User prompt
If the spinner and the opponents touching each other the game is over
User prompt
Ensure that points has at least 100 units distance from the edge of the map on each sides
User prompt
Spin opponent two times faster then now
User prompt
Spin opponent two times faster then now
User prompt
Opponent also spinning
User prompt
Destroy an opponent if a point collected by the player spinner
User prompt
Destroy an opponent if a point collected
User prompt
Please fix the bug: 'ReferenceError: opponents is not defined' in or related to this line: 'if (opponents.length > 0) {' Line Number: 106
User prompt
If spinner collect a point then remove an opponent from the map
User prompt
The opponent chase the spinner
User prompt
The opponent is Too much. Limit them to 3 at the same time
User prompt
Please fix the bug: 'LK.setLives is not a function' in or related to this line: 'LK.setLives(3);' Line Number: 121
User prompt
Add opponent to the game. The opponent go ahead to spinner and if touch it the live counter count down a live from 3 to 1
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 48
User prompt
Spin faster the spinner for 3 seconds if collected a point
User prompt
Half the points number
User prompt
Slow down the counter speed to the quarter
User prompt
Slow down to counter speed to the quarter
User prompt
If spinner collect a point then it count 1 point. The counter only count the collected point and not the spinner rotating
User prompt
The spinner should collect them
User prompt
Add some random placed golden and green points to the map.
User prompt
The spinner go ahead slower to the direction of click but not teleport to it.
User prompt
Spinner can moving to the direction of click
User prompt
Ensure free movement to spinner by the clicks
Initial prompt
Fidget spinner
===================================================================
--- original.js
+++ change.js
@@ -53,9 +53,20 @@
anchorY: 0.5
});
self.speed = 2;
self.update = function () {
- self.y += self.speed;
+ // Calculate the direction towards the spinner
+ var dx = spinner.x - self.x;
+ var dy = spinner.y - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ // Normalize the direction
+ if (distance > 0) {
+ dx /= distance;
+ dy /= distance;
+ }
+ // Move towards the spinner
+ self.x += dx * self.speed;
+ self.y += dy * self.speed;
if (self.intersects(spinner)) {
lives--;
self.destroy();
self.destroyed = true;