User prompt
self.speed = -12;
User prompt
self.jumpPower = -250; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } };
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -100); // En hafif zıplama } }
User prompt
function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -250); // Çok düşük zıplama } }
User prompt
function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -700); // Daha yüksek zıplama } }
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 13
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LK.init({ size: [720, 1280], gravity: [0, 2500], // Yerden çekim kuvveti backgroundColor: 0x111111, }); let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1200, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, }); function jump() { // Sadece yerdeyken zıplama if (orb.y > 1150) { orb.setVelocity(0, -700); } } LK.onKeyDown("space", jump); LK.onPointerDown(jump); function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1210, // Yere çok yakın, ama topun üstünden atlaması için biraz yukarıda color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => LK.scene.restart()); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
User prompt
function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1170, // Yere yakın engel yüksekliği color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); }); LK.wait(6, () => obs.destroy()); }
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function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: LK.random(1140, 1220), // Rastgele yükseklik color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); }
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let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1180, // AŞAĞI ALINDI color: 0xff4444, physics: "kinematic", });
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let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1100, // daha aşağıdan başlar color: 0x00ffff, physics: "dynamic", restitution: 0, friction: 0.5, density: 1, });
Code edit (1 edits merged)
Please save this source code
User prompt
Jump Orb Runner
Initial prompt
// Başlat LK.init({ size: [720, 1280], gravity: [0, 2200], backgroundColor: 0x111122, }); // Zemin let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); // Top let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1000, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, density: 1, }); // Zıplama fonksiyonu function jump() { // Yerdeyse zıplasın (fazla zıplamasın) if (orb.y > 950) { orb.setVelocity(0, -700); // Az zıplama } } // Kontroller LK.onKeyDown("space", jump); LK.onPointerDown(jump); // Engel örneği function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1150, color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); // Skor let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
/**** * Classes ****/ var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.update = function () { self.x += self.speed; }; return self; }); var Orb = Container.expand(function () { var self = Container.call(this); var orbGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 15; self.jumpPower = -25; self.onGround = false; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Ground collision if (self.y > 2632 - 80 - 50) { self.y = 2632 - 80 - 50; self.velocityY = 0; self.onGround = true; } else { self.onGround = false; } }; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x111111 }); /**** * Game Code ****/ // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2632 - 40 })); // Create orb var orb = game.addChild(new Orb()); orb.x = 1024; orb.y = 2632 - 80 - 50; // Game input handling game.down = function (x, y, obj) { orb.jump(); }; // Obstacles array var obstacles = []; var score = 0; // Score display var scoreText = new Text2('Skor: 0', { size: 45, fill: 0xFFFFFF }); scoreText.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreText); scoreText.x = 30; scoreText.y = 60; // Spawn obstacles function spawnObstacle() { var obs = game.addChild(new Obstacle()); obs.x = 2048 + 50; obs.y = 2632 - 80 - 15; obs.lastIntersecting = false; obstacles.push(obs); } // Spawn timer var spawnTimer = 0; var spawnInterval = 90; // 1.5 seconds at 60fps // Score timer var scoreTimer = 0; var scoreInterval = 60; // 1 second at 60fps game.update = function () { // Spawn obstacles spawnTimer++; if (spawnTimer >= spawnInterval) { spawnObstacle(); spawnTimer = 0; } // Update score scoreTimer++; if (scoreTimer >= scoreInterval) { score++; scoreText.setText('Skor: ' + score); scoreTimer = 0; } // Check obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; // Remove off-screen obstacles if (obs.x < -50) { obs.destroy(); obstacles.splice(i, 1); continue; } // Check collision var currentIntersecting = orb.intersects(obs); if (!obs.lastIntersecting && currentIntersecting) { LK.showGameOver(); return; } obs.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -1,76 +1,129 @@
/****
+* Classes
+****/
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -8;
+ self.update = function () {
+ self.x += self.speed;
+ };
+ return self;
+});
+var Orb = Container.expand(function () {
+ var self = Container.call(this);
+ var orbGraphics = self.attachAsset('orb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityY = 0;
+ self.gravity = 15;
+ self.jumpPower = -25;
+ self.onGround = false;
+ self.update = function () {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ // Ground collision
+ if (self.y > 2632 - 80 - 50) {
+ self.y = 2632 - 80 - 50;
+ self.velocityY = 0;
+ self.onGround = true;
+ } else {
+ self.onGround = false;
+ }
+ };
+ self.jump = function () {
+ if (self.onGround) {
+ self.velocityY = self.jumpPower;
+ self.onGround = false;
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x000000
+ backgroundColor: 0x111111
});
/****
* Game Code
****/
-// No classes needed for physics-based implementation
-// No assets needed for physics-based implementation
-LK.init({
- size: [720, 1280],
- gravity: [0, 2500],
- backgroundColor: 0x111111
-});
-// Ground
-var ground = LK.add.shape({
- shape: "box",
- width: 720,
- height: 40,
- x: 360,
- y: 1260,
- physics: "static",
- color: 0x333333
-});
-var orb = LK.add.shape({
- shape: "circle",
- radius: 50,
- x: 360,
- y: 1200,
- color: 0x00ffff,
- physics: "dynamic",
- restitution: 0,
- friction: 0.5
-});
-function jump() {
- if (orb.y > 1150) {
- orb.setVelocity(0, -700);
- }
-}
-LK.onKeyDown("space", jump);
-LK.onPointerDown(jump);
-function spawnObstacle() {
- var obs = LK.add.shape({
- shape: "box",
- width: 100,
- height: 30,
- x: 800,
- y: 1210,
- color: 0xff4444,
- physics: "kinematic"
- });
- obs.setVelocity(-250, 0);
- LK.onCollide(orb, obs, function () {
- return LK.scene.restart();
- });
- LK.wait(6, function () {
- return obs.destroy();
- });
-}
-LK.every(1.5, spawnObstacle);
+// Create ground
+var ground = game.addChild(LK.getAsset('ground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2632 - 40
+}));
+// Create orb
+var orb = game.addChild(new Orb());
+orb.x = 1024;
+orb.y = 2632 - 80 - 50;
+// Game input handling
+game.down = function (x, y, obj) {
+ orb.jump();
+};
+// Obstacles array
+var obstacles = [];
var score = 0;
-var scoreText = LK.add.text({
- text: "Skor: 0",
+// Score display
+var scoreText = new Text2('Skor: 0', {
size: 45,
- x: 30,
- y: 60,
- anchorX: "left",
- color: 0xffffff
+ fill: 0xFFFFFF
});
-LK.every(1, function () {
- score++;
- scoreText.text = "Skor: " + score;
-});
\ No newline at end of file
+scoreText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(scoreText);
+scoreText.x = 30;
+scoreText.y = 60;
+// Spawn obstacles
+function spawnObstacle() {
+ var obs = game.addChild(new Obstacle());
+ obs.x = 2048 + 50;
+ obs.y = 2632 - 80 - 15;
+ obs.lastIntersecting = false;
+ obstacles.push(obs);
+}
+// Spawn timer
+var spawnTimer = 0;
+var spawnInterval = 90; // 1.5 seconds at 60fps
+// Score timer
+var scoreTimer = 0;
+var scoreInterval = 60; // 1 second at 60fps
+game.update = function () {
+ // Spawn obstacles
+ spawnTimer++;
+ if (spawnTimer >= spawnInterval) {
+ spawnObstacle();
+ spawnTimer = 0;
+ }
+ // Update score
+ scoreTimer++;
+ if (scoreTimer >= scoreInterval) {
+ score++;
+ scoreText.setText('Skor: ' + score);
+ scoreTimer = 0;
+ }
+ // Check obstacles
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obs = obstacles[i];
+ // Remove off-screen obstacles
+ if (obs.x < -50) {
+ obs.destroy();
+ obstacles.splice(i, 1);
+ continue;
+ }
+ // Check collision
+ var currentIntersecting = orb.intersects(obs);
+ if (!obs.lastIntersecting && currentIntersecting) {
+ LK.showGameOver();
+ return;
+ }
+ obs.lastIntersecting = currentIntersecting;
+ }
+};
\ No newline at end of file