User prompt
fix the startbutton place
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'x')' in or related to this line: 'playerPaddle.x = x;' Line Number: 364
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'x')' in or related to this line: 'playerPaddle.x = x;' Line Number: 364
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'playerPaddle.x = x;' Line Number: 364
User prompt
Please fix the bug: 'TypeError: Cannot set properties of null (setting 'x')' in or related to this line: 'playerPaddle.x = x;' Line Number: 362
User prompt
Please fix the bug: 'TypeError: playerPaddle is undefined' in or related to this line: 'playerPaddle.x = x;' Line Number: 362
User prompt
Please fix the bug: 'TypeError: playerPaddle is null' in or related to this line: 'playerPaddle.x = x;' Line Number: 362
User prompt
Please fix the bug: 'TypeError: playerPaddle is undefined' in or related to this line: 'playerPaddle.x = x;' Line Number: 363
User prompt
add bluelight to th playersaber
User prompt
delete duplicant saber
User prompt
reset paddle from the map
User prompt
Set saber as player
User prompt
Please fix the bug: 'TypeError: playerSaber is undefined' in or related to this line: 'playerSaber.move(x, y);' Line Number: 315
User prompt
fix it
User prompt
Fix flashing issue by removing unnecessary re-initialization of playerSaber
User prompt
Why does Saber Asset appear flashing, incorrectly?
User prompt
Please fix the bug: 'TypeError: playerSaber is undefined' in or related to this line: 'playerSaber.move(x, y);' Line Number: 313
User prompt
Please fix the bug: 'ReferenceError: playerSaber is not defined' in or related to this line: 'playerSaber.move(x, y);' Line Number: 312
User prompt
Add saber asset to the map as player
User prompt
Add saber asset to the player
User prompt
remove bluelight from the map
User prompt
Remove player from the map
User prompt
Please fix the bug: 'ReferenceError: playerPaddle is not defined' in or related to this line: 'paddles.push(playerPaddle);' Line Number: 377
User prompt
remove duplicant saber from map
User prompt
Remove player from the map
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } // Removed player paddle logic }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Removed player paddle logic if (self.y > 2732 || self.speed === 0) { self.destroy(); // Remove laser from the map when it stops moving // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0 || 4 - score >= 4) { LK.showGameOver(); // End game if life counter reaches zero or 4 lasers touch the ground } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Master = Container.expand(function () { var self = Container.call(this); var masterGraphics = self.attachAsset('master', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; // Attach saber asset to the player var saberGraphics = self.attachAsset('saber', { anchorX: 0.5, anchorY: 0.5 }); saberGraphics.y = -200; // Position the saber above the master self.addChild(saberGraphics); }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right }); self.update = function () { // Paddle update logic can be added here if needed }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('speechBubble', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 200; // Move left by 200 units self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset // Add text to the speech bubble var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", { size: 50, fill: "#000000", // Black color align: "center", lineHeight: 75 // 1.5 times the current size for the bottom line }); bubbleText.anchor.set(0.5, 0.5); bubbleText.x = 0; bubbleText.y = -50; self.addChild(bubbleText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function showCongratulatoryPopup() { var popupContainer = new Container(); var congratsImage = LK.getAsset('popupWindow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 5 }); var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', { size: 75, fill: "#8B4513", // Brown color align: "center" // Center align text }); congratsText.anchor.set(0.5, 0.5); congratsText.x = 2048 / 2; congratsText.y = 2732 / 2; popupContainer.addChild(congratsImage); popupContainer.addChild(congratsText); game.addChild(popupContainer); } // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var papyrus = LK.getAsset('papyrus', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 - 5 }); game.addChild(papyrus); // Attach templates asset to papyrus var templates = LK.getAsset('templates', { anchorX: 0.5, anchorY: 0.5, x: papyrus.x, y: papyrus.y }); game.addChild(templates); // Add brown text to the papyrus asset var papyrusText = new Text2("Attention!\nAny similarities in the game are purely coincidental and the work of Ai!\nFRVR and the creator of the game assume no responsibility for this!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); papyrusText.anchor.set(0.5, 0.5); papyrusText.x = papyrus.x; papyrusText.y = papyrus.y - 1100; game.addChild(papyrusText); // Add another text to the papyrus asset var additionalPapyrusText = new Text2("May the Force be with you!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); additionalPapyrusText.anchor.set(0.5, 0.5); additionalPapyrusText.x = papyrus.x; additionalPapyrusText.y = papyrus.y + 734; game.addChild(additionalPapyrusText); // Add welcoming text to the center of the papyrus asset var welcomeText = new Text2("Welcome to your training Padawan!\nIn this test, you must use your saber to block the laser beams of the training ball!", { size: 50, fill: "#8B4513", // Brown color align: "center" }); welcomeText.anchor.set(0.5, 0.5); welcomeText.x = papyrus.x; welcomeText.y = papyrus.y - 700; game.addChild(welcomeText); // Add controls text to the papyrus asset var controlsText = new Text2("Controls:", { size: 75, fill: "#8B4513", // Brown color align: "center" }); controlsText.anchor.set(0.5, 0.5); controlsText.x = papyrus.x; controlsText.y = papyrus.y - 400; game.addChild(controlsText); // Add instructions text to the papyrus asset var instructionsText = new Text2("The saber can be controlled with your finger or by moving the mouse.\nBy clicking on either side of the screen, the saber is defensive, while\nclicking on the center can be used to stab.", { size: 50, fill: "#8B4513", // Brown color align: "center" }); instructionsText.anchor.set(0.5, 0.5); instructionsText.x = papyrus.x; instructionsText.y = papyrus.y + 500; game.addChild(instructionsText); var startButton = LK.getAsset('startButton', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: papyrus.y + papyrus.height / 2 - 326 // Moved up by 176 units }); game.addChild(startButton); // Add 'OK' text to the center of the startButton var okText = new Text2("OK", { size: 50, fill: "#000000", // Black color align: "center" }); okText.anchor.set(0.5, 0.5); okText.x = startButton.x; okText.y = startButton.y; game.addChild(okText); startButton.down = function (x, y, obj) { startButton.tint = 0x555555; // Darken the button on touch }; startButton.up = function (x, y, obj) { startButton.tint = 0xFFFFFF; // Reset to original color game.removeChild(startButton); // Remove start button after click game.removeChild(okText); // Remove OK text after click game.removeChild(papyrus); // Remove papyrus after click game.removeChild(papyrusText); // Remove papyrus text after click game.removeChild(templates); // Remove templates after click game.removeChild(additionalPapyrusText); // Remove additional papyrus text after click game.removeChild(welcomeText); // Remove welcome text after click game.removeChild(controlsText); // Remove controls text after click game.removeChild(instructionsText); // Remove instructions text after click LK.gui.topRight.addChild(timerTxt); LK.gui.topLeft.addChild(lifeCounterTxt); // Show life counter text when the game starts elapsedTime = 60; // Reset countdown timer to 60 seconds (1 minute) // Removed player paddle initialization jediTrainingBall = new JediTrainingBall(); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; game.addChild(jediTrainingBall); }; // var jediTrainingBall = new JediTrainingBall(); // Initialize jediTrainingBall in the global scope var jediTrainingBall = new JediTrainingBall(); // Initialize jediTrainingBall in the global scope var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute) var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); var laserBeams = []; var paddles = []; var lifeCounterTxt = new Text2('Life: ' + score.toString(), { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); // LK.gui.topLeft.addChild(lifeCounterTxt); // Hide life counter text initially var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { // Play Lightsaber sound when the paddle is moving LK.getSound('Lightsaber').play(); }); game.on('down', function (x, y, obj) {}); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) { // Fire a laser every second if (Math.random() < 0.8) { // Play laser sound when a laser asset is loaded to the map LK.getSound('laser').play(); // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { jediTrainingBall.speed.x = 0; jediTrainingBall.speed.y = 0; if (jediTrainingBall.parent) { showCongratulatoryPopup(); // Show congratulatory popup } } if (elapsedTime > 0) { timerTxt.setText('Time: ' + elapsedTime.toString()); } else { LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen } } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -66,8 +66,15 @@
anchorY: 0.5
});
self.x = 2048 / 2;
self.y = 2732 / 2;
+ // Attach saber asset to the player
+ var saberGraphics = self.attachAsset('saber', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ saberGraphics.y = -200; // Position the saber above the master
+ self.addChild(saberGraphics);
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..