User prompt
Add intro asset to the game field. Display an intro asset while the game loads.
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is undefined' in or related to this line: 'jediTrainingBall._move_migrated();' Line Number: 342
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is undefined' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 306
User prompt
While the system loads the game, display an "intro" asset
User prompt
Please fix the bug: 'ReferenceError: jediTrainingBall is not defined' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 297
User prompt
Please fix the bug: 'ReferenceError: jediTrainingBall is not defined' in or related to this line: 'if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {' Line Number: 297
User prompt
The game starts by loading the papyrus asset and the startbutton asset! Loading the track is only possible if the player has pressed the start button!
User prompt
Please fix the bug: 'TypeError: jediTrainingBall is undefined' in or related to this line: 'jediTrainingBall.x = 2048 / 2;' Line Number: 260
User prompt
Please fix the bug: 'ReferenceError: jediTrainingBall is not defined' in or related to this line: 'jediTrainingBall.x = 2048 / 2;' Line Number: 260
User prompt
Please fix the bug: 'ReferenceError: jediTrainingBall is not defined' in or related to this line: 'jediTrainingBall.x = 2048 / 2;' Line Number: 260
User prompt
Add Start button asset to the game
User prompt
Add Start button to the game
User prompt
Please fix the bug: 'TypeError: playerPaddle is null' in or related to this line: 'playerPaddle.x = 2048 / 2;' Line Number: 249
User prompt
Please fix the bug: 'TypeError: playerPaddle is null' in or related to this line: 'playerPaddle.x = 2048 / 2;' Line Number: 246
User prompt
As long as this papyrus asset is on the court, neither the ball nor the paddle will load
User prompt
The game starts with a papyrus asset being loaded onto the field
User prompt
If the player clicked on the frame bubble, the game should start again after that
User prompt
Add event handler to make the frame bubble darker on touch
User prompt
The frame bubble should flash darkly until the player clicks on it.
User prompt
Add event handler to make the frame bubble darker on touch
User prompt
When the player touches the frame bubble, it should become brighter
User prompt
Move the frame and the text up with 250 units
User prompt
Move the frame and the text with 300 units
User prompt
The text of the frame bubble should be a little bigger
User prompt
increase the text inthe frame with 1.5x
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } // Check for intersection with the paddle for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.intersects(paddle)) { // Make the ball explode and disappear var explodeAsset = LK.getAsset('explode', { anchorX: 0.5, anchorY: 0.5, x: self.x, y: self.y }); game.addChild(explodeAsset); LK.setTimeout(function () { explodeAsset.destroy(); }, 200); // Destroy the explode asset after 200ms LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds self.destroy(); // Remove the ball from the game var master = game.addChild(new Master()); // Load the master asset var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master // Add a frame asset to the bottom of the map var frameAsset = LK.getAsset('frame', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 - 250 // Move the frame up by 250 units }); game.addChild(frameAsset); // Add flashing effect to the frame bubble LK.effects.flashObject(frameAsset, 0x000000, 500); // Add text to the middle of the frame asset var frameText = new Text2("Yes, Master! I'll try again!", { size: 60, fill: "#000000", // White color align: "center" }); frameText.anchor.set(0.5, 0.5); frameText.x = frameAsset.x; frameText.y = frameAsset.y; game.addChild(frameText); master.x -= 777; // Move the master asset left by 777 units master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units) elapsedTime = 0; // Stop the timer // Remove all laser beams if the paddle touches the ball for (var j = laserBeams.length - 1; j >= 0; j--) { laserBeams[j].destroy(); laserBeams.splice(j, 1); } break; } } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) { // Reflect the laser beam self.speed *= -1; } } if (self.y > 2732 || self.speed === 0) { self.destroy(); // Remove laser from the map when it stops moving // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0) { LK.showGameOver(); // End game if life counter reaches zero } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Master = Container.expand(function () { var self = Container.call(this); var masterGraphics = self.attachAsset('master', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2; self.y = 2732 / 2; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right }); self.update = function () { // Paddle update logic can be added here if needed }; }); var SpeechBubble = Container.expand(function () { var self = Container.call(this); var bubbleGraphics = self.attachAsset('speechBubble', { anchorX: 0.5, anchorY: 0.5 }); self.x = 2048 / 2 - 200; // Move left by 200 units self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset // Add text to the speech bubble var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", { size: 50, fill: "#000000", // Black color align: "center", lineHeight: 75 // 1.5 times the current size for the bottom line }); bubbleText.anchor.set(0.5, 0.5); bubbleText.x = 0; bubbleText.y = -50; self.addChild(bubbleText); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function showCongratulatoryPopup() { var popupContainer = new Container(); var congratsImage = LK.getAsset('popupWindow', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', { size: 75, fill: "#8B4513", // Brown color align: "center" // Center align text }); congratsText.anchor.set(0.5, 0.5); congratsText.x = 2048 / 2; congratsText.y = 2732 / 2; popupContainer.addChild(congratsImage); popupContainer.addChild(congratsText); game.addChild(popupContainer); } // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute) var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); var laserBeams = []; var paddles = []; var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 400; // Move paddle down by 200 units paddles.push(playerPaddle); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var lifeCounterTxt = new Text2('Life: 0', { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(lifeCounterTxt); var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { // Play Lightsaber sound when the paddle is moving LK.getSound('Lightsaber').play(); playerPaddle.x = x; playerPaddle.y = y; // Ensure the paddle doesn't leave the field if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } else if (playerPaddle.y < 2732 / 2) { playerPaddle.y = 2732 / 2; } }); game.on('down', function (x, y, obj) { if (x < 2048 / 2 - 50) { playerPaddle.rotation = -80 * Math.PI / 180; // Rotate 80 degrees to the left } else if (x > 2048 / 2 + 50) { playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right } else { playerPaddle.rotation = 0; // Reset to initial loading angle } // Stop flashing effect if the frame bubble is clicked if (frameAsset.containsPoint({ x: x, y: y })) { LK.effects.stopFlash(frameAsset); } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) { // Fire a laser every second if (Math.random() < 0.8) { // Play laser sound when a laser asset is loaded to the map LK.getSound('laser').play(); // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { jediTrainingBall.speed.x = 0; jediTrainingBall.speed.y = 0; if (jediTrainingBall.parent) { showCongratulatoryPopup(); // Show congratulatory popup } } if (elapsedTime > 0) { timerTxt.setText('Time: ' + elapsedTime.toString()); } else { LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen } } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -50,8 +50,10 @@
x: 2048 / 2,
y: 2732 - 250 // Move the frame up by 250 units
});
game.addChild(frameAsset);
+ // Add flashing effect to the frame bubble
+ LK.effects.flashObject(frameAsset, 0x000000, 500);
// Add text to the middle of the frame asset
var frameText = new Text2("Yes, Master! I'll try again!", {
size: 60,
fill: "#000000",
@@ -61,15 +63,8 @@
frameText.anchor.set(0.5, 0.5);
frameText.x = frameAsset.x;
frameText.y = frameAsset.y;
game.addChild(frameText);
- // Add event handler to make the frame bubble darker on touch
- frameAsset.down = function (x, y, obj) {
- frameAsset.tint = 0x555555; // Darken the frame bubble
- };
- frameAsset.up = function (x, y, obj) {
- frameAsset.tint = 0xFFFFFF; // Reset the frame bubble color
- };
master.x -= 777; // Move the master asset left by 777 units
master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units)
elapsedTime = 0; // Stop the timer
// Remove all laser beams if the paddle touches the ball
@@ -251,8 +246,15 @@
playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right
} else {
playerPaddle.rotation = 0; // Reset to initial loading angle
}
+ // Stop flashing effect if the frame bubble is clicked
+ if (frameAsset.containsPoint({
+ x: x,
+ y: y
+ })) {
+ LK.effects.stopFlash(frameAsset);
+ }
});
LK.on('tick', function () {
// Create laser beams from the ball
if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..