User prompt
If the spinner and the opponents touching each other the game is over
User prompt
Ensure that points has at least 100 units distance from the edge of the map on each sides
User prompt
Spin opponent two times faster then now
User prompt
Spin opponent two times faster then now
User prompt
Opponent also spinning
User prompt
Destroy an opponent if a point collected by the player spinner
User prompt
Destroy an opponent if a point collected
User prompt
Please fix the bug: 'ReferenceError: opponents is not defined' in or related to this line: 'if (opponents.length > 0) {' Line Number: 106
User prompt
If spinner collect a point then remove an opponent from the map
User prompt
The opponent chase the spinner
User prompt
The opponent is Too much. Limit them to 3 at the same time
User prompt
Please fix the bug: 'LK.setLives is not a function' in or related to this line: 'LK.setLives(3);' Line Number: 121
User prompt
Add opponent to the game. The opponent go ahead to spinner and if touch it the live counter count down a live from 3 to 1
User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 48
User prompt
Spin faster the spinner for 3 seconds if collected a point
User prompt
Half the points number
User prompt
Slow down the counter speed to the quarter
User prompt
Slow down to counter speed to the quarter
User prompt
If spinner collect a point then it count 1 point. The counter only count the collected point and not the spinner rotating
User prompt
The spinner should collect them
User prompt
Add some random placed golden and green points to the map.
User prompt
The spinner go ahead slower to the direction of click but not teleport to it.
User prompt
Spinner can moving to the direction of click
User prompt
Ensure free movement to spinner by the clicks
Initial prompt
Fidget spinner
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Fidget Spinner class var FidgetSpinner = Container.expand(function () { var self = Container.call(this); var spinnerGraphics = self.attachAsset('spinner', { anchorX: 0.5, anchorY: 0.5 }); self.rotationSpeed = 0; self.maxSpeed = 0.2; self.friction = 0.99; self.update = function () { self.rotation += self.rotationSpeed; self.rotationSpeed *= self.friction; self.x += self.velocity.x; self.y += self.velocity.y; self.velocity.x *= 0.95; self.velocity.y *= 0.95; }; self.spin = function (force) { self.rotationSpeed += force; if (self.rotationSpeed > self.maxSpeed) { self.rotationSpeed = self.maxSpeed; } }; self.velocity = { x: 0, y: 0 }; self.boosted = false; self.moveTo = function (x, y) { self.velocity.x = (x - self.x) * 0.01; self.velocity.y = (y - self.y) * 0.01; }; self.boost = function () { self.boosted = true; self.maxSpeed = 0.4; LK.setTimeout(function () { self.boosted = false; self.maxSpeed = 0.2; }, 3000); }; }); // Opponent class var Opponent = Container.expand(function () { var self = Container.call(this); var opponentGraphics = self.attachAsset('opponent', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { // Calculate the direction towards the spinner var dx = spinner.x - self.x; var dy = spinner.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Normalize the direction if (distance > 0) { dx /= distance; dy /= distance; } // Move towards the spinner self.x += dx * self.speed; self.y += dy * self.speed; // Make the opponent spin self.rotation += 0.04; if (self.intersects(spinner)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state. self.destroy(); self.destroyed = true; } }; }); // Point class var Point = Container.expand(function () { var self = Container.call(this); // Randomly choose between golden and green colors var color = Math.random() < 0.5 ? 0xFFD700 : 0x008000; self.attachAsset('point', { width: 10, height: 10, color: color, shape: 'ellipse' }); self.update = function () { // Check if the point intersects with the spinner if (self.intersects(spinner)) { // Increase the score score++; // Update the score text scoreTxt.setText(score); // Boost the spinner spinner.boost(); // Remove the point from the game self.destroy(); // Remove an opponent from the map if (opponents.length > 0) { var opponentToRemove = opponents.pop(); opponentToRemove.destroy(); } } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize spinner var spinner = game.addChild(new FidgetSpinner()); spinner.x = 2048 / 2; spinner.y = 2732 / 2; // Score display var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game variables var score = 0; var lastRotation = 0; var lives = 3; // Initialize opponents array var opponents = []; // Update score based on spinner speed function updateScore() { var rotationDelta = Math.abs(spinner.rotation - lastRotation); score += Math.floor(rotationDelta * 3.125); scoreTxt.setText(score); lastRotation = spinner.rotation; } // Handle touch events to spin the spinner game.down = function (x, y, obj) { var force = 0.05; // Adjust this value to change the spin force spinner.spin(force); spinner.moveTo(x, y); }; // Game update loop game.update = function () { updateScore(); // Add a new point every 100 ticks if (LK.ticks % 100 == 0) { var point = game.addChild(new Point()); // Position the point at a random location ensuring at least 100 units distance from the edge point.x = Math.random() * (2048 - 200) + 100; point.y = Math.random() * (2732 - 200) + 100; } // Add a new opponent every 200 ticks if (LK.ticks % 200 == 0 && opponents.length < 3) { var opponent = game.addChild(new Opponent()); // Position the opponent at a random location on the top of the screen opponent.x = Math.random() * 2048; opponent.y = 0; opponents.push(opponent); } // Remove opponents that are destroyed for (var i = opponents.length - 1; i >= 0; i--) { if (opponents[i].destroyed) { opponents.splice(i, 1); } } }; // Reset game state function resetGame() { score = 0; scoreTxt.setText(score); spinner.rotationSpeed = 0; lastRotation = 0; } // Automatically reset game when game over or win is triggered LK.on('gameOver', resetGame); LK.on('youWin', resetGame);
===================================================================
--- original.js
+++ change.js
@@ -68,9 +68,10 @@
self.y += dy * self.speed;
// Make the opponent spin
self.rotation += 0.04;
if (self.intersects(spinner)) {
- lives--;
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state.
self.destroy();
self.destroyed = true;
}
};