User prompt
Increase line height for the papyrus text to improve readabilityIncrease line height for the additional papyrus textIncrease line height for the welcome text Increase line height for the controls text
User prompt
Make the leading between each text slightly larger
User prompt
Add 4. text to papyrus asset "Controls: The saber can be controlled with your finger or by moving the mouse. By clicking on either side of the screen, the saber is defensive, while clicking on the center can be used to stab.
User prompt
Move the 3. text up with 600 units
User prompt
Move the 3. text up with 500 units
User prompt
Move the 2. text 1500 units down
User prompt
Add thist 3. text to the center of papyrus asset! "Welcome to your training Padawan! In this test, you must use your saber to block the laser beams of the training ball!"
User prompt
Add this text to papyrus asset "Welcome to your training Padawan! In this test, you must use your saber to block the laser beams of the training ball!"
User prompt
move up the first text with 300 units
User prompt
move up the first text with 500 units
User prompt
move up the papyrus with 5 units
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 346
User prompt
move up the papyrus with 5 units
User prompt
Hide the Life text and counter until the player presses the start button
User prompt
Hide the timer until the player presses the start button
User prompt
Hide timer while player click the startbutton
User prompt
The game will only start if the player has already pressed the start button!
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 344
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 343
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 345
User prompt
hide paddle when the papyrus asset is active on map
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 354
User prompt
do not show life text and counter and timer when the papyrus asset is active on map
User prompt
do not show life text and counter and timer when the papyrus asset is on map
User prompt
Please fix the bug: 'TypeError: lifeCounterTxt is undefined' in or related to this line: 'lifeCounterTxt.visible = false; // Hide life counter text when papyrus is on map' Line Number: 231
/**** 
* Classes
****/ 
var JediTrainingBall = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('jediTrainingBall', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = {
		x: 7.5,
		// 1.5 times the original speed
		y: 7.5 // 1.5 times the original speed
	};
	self._move_migrated = function () {
		self.x += self.speed.x;
		self.y += self.speed.y;
		if (self.y >= 2732 / 2 - 500) {
			self.speed.y *= -1;
		}
		if (self.x <= 100 || self.x >= 2048 - 100) {
			self.speed.x *= -1;
		}
		if (self.y <= 0 || self.y >= 2732) {
			self.speed.y *= -1;
		}
		// Check for intersection with the paddle
		for (var i = 0; i < paddles.length; i++) {
			var paddle = paddles[i];
			if (self.intersects(paddle)) {
				// Make the ball explode and disappear
				var explodeAsset = LK.getAsset('explode', {
					anchorX: 0.5,
					anchorY: 0.5,
					x: self.x,
					y: self.y
				});
				game.addChild(explodeAsset);
				LK.setTimeout(function () {
					explodeAsset.destroy();
				}, 200); // Destroy the explode asset after 200ms
				LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds
				self.destroy(); // Remove the ball from the game
				var master = game.addChild(new Master()); // Load the master asset
				var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master
				// Add a frame asset to the bottom of the map
				var frameAsset = LK.getAsset('frame', {
					anchorX: 0.5,
					anchorY: 0.5,
					x: 2048 / 2,
					y: 2732 - 250 // Move the frame up by 250 units
				});
				game.addChild(frameAsset);
				// Add text to the middle of the frame asset
				var frameText = new Text2("Yes, Master! I'll try again!", {
					size: 60,
					fill: "#000000",
					// White color
					align: "center"
				});
				frameText.anchor.set(0.5, 0.5);
				frameText.x = frameAsset.x;
				frameText.y = frameAsset.y;
				game.addChild(frameText);
				// Add event handler to make the frame bubble darker on touch
				frameAsset.down = function (x, y, obj) {
					frameAsset.tint = 0x555555; // Darken the frame bubble
				};
				frameAsset.up = function (x, y, obj) {
					frameAsset.tint = 0xFFFFFF; // Reset to original color
					LK.showGameOver(); // Restart the game
				};
				master.x -= 777; // Move the master asset left by 777 units
				master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units)
				elapsedTime = 0; // Stop the timer
				// Remove all laser beams if the paddle touches the ball
				for (var j = laserBeams.length - 1; j >= 0; j--) {
					laserBeams[j].destroy();
					laserBeams.splice(j, 1);
				}
				break;
			}
		}
	};
});
var LaserBeam = Container.expand(function () {
	var self = Container.call(this);
	var laserGraphics = self.attachAsset('laser', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 10;
	self.update = function () {
		self.y += self.speed;
		// Check for intersection with the paddle's center line
		for (var i = 0; i < paddles.length; i++) {
			var paddle = paddles[i];
			if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) {
				// Reflect the laser beam
				self.speed *= -1;
			}
		}
		if (self.y > 2732 || self.speed === 0) {
			self.destroy(); // Remove laser from the map when it stops moving
			// Turn the bottom quarter of the screen red for 1 second
			LK.effects.flashScreen(0xff0000, 1000, {
				area: {
					x: 0,
					y: 2732 * 3 / 4,
					width: 2048,
					height: 2732 / 4
				}
			});
			score -= 1; // Decrease life counter
			lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text
			if (score <= 0) {
				LK.showGameOver(); // End game if life counter reaches zero
			}
			self.destroy();
		} else if (self.y < 0) {
			self.destroy();
		}
	};
});
var Master = Container.expand(function () {
	var self = Container.call(this);
	var masterGraphics = self.attachAsset('master', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2;
	self.y = 2732 / 2;
});
var Paddle = Container.expand(function () {
	var self = Container.call(this);
	var paddleGraphics = self.attachAsset('paddle', {
		anchorX: 0.5,
		anchorY: 0.66,
		rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right
	});
	self.update = function () {
		// Paddle update logic can be added here if needed
	};
});
var SpeechBubble = Container.expand(function () {
	var self = Container.call(this);
	var bubbleGraphics = self.attachAsset('speechBubble', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = 2048 / 2 - 200; // Move left by 200 units
	self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset
	// Add text to the speech bubble
	var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", {
		size: 50,
		fill: "#000000",
		// Black color
		align: "center",
		lineHeight: 75 // 1.5 times the current size for the bottom line
	});
	bubbleText.anchor.set(0.5, 0.5);
	bubbleText.x = 0;
	bubbleText.y = -50;
	self.addChild(bubbleText);
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000
});
/**** 
* Game Code
****/ 
function showCongratulatoryPopup() {
	var popupContainer = new Container();
	var congratsImage = LK.getAsset('popupWindow', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: 2048 / 2,
		y: 2732 / 2
	});
	var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', {
		size: 75,
		fill: "#8B4513",
		// Brown color
		align: "center" // Center align text
	});
	congratsText.anchor.set(0.5, 0.5);
	congratsText.x = 2048 / 2;
	congratsText.y = 2732 / 2;
	popupContainer.addChild(congratsImage);
	popupContainer.addChild(congratsText);
	game.addChild(popupContainer);
}
// Set a wallpaper image as the game background
var wallpaper = LK.getAsset('wallpaper', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2 + 1650
});
game.addChild(wallpaper);
var papyrus = LK.getAsset('papyrus', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: 2732 / 2
});
game.addChild(papyrus);
// Attach templates asset to papyrus
var templates = LK.getAsset('templates', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: papyrus.x,
	y: papyrus.y
});
game.addChild(templates);
// Add brown text to the papyrus asset
var papyrusText = new Text2("Attention!\nAny similarities in the game are purely coincidental and the work of Ai!\nFRVR and the creator of the game assume no responsibility for this!", {
	size: 50,
	fill: "#8B4513",
	// Brown color
	align: "center"
});
papyrusText.anchor.set(0.5, 0.5);
papyrusText.x = papyrus.x;
papyrusText.y = papyrus.y - 800;
game.addChild(papyrusText);
// Add another text to the papyrus asset
var additionalPapyrusText = new Text2("May the Force be with you!", {
	size: 50,
	fill: "#8B4513",
	// Brown color
	align: "center"
});
additionalPapyrusText.anchor.set(0.5, 0.5);
additionalPapyrusText.x = papyrus.x;
additionalPapyrusText.y = papyrus.y - 600;
game.addChild(additionalPapyrusText);
var startButton = LK.getAsset('startButton', {
	anchorX: 0.5,
	anchorY: 0.5,
	x: 2048 / 2,
	y: papyrus.y + papyrus.height / 2 - 150 // Adjusted to avoid using startButton.height before initialization
});
game.addChild(startButton);
// Add 'OK' text to the center of the startButton
var okText = new Text2("OK", {
	size: 50,
	fill: "#000000",
	// Black color
	align: "center"
});
okText.anchor.set(0.5, 0.5);
okText.x = startButton.x;
okText.y = startButton.y;
game.addChild(okText);
startButton.down = function (x, y, obj) {
	startButton.tint = 0x555555; // Darken the button on touch
};
startButton.up = function (x, y, obj) {
	startButton.tint = 0xFFFFFF; // Reset to original color
	game.removeChild(startButton); // Remove start button after click
	game.removeChild(okText); // Remove OK text after click
	game.removeChild(papyrus); // Remove papyrus after click
	game.removeChild(papyrusText); // Remove papyrus text after click
	jediTrainingBall = new JediTrainingBall();
	jediTrainingBall.x = 2048 / 2;
	jediTrainingBall.y = 0;
	game.addChild(jediTrainingBall);
};
var jediTrainingBall = null; // Initialize jediTrainingBall to null in the global scope
var score = 3; // Initialize life counter to 3
var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute)
var timerTxt = new Text2('Time: 0', {
	size: 75,
	fill: "#ffffff"
});
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
var laserBeams = [];
var paddles = [];
var playerPaddle = game.addChild(new Paddle());
playerPaddle.x = 2048 / 2;
playerPaddle.y = 2732 - 400; // Move paddle down by 200 units
paddles.push(playerPaddle);
var lifeCounterTxt = new Text2('Life: 0', {
	size: 75,
	// Reduced size by half
	fill: "#ffffff"
});
lifeCounterTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(lifeCounterTxt);
var targetY = 0; // Placeholder value, adjust logic as needed
game.on('move', function (x, y, obj) {
	// Play Lightsaber sound when the paddle is moving
	LK.getSound('Lightsaber').play();
	playerPaddle.x = x;
	playerPaddle.y = y;
	// Ensure the paddle doesn't leave the field
	if (playerPaddle.x < playerPaddle.width / 2) {
		playerPaddle.x = playerPaddle.width / 2;
	} else if (playerPaddle.x > 2048 - playerPaddle.width / 2) {
		playerPaddle.x = 2048 - playerPaddle.width / 2;
	}
	if (playerPaddle.y > 2732 - playerPaddle.height / 2) {
		playerPaddle.y = 2732 - playerPaddle.height / 2;
	} else if (playerPaddle.y < 2732 / 2) {
		playerPaddle.y = 2732 / 2;
	}
});
game.on('down', function (x, y, obj) {
	if (x < 2048 / 2 - 50) {
		playerPaddle.rotation = -80 * Math.PI / 180; // Rotate 80 degrees to the left
	} else if (x > 2048 / 2 + 50) {
		playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right
	} else {
		playerPaddle.rotation = 0; // Reset to initial loading angle
	}
});
LK.on('tick', function () {
	// Create laser beams from the ball
	if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {
		// Fire a laser every second
		if (Math.random() < 0.8) {
			// Play laser sound when a laser asset is loaded to the map
			LK.getSound('laser').play();
			// 80% chance to fire towards the bottom center
			var laserBeam = new LaserBeam();
			laserBeam.x = jediTrainingBall.x;
			laserBeam.y = jediTrainingBall.y + jediTrainingBall.height;
			laserBeams.push(laserBeam);
			game.addChild(laserBeam);
		}
	}
	// Update laser beams
	for (var i = laserBeams.length - 1; i >= 0; i--) {
		laserBeams[i].update();
		if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) {
			laserBeams.splice(i, 1);
		}
	}
	if (LK.ticks % 60 === 0) {
		elapsedTime -= 1; // Decrement elapsed time every second
		if (elapsedTime <= 0) {
			jediTrainingBall.speed.x = 0;
			jediTrainingBall.speed.y = 0;
			if (jediTrainingBall.parent) {
				showCongratulatoryPopup(); // Show congratulatory popup
			}
		}
		if (elapsedTime > 0) {
			timerTxt.setText('Time: ' + elapsedTime.toString());
		} else {
			LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen
		}
	}
	if (elapsedTime > 0) {
		jediTrainingBall._move_migrated();
	}
	// Removed aiPaddle logic as it is not defined and not needed
	for (var i = 0; i < paddles.length; i++) {}
	LK.setScore(score);
	lifeCounterTxt.setText('Life: ' + score.toString());
}); ===================================================================
--- original.js
+++ change.js
@@ -265,15 +265,15 @@
 	startButton.tint = 0xFFFFFF; // Reset to original color
 	game.removeChild(startButton); // Remove start button after click
 	game.removeChild(okText); // Remove OK text after click
 	game.removeChild(papyrus); // Remove papyrus after click
-	playerPaddle.visible = true; // Show paddle when papyrus is removed
 	game.removeChild(papyrusText); // Remove papyrus text after click
-	jediTrainingBall = game.addChild(new JediTrainingBall());
+	jediTrainingBall = new JediTrainingBall();
 	jediTrainingBall.x = 2048 / 2;
 	jediTrainingBall.y = 0;
+	game.addChild(jediTrainingBall);
 };
-var jediTrainingBall = new JediTrainingBall(); // Initialize jediTrainingBall to a new instance of JediTrainingBall
+var jediTrainingBall = null; // Initialize jediTrainingBall to null in the global scope
 var score = 3; // Initialize life counter to 3
 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute)
 var timerTxt = new Text2('Time: 0', {
 	size: 75,
@@ -283,9 +283,8 @@
 LK.gui.topRight.addChild(timerTxt);
 var laserBeams = [];
 var paddles = [];
 var playerPaddle = game.addChild(new Paddle());
-playerPaddle.visible = false; // Hide paddle initially
 playerPaddle.x = 2048 / 2;
 playerPaddle.y = 2732 - 400; // Move paddle down by 200 units
 paddles.push(playerPaddle);
 var lifeCounterTxt = new Text2('Life: 0', {
 Inside of jedi temple council room. Coruscant wallpaper.
 Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
 Pale white pop-up window with chrome rounded corners in front view.
 
 explode.
 Master Yoda.
 text bubble with golden lines, in front view.
 white square with golden rounded corners, in front view.
 Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..