User prompt
self.speed = -12;
User prompt
self.jumpPower = -250; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } };
User prompt
function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -100); // En hafif zıplama } }
User prompt
function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -250); // Çok düşük zıplama } }
User prompt
function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -700); // Daha yüksek zıplama } }
User prompt
Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 13
User prompt
LK.init({ size: [720, 1280], gravity: [0, 2500], // Yerden çekim kuvveti backgroundColor: 0x111111, }); let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1200, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, }); function jump() { // Sadece yerdeyken zıplama if (orb.y > 1150) { orb.setVelocity(0, -700); } } LK.onKeyDown("space", jump); LK.onPointerDown(jump); function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1210, // Yere çok yakın, ama topun üstünden atlaması için biraz yukarıda color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => LK.scene.restart()); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
User prompt
function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1170, // Yere yakın engel yüksekliği color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); }); LK.wait(6, () => obs.destroy()); }
User prompt
function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: LK.random(1140, 1220), // Rastgele yükseklik color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); }
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let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1180, // AŞAĞI ALINDI color: 0xff4444, physics: "kinematic", });
User prompt
let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1100, // daha aşağıdan başlar color: 0x00ffff, physics: "dynamic", restitution: 0, friction: 0.5, density: 1, });
Code edit (1 edits merged)
Please save this source code
User prompt
Jump Orb Runner
Initial prompt
// Başlat LK.init({ size: [720, 1280], gravity: [0, 2200], backgroundColor: 0x111122, }); // Zemin let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); // Top let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1000, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, density: 1, }); // Zıplama fonksiyonu function jump() { // Yerdeyse zıplasın (fazla zıplamasın) if (orb.y > 950) { orb.setVelocity(0, -700); // Az zıplama } } // Kontroller LK.onKeyDown("space", jump); LK.onPointerDown(jump); // Engel örneği function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1150, color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); // Skor let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // No classes needed for physics-based implementation // No assets needed for physics-based implementation LK.init({ size: [720, 1280], gravity: [0, 2500], backgroundColor: 0x111111 }); // Ground var ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333 }); var orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1200, color: 0x00ffff, physics: "dynamic", restitution: 0, friction: 0.5 }); function jump() { if (orb.y > 1150) { orb.setVelocity(0, -700); } } LK.onKeyDown("space", jump); LK.onPointerDown(jump); function spawnObstacle() { var obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1210, color: 0xff4444, physics: "kinematic" }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, function () { return LK.scene.restart(); }); LK.wait(6, function () { return obs.destroy(); }); } LK.every(1.5, spawnObstacle); var score = 0; var scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff }); LK.every(1, function () { score++; scoreText.text = "Skor: " + score; });
===================================================================
--- original.js
+++ change.js
@@ -1,124 +1,76 @@
/****
-* Classes
-****/
-//var tween = LK.import("@upit/tween.v1");
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 1.0
- });
- self.speed = -8;
- self.update = function () {
- self.x += self.speed;
- };
- return self;
-});
-var Orb = Container.expand(function () {
- var self = Container.call(this);
- var orbGraphics = self.attachAsset('orb', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.velocityY = 0;
- self.gravity = 0.8;
- self.jumpPower = -15;
- self.groundY = 2632 - 50; // Ground level - adjusted for lower starting position
- self.isGrounded = false;
- self.update = function () {
- // Apply gravity
- self.velocityY += self.gravity;
- self.y += self.velocityY;
- // Ground collision
- if (self.y >= self.groundY) {
- self.y = self.groundY;
- self.velocityY = 0;
- self.isGrounded = true;
- } else {
- self.isGrounded = false;
- }
- };
- self.jump = function () {
- if (self.isGrounded || self.y > self.groundY - 20) {
- self.velocityY = self.jumpPower;
- self.isGrounded = false;
- }
- };
- return self;
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0x111122
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Game variables
-var orb;
-var obstacles = [];
-var obstacleSpawnTimer = 0;
-var obstacleSpawnInterval = 90; // 1.5 seconds at 60fps
-var scoreTimer = 0;
-var ground;
-// Create ground
-ground = game.addChild(LK.getAsset('ground', {
- anchorX: 0,
- anchorY: 1.0,
- x: 0,
- y: 2732
-}));
-// Create orb
-orb = game.addChild(new Orb());
-orb.x = 300;
-orb.y = 2632 - 50; // Start lower, closer to ground
-// Create score display
-var scoreTxt = new Text2('0', {
- size: 120,
- fill: 0x00FFFF
+// No classes needed for physics-based implementation
+// No assets needed for physics-based implementation
+LK.init({
+ size: [720, 1280],
+ gravity: [0, 2500],
+ backgroundColor: 0x111111
});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Touch/tap controls
-game.down = function (x, y, obj) {
- orb.jump();
-};
-// Main game loop
-game.update = function () {
- // Update score every second
- scoreTimer++;
- if (scoreTimer >= 60) {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText(LK.getScore());
- scoreTimer = 0;
+// Ground
+var ground = LK.add.shape({
+ shape: "box",
+ width: 720,
+ height: 40,
+ x: 360,
+ y: 1260,
+ physics: "static",
+ color: 0x333333
+});
+var orb = LK.add.shape({
+ shape: "circle",
+ radius: 50,
+ x: 360,
+ y: 1200,
+ color: 0x00ffff,
+ physics: "dynamic",
+ restitution: 0,
+ friction: 0.5
+});
+function jump() {
+ if (orb.y > 1150) {
+ orb.setVelocity(0, -700);
}
- // Spawn obstacles
- obstacleSpawnTimer++;
- if (obstacleSpawnTimer >= obstacleSpawnInterval) {
- var newObstacle = new Obstacle();
- newObstacle.x = 2048 + 30; // Start off screen right
- newObstacle.y = 2632 - 120; // Fixed height near ground level
- obstacles.push(newObstacle);
- game.addChild(newObstacle);
- obstacleSpawnTimer = 0;
- }
- // Update and check obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- // Remove off-screen obstacles
- if (obstacle.x < -100) {
- obstacle.destroy();
- obstacles.splice(i, 1);
- continue;
- }
- // Check collision with orb
- if (orb.intersects(obstacle)) {
- // Game over
- LK.showGameOver();
- return;
- }
- }
-};
\ No newline at end of file
+}
+LK.onKeyDown("space", jump);
+LK.onPointerDown(jump);
+function spawnObstacle() {
+ var obs = LK.add.shape({
+ shape: "box",
+ width: 100,
+ height: 30,
+ x: 800,
+ y: 1210,
+ color: 0xff4444,
+ physics: "kinematic"
+ });
+ obs.setVelocity(-250, 0);
+ LK.onCollide(orb, obs, function () {
+ return LK.scene.restart();
+ });
+ LK.wait(6, function () {
+ return obs.destroy();
+ });
+}
+LK.every(1.5, spawnObstacle);
+var score = 0;
+var scoreText = LK.add.text({
+ text: "Skor: 0",
+ size: 45,
+ x: 30,
+ y: 60,
+ anchorX: "left",
+ color: 0xffffff
+});
+LK.every(1, function () {
+ score++;
+ scoreText.text = "Skor: " + score;
+});
\ No newline at end of file