User prompt
Hide Life text and counter when the papyrus asset is on map
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'jediTrainingBall._move_migrated();' Line Number: 385
User prompt
Dont display Life counter and Timer when the papyrus active
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is null' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 343
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Add an another text to papyrus
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Add templates asset to papyrus asset
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Disable OK text when the start button is clicked
User prompt
Papyrus asset and his texts disable when click ok start button
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change the OK text to black
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add OK text to the center of startbutton
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Please fix the bug: 'TypeError: startButton is null' in or related to this line: 'startButton = LK.getAsset('startButton', {' Line Number: 243
User prompt
Please fix the bug: 'TypeError: startButton is undefined' in or related to this line: 'var startButton = LK.getAsset('startButton', {' Line Number: 242
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move the start button to the bottom of papyrus
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Add templates asset to the papyrus
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Please fix the bug: 'TypeError: jediTrainingBall is undefined' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 309
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Move the text down with 200 units
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Move the text up with 1000 units
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Change the text to this: Attention! Any similarities in the game are purely coincidental and the work of Ai! FRVR and the creator of the game assume no responsibility for this!
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Add brown text to the papyrus asset
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Add this white text when initializing the game: Attention! Any similarities in the game are purely coincidental and the work of Ai! FRVR and the creator of the game assume no responsibility for this!
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Do it
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Display ONLY the intro asset with text while the game loads
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is undefined' in or related to this line: 'jediTrainingBall.speed.x = 0;' Line Number: 342
User prompt
Order of launch of the game: 1. "Intro" asset at game initialization 2. "Papyrus" asset before the map loading 3. Load the map with ball and paddle.
User prompt
Only the intro asset visible while the game is field is initialization
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } // Check for intersection with the paddle for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.intersects(paddle)) { // Make the ball explode and disappear var explodeAsset = LK.getAsset('explode', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explodeAsset); LK.setTimeout(function () { explodeAsset.destroy(); }, 200); // Destroy the explode asset after 200ms LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds self.destroy(); // Remove the ball from the game var master = game.addChild(new Master()); // Load the master asset var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master // Add a frame asset to the bottom of the map var frameAsset = LK.getAsset('frame', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 250 // Move the frame up by 250 units }); game.addChild(frameAsset); // Add text to the middle of the frame asset var frameText = new Text2("Yes, Master! I'll try again!", { size: 60, fill: "#000000", // White color align: "center" }); frameText.anchor.set(0.5, 0.5); frameText.x = frameAsset.x; frameText.y = frameAsset.y; game.addChild(frameText); // Add event handler to make the frame bubble darker on touch frameAsset.down = function (x, y, obj) { frameAsset.tint = 0x555555; // Darken the frame bubble }; frameAsset.up = function (x, y, obj) { frameAsset.tint = 0xFFFFFF; // Reset to original color LK.showGameOver(); // Restart the game }; master.x -= 777; // Move the master asset left by 777 units master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units) elapsedTime = 0; // Stop the timer // Remove all laser beams if the paddle touches the ball for (var j = laserBeams.length - 1; j >= 0; j--) { laserBeams[j].destroy(); laserBeams.splice(j, 1); } break; } } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) { // Reflect the laser beam self.speed *= -1; } } if (self.y > 2732 || self.speed === 0) { self.destroy(); // Remove laser from the map when it stops moving // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0) { LK.showGameOver(); // End game if life counter reaches zero } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Master = Container.expand(function () { var self = Container.call(this); var masterGraphics = self.attachAsset('master', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right }); self.update = function () { // Paddle update logic can be added here if needed }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('speechBubble', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 200; // Move left by 200 units self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset // Add text to the speech bubble var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", { size: 50, fill: "#000000", // Black color align: "center", lineHeight: 75 // 1.5 times the current size for the bottom line }); bubbleText.anchor.set(0.5, 0.5); bubbleText.x = 0; bubbleText.y = -50; self.addChild(bubbleText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function showCongratulatoryPopup() { var popupContainer = new Container(); var congratsImage = LK.getAsset('popupWindow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', { size: 75, fill: "#8B4513", // Brown color align: "center" // Center align text }); congratsText.anchor.set(0.5, 0.5); congratsText.x = 2048 / 2; congratsText.y = 2732 / 2; popupContainer.addChild(congratsImage); popupContainer.addChild(congratsText); game.addChild(popupContainer); } // Set a wallpaper image as the game background var intro = LK.getAsset('intro', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(intro); var introText = new Text2('Welcome to Jedi Training!', { size: 100, fill: "#ffffff", align: "center" }); introText.anchor.set(0.5, 0.5); introText.x = 2048 / 2; introText.y = 2732 / 2 + 500; game.addChild(introText); startButton.down = function (x, y, obj) { startButton.tint = 0x555555; // Darken the button on touch }; startButton.up = function (x, y, obj) { startButton.tint = 0xFFFFFF; // Reset to original color game.removeChild(startButton); // Remove start button after click jediTrainingBall = game.addChild(new JediTrainingBall()); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; }; var jediTrainingBall; // Define jediTrainingBall in the global scope var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute) var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); var laserBeams = []; var paddles = []; var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 400; // Move paddle down by 200 units paddles.push(playerPaddle); var lifeCounterTxt = new Text2('Life: 0', { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(lifeCounterTxt); var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { // Play Lightsaber sound when the paddle is moving LK.getSound('Lightsaber').play(); playerPaddle.x = x; playerPaddle.y = y; // Ensure the paddle doesn't leave the field if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } else if (playerPaddle.y < 2732 / 2) { playerPaddle.y = 2732 / 2; } }); game.on('down', function (x, y, obj) { if (x < 2048 / 2 - 50) { playerPaddle.rotation = -80 * Math.PI / 180; // Rotate 80 degrees to the left } else if (x > 2048 / 2 + 50) { playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right } else { playerPaddle.rotation = 0; // Reset to initial loading angle } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) { // Fire a laser every second if (Math.random() < 0.8) { // Play laser sound when a laser asset is loaded to the map LK.getSound('laser').play(); // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { jediTrainingBall.speed.x = 0; jediTrainingBall.speed.y = 0; if (jediTrainingBall.parent) { showCongratulatoryPopup(); // Show congratulatory popup } } if (elapsedTime > 0) { timerTxt.setText('Time: ' + elapsedTime.toString()); } else { LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen } } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -195,31 +195,23 @@
popupContainer.addChild(congratsText);
game.addChild(popupContainer);
}
// Set a wallpaper image as the game background
-var wallpaper = LK.getAsset('wallpaper', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2 + 1650
-});
-game.addChild(wallpaper);
var intro = LK.getAsset('intro', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(intro);
-// Add text to the intro asset
-var introText = new Text2("Loading...", {
+var introText = new Text2('Welcome to Jedi Training!', {
size: 100,
fill: "#ffffff",
align: "center"
});
introText.anchor.set(0.5, 0.5);
introText.x = 2048 / 2;
-introText.y = 2732 / 2 + 200; // Position text below the intro image
+introText.y = 2732 / 2 + 500;
game.addChild(introText);
startButton.down = function (x, y, obj) {
startButton.tint = 0x555555; // Darken the button on touch
};
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..