Code edit (3 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'sprite')' in or related to this line: 'var topPipe = LK.create.sprite('greenTile');' Line Number: 248
Code edit (1 edits merged)
Please save this source code
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Flappy Bird
Initial prompt
const gravity = 0.5; const jumpPower = -10; let bird; let birdY = 200; let birdVelocity = 0; let pipes = []; let pipeSpeed = 2; let pipeGap = 120; let pipeWidth = 50; let score = 0; let gameOver = false; function createBird() { bird = LK.create.sprite('blueTile'); // Kuşu temsil eden blok bird.pos(100, birdY); bird.size(40, 30); } function createPipe(x) { // Boru üst parça let topHeight = Math.random() * 150 + 50; let topPipe = LK.create.sprite('greenTile'); topPipe.pos(x, 0); topPipe.size(pipeWidth, topHeight); // Boru alt parça let bottomPipe = LK.create.sprite('greenTile'); bottomPipe.pos(x, topHeight + pipeGap); bottomPipe.size(pipeWidth, 400 - (topHeight + pipeGap)); pipes.push({top: topPipe, bottom: bottomPipe, passed:false}); } function resetGame() { // Boruları temizle pipes.forEach(p => { LK.remove(p.top); LK.remove(p.bottom); }); pipes = []; score = 0; birdY = 200; birdVelocity = 0; gameOver = false; createBird(); createPipe(400); createPipe(600); createPipe(800); } function update() { if(gameOver) return; birdVelocity += gravity; birdY += birdVelocity; if(birdY > 370 || birdY < 0) { gameOver = true; } bird.pos(bird.x, birdY); // Boruları hareket ettir pipes.forEach(p => { p.top.pos(p.top.x - pipeSpeed, p.top.y); p.bottom.pos(p.bottom.x - pipeSpeed, p.bottom.y); // Boru ekran dışına çıkarsa yenisi gelsin if(p.top.x < -pipeWidth) { LK.remove(p.top); LK.remove(p.bottom); pipes.shift(); let lastX = pipes.length > 0 ? pipes[pipes.length -1].top.x : 800; createPipe(lastX + 200); } // Kuş boruyu geçtiyse skor artar if(!p.passed && p.top.x + pipeWidth < bird.x) { score++; p.passed = true; console.log("Puan: " + score); } // Çarpma kontrolü (basit AABB) if(collides(bird, p.top) || collides(bird, p.bottom)) { gameOver = true; } }); } function collides(a, b) { return !(a.x + a.width < b.x || a.x > b.x + b.width || a.y + a.height < b.y || a.y > b.y + b.height); } // Kuş zıplaması LK.on('click', () => { if(gameOver) { resetGame(); } else { birdVelocity = jumpPower; } }); resetGame(); LK.ticker(() => { update(); });
/**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.8; self.jumpPower = -15; self.maxFallSpeed = 12; self.update = function () { // Apply gravity self.velocity += self.gravity; // Limit fall speed if (self.velocity > self.maxFallSpeed) { self.velocity = self.maxFallSpeed; } // Update position self.y += self.velocity; // Rotate bird based on velocity birdGraphics.rotation = Math.max(-0.5, Math.min(0.5, self.velocity * 0.05)); }; self.jump = function () { self.velocity = self.jumpPower; LK.getSound('jump').play(); }; return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); self.gapSize = 300; self.speed = -4; self.scored = false; // Top pipe self.topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1 }); // Bottom pipe self.bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0 }); self.setGapPosition = function (gapCenterY) { self.topPipe.y = gapCenterY - self.gapSize / 4; self.bottomPipe.y = gapCenterY + self.gapSize / 4; }; self.update = function () { self.x += self.speed; }; self.getBounds = function () { return { x: self.x - 60, width: 120, topY: self.topPipe.y, bottomY: self.bottomPipe.y }; }; return self; }); var Tile = Container.expand(function (color, gridX, gridY) { var self = Container.call(this); } // ... mevcut class içeriğin ); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // var tween = LK.import("@upit/tween.v1"); // bunu sil veya yorum satırı yap //var tween = LK.import("@upit/tween.v1"); // Game variables function tween(obj, props) { var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; var duration = options.duration || 300; var frameRate = 60; var totalFrames = Math.round(duration / (1000 / frameRate)); var keys = Object.keys(props); var frame = 0; var startValues = {}; for (var _i = 0, _keys = keys; _i < _keys.length; _i++) { var key = _keys[_i]; startValues[key] = obj[key]; } var interval = LK.setInterval(function () { frame++; for (var _i2 = 0, _keys2 = keys; _i2 < _keys2.length; _i2++) { var key = _keys2[_i2]; var start = startValues[key]; var end = props[key]; var delta = end - start; obj[key] = start + delta * frame / totalFrames; } if (frame >= totalFrames) { LK.clearInterval(interval); for (var _i3 = 0, _keys3 = keys; _i3 < _keys3.length; _i3++) { var key = _keys3[_i3]; obj[key] = props[key]; } if (options.onFinish) { options.onFinish(); } } }, 1000 / frameRate); } var bird; var pipes = []; var ground; var gameStarted = false; var pipeSpawnTimer = 0; var pipeSpawnInterval = 120; // 2 seconds at 60fps var lastPipeScore = 0; // UI Elements var scoreTxt = new Text2('0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var instructionTxt = new Text2('TAP TO JUMP', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(instructionTxt); // Initialize bird bird = game.addChild(new Bird()); bird.x = 400; bird.y = 1366; // Center of screen height // Initialize ground ground = game.addChild(LK.getAsset('ground', { anchorX: 0, anchorY: 0 })); ground.x = 0; ground.y = 2632; // Near bottom of screen // Game input handling game.down = function (x, y, obj) { if (!gameStarted) { gameStarted = true; instructionTxt.visible = false; } bird.jump(); }; // Pipe management functions function createPipe() { var pipe = new Pipe(); pipe.x = 2200; // Start off-screen right // Random gap position (avoid too high or too low) var minGapY = 400; var maxGapY = 2200; var gapCenterY = minGapY + Math.random() * (maxGapY - minGapY); pipe.setGapPosition(gapCenterY); pipes.push(pipe); game.addChild(pipe); } function checkCollisions() { var birdBounds = { x: bird.x - 30, y: bird.y - 30, width: 60, height: 60 }; // Check ground collision if (bird.y + 30 >= ground.y) { return true; } // Check ceiling collision if (bird.y - 30 <= 0) { return true; } // Check pipe collisions for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; var pipeBounds = pipe.getBounds(); // Check if bird overlaps with pipe horizontally if (birdBounds.x < pipeBounds.x + pipeBounds.width && birdBounds.x + birdBounds.width > pipeBounds.x) { // Check if bird hits top or bottom pipe if (birdBounds.y < pipeBounds.topY || birdBounds.y + birdBounds.height > pipeBounds.bottomY) { return true; } } } return false; } function updateScore() { for (var i = 0; i < pipes.length; i++) { var pipe = pipes[i]; // Check if bird passed through pipe if (!pipe.scored && pipe.x + 60 < bird.x) { pipe.scored = true; LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('score').play(); } } } function cleanupPipes() { for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; // Remove pipes that are off-screen if (pipe.x < -200) { pipe.destroy(); pipes.splice(i, 1); } } } // Main game loop game.update = function () { if (!gameStarted) { return; } // Update bird bird.update(); // Update pipes for (var i = 0; i < pipes.length; i++) { pipes[i].update(); } // Spawn new pipes pipeSpawnTimer++; if (pipeSpawnTimer >= pipeSpawnInterval) { createPipe(); pipeSpawnTimer = 0; } // Check collisions if (checkCollisions()) { LK.getSound('crash').play(); LK.showGameOver(); return; } // Update score updateScore(); // Cleanup off-screen pipes cleanupPipes(); }; // Initialize first pipe after delay LK.setTimeout(function () { if (gameStarted) { createPipe(); } }, 2000);
===================================================================
--- original.js
+++ change.js
@@ -44,10 +44,10 @@
anchorX: 0.5,
anchorY: 0
});
self.setGapPosition = function (gapCenterY) {
- self.topPipe.y = gapCenterY - self.gapSize / 2;
- self.bottomPipe.y = gapCenterY + self.gapSize / 2;
+ self.topPipe.y = gapCenterY - self.gapSize / 4;
+ self.bottomPipe.y = gapCenterY + self.gapSize / 4;
};
self.update = function () {
self.x += self.speed;
};