User prompt
change the green wallpapper colour to black.
User prompt
Game over when the ball reach the bottom
User prompt
Reduce the speed of the ball to 1.5 slow as soon as it touches either side of the field.
User prompt
Slow down the ball speed to 1,5x slower when it touches the sideline or top
User prompt
When the ball touches the sideline or top slow down the ball speed to 2x slower
User prompt
When the ball touches the racket, accelerate to 1,5 times the speed
User prompt
When the ball touches the racket, accelerate to 2 times the speed.
User prompt
When the ball touches the racket, accelerate to 3 times the speed
User prompt
The game ends when the ball falls to the ground for the third time. This should be measured by a white counter in the upper right corner. When the ball hits the bottom of the field, slow down to half speed, but the game n
User prompt
Bonus, bonus2 and bonus3 are randomly ordered every 5 seconds.
User prompt
Please fix the bug: 'ReferenceError: bonus3Visible is not defined' in or related to this line: 'if (bonus3Visible && ball.intersects(bonus3)) {' Line Number: 175
User prompt
Never have a bonus with bonus2 and bonus3 at the same time
User prompt
Please fix the bug: 'ReferenceError: bonus3Visible is not defined' in or related to this line: 'if (bonus3Visible && ball.intersects(bonus3)) {' Line Number: 175
User prompt
CReate a bonus3 asset On the right side of Bonus Asset
User prompt
Move the bonus2 asset to the left of the bonus asset by 200 units
User prompt
Move the bonus2 asset to the rightof the bonus asset by 100 units
User prompt
Move the bonus 2 asset to the left of 20 bonus asset slot.
User prompt
Move the bonus 2 asset to the left of a bonus asset place
User prompt
Move the bonus 2 asset to the left of a bonus asset slot.
User prompt
Move the bonus 2 asset to the left of an asset slot.
User prompt
Give bonus2 asset to the game. This should be to the left of the bonus
User prompt
play ball sound to the game when the ball is touch the paddle
User prompt
play ball sound to the game
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 10; self.speedY = 10; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speedY *= -1; } }; }); // Bonus class var Bonus = Container.expand(function () { var self = Container.call(this); var bonusGraphics = self.attachAsset('bonus', { anchorX: 0.5, anchorY: 0.5 }); }); // Bonus2 class var Bonus2 = Container.expand(function () { var self = Container.call(this); var bonus2Graphics = self.attachAsset('bonus2', { anchorX: 0.5, anchorY: 0.5 }); }); // Bonus3 class var Bonus3 = Container.expand(function () { var self = Container.call(this); var bonus3Graphics = self.attachAsset('bonus3', { anchorX: 0.5, anchorY: 0.5 }); }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic will be handled in the game move event }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x008000 // Init game with green background to represent a tennis court }); /**** * Game Code ****/ // Initialize game elements var courtLines = LK.getAsset('courtLines', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(courtLines); var ball = game.addChild(new Ball()); ball.x = 1024; ball.y = 1366; var paddle = game.addChild(new Paddle()); paddle.x = 1024; paddle.y = 2500; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Bonus appearance logic var bonus; var bonusVisible = false; var bonus2Visible = false; var bonus3Visible = false; var bonusTimer = LK.setInterval(function () { if (!bonusVisible) { bonus = game.addChild(new Bonus()); bonus.x = 1024; bonus.y = 1366; bonusVisible = true; LK.setTimeout(function () { if (bonusVisible) { game.removeChild(bonus); bonusVisible = false; } }, 7000); } if (!bonus2Visible) { bonus2 = game.addChild(new Bonus2()); bonus2.x = bonus.x - 200; // Position to the left of the bonus by 200 units bonus2.y = 1366; bonus2Visible = true; LK.setTimeout(function () { if (bonus2Visible) { game.removeChild(bonus2); bonus2Visible = false; } }, 7000); } if (typeof bonus3Visible !== 'undefined' && !bonus3Visible) { bonus3 = game.addChild(new Bonus3()); bonus3.x = bonus.x + 200; // Position to the right of the bonus by 200 units bonus3.y = 1366; bonus3Visible = true; LK.setTimeout(function () { if (typeof bonus3Visible !== 'undefined' && bonus3Visible) { game.removeChild(bonus3); bonus3Visible = false; } }, 7000); } }, 10000); // Handle paddle movement game.move = function (x, y, obj) { paddle.x = x; }; // Update game logic game.update = function () { ball.update(); paddle.update(); if (ball.intersects(paddle)) { ball.speedY *= -1; score += 1; scoreTxt.setText(score); LK.getSound('ballSound').play(); // Play ball sound when the ball touches the paddle } if (ball.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (bonusVisible && ball.intersects(bonus)) { score += 10; scoreTxt.setText(score); game.removeChild(bonus); bonusVisible = false; } if (bonus2Visible && ball.intersects(bonus2)) { score += 10; scoreTxt.setText(score); game.removeChild(bonus2); bonus2Visible = false; } if (typeof bonus3Visible !== 'undefined' && bonus3Visible && ball.intersects(bonus3)) { score += 10; scoreTxt.setText(score); game.removeChild(bonus3); bonus3Visible = false; } };
===================================================================
--- original.js
+++ change.js
@@ -94,45 +94,44 @@
var bonusVisible = false;
var bonus2Visible = false;
var bonus3Visible = false;
var bonusTimer = LK.setInterval(function () {
- if (!bonusVisible && !bonus2Visible && !bonus3Visible) {
- var randomBonus = Math.floor(Math.random() * 3);
- if (randomBonus === 0) {
- bonus = game.addChild(new Bonus());
- bonus.x = 1024;
- bonus.y = 1366;
- bonusVisible = true;
- LK.setTimeout(function () {
- if (bonusVisible) {
- game.removeChild(bonus);
- bonusVisible = false;
- }
- }, 7000);
- } else if (randomBonus === 1) {
- bonus2 = game.addChild(new Bonus2());
- bonus2.x = 824; // Position to the left of the bonus by 200 units
- bonus2.y = 1366;
- bonus2Visible = true;
- LK.setTimeout(function () {
- if (bonus2Visible) {
- game.removeChild(bonus2);
- bonus2Visible = false;
- }
- }, 7000);
- } else if (randomBonus === 2) {
- bonus3 = game.addChild(new Bonus3());
- bonus3.x = 1224; // Position to the right of the bonus by 200 units
- bonus3.y = 1366;
- bonus3Visible = true;
- LK.setTimeout(function () {
- if (bonus3Visible) {
- game.removeChild(bonus3);
- bonus3Visible = false;
- }
- }, 7000);
- }
+ if (!bonusVisible) {
+ bonus = game.addChild(new Bonus());
+ bonus.x = 1024;
+ bonus.y = 1366;
+ bonusVisible = true;
+ LK.setTimeout(function () {
+ if (bonusVisible) {
+ game.removeChild(bonus);
+ bonusVisible = false;
+ }
+ }, 7000);
}
+ if (!bonus2Visible) {
+ bonus2 = game.addChild(new Bonus2());
+ bonus2.x = bonus.x - 200; // Position to the left of the bonus by 200 units
+ bonus2.y = 1366;
+ bonus2Visible = true;
+ LK.setTimeout(function () {
+ if (bonus2Visible) {
+ game.removeChild(bonus2);
+ bonus2Visible = false;
+ }
+ }, 7000);
+ }
+ if (typeof bonus3Visible !== 'undefined' && !bonus3Visible) {
+ bonus3 = game.addChild(new Bonus3());
+ bonus3.x = bonus.x + 200; // Position to the right of the bonus by 200 units
+ bonus3.y = 1366;
+ bonus3Visible = true;
+ LK.setTimeout(function () {
+ if (typeof bonus3Visible !== 'undefined' && bonus3Visible) {
+ game.removeChild(bonus3);
+ bonus3Visible = false;
+ }
+ }, 7000);
+ }
}, 10000);
// Handle paddle movement
game.move = function (x, y, obj) {
paddle.x = x;
@@ -162,9 +161,9 @@
scoreTxt.setText(score);
game.removeChild(bonus2);
bonus2Visible = false;
}
- if (bonus3Visible && ball.intersects(bonus3)) {
+ if (typeof bonus3Visible !== 'undefined' && bonus3Visible && ball.intersects(bonus3)) {
score += 10;
scoreTxt.setText(score);
game.removeChild(bonus3);
bonus3Visible = false;