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self.speed = -12;
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self.jumpPower = -250; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } };
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -100); // En hafif zıplama } }
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -250); // Çok düşük zıplama } }
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -700); // Daha yüksek zıplama } }
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 13
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LK.init({ size: [720, 1280], gravity: [0, 2500], // Yerden çekim kuvveti backgroundColor: 0x111111, }); let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1200, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, }); function jump() { // Sadece yerdeyken zıplama if (orb.y > 1150) { orb.setVelocity(0, -700); } } LK.onKeyDown("space", jump); LK.onPointerDown(jump); function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1210, // Yere çok yakın, ama topun üstünden atlaması için biraz yukarıda color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => LK.scene.restart()); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
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function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1170, // Yere yakın engel yüksekliği color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); }); LK.wait(6, () => obs.destroy()); }
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function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: LK.random(1140, 1220), // Rastgele yükseklik color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); }
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let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1180, // AŞAĞI ALINDI color: 0xff4444, physics: "kinematic", });
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let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1100, // daha aşağıdan başlar color: 0x00ffff, physics: "dynamic", restitution: 0, friction: 0.5, density: 1, });
Code edit (1 edits merged)
Please save this source code
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Jump Orb Runner
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// Başlat LK.init({ size: [720, 1280], gravity: [0, 2200], backgroundColor: 0x111122, }); // Zemin let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); // Top let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1000, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, density: 1, }); // Zıplama fonksiyonu function jump() { // Yerdeyse zıplasın (fazla zıplamasın) if (orb.y > 950) { orb.setVelocity(0, -700); // Az zıplama } } // Kontroller LK.onKeyDown("space", jump); LK.onPointerDown(jump); // Engel örneği function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1150, color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); // Skor let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
/****
* Classes
****/
//var tween = LK.import("@upit/tween.v1");
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1.0
});
self.speed = -8;
self.update = function () {
self.x += self.speed;
};
return self;
});
var Orb = Container.expand(function () {
var self = Container.call(this);
var orbGraphics = self.attachAsset('orb', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityY = 0;
self.gravity = 0.8;
self.jumpPower = -15;
self.groundY = 2632 - 50; // Ground level - adjusted for lower starting position
self.isGrounded = false;
self.update = function () {
// Apply gravity
self.velocityY += self.gravity;
self.y += self.velocityY;
// Ground collision
if (self.y >= self.groundY) {
self.y = self.groundY;
self.velocityY = 0;
self.isGrounded = true;
} else {
self.isGrounded = false;
}
};
self.jump = function () {
if (self.isGrounded || self.y > self.groundY - 20) {
self.velocityY = self.jumpPower;
self.isGrounded = false;
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x111122
});
/****
* Game Code
****/
// Game variables
var orb;
var obstacles = [];
var obstacleSpawnTimer = 0;
var obstacleSpawnInterval = 90; // 1.5 seconds at 60fps
var scoreTimer = 0;
var ground;
// Create ground
ground = game.addChild(LK.getAsset('ground', {
anchorX: 0,
anchorY: 1.0,
x: 0,
y: 2732
}));
// Create orb
orb = game.addChild(new Orb());
orb.x = 300;
orb.y = 2632 - 50; // Start lower, closer to ground
// Create score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0x00FFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Touch/tap controls
game.down = function (x, y, obj) {
orb.jump();
};
// Main game loop
game.update = function () {
// Update score every second
scoreTimer++;
if (scoreTimer >= 60) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
scoreTimer = 0;
}
// Spawn obstacles
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnInterval) {
var newObstacle = new Obstacle();
newObstacle.x = 2048 + 30; // Start off screen right
newObstacle.y = 2632 - 120; // Lowered obstacle position as requested
obstacles.push(newObstacle);
game.addChild(newObstacle);
obstacleSpawnTimer = 0;
}
// Update and check obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
// Remove off-screen obstacles
if (obstacle.x < -100) {
obstacle.destroy();
obstacles.splice(i, 1);
continue;
}
// Check collision with orb
if (orb.intersects(obstacle)) {
// Game over
LK.showGameOver();
return;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -99,9 +99,9 @@
obstacleSpawnTimer++;
if (obstacleSpawnTimer >= obstacleSpawnInterval) {
var newObstacle = new Obstacle();
newObstacle.x = 2048 + 30; // Start off screen right
- newObstacle.y = 2632 - 50; // Ground level - adjusted to match orb position
+ newObstacle.y = 2632 - 120; // Lowered obstacle position as requested
obstacles.push(newObstacle);
game.addChild(newObstacle);
obstacleSpawnTimer = 0;
}