User prompt
Reduce this time from 12 to 10 seconds.
User prompt
Reappear the bonus asset every 12 seconds.
User prompt
Give 10 points to players score if the ball assset touch the bonus asset.
User prompt
Every 7 seconds, a bonus asset should appear in the middle of the screen and stay there for 7 seconds.
User prompt
Every 7 seconds, a bonus asset should appear in the middle of the screen and stay there for 5 seconds.
User prompt
Every 12 seconds, a bonus asset should appear in the middle of the screen and stay there for 7 seconds.
User prompt
Please fix the bug: 'TypeError: obj.event is undefined' in or related to this line: 'if (obj.event.button === 0) {' Line Number: 81
User prompt
If the player click on mouse left button the paddle will be left handed.
User prompt
Increase the speed of the ball to 2x as fast.
User prompt
Create a tennis court background
Initial prompt
Tennis
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Ball class var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speedX = 10; self.speedY = 10; self.update = function () { self.x += self.speedX; self.y += self.speedY; if (self.x <= 0 || self.x >= 2048) { self.speedX *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speedY *= -1; } }; }); // Paddle class var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle movement logic will be handled in the game move event }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x008000 // Init game with green background to represent a tennis court }); /**** * Game Code ****/ // Initialize game elements var courtLines = LK.getAsset('courtLines', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 }); game.addChild(courtLines); var ball = game.addChild(new Ball()); ball.x = 1024; ball.y = 1366; var paddle = game.addChild(new Paddle()); paddle.x = 1024; paddle.y = 2500; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Handle paddle movement game.move = function (x, y, obj) { paddle.x = x; }; // Handle left mouse button click to make the paddle left handed game.down = function (x, y, obj) { if (obj.event.button === 0) { // Check if the left mouse button is clicked paddle.anchorX = 0; // Set the anchor point to the left } }; // Update game logic game.update = function () { ball.update(); paddle.update(); if (ball.intersects(paddle)) { ball.speedY *= -1; score += 1; scoreTxt.setText(score); } if (ball.y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }; // Reset paddle anchor to center on mouse up game.up = function (x, y, obj) { paddle.anchorX = 0.5; // Reset the anchor point to the center };
===================================================================
--- original.js
+++ change.js
@@ -68,8 +68,15 @@
// Handle paddle movement
game.move = function (x, y, obj) {
paddle.x = x;
};
+// Handle left mouse button click to make the paddle left handed
+game.down = function (x, y, obj) {
+ if (obj.event.button === 0) {
+ // Check if the left mouse button is clicked
+ paddle.anchorX = 0; // Set the anchor point to the left
+ }
+};
// Update game logic
game.update = function () {
ball.update();
paddle.update();
@@ -81,5 +88,9 @@
if (ball.y > 2732) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
+};
+// Reset paddle anchor to center on mouse up
+game.up = function (x, y, obj) {
+ paddle.anchorX = 0.5; // Reset the anchor point to the center
};
\ No newline at end of file