (self.health <= 0) { self.defeated = true; LK.setScore(LK.getScore() + 100); } }; self.update = function () { if (!self.defeated) { self.x += self.speed; self.attackTimer++; // Boss movement pattern if (self.attackTimer % 120 === 0) { self.y += Math.sin(self.attackTimer * 0.05) * 5; } } }; return self; }); var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.bobTimer = 0; self.collect = function () { if (!self.collected) { self.collected = true; LK.setScore(LK.getScore() + 5); LK.getSound('coin').play(); self.alpha = 0; } }; self.update = function () { self.x += self.speed; self.bobTimer++; coinGraphics.y = Math.sin(self.bobTimer * 0.2) * 10; coinGraphics.rotation += 0.1; }; return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.health = 1; self.defeated = false; self.takeDamage = function () { self.health--; if (self.health <= 0) { self.defeated = true; LK.effects.flashObject(self, 0xff0000, 200); LK.setScore(LK.getScore() + 10); } }; self.update = function () { if (!self.defeated) { self.x += self.speed; } }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.speed = -8; self.update = function () { self.x += self.speed; }; return self; }); var Hero = Container.expand(function () { var self = Container.call(this); var heroGraphics = self.attachAsset('hero', { anchorX: 0.5, anchorY: 1.0 }); self.isJumping = false; self.jumpSpeed = 0; self.groundY = 2500; self.health = 3; self.attackCooldown = 0; self.powerUpTimer = 0; self.hasPowerUp = false; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpSpeed = -25; LK.getSound('jump').play(); } }; self.attack = function () { if (self.attackCooldown <= 0) { self.attackCooldown = 20; LK.getSound('attack').play(); // Flash hero blue for attack LK.effects.flashObject(self, 0x00ffff, 300); return true; } return false; }; self.takeDamage = function () { if (self.powerUpTimer > 0) return; // Invulnerable during power-up self.health--; LK.effects.flashObject(self, 0xff0000, 500); LK.getSound('hit').play(); if (self.health <= 0) { LK.showGameOver(); } }; self.collectPowerUp = function () { self.hasPowerUp = true; self.powerUpTimer = 300; // 5 seconds at 60fps heroGraphics.tint = 0xffff00; // Yellow tint for power-up LK.getSound('powerup').play(); }; self.update = function () { if (self.attackCooldown > 0) { self.attackCooldown--; } if (self.powerUpTimer > 0) { self.powerUpTimer--; if (self.powerUpTimer <= 0) { self.hasPowerUp = false; heroGraphics.tint = 0xffffff; // Reset tint } } // Handle jumping physics if (self.isJumping) { self.jumpSpeed += 1.2; // Gravity self.y += self.jumpSpeed; if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpSpeed = 0; } } }; return self; }); var Pit = Container.expand(function () { var self = Container.call(this); var pitGraphics = self.attachAsset('pit', { anchorX: 0, anchorY: 0 }); self.speed = -8; self.update = function () { self.x += self.speed; }; return self; }); var PowerUp = Container.expand(function () { var self = Container.call(this); var powerUpGraphics = self.attachAsset('powerup', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.pulseTimer = 0; self.collect = function () { if (!self.collected) { self.collected = true; self.alpha = 0; } }; self.update = function () { self.x += self.speed; self.pulseTimer++; var scale = 1 + Math.sin(self.pulseTimer * 0.3) * 0.3; powerUpGraphics.scaleX = scale; powerUpGraphics.scaleY = scale; powerUpGraphics.rotation += 0.15; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ // Game variables var hero; var groundPieces = []; var pits = []; var enemies = []; var bosses = []; var coins = []; var powerUps = []; var gameSpeed = 8; var spawnTimer = 0; var levelDistance = 0; var currentLevel = 1; // Initialize hero hero = game.addChild(new Hero()); hero.x = 300; hero.y = hero.groundY; // Create UI var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0, 0); LK.gui.topRight.addChild(scoreTxt); var healthTxt = new Text2('Health: 3', { size: 80, fill: 0xFF0000 }); healthTxt.anchor.set(0, 0); healthTxt.y = 100; LK.gui.topRight.addChild(healthTxt); var levelTxt = new Text2('Level: 1', { size: 80, fill: 0x00FF00 }); levelTxt.anchor.set(0, 0); levelTxt.y = 200; LK.gui.topRight.addChild(levelTxt); // Initialize ground function createGroundPiece(x) { var ground = game.addChild(new Ground()); ground.x = x; ground.y = 2560; groundPieces.push(ground); return ground; } // Create initial ground for (var i = 0; i < 15; i++) { createGroundPiece(i * 200); } function spawnPit(x) { var pit = game.addChild(new Pit()); pit.x = x; pit.y = 2560; pits.push(pit); } function spawnEnemy(x) { var enemy = game.addChild(new Enemy()); enemy.x = x; enemy.y = hero.groundY; enemies.push(enemy); } function spawnBoss(x) { var boss = game.addChild(new Boss()); boss.x = x; boss.y = hero.groundY; bosses.push(boss); } function spawnCoin(x) { var coin = game.addChild(new Coin()); coin.x = x; coin.y = hero.groundY - 150; coins.push(coin); } function spawnPowerUp(x) { var powerUp = game.addChild(new PowerUp()); powerUp.x = x; powerUp.y = hero.groundY - 200; powerUps.push(powerUp); } // Game input handling game.down = function (x, y, obj) { var heroPos = hero.getBounds(); var tapPos = { x: x, y: y }; // Check if tapping on or near an enemy to attack var attacked = false; for (var i = 0; i < enemies.length; i++) { var enemy = enemies[i]; if (!enemy.defeated && enemy.x > hero.x - 100 && enemy.x < hero.x + 200) { if (hero.attack()) { enemy.takeDamage(); attacked = true; break; } } } // Check boss attacks for (var i = 0; i < bosses.length; i++) { var boss = bosses[i]; if (!boss.defeated && boss.x > hero.x - 150 && boss.x < hero.x + 300) { if (hero.attack()) { boss.takeDamage(); attacked = true; break; } } } // If not attacking, jump if (!attacked) { hero.jump(); } }; game.update = function () { spawnTimer++; levelDistance += gameSpeed; // Update UI scoreTxt.setText('Score: ' + LK.getScore()); healthTxt.setText('Health: ' + hero.health); levelTxt.setText('Level: ' + currentLevel); // Level progression if (levelDistance > currentLevel * 3000) { currentLevel++; gameSpeed += 1; } // Spawn objects if (spawnTimer % 60 === 0) { var spawnX = 2200; var rand = Math.random(); if (rand < 0.1) { spawnPit(spawnX); } else if (rand < 0.25) { spawnEnemy(spawnX); } else if (rand < 0.35) { spawnCoin(spawnX); } else if (rand < 0.4) { spawnPowerUp(spawnX); } // Boss spawn every 1000 points if (LK.getScore() > 0 && LK.getScore() % 1000 === 0 && spawnTimer % 600 === 0) { spawnBoss(spawnX + 200); } } // Spawn new ground pieces if (spawnTimer % 30 === 0) { var lastGround = groundPieces[groundPieces.length - 1]; if (lastGround && lastGround.x < 2500) { createGroundPiece(lastGround.x + 200); } } // Clean up off-screen ground pieces for (var i = groundPieces.length - 1; i >= 0; i--) { var ground = groundPieces[i]; if (ground.x < -300) { ground.destroy(); groundPieces.splice(i, 1); } } // Handle pits for (var i = pits.length - 1; i >= 0; i--) { var pit = pits[i]; // Check if hero falls into pit if (hero.intersects(pit) && hero.y >= pit.y - 30) { hero.takeDamage(); } // Clean up off-screen pits if (pit.x < -200) { pit.destroy(); pits.splice(i, 1); } } // Handle enemies for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; // Check collision with hero if (!enemy.defeated && hero.intersects(enemy)) { hero.takeDamage(); enemy.defeated = true; } // Clean up off-screen or defeated enemies if (enemy.x < -100 || enemy.defeated) { if (enemy.defeated && enemy.alpha > 0) { tween(enemy, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { enemy.destroy(); } }); } else if (enemy.x < -100) { enemy.destroy(); } enemies.splice(i, 1); } } // Handle bosses for (var i = bosses.length - 1; i >= 0; i--) { var boss = bosses[i]; // Check collision with hero if (!boss.defeated && hero.intersects(boss)) { hero.takeDamage(); } // Clean up off-screen or defeated bosses if (boss.x < -200 || boss.defeated) { if (boss.defeated && boss.alpha > 0) { tween(boss, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { boss.destroy(); } }); } else if (boss.x < -200) { boss.destroy(); } bosses.splice(i, 1); } } // Handle coins for (var i = coins.length - 1; i >= 0; i--) { var coin = coins[i]; // Check collection if (!coin.collected && hero.intersects(coin)) { coin.collect(); } // Clean up off-screen or collected coins if (coin.x < -100 || coin.collected) { coin.destroy(); coins.splice(i, 1); } } // Handle power-ups for (var i = powerUps.length - 1; i >= 0; i--) { var powerUp = powerUps[i]; // Check collection if (!powerUp.collected && hero.intersects(powerUp)) { powerUp.collect(); hero.collectPowerUp(); } // Clean up off-screen or collected power-ups if (powerUp.x < -100 || powerUp.collected) { powerUp.destroy(); powerUps.splice(i, 1); } } // Win condition - reaching high score if (LK.getScore() >= 5000) { LK.showYouWin(); } }; // Start background music LK.playMusic('bgmusic');
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,471 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Boss = Container.expand(function () {
+ var self = Container.call(this);
+ var bossGraphics = self.attachAsset('boss', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -4;
+ self.health = 10;
+ self.defeated = false;
+ self.attackTimer = 0;
+ self.takeDamage = function () {
+ self.health--;
+ LK.effects.flashObject(self, 0xff0000, 300);
+ if (self.health <= 0) {
+ self.defeated = true;
+ LK.setScore(LK.getScore() + 100);
+ }
+ };
+ self.update = function () {
+ if (!self.defeated) {
+ self.x += self.speed;
+ self.attackTimer++;
+ // Boss movement pattern
+ if (self.attackTimer % 120 === 0) {
+ self.y += Math.sin(self.attackTimer * 0.05) * 5;
+ }
+ }
+ };
+ return self;
+});
+var Coin = Container.expand(function () {
+ var self = Container.call(this);
+ var coinGraphics = self.attachAsset('coin', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -8;
+ self.collected = false;
+ self.bobTimer = 0;
+ self.collect = function () {
+ if (!self.collected) {
+ self.collected = true;
+ LK.setScore(LK.getScore() + 5);
+ LK.getSound('coin').play();
+ self.alpha = 0;
+ }
+ };
+ self.update = function () {
+ self.x += self.speed;
+ self.bobTimer++;
+ coinGraphics.y = Math.sin(self.bobTimer * 0.2) * 10;
+ coinGraphics.rotation += 0.1;
+ };
+ return self;
+});
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -8;
+ self.health = 1;
+ self.defeated = false;
+ self.takeDamage = function () {
+ self.health--;
+ if (self.health <= 0) {
+ self.defeated = true;
+ LK.effects.flashObject(self, 0xff0000, 200);
+ LK.setScore(LK.getScore() + 10);
+ }
+ };
+ self.update = function () {
+ if (!self.defeated) {
+ self.x += self.speed;
+ }
+ };
+ return self;
+});
+var Ground = Container.expand(function () {
+ var self = Container.call(this);
+ var groundGraphics = self.attachAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.speed = -8;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+var Hero = Container.expand(function () {
+ var self = Container.call(this);
+ var heroGraphics = self.attachAsset('hero', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.isJumping = false;
+ self.jumpSpeed = 0;
+ self.groundY = 2500;
+ self.health = 3;
+ self.attackCooldown = 0;
+ self.powerUpTimer = 0;
+ self.hasPowerUp = false;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.isJumping = true;
+ self.jumpSpeed = -25;
+ LK.getSound('jump').play();
+ }
+ };
+ self.attack = function () {
+ if (self.attackCooldown <= 0) {
+ self.attackCooldown = 20;
+ LK.getSound('attack').play();
+ // Flash hero blue for attack
+ LK.effects.flashObject(self, 0x00ffff, 300);
+ return true;
+ }
+ return false;
+ };
+ self.takeDamage = function () {
+ if (self.powerUpTimer > 0) return; // Invulnerable during power-up
+ self.health--;
+ LK.effects.flashObject(self, 0xff0000, 500);
+ LK.getSound('hit').play();
+ if (self.health <= 0) {
+ LK.showGameOver();
+ }
+ };
+ self.collectPowerUp = function () {
+ self.hasPowerUp = true;
+ self.powerUpTimer = 300; // 5 seconds at 60fps
+ heroGraphics.tint = 0xffff00; // Yellow tint for power-up
+ LK.getSound('powerup').play();
+ };
+ self.update = function () {
+ if (self.attackCooldown > 0) {
+ self.attackCooldown--;
+ }
+ if (self.powerUpTimer > 0) {
+ self.powerUpTimer--;
+ if (self.powerUpTimer <= 0) {
+ self.hasPowerUp = false;
+ heroGraphics.tint = 0xffffff; // Reset tint
+ }
+ }
+ // Handle jumping physics
+ if (self.isJumping) {
+ self.jumpSpeed += 1.2; // Gravity
+ self.y += self.jumpSpeed;
+ if (self.y >= self.groundY) {
+ self.y = self.groundY;
+ self.isJumping = false;
+ self.jumpSpeed = 0;
+ }
+ }
+ };
+ return self;
+});
+var Pit = Container.expand(function () {
+ var self = Container.call(this);
+ var pitGraphics = self.attachAsset('pit', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.speed = -8;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ var powerUpGraphics = self.attachAsset('powerup', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -8;
+ self.collected = false;
+ self.pulseTimer = 0;
+ self.collect = function () {
+ if (!self.collected) {
+ self.collected = true;
+ self.alpha = 0;
+ }
+ };
+ self.update = function () {
+ self.x += self.speed;
+ self.pulseTimer++;
+ var scale = 1 + Math.sin(self.pulseTimer * 0.3) * 0.3;
+ powerUpGraphics.scaleX = scale;
+ powerUpGraphics.scaleY = scale;
+ powerUpGraphics.rotation += 0.15;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var hero;
+var groundPieces = [];
+var pits = [];
+var enemies = [];
+var bosses = [];
+var coins = [];
+var powerUps = [];
+var gameSpeed = 8;
+var spawnTimer = 0;
+var levelDistance = 0;
+var currentLevel = 1;
+// Initialize hero
+hero = game.addChild(new Hero());
+hero.x = 300;
+hero.y = hero.groundY;
+// Create UI
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0, 0);
+LK.gui.topRight.addChild(scoreTxt);
+var healthTxt = new Text2('Health: 3', {
+ size: 80,
+ fill: 0xFF0000
+});
+healthTxt.anchor.set(0, 0);
+healthTxt.y = 100;
+LK.gui.topRight.addChild(healthTxt);
+var levelTxt = new Text2('Level: 1', {
+ size: 80,
+ fill: 0x00FF00
+});
+levelTxt.anchor.set(0, 0);
+levelTxt.y = 200;
+LK.gui.topRight.addChild(levelTxt);
+// Initialize ground
+function createGroundPiece(x) {
+ var ground = game.addChild(new Ground());
+ ground.x = x;
+ ground.y = 2560;
+ groundPieces.push(ground);
+ return ground;
+}
+// Create initial ground
+for (var i = 0; i < 15; i++) {
+ createGroundPiece(i * 200);
+}
+function spawnPit(x) {
+ var pit = game.addChild(new Pit());
+ pit.x = x;
+ pit.y = 2560;
+ pits.push(pit);
+}
+function spawnEnemy(x) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = x;
+ enemy.y = hero.groundY;
+ enemies.push(enemy);
+}
+function spawnBoss(x) {
+ var boss = game.addChild(new Boss());
+ boss.x = x;
+ boss.y = hero.groundY;
+ bosses.push(boss);
+}
+function spawnCoin(x) {
+ var coin = game.addChild(new Coin());
+ coin.x = x;
+ coin.y = hero.groundY - 150;
+ coins.push(coin);
+}
+function spawnPowerUp(x) {
+ var powerUp = game.addChild(new PowerUp());
+ powerUp.x = x;
+ powerUp.y = hero.groundY - 200;
+ powerUps.push(powerUp);
+}
+// Game input handling
+game.down = function (x, y, obj) {
+ var heroPos = hero.getBounds();
+ var tapPos = {
+ x: x,
+ y: y
+ };
+ // Check if tapping on or near an enemy to attack
+ var attacked = false;
+ for (var i = 0; i < enemies.length; i++) {
+ var enemy = enemies[i];
+ if (!enemy.defeated && enemy.x > hero.x - 100 && enemy.x < hero.x + 200) {
+ if (hero.attack()) {
+ enemy.takeDamage();
+ attacked = true;
+ break;
+ }
+ }
+ }
+ // Check boss attacks
+ for (var i = 0; i < bosses.length; i++) {
+ var boss = bosses[i];
+ if (!boss.defeated && boss.x > hero.x - 150 && boss.x < hero.x + 300) {
+ if (hero.attack()) {
+ boss.takeDamage();
+ attacked = true;
+ break;
+ }
+ }
+ }
+ // If not attacking, jump
+ if (!attacked) {
+ hero.jump();
+ }
+};
+game.update = function () {
+ spawnTimer++;
+ levelDistance += gameSpeed;
+ // Update UI
+ scoreTxt.setText('Score: ' + LK.getScore());
+ healthTxt.setText('Health: ' + hero.health);
+ levelTxt.setText('Level: ' + currentLevel);
+ // Level progression
+ if (levelDistance > currentLevel * 3000) {
+ currentLevel++;
+ gameSpeed += 1;
+ }
+ // Spawn objects
+ if (spawnTimer % 60 === 0) {
+ var spawnX = 2200;
+ var rand = Math.random();
+ if (rand < 0.1) {
+ spawnPit(spawnX);
+ } else if (rand < 0.25) {
+ spawnEnemy(spawnX);
+ } else if (rand < 0.35) {
+ spawnCoin(spawnX);
+ } else if (rand < 0.4) {
+ spawnPowerUp(spawnX);
+ }
+ // Boss spawn every 1000 points
+ if (LK.getScore() > 0 && LK.getScore() % 1000 === 0 && spawnTimer % 600 === 0) {
+ spawnBoss(spawnX + 200);
+ }
+ }
+ // Spawn new ground pieces
+ if (spawnTimer % 30 === 0) {
+ var lastGround = groundPieces[groundPieces.length - 1];
+ if (lastGround && lastGround.x < 2500) {
+ createGroundPiece(lastGround.x + 200);
+ }
+ }
+ // Clean up off-screen ground pieces
+ for (var i = groundPieces.length - 1; i >= 0; i--) {
+ var ground = groundPieces[i];
+ if (ground.x < -300) {
+ ground.destroy();
+ groundPieces.splice(i, 1);
+ }
+ }
+ // Handle pits
+ for (var i = pits.length - 1; i >= 0; i--) {
+ var pit = pits[i];
+ // Check if hero falls into pit
+ if (hero.intersects(pit) && hero.y >= pit.y - 30) {
+ hero.takeDamage();
+ }
+ // Clean up off-screen pits
+ if (pit.x < -200) {
+ pit.destroy();
+ pits.splice(i, 1);
+ }
+ }
+ // Handle enemies
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ var enemy = enemies[i];
+ // Check collision with hero
+ if (!enemy.defeated && hero.intersects(enemy)) {
+ hero.takeDamage();
+ enemy.defeated = true;
+ }
+ // Clean up off-screen or defeated enemies
+ if (enemy.x < -100 || enemy.defeated) {
+ if (enemy.defeated && enemy.alpha > 0) {
+ tween(enemy, {
+ alpha: 0
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ enemy.destroy();
+ }
+ });
+ } else if (enemy.x < -100) {
+ enemy.destroy();
+ }
+ enemies.splice(i, 1);
+ }
+ }
+ // Handle bosses
+ for (var i = bosses.length - 1; i >= 0; i--) {
+ var boss = bosses[i];
+ // Check collision with hero
+ if (!boss.defeated && hero.intersects(boss)) {
+ hero.takeDamage();
+ }
+ // Clean up off-screen or defeated bosses
+ if (boss.x < -200 || boss.defeated) {
+ if (boss.defeated && boss.alpha > 0) {
+ tween(boss, {
+ alpha: 0
+ }, {
+ duration: 1000,
+ onFinish: function onFinish() {
+ boss.destroy();
+ }
+ });
+ } else if (boss.x < -200) {
+ boss.destroy();
+ }
+ bosses.splice(i, 1);
+ }
+ }
+ // Handle coins
+ for (var i = coins.length - 1; i >= 0; i--) {
+ var coin = coins[i];
+ // Check collection
+ if (!coin.collected && hero.intersects(coin)) {
+ coin.collect();
+ }
+ // Clean up off-screen or collected coins
+ if (coin.x < -100 || coin.collected) {
+ coin.destroy();
+ coins.splice(i, 1);
+ }
+ }
+ // Handle power-ups
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ var powerUp = powerUps[i];
+ // Check collection
+ if (!powerUp.collected && hero.intersects(powerUp)) {
+ powerUp.collect();
+ hero.collectPowerUp();
+ }
+ // Clean up off-screen or collected power-ups
+ if (powerUp.x < -100 || powerUp.collected) {
+ powerUp.destroy();
+ powerUps.splice(i, 1);
+ }
+ }
+ // Win condition - reaching high score
+ if (LK.getScore() >= 5000) {
+ LK.showYouWin();
+ }
+};
+// Start background music
+LK.playMusic('bgmusic');
\ No newline at end of file