/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.velocityX = 0;
	self.velocityY = 0;
	self.gravity = 0.3;
	self.isMoving = false;
	self.startX = 0;
	self.startY = 0;
	self.reset = function () {
		self.x = self.startX;
		self.y = self.startY;
		self.velocityX = 0;
		self.velocityY = 0;
		self.isMoving = false;
		ballGraphics.alpha = 1;
	};
	self.shoot = function (powerX, powerY) {
		self.velocityX = powerX * 0.8;
		self.velocityY = powerY * 0.8;
		self.isMoving = true;
		LK.getSound('kick').play();
	};
	self.update = function () {
		if (self.isMoving) {
			self.x += self.velocityX;
			self.y += self.velocityY;
			self.velocityY += self.gravity;
			// Ball physics - slow down over time
			self.velocityX *= 0.99;
		}
	};
	return self;
});
var Goalkeeper = Container.expand(function () {
	var self = Container.call(this);
	var keeperGraphics = self.attachAsset('goalkeeper', {
		anchorX: 0.5,
		anchorY: 1
	});
	self.homeX = 0;
	self.homeY = 0;
	self.targetX = 0;
	self.speed = 3;
	self.reactionTime = 0;
	self.isReacting = false;
	self.setHome = function (x, y) {
		self.homeX = x;
		self.homeY = y;
		self.x = x;
		self.y = y;
		self.targetX = x;
	};
	self.reactToBall = function (ballX, ballY) {
		if (!self.isReacting && self.reactionTime <= 0) {
			self.isReacting = true;
			self.reactionTime = 30; // Reaction delay
			// Predict where ball will be
			if (ballX < self.homeX - 50) {
				self.targetX = self.homeX - 150;
			} else if (ballX > self.homeX + 50) {
				self.targetX = self.homeX + 150;
			}
		}
	};
	self.returnHome = function () {
		self.targetX = self.homeX;
		self.isReacting = false;
		self.reactionTime = 60; // Cooldown before next reaction
	};
	self.update = function () {
		if (self.reactionTime > 0) {
			self.reactionTime--;
		}
		// Move towards target
		var dx = self.targetX - self.x;
		if (Math.abs(dx) > self.speed) {
			self.x += dx > 0 ? self.speed : -self.speed;
		} else {
			self.x = self.targetX;
		}
	};
	return self;
});
var TargetZone = Container.expand(function () {
	var self = Container.call(this);
	var zoneGraphics = self.attachAsset('targetZone', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	zoneGraphics.alpha = 0.3;
	self.points = 1;
	self.isActive = false;
	self.activate = function () {
		self.isActive = true;
		zoneGraphics.alpha = 0.6;
		tween(zoneGraphics, {
			alpha: 0.3
		}, {
			duration: 1000
		});
	};
	self.setPoints = function (points) {
		self.points = points;
		if (points > 1) {
			zoneGraphics.tint = 0xffd700; // Gold for high value zones
		}
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x2E8B57
});
/**** 
* Game Code
****/ 
// Game dimensions and positioning
var gameWidth = 2048;
var gameHeight = 2732;
var goalWidth = 600;
var goalHeight = 400;
var goalX = gameWidth / 2;
var goalY = gameHeight * 0.3;
// Game state
var currentLevel = 1;
var streak = 0;
var isAiming = false;
var isShooting = false;
var shotsTaken = 0;
var maxShots = 10;
// Create goal structure
var goalBackground = game.addChild(LK.getAsset('goalBackground', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: goalX,
	y: goalY
}));
var leftPost = game.addChild(LK.getAsset('goalPost', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: goalX - goalWidth / 2,
	y: goalY
}));
var rightPost = game.addChild(LK.getAsset('goalPost', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: goalX + goalWidth / 2,
	y: goalY
}));
var crossbar = game.addChild(LK.getAsset('goalCrossbar', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: goalX,
	y: goalY - goalHeight / 2
}));
// Create ball
var ball = game.addChild(new Ball());
ball.startX = gameWidth / 2;
ball.startY = gameHeight * 0.8;
ball.reset();
// Create goalkeeper
var goalkeeper = game.addChild(new Goalkeeper());
goalkeeper.setHome(goalX, goalY + goalHeight / 2 - 20);
// Create target zones
var targetZones = [];
var zonePositions = [{
	x: goalX - 200,
	y: goalY - 100,
	points: 3
},
// Top left corner
{
	x: goalX + 200,
	y: goalY - 100,
	points: 3
},
// Top right corner
{
	x: goalX - 200,
	y: goalY + 100,
	points: 2
},
// Bottom left
{
	x: goalX + 200,
	y: goalY + 100,
	points: 2
},
// Bottom right
{
	x: goalX,
	y: goalY,
	points: 1
} // Center
];
for (var i = 0; i < zonePositions.length; i++) {
	var zone = game.addChild(new TargetZone());
	zone.x = zonePositions[i].x;
	zone.y = zonePositions[i].y;
	zone.setPoints(zonePositions[i].points);
	targetZones.push(zone);
}
// Aim line for visualization
var aimLine = game.addChild(LK.getAsset('aimLine', {
	anchorX: 0.5,
	anchorY: 0,
	alpha: 0
}));
// UI Elements
var scoreTxt = new Text2('Score: 0', {
	size: 80,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var shotsTxt = new Text2('Shots: 10', {
	size: 60,
	fill: 0xFFFFFF
});
shotsTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(shotsTxt);
var levelTxt = new Text2('Level: 1', {
	size: 60,
	fill: 0xFFFFFF
});
levelTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(levelTxt);
// Game variables
var dragStartX = 0;
var dragStartY = 0;
var isDragging = false;
function resetShot() {
	ball.reset();
	goalkeeper.returnHome();
	isShooting = false;
	isAiming = false;
	aimLine.alpha = 0;
	// Activate random target zone
	var randomZone = targetZones[Math.floor(Math.random() * targetZones.length)];
	randomZone.activate();
}
function checkGoal() {
	// Check if ball is in goal area
	if (ball.x > goalX - goalWidth / 2 && ball.x < goalX + goalWidth / 2 && ball.y > goalY - goalHeight / 2 && ball.y < goalY + goalHeight / 2) {
		// Check which target zone was hit
		for (var i = 0; i < targetZones.length; i++) {
			var zone = targetZones[i];
			if (zone.isActive && ball.intersects(zone)) {
				LK.setScore(LK.getScore() + zone.points);
				scoreTxt.setText('Score: ' + LK.getScore());
				streak++;
				LK.getSound('goal').play();
				LK.effects.flashScreen(0x00ff00, 500);
				setTimeout(function () {
					nextShot();
				}, 1000);
				return true;
			}
		}
		// Goal but missed target zone
		LK.setScore(LK.getScore() + 1);
		scoreTxt.setText('Score: ' + LK.getScore());
		streak++;
		LK.getSound('goal').play();
		setTimeout(function () {
			nextShot();
		}, 1000);
		return true;
	}
	// Check if goalkeeper saved
	if (ball.intersects(goalkeeper)) {
		streak = 0;
		LK.getSound('save').play();
		LK.effects.flashObject(goalkeeper, 0x00ff00, 500);
		setTimeout(function () {
			nextShot();
		}, 1000);
		return true;
	}
	return false;
}
function nextShot() {
	shotsTaken++;
	shotsTxt.setText('Shots: ' + (maxShots - shotsTaken));
	if (shotsTaken >= maxShots) {
		if (LK.getScore() >= currentLevel * 15) {
			currentLevel++;
			levelTxt.setText('Level: ' + currentLevel);
			shotsTaken = 0;
			// Increase difficulty
			goalkeeper.speed = Math.min(goalkeeper.speed + 0.5, 8);
		} else {
			LK.showGameOver();
			return;
		}
	}
	resetShot();
}
// Touch/Mouse controls
game.down = function (x, y, obj) {
	if (!isShooting && !isAiming) {
		isAiming = true;
		isDragging = true;
		dragStartX = x;
		dragStartY = y;
		aimLine.x = ball.x;
		aimLine.y = ball.y;
		aimLine.alpha = 0.7;
	}
};
game.move = function (x, y, obj) {
	if (isDragging && isAiming) {
		var dx = x - dragStartX;
		var dy = y - dragStartY;
		var distance = Math.sqrt(dx * dx + dy * dy);
		var maxDistance = 300;
		if (distance > maxDistance) {
			dx = dx / distance * maxDistance;
			dy = dy / distance * maxDistance;
		}
		// Update aim line
		aimLine.rotation = Math.atan2(dy, dx) + Math.PI / 2;
		aimLine.height = Math.min(distance, maxDistance);
	}
};
game.up = function (x, y, obj) {
	if (isDragging && isAiming) {
		isDragging = false;
		isAiming = false;
		isShooting = true;
		aimLine.alpha = 0;
		var dx = x - dragStartX;
		var dy = y - dragStartY;
		var distance = Math.sqrt(dx * dx + dy * dy);
		var power = Math.min(distance / 10, 20);
		ball.shoot(dx / 10, dy / 10);
		goalkeeper.reactToBall(ball.x + dx, ball.y + dy);
	}
};
// Game update loop
game.update = function () {
	if (isShooting) {
		// Check if ball went out of bounds
		if (ball.y < goalY - goalHeight / 2 - 100 || ball.x < 0 || ball.x > gameWidth || ball.y > gameHeight) {
			streak = 0;
			setTimeout(function () {
				nextShot();
			}, 500);
			return;
		}
		// Check for goal or save
		if (checkGoal()) {
			return;
		}
	}
};
// Initialize first shot
resetShot(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,374 @@
-/****
+/**** 
+* Plugins
+****/ 
+var tween = LK.import("@upit/tween.v1");
+
+/**** 
+* Classes
+****/ 
+var Ball = Container.expand(function () {
+	var self = Container.call(this);
+	var ballGraphics = self.attachAsset('ball', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.velocityX = 0;
+	self.velocityY = 0;
+	self.gravity = 0.3;
+	self.isMoving = false;
+	self.startX = 0;
+	self.startY = 0;
+	self.reset = function () {
+		self.x = self.startX;
+		self.y = self.startY;
+		self.velocityX = 0;
+		self.velocityY = 0;
+		self.isMoving = false;
+		ballGraphics.alpha = 1;
+	};
+	self.shoot = function (powerX, powerY) {
+		self.velocityX = powerX * 0.8;
+		self.velocityY = powerY * 0.8;
+		self.isMoving = true;
+		LK.getSound('kick').play();
+	};
+	self.update = function () {
+		if (self.isMoving) {
+			self.x += self.velocityX;
+			self.y += self.velocityY;
+			self.velocityY += self.gravity;
+			// Ball physics - slow down over time
+			self.velocityX *= 0.99;
+		}
+	};
+	return self;
+});
+var Goalkeeper = Container.expand(function () {
+	var self = Container.call(this);
+	var keeperGraphics = self.attachAsset('goalkeeper', {
+		anchorX: 0.5,
+		anchorY: 1
+	});
+	self.homeX = 0;
+	self.homeY = 0;
+	self.targetX = 0;
+	self.speed = 3;
+	self.reactionTime = 0;
+	self.isReacting = false;
+	self.setHome = function (x, y) {
+		self.homeX = x;
+		self.homeY = y;
+		self.x = x;
+		self.y = y;
+		self.targetX = x;
+	};
+	self.reactToBall = function (ballX, ballY) {
+		if (!self.isReacting && self.reactionTime <= 0) {
+			self.isReacting = true;
+			self.reactionTime = 30; // Reaction delay
+			// Predict where ball will be
+			if (ballX < self.homeX - 50) {
+				self.targetX = self.homeX - 150;
+			} else if (ballX > self.homeX + 50) {
+				self.targetX = self.homeX + 150;
+			}
+		}
+	};
+	self.returnHome = function () {
+		self.targetX = self.homeX;
+		self.isReacting = false;
+		self.reactionTime = 60; // Cooldown before next reaction
+	};
+	self.update = function () {
+		if (self.reactionTime > 0) {
+			self.reactionTime--;
+		}
+		// Move towards target
+		var dx = self.targetX - self.x;
+		if (Math.abs(dx) > self.speed) {
+			self.x += dx > 0 ? self.speed : -self.speed;
+		} else {
+			self.x = self.targetX;
+		}
+	};
+	return self;
+});
+var TargetZone = Container.expand(function () {
+	var self = Container.call(this);
+	var zoneGraphics = self.attachAsset('targetZone', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	zoneGraphics.alpha = 0.3;
+	self.points = 1;
+	self.isActive = false;
+	self.activate = function () {
+		self.isActive = true;
+		zoneGraphics.alpha = 0.6;
+		tween(zoneGraphics, {
+			alpha: 0.3
+		}, {
+			duration: 1000
+		});
+	};
+	self.setPoints = function (points) {
+		self.points = points;
+		if (points > 1) {
+			zoneGraphics.tint = 0xffd700; // Gold for high value zones
+		}
+	};
+	return self;
+});
+
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-	backgroundColor: 0x000000
-});
\ No newline at end of file
+	backgroundColor: 0x2E8B57
+});
+
+/**** 
+* Game Code
+****/ 
+// Game dimensions and positioning
+var gameWidth = 2048;
+var gameHeight = 2732;
+var goalWidth = 600;
+var goalHeight = 400;
+var goalX = gameWidth / 2;
+var goalY = gameHeight * 0.3;
+// Game state
+var currentLevel = 1;
+var streak = 0;
+var isAiming = false;
+var isShooting = false;
+var shotsTaken = 0;
+var maxShots = 10;
+// Create goal structure
+var goalBackground = game.addChild(LK.getAsset('goalBackground', {
+	anchorX: 0.5,
+	anchorY: 0.5,
+	x: goalX,
+	y: goalY
+}));
+var leftPost = game.addChild(LK.getAsset('goalPost', {
+	anchorX: 0.5,
+	anchorY: 0.5,
+	x: goalX - goalWidth / 2,
+	y: goalY
+}));
+var rightPost = game.addChild(LK.getAsset('goalPost', {
+	anchorX: 0.5,
+	anchorY: 0.5,
+	x: goalX + goalWidth / 2,
+	y: goalY
+}));
+var crossbar = game.addChild(LK.getAsset('goalCrossbar', {
+	anchorX: 0.5,
+	anchorY: 0.5,
+	x: goalX,
+	y: goalY - goalHeight / 2
+}));
+// Create ball
+var ball = game.addChild(new Ball());
+ball.startX = gameWidth / 2;
+ball.startY = gameHeight * 0.8;
+ball.reset();
+// Create goalkeeper
+var goalkeeper = game.addChild(new Goalkeeper());
+goalkeeper.setHome(goalX, goalY + goalHeight / 2 - 20);
+// Create target zones
+var targetZones = [];
+var zonePositions = [{
+	x: goalX - 200,
+	y: goalY - 100,
+	points: 3
+},
+// Top left corner
+{
+	x: goalX + 200,
+	y: goalY - 100,
+	points: 3
+},
+// Top right corner
+{
+	x: goalX - 200,
+	y: goalY + 100,
+	points: 2
+},
+// Bottom left
+{
+	x: goalX + 200,
+	y: goalY + 100,
+	points: 2
+},
+// Bottom right
+{
+	x: goalX,
+	y: goalY,
+	points: 1
+} // Center
+];
+for (var i = 0; i < zonePositions.length; i++) {
+	var zone = game.addChild(new TargetZone());
+	zone.x = zonePositions[i].x;
+	zone.y = zonePositions[i].y;
+	zone.setPoints(zonePositions[i].points);
+	targetZones.push(zone);
+}
+// Aim line for visualization
+var aimLine = game.addChild(LK.getAsset('aimLine', {
+	anchorX: 0.5,
+	anchorY: 0,
+	alpha: 0
+}));
+// UI Elements
+var scoreTxt = new Text2('Score: 0', {
+	size: 80,
+	fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var shotsTxt = new Text2('Shots: 10', {
+	size: 60,
+	fill: 0xFFFFFF
+});
+shotsTxt.anchor.set(1, 0);
+LK.gui.topRight.addChild(shotsTxt);
+var levelTxt = new Text2('Level: 1', {
+	size: 60,
+	fill: 0xFFFFFF
+});
+levelTxt.anchor.set(0, 0);
+LK.gui.topLeft.addChild(levelTxt);
+// Game variables
+var dragStartX = 0;
+var dragStartY = 0;
+var isDragging = false;
+function resetShot() {
+	ball.reset();
+	goalkeeper.returnHome();
+	isShooting = false;
+	isAiming = false;
+	aimLine.alpha = 0;
+	// Activate random target zone
+	var randomZone = targetZones[Math.floor(Math.random() * targetZones.length)];
+	randomZone.activate();
+}
+function checkGoal() {
+	// Check if ball is in goal area
+	if (ball.x > goalX - goalWidth / 2 && ball.x < goalX + goalWidth / 2 && ball.y > goalY - goalHeight / 2 && ball.y < goalY + goalHeight / 2) {
+		// Check which target zone was hit
+		for (var i = 0; i < targetZones.length; i++) {
+			var zone = targetZones[i];
+			if (zone.isActive && ball.intersects(zone)) {
+				LK.setScore(LK.getScore() + zone.points);
+				scoreTxt.setText('Score: ' + LK.getScore());
+				streak++;
+				LK.getSound('goal').play();
+				LK.effects.flashScreen(0x00ff00, 500);
+				setTimeout(function () {
+					nextShot();
+				}, 1000);
+				return true;
+			}
+		}
+		// Goal but missed target zone
+		LK.setScore(LK.getScore() + 1);
+		scoreTxt.setText('Score: ' + LK.getScore());
+		streak++;
+		LK.getSound('goal').play();
+		setTimeout(function () {
+			nextShot();
+		}, 1000);
+		return true;
+	}
+	// Check if goalkeeper saved
+	if (ball.intersects(goalkeeper)) {
+		streak = 0;
+		LK.getSound('save').play();
+		LK.effects.flashObject(goalkeeper, 0x00ff00, 500);
+		setTimeout(function () {
+			nextShot();
+		}, 1000);
+		return true;
+	}
+	return false;
+}
+function nextShot() {
+	shotsTaken++;
+	shotsTxt.setText('Shots: ' + (maxShots - shotsTaken));
+	if (shotsTaken >= maxShots) {
+		if (LK.getScore() >= currentLevel * 15) {
+			currentLevel++;
+			levelTxt.setText('Level: ' + currentLevel);
+			shotsTaken = 0;
+			// Increase difficulty
+			goalkeeper.speed = Math.min(goalkeeper.speed + 0.5, 8);
+		} else {
+			LK.showGameOver();
+			return;
+		}
+	}
+	resetShot();
+}
+// Touch/Mouse controls
+game.down = function (x, y, obj) {
+	if (!isShooting && !isAiming) {
+		isAiming = true;
+		isDragging = true;
+		dragStartX = x;
+		dragStartY = y;
+		aimLine.x = ball.x;
+		aimLine.y = ball.y;
+		aimLine.alpha = 0.7;
+	}
+};
+game.move = function (x, y, obj) {
+	if (isDragging && isAiming) {
+		var dx = x - dragStartX;
+		var dy = y - dragStartY;
+		var distance = Math.sqrt(dx * dx + dy * dy);
+		var maxDistance = 300;
+		if (distance > maxDistance) {
+			dx = dx / distance * maxDistance;
+			dy = dy / distance * maxDistance;
+		}
+		// Update aim line
+		aimLine.rotation = Math.atan2(dy, dx) + Math.PI / 2;
+		aimLine.height = Math.min(distance, maxDistance);
+	}
+};
+game.up = function (x, y, obj) {
+	if (isDragging && isAiming) {
+		isDragging = false;
+		isAiming = false;
+		isShooting = true;
+		aimLine.alpha = 0;
+		var dx = x - dragStartX;
+		var dy = y - dragStartY;
+		var distance = Math.sqrt(dx * dx + dy * dy);
+		var power = Math.min(distance / 10, 20);
+		ball.shoot(dx / 10, dy / 10);
+		goalkeeper.reactToBall(ball.x + dx, ball.y + dy);
+	}
+};
+// Game update loop
+game.update = function () {
+	if (isShooting) {
+		// Check if ball went out of bounds
+		if (ball.y < goalY - goalHeight / 2 - 100 || ball.x < 0 || ball.x > gameWidth || ball.y > gameHeight) {
+			streak = 0;
+			setTimeout(function () {
+				nextShot();
+			}, 500);
+			return;
+		}
+		// Check for goal or save
+		if (checkGoal()) {
+			return;
+		}
+	}
+};
+// Initialize first shot
+resetShot();
\ No newline at end of file
 ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
 courtuis. In-Game asset. High contrast. No shadows. goalkeeper . full body . facing forward
 kalp. In-Game asset. 2d. High contrast. No shadows
 full body ronnaldo. In-Game asset. 2d. High contrast. No shadows. top olmasın. turned away. no ball