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var Pipe = Container.expand(function () { var self = Container.call(this); self.gapSize = 300; self.speed = -4; self.scored = false; // Top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapSize / 2; self.bottomPipe.y = gapCenterY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; self.getBounds = function () { return { x: self.x - 60, width: 120, topY: self.topPipe.y, bottomY: self.bottomPipe.y }; }; return self; });
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let nextPipeX = 800; // Boruların başlangıç X konumu const pipeDistance = 250; // Borular arasındaki yatay mesafe let pipeSpawnTimer = 0; const pipeSpawnInterval = 100; // Kaç framede bir boru oluşturulacak function update() { pipeSpawnTimer++; if(pipeSpawnTimer >= pipeSpawnInterval) { createPipe(nextPipeX); nextPipeX += pipeDistance; pipeSpawnTimer = 0; } // Boruları sola kaydır, ekran dışına çıkanları sil gibi ekleme yapabilirsin }
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fix
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Please fix the bug: 'ReferenceError: X is not defined' in or related to this line: 'createPipe(X);' Line Number: 243
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Please fix the bug: 'ReferenceError: nextPipeX is not defined' in or related to this line: 'createPipe(nextPipeX);' Line Number: 241
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/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.jumpPower = -15; self.maxFallSpeed = 12; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05)); }; self.jump = function () { self.velocity = self.jumpPower; LK.getSound('jump').play(); }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.gapSize = 300; self.speed = -4; self.scored = false; // Top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapSize / 2; self.bottomPipe.y = gapCenterY + self.gapSize / 2; }; self.update = function () { self.x += self.speed; }; self.getBounds = function () { return { x: self.x - 60, width: 120, topY: self.topPipe.y, bottomY: self.bottomPipe.y }; }; return self; }); var Tile = Container.expand(function (color, gridX, gridY) { var self = Container.call(this); } // ... mevcut class içeriğin ); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game variables //var tween = LK.import("@upit/tween.v1"); // var tween = LK.import("@upit/tween.v1"); // bunu sil veya yorum satırı yap function tween(obj, props) { var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; var duration = options.duration || 300; var frameRate = 60; var totalFrames = Math.round(duration / (1000 / frameRate)); var keys = Object.keys(props); var frame = 0; var startValues = {}; for (var _i = 0, _keys = keys; _i < _keys.length; _i++) { var key = _keys[_i]; startValues[key] = obj[key]; } var interval = LK.setInterval(function () { frame++; for (var _i2 = 0, _keys2 = keys; _i2 < _keys2.length; _i2++) { var key = _keys2[_i2]; var start = startValues[key]; var end = props[key]; var delta = end - start; obj[key] = start + delta * frame / totalFrames; } if (frame >= totalFrames) { LK.clearInterval(interval); for (var _i3 = 0, _keys3 = keys; _i3 < _keys3.length; _i3++) { var key = _keys3[_i3]; obj[key] = props[key]; } if (options.onFinish) { options.onFinish(); } } }, 1000 / frameRate); } var bird; var pipes = []; var ground; var gameStarted = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 120; // 2 seconds at 60fps var lastPipeScore = 0; // UI Elements var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var instructionTxt = new Text2('TAP TO JUMP', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(instructionTxt); // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen height // Initialize ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2632; // Near bottom of screen // Game input handling game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; } bird.jump(); }; // Pipe management functions function createPipe() { var pipe = new Pipe(); pipe.x = 2200; // Start off-screen right // Random gap position (avoid too high or too low) var minGapY = 400; var maxGapY = 2200; var gapCenterY = minGapY + Math.random() * (maxGapY - minGapY); pipe.setGapPosition(gapCenterY); pipes.push(pipe); game.addChild(pipe); } function checkCollisions() { var birdBounds = { x: bird.x - 30, y: bird.y - 30, width: 60, height: 60 }; // Check ground collision if (bird.y + 30 >= ground.y) { return true; } // Check ceiling collision if (bird.y - 30 <= 0) { return true; } // Check pipe collisions for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; var pipeBounds = pipe.getBounds(); // Check if bird overlaps with pipe horizontally if (birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x) { // Check if bird hits top or bottom pipe if (birdBounds.y < pipeBounds.topY || birdBounds.y + birdBounds.height > pipeBounds.bottomY) { return true; } } } return false; } function updateScore() { for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Check if bird passed through pipe if (!pipe.scored && pipe.x + 60 < bird.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Remove pipes that are off-screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } } // Main game loop game.update = function () { if (!gameStarted) { return; } // Update bird bird.update(); // Update pipes for (var i = 0; i < pipes.length; i++) { pipes[i].update(); } // Spawn new pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { createPipe(); pipeSpawnTimer = 0; } // Check collisions if (checkCollisions()) { LK.getSound('crash').play(); LK.showGameOver(); return; } // Update score updateScore(); // Cleanup off-screen pipes cleanupPipes(); }; // Initialize first pipe after delay LK.setTimeout(function () { if (gameStarted) { createPipe(); } }, 2000);
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.8;
self.jumpPower = -15;
self.maxFallSpeed = 12;
self.update = function () {
// Apply gravity
self.velocity += self.gravity;
// Limit fall speed
if (self.velocity > self.maxFallSpeed) {
self.velocity = self.maxFallSpeed;
}
// Update position
self.y += self.velocity;
// Rotate bird based on velocity
birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05));
};
self.jump = function () {
self.velocity = self.jumpPower;
LK.getSound('jump').play();
};
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
self.gapSize = 300;
self.speed = -4;
self.scored = false;
// Top pipe
self.topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1
});
// Bottom pipe
self.bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapCenterY) {
self.topPipe.y = gapCenterY - self.gapSize / 2;
self.bottomPipe.y = gapCenterY + self.gapSize / 2;
};
self.update = function () {
self.x += self.speed;
};
self.getBounds = function () {
return {
x: self.x - 60,
width: 120,
topY: self.topPipe.y,
bottomY: self.bottomPipe.y
};
};
return self;
});
var Tile = Container.expand(function (color, gridX, gridY) {
var self = Container.call(this);
} // ... mevcut class içeriğin
);
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB
});
/****
* Game Code
****/
// Game variables
//var tween = LK.import("@upit/tween.v1");
// var tween = LK.import("@upit/tween.v1"); // bunu sil veya yorum satırı yap
function tween(obj, props) {
var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
var duration = options.duration || 300;
var frameRate = 60;
var totalFrames = Math.round(duration / (1000 / frameRate));
var keys = Object.keys(props);
var frame = 0;
var startValues = {};
for (var _i = 0, _keys = keys; _i < _keys.length; _i++) {
var key = _keys[_i];
startValues[key] = obj[key];
}
var interval = LK.setInterval(function () {
frame++;
for (var _i2 = 0, _keys2 = keys; _i2 < _keys2.length; _i2++) {
var key = _keys2[_i2];
var start = startValues[key];
var end = props[key];
var delta = end - start;
obj[key] = start + delta * frame / totalFrames;
}
if (frame >= totalFrames) {
LK.clearInterval(interval);
for (var _i3 = 0, _keys3 = keys; _i3 < _keys3.length; _i3++) {
var key = _keys3[_i3];
obj[key] = props[key];
}
if (options.onFinish) {
options.onFinish();
}
}
}, 1000 / frameRate);
}
var bird;
var pipes = [];
var ground;
var gameStarted = false;
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 120; // 2 seconds at 60fps
var lastPipeScore = 0;
// UI Elements
var scoreTxt = new Text2('0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionTxt = new Text2('TAP TO JUMP', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionTxt);
// Initialize bird
bird = game.addChild(new Bird());
bird.x = 400;
bird.y = 1366; // Center of screen height
// Initialize ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 0
}));
ground.x = 0;
ground.y = 2632; // Near bottom of screen
// Game input handling
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
instructionTxt.visible = false;
}
bird.jump();
};
// Pipe management functions
function createPipe() {
var pipe = new Pipe();
pipe.x = 2200; // Start off-screen right
// Random gap position (avoid too high or too low)
var minGapY = 400;
var maxGapY = 2200;
var gapCenterY = minGapY + Math.random() * (maxGapY - minGapY);
pipe.setGapPosition(gapCenterY);
pipes.push(pipe);
game.addChild(pipe);
}
function checkCollisions() {
var birdBounds = {
x: bird.x - 30,
y: bird.y - 30,
width: 60,
height: 60
};
// Check ground collision
if (bird.y + 30 >= ground.y) {
return true;
}
// Check ceiling collision
if (bird.y - 30 <= 0) {
return true;
}
// Check pipe collisions
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
var pipeBounds = pipe.getBounds();
// Check if bird overlaps with pipe horizontally
if (birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x) {
// Check if bird hits top or bottom pipe
if (birdBounds.y < pipeBounds.topY || birdBounds.y + birdBounds.height > pipeBounds.bottomY) {
return true;
}
}
}
return false;
}
function updateScore() {
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
// Check if bird passed through pipe
if (!pipe.scored && pipe.x + 60 < bird.x) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('score').play();
}
}
}
function cleanupPipes() {
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
// Remove pipes that are off-screen
if (pipe.x < -200) {
pipe.destroy();
pipes.splice(i, 1);
}
}
}
// Main game loop
game.update = function () {
if (!gameStarted) {
return;
}
// Update bird
bird.update();
// Update pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].update();
}
// Spawn new pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
createPipe();
pipeSpawnTimer = 0;
}
// Check collisions
if (checkCollisions()) {
LK.getSound('crash').play();
LK.showGameOver();
return;
}
// Update score
updateScore();
// Cleanup off-screen pipes
cleanupPipes();
};
// Initialize first pipe after delay
LK.setTimeout(function () {
if (gameStarted) {
createPipe();
}
}, 2000);