User prompt
add a lot of grass to the ground
User prompt
1 more time add cloud
User prompt
add fixed cloud to upper section
User prompt
Play the score sound only when the bird touches the token
User prompt
reduce gravity a little
User prompt
add token between pipes
User prompt
Please fix the bug: 'ReferenceError: tokens is not defined' in or related to this line: 'if (!tokens) {' Line Number: 229
User prompt
add token between pipes
User prompt
Play a click sound for every bounce I press
User prompt
Let the space between the pipes be more open
User prompt
When the bird passes through the pipe, the score sound will play.
User prompt
add green grass on top of the ground 3
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
make a flappy bird game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Bird class
var Bird = Container.expand(function () {
var self = Container.call(this);
// Attach a yellow ellipse as the bird
var birdAsset = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
// Physics properties
self.velocityY = 0;
self.gravity = 1.2; // Gravity per frame
self.flapStrength = -28; // Negative for upward movement
// Bird size for collision
self.radius = birdAsset.width * 0.45;
// Flap method
self.flap = function () {
self.velocityY = self.flapStrength;
};
// Update method called every frame
self.update = function () {
self.velocityY += self.gravity;
self.y += self.velocityY;
// Clamp rotation for visual feedback
var maxAngle = Math.PI / 4;
var minAngle = -Math.PI / 3;
var angle = self.velocityY * 0.03;
if (angle > maxAngle) angle = maxAngle;
if (angle < minAngle) angle = minAngle;
birdAsset.rotation = angle;
};
return self;
});
// PipePair class (top and bottom pipes)
var PipePair = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.pipeWidth = 220;
self.gapHeight = 720;
self.speed = 12; // Speed at which pipes move left
// Randomize gap position
var minGapY = 400;
var maxGapY = 2732 - 400 - self.gapHeight;
self.gapY = minGapY + Math.floor(Math.random() * (maxGapY - minGapY + 1));
// Top pipe
var topPipe = self.attachAsset('pipe', {
anchorX: 0,
anchorY: 1,
width: self.pipeWidth,
height: self.gapY,
color: 0x4ec04e,
shape: 'box'
});
topPipe.x = 0;
topPipe.y = self.gapY;
// Bottom pipe
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0,
anchorY: 0,
width: self.pipeWidth,
height: 2732 - (self.gapY + self.gapHeight),
color: 0x4ec04e,
shape: 'box'
});
bottomPipe.x = 0;
bottomPipe.y = self.gapY + self.gapHeight;
// For scoring: has the bird passed this pipe?
self.passed = false;
// Update method
self.update = function () {
self.x -= self.speed;
};
// Helper for collision rectangles
self.getRects = function () {
return [
// Top pipe
{
x: self.x,
y: 0,
width: self.pipeWidth,
height: self.gapY
},
// Bottom pipe
{
x: self.x,
y: self.gapY + self.gapHeight,
width: self.pipeWidth,
height: 2732 - (self.gapY + self.gapHeight)
}];
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb // Sky blue
});
/****
* Game Code
****/
// Tween plugin for smooth animations (optional, but included for future use)
// Centered ground height
var groundHeight = 220;
// Bird setup
var bird = new Bird();
bird.x = 2048 * 0.32;
bird.y = 2732 * 0.5;
game.addChild(bird);
// Pipes array
var pipes = [];
// Score
var score = 0;
var scoreTxt = new Text2('0', {
size: 180,
fill: 0xFFF700
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Ground (invisible, for collision)
var groundY = 2732 - groundHeight;
// Add ground visual (optional, but makes it clear)
var ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: groundHeight,
color: 0xeecb7a,
shape: 'box',
y: groundY,
x: 0
});
game.addChild(ground);
// Add green grass strip on top of the ground
var grassHeight = 48;
var grass = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
width: 2048,
height: grassHeight,
color: 0x4ec04e,
shape: 'box',
y: groundY,
x: 0
});
game.addChild(grass);
// Pipe spawn timer
var pipeInterval = 90; // Frames between pipes
var pipeTimer = 0;
// Game state
var isAlive = true;
var started = false;
// Tap/flap handler
function flapHandler(x, y, obj) {
if (!isAlive) return;
if (!started) {
started = true;
}
bird.flap();
}
game.down = flapHandler;
// Main update loop
game.update = function () {
if (!isAlive) return;
// Only update bird physics if started
if (started) {
bird.update();
}
// Spawn pipes
if (started) {
pipeTimer++;
if (pipeTimer >= pipeInterval) {
pipeTimer = 0;
var pipe = new PipePair();
pipe.x = 2048;
game.addChild(pipe);
pipes.push(pipe);
}
}
// Update pipes and check for off-screen
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Remove pipes that are off screen
if (pipe.x + pipe.pipeWidth < 0) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Scoring: if bird passed the pipe
if (!pipe.passed && pipe.x + pipe.pipeWidth < bird.x) {
pipe.passed = true;
score++;
scoreTxt.setText(score);
LK.getSound('score').play();
}
}
// Collision detection (pipes)
for (var i = 0; i < pipes.length; i++) {
var rects = pipes[i].getRects();
for (var j = 0; j < rects.length; j++) {
var r = rects[j];
// Circle-rectangle collision
var cx = bird.x;
var cy = bird.y;
var rx = r.x;
var ry = r.y;
var rw = r.width;
var rh = r.height;
// Find closest point to circle within rectangle
var closestX = cx;
if (cx < rx) closestX = rx;else if (cx > rx + rw) closestX = rx + rw;
var closestY = cy;
if (cy < ry) closestY = ry;else if (cy > ry + rh) closestY = ry + rh;
var dx = cx - closestX;
var dy = cy - closestY;
var distSq = dx * dx + dy * dy;
if (distSq < bird.radius * bird.radius) {
// Collision!
isAlive = false;
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
}
// Collision with ground
if (bird.y + bird.radius > groundY) {
isAlive = false;
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
// Collision with ceiling
if (bird.y - bird.radius < 0) {
bird.y = bird.radius;
bird.velocityY = 0;
}
};
// Reset game state on game over (handled by LK, but for safety)
game.on('destroy', function () {
pipes = [];
isAlive = false;
started = false;
score = 0;
});
/****
* Asset Initialization (for static analysis)
****/
// Bird asset (yellow ellipse)
// Pipe asset (green box)
// Ground asset (brown box) ===================================================================
--- original.js
+++ change.js
@@ -42,9 +42,9 @@
var PipePair = Container.expand(function () {
var self = Container.call(this);
// Pipe properties
self.pipeWidth = 220;
- self.gapHeight = 520;
+ self.gapHeight = 720;
self.speed = 12; // Speed at which pipes move left
// Randomize gap position
var minGapY = 400;
var maxGapY = 2732 - 400 - self.gapHeight;
brown soil 2d. In-Game asset. 2d. High contrast. No shadows
cloud 2d. In-Game asset. 2d. High contrast. No shadows
green grass 2d. In-Game asset. 2d. High contrast. No shadows
football cup. In-Game asset. 2d. High contrast. No shadows
2d flappy bird pipe . No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat