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self.speed = -12;
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self.jumpPower = -250; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } };
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -100); // En hafif zıplama } }
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -250); // Çok düşük zıplama } }
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function jump() { if (orb.y >= 1090) { orb.setVelocity(0, -700); // Daha yüksek zıplama } }
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Please fix the bug: 'LK.init is not a function' in or related to this line: 'LK.init({' Line Number: 13
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LK.init({ size: [720, 1280], gravity: [0, 2500], // Yerden çekim kuvveti backgroundColor: 0x111111, }); let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1200, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, }); function jump() { // Sadece yerdeyken zıplama if (orb.y > 1150) { orb.setVelocity(0, -700); } } LK.onKeyDown("space", jump); LK.onPointerDown(jump); function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1210, // Yere çok yakın, ama topun üstünden atlaması için biraz yukarıda color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => LK.scene.restart()); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
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function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1170, // Yere yakın engel yüksekliği color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); }); LK.wait(6, () => obs.destroy()); }
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function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: LK.random(1140, 1220), // Rastgele yükseklik color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); }
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let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1180, // AŞAĞI ALINDI color: 0xff4444, physics: "kinematic", });
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let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1100, // daha aşağıdan başlar color: 0x00ffff, physics: "dynamic", restitution: 0, friction: 0.5, density: 1, });
Code edit (1 edits merged)
Please save this source code
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Jump Orb Runner
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// Başlat LK.init({ size: [720, 1280], gravity: [0, 2200], backgroundColor: 0x111122, }); // Zemin let ground = LK.add.shape({ shape: "box", width: 720, height: 40, x: 360, y: 1260, physics: "static", color: 0x333333, }); // Top let orb = LK.add.shape({ shape: "circle", radius: 50, x: 360, y: 1000, color: 0x00ffff, physics: "dynamic", restitution: 0, // Sekme kapalı friction: 0.5, density: 1, }); // Zıplama fonksiyonu function jump() { // Yerdeyse zıplasın (fazla zıplamasın) if (orb.y > 950) { orb.setVelocity(0, -700); // Az zıplama } } // Kontroller LK.onKeyDown("space", jump); LK.onPointerDown(jump); // Engel örneği function spawnObstacle() { let obs = LK.add.shape({ shape: "box", width: 100, height: 30, x: 800, y: 1150, color: 0xff4444, physics: "kinematic", }); obs.setVelocity(-250, 0); LK.onCollide(orb, obs, () => { LK.scene.restart(); // Çarpınca oyun biter }); LK.wait(6, () => obs.destroy()); } LK.every(1.5, spawnObstacle); // Skor let score = 0; let scoreText = LK.add.text({ text: "Skor: 0", size: 45, x: 30, y: 60, anchorX: "left", color: 0xffffff, }); LK.every(1, () => { score++; scoreText.text = "Skor: " + score; });
/**** * Classes ****/ var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -12; self.update = function () { self.x += self.speed; }; return self; }); var Orb = Container.expand(function () { var self = Container.call(this); var orbGraphics = self.attachAsset('orb', { anchorX: 0.5, anchorY: 0.5 }); self.velocityY = 0; self.gravity = 15; self.jumpPower = -250; self.onGround = false; self.update = function () { self.velocityY += self.gravity; self.y += self.velocityY; // Ground collision if (self.y > 2632 - 80 - 50) { self.y = 2632 - 80 - 50; self.velocityY = 0; self.onGround = true; } else { self.onGround = false; } }; self.jump = function () { if (self.onGround) { self.velocityY = self.jumpPower; self.onGround = false; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x111111 }); /**** * Game Code ****/ // Create ground var ground = game.addChild(LK.getAsset('ground', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2632 - 40 })); // Create orb var orb = game.addChild(new Orb()); orb.x = 1024; orb.y = 2632 - 80 - 50; // Game input handling game.down = function (x, y, obj) { orb.jump(); }; // Obstacles array var obstacles = []; var score = 0; // Score display var scoreText = new Text2('Skor: 0', { size: 45, fill: 0xFFFFFF }); scoreText.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreText); scoreText.x = 30; scoreText.y = 60; // Spawn obstacles function spawnObstacle() { var obs = game.addChild(new Obstacle()); obs.x = 2048 + 50; obs.y = 2632 - 80 - 15; obs.lastIntersecting = false; obstacles.push(obs); } // Spawn timer var spawnTimer = 0; var spawnInterval = 90; // 1.5 seconds at 60fps // Score timer var scoreTimer = 0; var scoreInterval = 60; // 1 second at 60fps game.update = function () { // Spawn obstacles spawnTimer++; if (spawnTimer >= spawnInterval) { spawnObstacle(); spawnTimer = 0; } // Update score scoreTimer++; if (scoreTimer >= scoreInterval) { score++; scoreText.setText('Skor: ' + score); scoreTimer = 0; } // Check obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obs = obstacles[i]; // Remove off-screen obstacles if (obs.x < -50) { obs.destroy(); obstacles.splice(i, 1); continue; } // Check collision var currentIntersecting = orb.intersects(obs); if (!obs.lastIntersecting && currentIntersecting) { LK.showGameOver(); return; } obs.lastIntersecting = currentIntersecting; } };
===================================================================
--- original.js
+++ change.js
@@ -6,9 +6,9 @@
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = -8;
+ self.speed = -12;
self.update = function () {
self.x += self.speed;
};
return self;