/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Hangman drawing class var HangmanDrawing = Container.expand(function () { var self = Container.call(this); // Gallows var base = self.attachAsset('gallows_base', { anchorX: 0.5, anchorY: 1, x: 0, y: 0 }); var pole = self.attachAsset('gallows_pole', { anchorX: 0.5, anchorY: 1, x: 0, y: -base.height }); // Create beam first at a temporary position to access its dimensions var beam = self.attachAsset('gallows_beam', { anchorX: 0, anchorY: 1, x: 0, y: 0 }); // Now set the correct position using pole and base dimensions beam.x = pole.width / 2; beam.y = -base.height - pole.height + beam.height / 2; var rope = self.attachAsset('gallows_rope', { anchorX: 0.5, anchorY: 0, x: beam.x + beam.width - 40, y: beam.y - beam.height / 2 }); // Hangman parts (hidden initially) var head = self.attachAsset('hangman_head', { anchorX: 0.5, anchorY: 0, x: rope.x, y: rope.y + rope.height }); var body = self.attachAsset('hangman_body', { anchorX: 0.5, anchorY: 0, x: head.x, y: head.y + head.height }); var leftArm = self.attachAsset('hangman_arm', { anchorX: 1, anchorY: 0.5, x: body.x, y: body.y + body.height * 0.2, rotation: -Math.PI / 4 }); var rightArm = self.attachAsset('hangman_arm', { anchorX: 0, anchorY: 0.5, x: body.x, y: body.y + body.height * 0.2, rotation: Math.PI / 4 }); var leftLeg = self.attachAsset('hangman_leg', { anchorX: 1, anchorY: 0.5, x: body.x, y: body.y + body.height, rotation: -Math.PI / 4 }); var rightLeg = self.attachAsset('hangman_leg', { anchorX: 0, anchorY: 0.5, x: body.x, y: body.y + body.height, rotation: Math.PI / 4 }); // Store parts in order of appearance self.parts = [head, body, leftArm, rightArm, leftLeg, rightLeg]; // Hide all hangman parts initially for (var i = 0; i < self.parts.length; ++i) { self.parts[i].visible = false; } // Show up to n parts self.showParts = function (n) { for (var i = 0; i < self.parts.length; ++i) { self.parts[i].visible = i < n; } }; // Reset drawing self.reset = function () { self.showParts(0); }; return self; }); // Letter button class var LetterButton = Container.expand(function () { var self = Container.call(this); // Default: not used self.used = false; self.letter = ''; // Button background var btn = self.attachAsset('letter_btn', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); // Letter text var txt = new Text2('', { size: 64, fill: '#ffffff' }); txt.anchor.set(0.5, 0.5); txt.x = 0; txt.y = 0; self.addChild(txt); // Set letter self.setLetter = function (letter) { self.letter = letter; txt.setText(letter); }; // Mark as used self.setUsed = function () { self.used = true; btn.destroy(); // Replace with used button asset var usedBtn = self.attachAsset('letter_btn_used', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 0 }); }; // Touch event self.down = function (x, y, obj) { if (self.used) return; if (typeof self.onSelect === 'function') { self.onSelect(self.letter, self); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222244 }); /**** * Game Code ****/ // Letter button asset // Hangman parts: head, body, left arm, right arm, left leg, right leg, gallows base, pole, beam, rope // Word list (all uppercase, no spaces) var WORDS = ["APPLE", "BANANA", "ORANGE", "ELEPHANT", "GUITAR", "PYTHON", "JAZZ", "ROCKET", "PLANET", "MONKEY", "UMBRELLA", "VIOLET", "ZEBRA", "KANGAROO", "BICYCLE", "CIRCUS", "DIAMOND", "FROG", "HAMBURGER", "ISLAND"]; // Game state variables var currentWord = ''; var revealed = []; var wrongGuesses = 0; var maxWrong = 6; // 6 hangman parts var guessedLetters = []; var letterButtons = []; var hangmanDrawing = null; var wordDisplay = null; var alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split(''); var wordY = 650; var hangmanX = 400; var hangmanY = 900; var letterGridY = 1800; // Score display (win/loss count) var winCount = 0; var lossCount = 0; var winTxt = new Text2('Wins: 0', { size: 80, fill: '#aaffaa' }); winTxt.anchor.set(0, 0); LK.gui.top.addChild(winTxt); var lossTxt = new Text2('Losses: 0', { size: 80, fill: '#ffaaaa' }); lossTxt.anchor.set(1, 0); LK.gui.topRight.addChild(lossTxt); // Helper: pick a random word function pickWord() { var idx = Math.floor(Math.random() * WORDS.length); return WORDS[idx]; } // Helper: update word display function updateWordDisplay() { var s = ''; for (var i = 0; i < revealed.length; ++i) { s += revealed[i] ? currentWord[i] : '_'; if (i < revealed.length - 1) s += ' '; } wordDisplay.setText(s); } // Helper: update win/loss text function updateScoreDisplay() { winTxt.setText('Wins: ' + winCount); lossTxt.setText('Losses: ' + lossCount); } // Start a new game function startGame() { // Remove old letter buttons for (var i = 0; i < letterButtons.length; ++i) { letterButtons[i].destroy(); } letterButtons = []; guessedLetters = []; wrongGuesses = 0; // Pick word currentWord = pickWord(); revealed = []; for (var i = 0; i < currentWord.length; ++i) { revealed.push(false); } // Set subject/category text // Simple subject detection based on word var fruits = ["APPLE", "BANANA", "ORANGE"]; var animals = ["ELEPHANT", "MONKEY", "ZEBRA", "KANGAROO", "FROG"]; var objects = ["GUITAR", "PYTHON", "JAZZ", "ROCKET", "PLANET", "UMBRELLA", "VIOLET", "BICYCLE", "CIRCUS", "DIAMOND", "HAMBURGER", "ISLAND"]; var subject = "Word"; if (fruits.indexOf(currentWord) !== -1) subject = "Fruit";else if (animals.indexOf(currentWord) !== -1) subject = "Animal";else if (objects.indexOf(currentWord) !== -1) subject = "Object"; subjectDisplay.setText("Subject: " + subject); // Update word display updateWordDisplay(); // Reset hangman hangmanDrawing.reset(); // Create letter buttons (A-Z, 7 per row) var cols = 7; var rows = Math.ceil(alphabet.length / cols); var btnSize = 120; var spacing = 30; var gridWidth = cols * btnSize + (cols - 1) * spacing; var startX = (2048 - gridWidth) / 2 + btnSize / 2; var startY = letterGridY; for (var i = 0; i < alphabet.length; ++i) { var btn = new LetterButton(); btn.setLetter(alphabet[i]); // Position in grid var col = i % cols; var row = Math.floor(i / cols); btn.x = startX + col * (btnSize + spacing); btn.y = startY + row * (btnSize + spacing); // Letter select handler btn.onSelect = onLetterSelected; game.addChild(btn); letterButtons.push(btn); } } // Letter selected handler function onLetterSelected(letter, btn) { // Mark as used btn.setUsed(); guessedLetters.push(letter); // Check if letter is in word var found = false; for (var i = 0; i < currentWord.length; ++i) { if (currentWord[i] === letter) { revealed[i] = true; found = true; } } updateWordDisplay(); if (found) { // Check win var allRevealed = true; for (var i = 0; i < revealed.length; ++i) { if (!revealed[i]) { allRevealed = false; break; } } if (allRevealed) { winCount += 1; updateScoreDisplay(); LK.effects.flashScreen(0x00ff00, 800); LK.showYouWin(); } } else { // Wrong guess wrongGuesses += 1; hangmanDrawing.showParts(wrongGuesses); if (wrongGuesses >= maxWrong) { lossCount += 1; updateScoreDisplay(); LK.effects.flashScreen(0xff0000, 800); // Reveal word for (var i = 0; i < revealed.length; ++i) { revealed[i] = true; } updateWordDisplay(); LK.showGameOver(); } } } // Create hangman drawing hangmanDrawing = new HangmanDrawing(); hangmanDrawing.x = hangmanX; hangmanDrawing.y = hangmanY; game.addChild(hangmanDrawing); // Create subject/category display var subjectDisplay = new Text2('', { size: 90, fill: '#ffff99' }); subjectDisplay.anchor.set(0.5, 0.5); subjectDisplay.x = 2048 / 2 + 120; subjectDisplay.y = wordY - 120; game.addChild(subjectDisplay); // Create word display wordDisplay = new Text2('', { size: 140, fill: '#ffffff' }); wordDisplay.anchor.set(0.5, 0.5); wordDisplay.x = 2048 / 2 + 120; wordDisplay.y = wordY; game.addChild(wordDisplay); // Start first game startGame(); // On game reset, start a new game game.on('reset', function () { startGame(); });
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Hangman drawing class
var HangmanDrawing = Container.expand(function () {
var self = Container.call(this);
// Gallows
var base = self.attachAsset('gallows_base', {
anchorX: 0.5,
anchorY: 1,
x: 0,
y: 0
});
var pole = self.attachAsset('gallows_pole', {
anchorX: 0.5,
anchorY: 1,
x: 0,
y: -base.height
});
// Create beam first at a temporary position to access its dimensions
var beam = self.attachAsset('gallows_beam', {
anchorX: 0,
anchorY: 1,
x: 0,
y: 0
});
// Now set the correct position using pole and base dimensions
beam.x = pole.width / 2;
beam.y = -base.height - pole.height + beam.height / 2;
var rope = self.attachAsset('gallows_rope', {
anchorX: 0.5,
anchorY: 0,
x: beam.x + beam.width - 40,
y: beam.y - beam.height / 2
});
// Hangman parts (hidden initially)
var head = self.attachAsset('hangman_head', {
anchorX: 0.5,
anchorY: 0,
x: rope.x,
y: rope.y + rope.height
});
var body = self.attachAsset('hangman_body', {
anchorX: 0.5,
anchorY: 0,
x: head.x,
y: head.y + head.height
});
var leftArm = self.attachAsset('hangman_arm', {
anchorX: 1,
anchorY: 0.5,
x: body.x,
y: body.y + body.height * 0.2,
rotation: -Math.PI / 4
});
var rightArm = self.attachAsset('hangman_arm', {
anchorX: 0,
anchorY: 0.5,
x: body.x,
y: body.y + body.height * 0.2,
rotation: Math.PI / 4
});
var leftLeg = self.attachAsset('hangman_leg', {
anchorX: 1,
anchorY: 0.5,
x: body.x,
y: body.y + body.height,
rotation: -Math.PI / 4
});
var rightLeg = self.attachAsset('hangman_leg', {
anchorX: 0,
anchorY: 0.5,
x: body.x,
y: body.y + body.height,
rotation: Math.PI / 4
});
// Store parts in order of appearance
self.parts = [head, body, leftArm, rightArm, leftLeg, rightLeg];
// Hide all hangman parts initially
for (var i = 0; i < self.parts.length; ++i) {
self.parts[i].visible = false;
}
// Show up to n parts
self.showParts = function (n) {
for (var i = 0; i < self.parts.length; ++i) {
self.parts[i].visible = i < n;
}
};
// Reset drawing
self.reset = function () {
self.showParts(0);
};
return self;
});
// Letter button class
var LetterButton = Container.expand(function () {
var self = Container.call(this);
// Default: not used
self.used = false;
self.letter = '';
// Button background
var btn = self.attachAsset('letter_btn', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
// Letter text
var txt = new Text2('', {
size: 64,
fill: '#ffffff'
});
txt.anchor.set(0.5, 0.5);
txt.x = 0;
txt.y = 0;
self.addChild(txt);
// Set letter
self.setLetter = function (letter) {
self.letter = letter;
txt.setText(letter);
};
// Mark as used
self.setUsed = function () {
self.used = true;
btn.destroy();
// Replace with used button asset
var usedBtn = self.attachAsset('letter_btn_used', {
anchorX: 0.5,
anchorY: 0.5,
x: 0,
y: 0
});
};
// Touch event
self.down = function (x, y, obj) {
if (self.used) return;
if (typeof self.onSelect === 'function') {
self.onSelect(self.letter, self);
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222244
});
/****
* Game Code
****/
// Letter button asset
// Hangman parts: head, body, left arm, right arm, left leg, right leg, gallows base, pole, beam, rope
// Word list (all uppercase, no spaces)
var WORDS = ["APPLE", "BANANA", "ORANGE", "ELEPHANT", "GUITAR", "PYTHON", "JAZZ", "ROCKET", "PLANET", "MONKEY", "UMBRELLA", "VIOLET", "ZEBRA", "KANGAROO", "BICYCLE", "CIRCUS", "DIAMOND", "FROG", "HAMBURGER", "ISLAND"];
// Game state variables
var currentWord = '';
var revealed = [];
var wrongGuesses = 0;
var maxWrong = 6; // 6 hangman parts
var guessedLetters = [];
var letterButtons = [];
var hangmanDrawing = null;
var wordDisplay = null;
var alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split('');
var wordY = 650;
var hangmanX = 400;
var hangmanY = 900;
var letterGridY = 1800;
// Score display (win/loss count)
var winCount = 0;
var lossCount = 0;
var winTxt = new Text2('Wins: 0', {
size: 80,
fill: '#aaffaa'
});
winTxt.anchor.set(0, 0);
LK.gui.top.addChild(winTxt);
var lossTxt = new Text2('Losses: 0', {
size: 80,
fill: '#ffaaaa'
});
lossTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(lossTxt);
// Helper: pick a random word
function pickWord() {
var idx = Math.floor(Math.random() * WORDS.length);
return WORDS[idx];
}
// Helper: update word display
function updateWordDisplay() {
var s = '';
for (var i = 0; i < revealed.length; ++i) {
s += revealed[i] ? currentWord[i] : '_';
if (i < revealed.length - 1) s += ' ';
}
wordDisplay.setText(s);
}
// Helper: update win/loss text
function updateScoreDisplay() {
winTxt.setText('Wins: ' + winCount);
lossTxt.setText('Losses: ' + lossCount);
}
// Start a new game
function startGame() {
// Remove old letter buttons
for (var i = 0; i < letterButtons.length; ++i) {
letterButtons[i].destroy();
}
letterButtons = [];
guessedLetters = [];
wrongGuesses = 0;
// Pick word
currentWord = pickWord();
revealed = [];
for (var i = 0; i < currentWord.length; ++i) {
revealed.push(false);
}
// Set subject/category text
// Simple subject detection based on word
var fruits = ["APPLE", "BANANA", "ORANGE"];
var animals = ["ELEPHANT", "MONKEY", "ZEBRA", "KANGAROO", "FROG"];
var objects = ["GUITAR", "PYTHON", "JAZZ", "ROCKET", "PLANET", "UMBRELLA", "VIOLET", "BICYCLE", "CIRCUS", "DIAMOND", "HAMBURGER", "ISLAND"];
var subject = "Word";
if (fruits.indexOf(currentWord) !== -1) subject = "Fruit";else if (animals.indexOf(currentWord) !== -1) subject = "Animal";else if (objects.indexOf(currentWord) !== -1) subject = "Object";
subjectDisplay.setText("Subject: " + subject);
// Update word display
updateWordDisplay();
// Reset hangman
hangmanDrawing.reset();
// Create letter buttons (A-Z, 7 per row)
var cols = 7;
var rows = Math.ceil(alphabet.length / cols);
var btnSize = 120;
var spacing = 30;
var gridWidth = cols * btnSize + (cols - 1) * spacing;
var startX = (2048 - gridWidth) / 2 + btnSize / 2;
var startY = letterGridY;
for (var i = 0; i < alphabet.length; ++i) {
var btn = new LetterButton();
btn.setLetter(alphabet[i]);
// Position in grid
var col = i % cols;
var row = Math.floor(i / cols);
btn.x = startX + col * (btnSize + spacing);
btn.y = startY + row * (btnSize + spacing);
// Letter select handler
btn.onSelect = onLetterSelected;
game.addChild(btn);
letterButtons.push(btn);
}
}
// Letter selected handler
function onLetterSelected(letter, btn) {
// Mark as used
btn.setUsed();
guessedLetters.push(letter);
// Check if letter is in word
var found = false;
for (var i = 0; i < currentWord.length; ++i) {
if (currentWord[i] === letter) {
revealed[i] = true;
found = true;
}
}
updateWordDisplay();
if (found) {
// Check win
var allRevealed = true;
for (var i = 0; i < revealed.length; ++i) {
if (!revealed[i]) {
allRevealed = false;
break;
}
}
if (allRevealed) {
winCount += 1;
updateScoreDisplay();
LK.effects.flashScreen(0x00ff00, 800);
LK.showYouWin();
}
} else {
// Wrong guess
wrongGuesses += 1;
hangmanDrawing.showParts(wrongGuesses);
if (wrongGuesses >= maxWrong) {
lossCount += 1;
updateScoreDisplay();
LK.effects.flashScreen(0xff0000, 800);
// Reveal word
for (var i = 0; i < revealed.length; ++i) {
revealed[i] = true;
}
updateWordDisplay();
LK.showGameOver();
}
}
}
// Create hangman drawing
hangmanDrawing = new HangmanDrawing();
hangmanDrawing.x = hangmanX;
hangmanDrawing.y = hangmanY;
game.addChild(hangmanDrawing);
// Create subject/category display
var subjectDisplay = new Text2('', {
size: 90,
fill: '#ffff99'
});
subjectDisplay.anchor.set(0.5, 0.5);
subjectDisplay.x = 2048 / 2 + 120;
subjectDisplay.y = wordY - 120;
game.addChild(subjectDisplay);
// Create word display
wordDisplay = new Text2('', {
size: 140,
fill: '#ffffff'
});
wordDisplay.anchor.set(0.5, 0.5);
wordDisplay.x = 2048 / 2 + 120;
wordDisplay.y = wordY;
game.addChild(wordDisplay);
// Start first game
startGame();
// On game reset, start a new game
game.on('reset', function () {
startGame();
});