User prompt
Do it
User prompt
You should add enemy2 asset as a different enemy not onto the enemy asset
User prompt
Add enemy2 asset to the game and in arrowselector from the wave: 10
User prompt
Half the wave counter size
User prompt
Move the Wave: text next to the pause button.
User prompt
Move the Wave: text closer to the pause button.
User prompt
Move the Wave: text next to the pause button.
User prompt
Move the Wave: text to the topright corner of the map
User prompt
Place the Wave: text to the left bottom corner of the map
User prompt
Remove block from the game
User prompt
Remove boss enemy from the game
User prompt
Ensure hero is not shoot from the center of the asset but from the left and right edge of the asset
User prompt
Migrate to the latest version of LK
Remix started
Copy Air Force War (UPDATE 3.5)
===================================================================
--- original.js
+++ change.js
@@ -25,8 +25,33 @@
self.directionY *= -1;
}
};
});
+// Define the Enemy2 class
+var Enemy2 = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Initialize health for enemy2 to take 3 hits
+ self.health = 3;
+ // Initialize direction and speed for structured movement
+ self.directionX = Math.random() < 0.5 ? -1 : 1;
+ self.directionY = Math.random() < 0.5 ? -1 : 1;
+ self.speed = 4;
+ self._update_migrated = function () {
+ self.x += self.directionX * self.speed;
+ self.y += self.directionY * self.speed;
+ // Reverse direction when hitting the screen boundaries
+ if (self.x <= 100 || self.x >= 1948) {
+ self.directionX *= -1;
+ }
+ if (self.y <= 100 || self.y >= 2732 / 2 - 100) {
+ self.directionY *= -1;
+ }
+ };
+});
// Define the EnemyBullet class
var EnemyBullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('enemyBullet', {
@@ -116,13 +141,9 @@
self.createWave = function () {
if (self.waveCount >= 10) {
// From wave 10, spawn enemy2
for (var i = 0; i < self.enemiesPerWave; i++) {
- var enemy2 = game.addChild(new Enemy());
- enemy2.attachAsset('enemy2', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var enemy2 = game.addChild(new Enemy2());
enemy2.x = Math.random() * (2048 - 100) + 50;
enemy2.y = Math.random() * (2732 / 2 - 200) + 100;
self.enemies.push(enemy2);
}