/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.3;
self.isMoving = false;
self.startX = 0;
self.startY = 0;
self.reset = function () {
self.x = self.startX;
self.y = self.startY;
self.velocityX = 0;
self.velocityY = 0;
self.isMoving = false;
ballGraphics.alpha = 1;
};
self.shoot = function (powerX, powerY) {
self.velocityX = powerX * 0.8;
self.velocityY = powerY * 0.8;
self.isMoving = true;
LK.getSound('kick').play();
};
self.update = function () {
if (self.isMoving) {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
// Ball physics - slow down over time
self.velocityX *= 0.99;
}
};
return self;
});
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 1
});
self.homeX = 0;
self.homeY = 0;
self.targetX = 0;
self.speed = 3;
self.reactionTime = 0;
self.isReacting = false;
self.setHome = function (x, y) {
self.homeX = x;
self.homeY = y;
self.x = x;
self.y = y;
self.targetX = x;
};
self.reactToBall = function (ballX, ballY) {
if (!self.isReacting && self.reactionTime <= 0) {
self.isReacting = true;
self.reactionTime = 30; // Reaction delay
// Predict where ball will be
if (ballX < self.homeX - 50) {
self.targetX = self.homeX - 150;
} else if (ballX > self.homeX + 50) {
self.targetX = self.homeX + 150;
}
}
};
self.returnHome = function () {
self.targetX = self.homeX;
self.isReacting = false;
self.reactionTime = 60; // Cooldown before next reaction
};
self.update = function () {
if (self.reactionTime > 0) {
self.reactionTime--;
}
// Move towards target
var dx = self.targetX - self.x;
if (Math.abs(dx) > self.speed) {
self.x += dx > 0 ? self.speed : -self.speed;
} else {
self.x = self.targetX;
}
};
return self;
});
var TargetZone = Container.expand(function () {
var self = Container.call(this);
var zoneGraphics = self.attachAsset('targetZone', {
anchorX: 0.5,
anchorY: 0.5
});
zoneGraphics.alpha = 0.3;
self.points = 1;
self.isActive = false;
self.activate = function () {
self.isActive = true;
zoneGraphics.alpha = 0.6;
tween(zoneGraphics, {
alpha: 0.3
}, {
duration: 1000
});
};
self.setPoints = function (points) {
self.points = points;
if (points > 1) {
zoneGraphics.tint = 0xffd700; // Gold for high value zones
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2E8B57
});
/****
* Game Code
****/
// Game dimensions and positioning
var gameWidth = 2048;
var gameHeight = 2732;
var goalWidth = 600;
var goalHeight = 400;
var goalX = gameWidth / 2;
var goalY = gameHeight * 0.3;
// Game state
var currentLevel = 1;
var streak = 0;
var isAiming = false;
var isShooting = false;
var shotsTaken = 0;
var maxShots = 10;
// Create goal structure
var goalBackground = game.addChild(LK.getAsset('goalBackground', {
anchorX: 0.5,
anchorY: 0.5,
x: goalX,
y: goalY
}));
var leftPost = game.addChild(LK.getAsset('goalPost', {
anchorX: 0.5,
anchorY: 0.5,
x: goalX - goalWidth / 2,
y: goalY
}));
var rightPost = game.addChild(LK.getAsset('goalPost', {
anchorX: 0.5,
anchorY: 0.5,
x: goalX + goalWidth / 2,
y: goalY
}));
var crossbar = game.addChild(LK.getAsset('goalCrossbar', {
anchorX: 0.5,
anchorY: 0.5,
x: goalX,
y: goalY - goalHeight / 2
}));
// Create ball
var ball = game.addChild(new Ball());
ball.startX = gameWidth / 2;
ball.startY = gameHeight * 0.8;
ball.reset();
// Create goalkeeper
var goalkeeper = game.addChild(new Goalkeeper());
goalkeeper.setHome(goalX, goalY + goalHeight / 2 - 20);
// Create target zones
var targetZones = [];
var zonePositions = [{
x: goalX - 200,
y: goalY - 100,
points: 3
},
// Top left corner
{
x: goalX + 200,
y: goalY - 100,
points: 3
},
// Top right corner
{
x: goalX - 200,
y: goalY + 100,
points: 2
},
// Bottom left
{
x: goalX + 200,
y: goalY + 100,
points: 2
},
// Bottom right
{
x: goalX,
y: goalY,
points: 1
} // Center
];
for (var i = 0; i < zonePositions.length; i++) {
var zone = game.addChild(new TargetZone());
zone.x = zonePositions[i].x;
zone.y = zonePositions[i].y;
zone.setPoints(zonePositions[i].points);
targetZones.push(zone);
}
// Aim line for visualization
var aimLine = game.addChild(LK.getAsset('aimLine', {
anchorX: 0.5,
anchorY: 0,
alpha: 0
}));
// UI Elements
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var shotsTxt = new Text2('Shots: 10', {
size: 60,
fill: 0xFFFFFF
});
shotsTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(shotsTxt);
var levelTxt = new Text2('Level: 1', {
size: 60,
fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(levelTxt);
// Game variables
var dragStartX = 0;
var dragStartY = 0;
var isDragging = false;
function resetShot() {
ball.reset();
goalkeeper.returnHome();
isShooting = false;
isAiming = false;
aimLine.alpha = 0;
// Activate random target zone
var randomZone = targetZones[Math.floor(Math.random() * targetZones.length)];
randomZone.activate();
}
function checkGoal() {
// Check if ball is in goal area
if (ball.x > goalX - goalWidth / 2 && ball.x < goalX + goalWidth / 2 && ball.y > goalY - goalHeight / 2 && ball.y < goalY + goalHeight / 2) {
// Check which target zone was hit
for (var i = 0; i < targetZones.length; i++) {
var zone = targetZones[i];
if (zone.isActive && ball.intersects(zone)) {
LK.setScore(LK.getScore() + zone.points);
scoreTxt.setText('Score: ' + LK.getScore());
streak++;
LK.getSound('goal').play();
LK.effects.flashScreen(0x00ff00, 500);
setTimeout(function () {
nextShot();
}, 1000);
return true;
}
}
// Goal but missed target zone
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Score: ' + LK.getScore());
streak++;
LK.getSound('goal').play();
setTimeout(function () {
nextShot();
}, 1000);
return true;
}
// Check if goalkeeper saved
if (ball.intersects(goalkeeper)) {
streak = 0;
LK.getSound('save').play();
LK.effects.flashObject(goalkeeper, 0x00ff00, 500);
setTimeout(function () {
nextShot();
}, 1000);
return true;
}
return false;
}
function nextShot() {
shotsTaken++;
shotsTxt.setText('Shots: ' + (maxShots - shotsTaken));
if (shotsTaken >= maxShots) {
if (LK.getScore() >= currentLevel * 15) {
currentLevel++;
levelTxt.setText('Level: ' + currentLevel);
shotsTaken = 0;
// Increase difficulty
goalkeeper.speed = Math.min(goalkeeper.speed + 0.5, 8);
} else {
LK.showGameOver();
return;
}
}
resetShot();
}
// Touch/Mouse controls
game.down = function (x, y, obj) {
if (!isShooting && !isAiming) {
isAiming = true;
isDragging = true;
dragStartX = x;
dragStartY = y;
aimLine.x = ball.x;
aimLine.y = ball.y;
aimLine.alpha = 0.7;
}
};
game.move = function (x, y, obj) {
if (isDragging && isAiming) {
var dx = x - dragStartX;
var dy = y - dragStartY;
var distance = Math.sqrt(dx * dx + dy * dy);
var maxDistance = 300;
if (distance > maxDistance) {
dx = dx / distance * maxDistance;
dy = dy / distance * maxDistance;
}
// Update aim line
aimLine.rotation = Math.atan2(dy, dx) + Math.PI / 2;
aimLine.height = Math.min(distance, maxDistance);
}
};
game.up = function (x, y, obj) {
if (isDragging && isAiming) {
isDragging = false;
isAiming = false;
isShooting = true;
aimLine.alpha = 0;
var dx = x - dragStartX;
var dy = y - dragStartY;
var distance = Math.sqrt(dx * dx + dy * dy);
var power = Math.min(distance / 10, 20);
ball.shoot(dx / 10, dy / 10);
goalkeeper.reactToBall(ball.x + dx, ball.y + dy);
}
};
// Game update loop
game.update = function () {
if (isShooting) {
// Check if ball went out of bounds
if (ball.y < goalY - goalHeight / 2 - 100 || ball.x < 0 || ball.x > gameWidth || ball.y > gameHeight) {
streak = 0;
setTimeout(function () {
nextShot();
}, 500);
return;
}
// Check for goal or save
if (checkGoal()) {
return;
}
}
};
// Initialize first shot
resetShot(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,374 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.gravity = 0.3;
+ self.isMoving = false;
+ self.startX = 0;
+ self.startY = 0;
+ self.reset = function () {
+ self.x = self.startX;
+ self.y = self.startY;
+ self.velocityX = 0;
+ self.velocityY = 0;
+ self.isMoving = false;
+ ballGraphics.alpha = 1;
+ };
+ self.shoot = function (powerX, powerY) {
+ self.velocityX = powerX * 0.8;
+ self.velocityY = powerY * 0.8;
+ self.isMoving = true;
+ LK.getSound('kick').play();
+ };
+ self.update = function () {
+ if (self.isMoving) {
+ self.x += self.velocityX;
+ self.y += self.velocityY;
+ self.velocityY += self.gravity;
+ // Ball physics - slow down over time
+ self.velocityX *= 0.99;
+ }
+ };
+ return self;
+});
+var Goalkeeper = Container.expand(function () {
+ var self = Container.call(this);
+ var keeperGraphics = self.attachAsset('goalkeeper', {
+ anchorX: 0.5,
+ anchorY: 1
+ });
+ self.homeX = 0;
+ self.homeY = 0;
+ self.targetX = 0;
+ self.speed = 3;
+ self.reactionTime = 0;
+ self.isReacting = false;
+ self.setHome = function (x, y) {
+ self.homeX = x;
+ self.homeY = y;
+ self.x = x;
+ self.y = y;
+ self.targetX = x;
+ };
+ self.reactToBall = function (ballX, ballY) {
+ if (!self.isReacting && self.reactionTime <= 0) {
+ self.isReacting = true;
+ self.reactionTime = 30; // Reaction delay
+ // Predict where ball will be
+ if (ballX < self.homeX - 50) {
+ self.targetX = self.homeX - 150;
+ } else if (ballX > self.homeX + 50) {
+ self.targetX = self.homeX + 150;
+ }
+ }
+ };
+ self.returnHome = function () {
+ self.targetX = self.homeX;
+ self.isReacting = false;
+ self.reactionTime = 60; // Cooldown before next reaction
+ };
+ self.update = function () {
+ if (self.reactionTime > 0) {
+ self.reactionTime--;
+ }
+ // Move towards target
+ var dx = self.targetX - self.x;
+ if (Math.abs(dx) > self.speed) {
+ self.x += dx > 0 ? self.speed : -self.speed;
+ } else {
+ self.x = self.targetX;
+ }
+ };
+ return self;
+});
+var TargetZone = Container.expand(function () {
+ var self = Container.call(this);
+ var zoneGraphics = self.attachAsset('targetZone', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ zoneGraphics.alpha = 0.3;
+ self.points = 1;
+ self.isActive = false;
+ self.activate = function () {
+ self.isActive = true;
+ zoneGraphics.alpha = 0.6;
+ tween(zoneGraphics, {
+ alpha: 0.3
+ }, {
+ duration: 1000
+ });
+ };
+ self.setPoints = function (points) {
+ self.points = points;
+ if (points > 1) {
+ zoneGraphics.tint = 0xffd700; // Gold for high value zones
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2E8B57
+});
+
+/****
+* Game Code
+****/
+// Game dimensions and positioning
+var gameWidth = 2048;
+var gameHeight = 2732;
+var goalWidth = 600;
+var goalHeight = 400;
+var goalX = gameWidth / 2;
+var goalY = gameHeight * 0.3;
+// Game state
+var currentLevel = 1;
+var streak = 0;
+var isAiming = false;
+var isShooting = false;
+var shotsTaken = 0;
+var maxShots = 10;
+// Create goal structure
+var goalBackground = game.addChild(LK.getAsset('goalBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: goalX,
+ y: goalY
+}));
+var leftPost = game.addChild(LK.getAsset('goalPost', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: goalX - goalWidth / 2,
+ y: goalY
+}));
+var rightPost = game.addChild(LK.getAsset('goalPost', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: goalX + goalWidth / 2,
+ y: goalY
+}));
+var crossbar = game.addChild(LK.getAsset('goalCrossbar', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: goalX,
+ y: goalY - goalHeight / 2
+}));
+// Create ball
+var ball = game.addChild(new Ball());
+ball.startX = gameWidth / 2;
+ball.startY = gameHeight * 0.8;
+ball.reset();
+// Create goalkeeper
+var goalkeeper = game.addChild(new Goalkeeper());
+goalkeeper.setHome(goalX, goalY + goalHeight / 2 - 20);
+// Create target zones
+var targetZones = [];
+var zonePositions = [{
+ x: goalX - 200,
+ y: goalY - 100,
+ points: 3
+},
+// Top left corner
+{
+ x: goalX + 200,
+ y: goalY - 100,
+ points: 3
+},
+// Top right corner
+{
+ x: goalX - 200,
+ y: goalY + 100,
+ points: 2
+},
+// Bottom left
+{
+ x: goalX + 200,
+ y: goalY + 100,
+ points: 2
+},
+// Bottom right
+{
+ x: goalX,
+ y: goalY,
+ points: 1
+} // Center
+];
+for (var i = 0; i < zonePositions.length; i++) {
+ var zone = game.addChild(new TargetZone());
+ zone.x = zonePositions[i].x;
+ zone.y = zonePositions[i].y;
+ zone.setPoints(zonePositions[i].points);
+ targetZones.push(zone);
+}
+// Aim line for visualization
+var aimLine = game.addChild(LK.getAsset('aimLine', {
+ anchorX: 0.5,
+ anchorY: 0,
+ alpha: 0
+}));
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var shotsTxt = new Text2('Shots: 10', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+shotsTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(shotsTxt);
+var levelTxt = new Text2('Level: 1', {
+ size: 60,
+ fill: 0xFFFFFF
+});
+levelTxt.anchor.set(0, 0);
+LK.gui.topLeft.addChild(levelTxt);
+// Game variables
+var dragStartX = 0;
+var dragStartY = 0;
+var isDragging = false;
+function resetShot() {
+ ball.reset();
+ goalkeeper.returnHome();
+ isShooting = false;
+ isAiming = false;
+ aimLine.alpha = 0;
+ // Activate random target zone
+ var randomZone = targetZones[Math.floor(Math.random() * targetZones.length)];
+ randomZone.activate();
+}
+function checkGoal() {
+ // Check if ball is in goal area
+ if (ball.x > goalX - goalWidth / 2 && ball.x < goalX + goalWidth / 2 && ball.y > goalY - goalHeight / 2 && ball.y < goalY + goalHeight / 2) {
+ // Check which target zone was hit
+ for (var i = 0; i < targetZones.length; i++) {
+ var zone = targetZones[i];
+ if (zone.isActive && ball.intersects(zone)) {
+ LK.setScore(LK.getScore() + zone.points);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ streak++;
+ LK.getSound('goal').play();
+ LK.effects.flashScreen(0x00ff00, 500);
+ setTimeout(function () {
+ nextShot();
+ }, 1000);
+ return true;
+ }
+ }
+ // Goal but missed target zone
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText('Score: ' + LK.getScore());
+ streak++;
+ LK.getSound('goal').play();
+ setTimeout(function () {
+ nextShot();
+ }, 1000);
+ return true;
+ }
+ // Check if goalkeeper saved
+ if (ball.intersects(goalkeeper)) {
+ streak = 0;
+ LK.getSound('save').play();
+ LK.effects.flashObject(goalkeeper, 0x00ff00, 500);
+ setTimeout(function () {
+ nextShot();
+ }, 1000);
+ return true;
+ }
+ return false;
+}
+function nextShot() {
+ shotsTaken++;
+ shotsTxt.setText('Shots: ' + (maxShots - shotsTaken));
+ if (shotsTaken >= maxShots) {
+ if (LK.getScore() >= currentLevel * 15) {
+ currentLevel++;
+ levelTxt.setText('Level: ' + currentLevel);
+ shotsTaken = 0;
+ // Increase difficulty
+ goalkeeper.speed = Math.min(goalkeeper.speed + 0.5, 8);
+ } else {
+ LK.showGameOver();
+ return;
+ }
+ }
+ resetShot();
+}
+// Touch/Mouse controls
+game.down = function (x, y, obj) {
+ if (!isShooting && !isAiming) {
+ isAiming = true;
+ isDragging = true;
+ dragStartX = x;
+ dragStartY = y;
+ aimLine.x = ball.x;
+ aimLine.y = ball.y;
+ aimLine.alpha = 0.7;
+ }
+};
+game.move = function (x, y, obj) {
+ if (isDragging && isAiming) {
+ var dx = x - dragStartX;
+ var dy = y - dragStartY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var maxDistance = 300;
+ if (distance > maxDistance) {
+ dx = dx / distance * maxDistance;
+ dy = dy / distance * maxDistance;
+ }
+ // Update aim line
+ aimLine.rotation = Math.atan2(dy, dx) + Math.PI / 2;
+ aimLine.height = Math.min(distance, maxDistance);
+ }
+};
+game.up = function (x, y, obj) {
+ if (isDragging && isAiming) {
+ isDragging = false;
+ isAiming = false;
+ isShooting = true;
+ aimLine.alpha = 0;
+ var dx = x - dragStartX;
+ var dy = y - dragStartY;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ var power = Math.min(distance / 10, 20);
+ ball.shoot(dx / 10, dy / 10);
+ goalkeeper.reactToBall(ball.x + dx, ball.y + dy);
+ }
+};
+// Game update loop
+game.update = function () {
+ if (isShooting) {
+ // Check if ball went out of bounds
+ if (ball.y < goalY - goalHeight / 2 - 100 || ball.x < 0 || ball.x > gameWidth || ball.y > gameHeight) {
+ streak = 0;
+ setTimeout(function () {
+ nextShot();
+ }, 500);
+ return;
+ }
+ // Check for goal or save
+ if (checkGoal()) {
+ return;
+ }
+ }
+};
+// Initialize first shot
+resetShot();
\ No newline at end of file
ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
courtuis. In-Game asset. High contrast. No shadows. goalkeeper . full body . facing forward
kalp. In-Game asset. 2d. High contrast. No shadows
full body ronnaldo. In-Game asset. 2d. High contrast. No shadows. top olmasın. turned away. no ball