User prompt
Change the text colour to black
User prompt
Add this text to the middle of the frame asset: Yes, Master! I'll try again!
User prompt
Write in the middle of the frame asset: Yes, Master! I'll try again!
User prompt
move up the frame with 100 units
User prompt
When the master's speech bubble is visible, add a frame asset to the bottom of the map.
User prompt
Please fix the bug: 'ReferenceError: blinkInterval is not defined' in or related to this line: 'LK.clearInterval(blinkInterval);' Line Number: 299
User prompt
When the master's speech bubble is visible, add a frame asset to the bottom of the map that blinks slowly
User prompt
When the master's speech bubble is visible, add an another speech bubble asset to the botton of the map track that blinks
User prompt
When the master's speech bubble is visible, add a transparent frame asset to the track that blinks
User prompt
Move "Tray again" text down with 100 units
User prompt
Move the Try Again text down with 100 units
User prompt
In this text bubble, the bottom line of the text should be one and a half times the current size
User prompt
The Try again! text should be one and a half times the current size
User prompt
The text should be a little thicker
User prompt
MOve up the text with 50 units
User prompt
The lines of the text should be double spaced
User prompt
Place text in the center of the speech bubble
User prompt
Could you write in the middle of the speech bubble that: Don't let the dark side control you! Try again!
User prompt
write in the speech bubble in this text: Don't let the dark side control you! Try again!
User prompt
move the speech bubble down with 500 units and 200 with left
User prompt
MOve the speech bubble closer to the master
User prompt
move the speech bubble near to the master
User prompt
Add speech bubble asset to the game when the master is on the map
User prompt
When the master appears on the screen, a new speech bubble will pop up
User prompt
When the master appears on the screen, a speech bubble should pop up
/****
* Classes
****/
var JediTrainingBall = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('jediTrainingBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = {
x: 7.5,
// 1.5 times the original speed
y: 7.5 // 1.5 times the original speed
};
self._move_migrated = function () {
self.x += self.speed.x;
self.y += self.speed.y;
if (self.y >= 2732 / 2 - 500) {
self.speed.y *= -1;
}
if (self.x <= 100 || self.x >= 2048 - 100) {
self.speed.x *= -1;
}
if (self.y <= 0 || self.y >= 2732) {
self.speed.y *= -1;
}
// Check for intersection with the paddle
for (var i = 0; i < paddles.length; i++) {
var paddle = paddles[i];
if (self.intersects(paddle)) {
// Make the ball explode and disappear
var explodeAsset = LK.getAsset('explode', {
anchorX: 0.5,
anchorY: 0.5,
x: self.x,
y: self.y
});
game.addChild(explodeAsset);
LK.setTimeout(function () {
explodeAsset.destroy();
}, 200); // Destroy the explode asset after 200ms
LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds
self.destroy(); // Remove the ball from the game
var master = game.addChild(new Master()); // Load the master asset
var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master
// Add a frame asset to the bottom of the map
var frameAsset = LK.getAsset('frame', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 - 50 // Position the frame at the bottom of the map
});
game.addChild(frameAsset);
master.x -= 777; // Move the master asset left by 777 units
master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units)
elapsedTime = 0; // Stop the timer
// Remove all laser beams if the paddle touches the ball
for (var j = laserBeams.length - 1; j >= 0; j--) {
laserBeams[j].destroy();
laserBeams.splice(j, 1);
}
break;
}
}
};
});
var LaserBeam = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed;
// Check for intersection with the paddle's center line
for (var i = 0; i < paddles.length; i++) {
var paddle = paddles[i];
if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) {
// Reflect the laser beam
self.speed *= -1;
}
}
if (self.y > 2732 || self.speed === 0) {
self.destroy(); // Remove laser from the map when it stops moving
// Turn the bottom quarter of the screen red for 1 second
LK.effects.flashScreen(0xff0000, 1000, {
area: {
x: 0,
y: 2732 * 3 / 4,
width: 2048,
height: 2732 / 4
}
});
score -= 1; // Decrease life counter
lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text
if (score <= 0) {
LK.showGameOver(); // End game if life counter reaches zero
}
self.destroy();
} else if (self.y < 0) {
self.destroy();
}
};
});
var Master = Container.expand(function () {
var self = Container.call(this);
var masterGraphics = self.attachAsset('master', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2;
self.y = 2732 / 2;
});
var Paddle = Container.expand(function () {
var self = Container.call(this);
var paddleGraphics = self.attachAsset('paddle', {
anchorX: 0.5,
anchorY: 0.66,
rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right
});
self.update = function () {
// Paddle update logic can be added here if needed
};
});
var SpeechBubble = Container.expand(function () {
var self = Container.call(this);
var bubbleGraphics = self.attachAsset('speechBubble', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = 2048 / 2 - 200; // Move left by 200 units
self.y = 2732 / 2 + 500 - 200; // Move down by 500 units and adjust for initial offset
// Add text to the speech bubble
var bubbleText = new Text2("Don't let the dark side control you!\n\nTry again!", {
size: 50,
fill: "#000000",
// Black color
align: "center",
lineHeight: 75 // 1.5 times the current size for the bottom line
});
bubbleText.anchor.set(0.5, 0.5);
bubbleText.x = 0;
bubbleText.y = -50;
self.addChild(bubbleText);
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
function showCongratulatoryPopup() {
var popupContainer = new Container();
var congratsImage = LK.getAsset('popupWindow', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
var congratsText = new Text2('Well done Padawan!\n\nYou passed your test.\n\nYou can go back to meditating\n\nuntil you are called on a mission!', {
size: 75,
fill: "#8B4513",
// Brown color
align: "center" // Center align text
});
congratsText.anchor.set(0.5, 0.5);
congratsText.x = 2048 / 2;
congratsText.y = 2732 / 2;
popupContainer.addChild(congratsImage);
popupContainer.addChild(congratsText);
game.addChild(popupContainer);
}
// Set a wallpaper image as the game background
var wallpaper = LK.getAsset('wallpaper', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 1650
});
game.addChild(wallpaper);
var jediTrainingBall = game.addChild(new JediTrainingBall());
var score = 3; // Initialize life counter to 3
var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds (1 minute)
var timerTxt = new Text2('Time: 0', {
size: 75,
fill: "#ffffff"
});
timerTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(timerTxt);
var laserBeams = [];
var paddles = [];
var playerPaddle = game.addChild(new Paddle());
playerPaddle.x = 2048 / 2;
playerPaddle.y = 2732 - 400; // Move paddle down by 200 units
paddles.push(playerPaddle);
jediTrainingBall.x = 2048 / 2;
jediTrainingBall.y = 0;
var lifeCounterTxt = new Text2('Life: 0', {
size: 75,
// Reduced size by half
fill: "#ffffff"
});
lifeCounterTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(lifeCounterTxt);
var targetY = 0; // Placeholder value, adjust logic as needed
game.on('move', function (x, y, obj) {
// Play Lightsaber sound when the paddle is moving
LK.getSound('Lightsaber').play();
playerPaddle.x = x;
playerPaddle.y = y;
// Ensure the paddle doesn't leave the field
if (playerPaddle.x < playerPaddle.width / 2) {
playerPaddle.x = playerPaddle.width / 2;
} else if (playerPaddle.x > 2048 - playerPaddle.width / 2) {
playerPaddle.x = 2048 - playerPaddle.width / 2;
}
if (playerPaddle.y > 2732 - playerPaddle.height / 2) {
playerPaddle.y = 2732 - playerPaddle.height / 2;
} else if (playerPaddle.y < 2732 / 2) {
playerPaddle.y = 2732 / 2;
}
});
game.on('down', function (x, y, obj) {
if (x < 2048 / 2 - 50) {
playerPaddle.rotation = -80 * Math.PI / 180; // Rotate 80 degrees to the left
} else if (x > 2048 / 2 + 50) {
playerPaddle.rotation = 80 * Math.PI / 180; // Rotate 80 degrees to the right
} else {
playerPaddle.rotation = 0; // Reset to initial loading angle
}
});
LK.on('tick', function () {
// Create laser beams from the ball
if (LK.ticks % 60 === 0 && elapsedTime > 0 && jediTrainingBall.parent) {
// Fire a laser every second
if (Math.random() < 0.8) {
// Play laser sound when a laser asset is loaded to the map
LK.getSound('laser').play();
// 80% chance to fire towards the bottom center
var laserBeam = new LaserBeam();
laserBeam.x = jediTrainingBall.x;
laserBeam.y = jediTrainingBall.y + jediTrainingBall.height;
laserBeams.push(laserBeam);
game.addChild(laserBeam);
}
}
// Update laser beams
for (var i = laserBeams.length - 1; i >= 0; i--) {
laserBeams[i].update();
if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) {
laserBeams.splice(i, 1);
}
}
if (LK.ticks % 60 === 0) {
elapsedTime -= 1; // Decrement elapsed time every second
if (elapsedTime <= 0) {
jediTrainingBall.speed.x = 0;
jediTrainingBall.speed.y = 0;
if (jediTrainingBall.parent) {
showCongratulatoryPopup(); // Show congratulatory popup
}
}
if (elapsedTime > 0) {
timerTxt.setText('Time: ' + elapsedTime.toString());
} else {
LK.gui.topRight.removeChild(timerTxt); // Remove the timer from the screen
}
}
if (elapsedTime > 0) {
jediTrainingBall._move_migrated();
}
// Removed aiPaddle logic as it is not defined and not needed
for (var i = 0; i < paddles.length; i++) {}
LK.setScore(score);
lifeCounterTxt.setText('Life: ' + score.toString());
}); ===================================================================
--- original.js
+++ change.js
@@ -42,20 +42,16 @@
LK.effects.flashObject(self, 0xff0000, 500); // Flash red for 0.5 seconds
self.destroy(); // Remove the ball from the game
var master = game.addChild(new Master()); // Load the master asset
var speechBubble = game.addChild(new SpeechBubble()); // Add speech bubble above the master
- // Add a blinking frame asset at the bottom of the map
+ // Add a frame asset to the bottom of the map
var frameAsset = LK.getAsset('frame', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
- y: 2732 - 50 // Position it at the bottom of the map
+ y: 2732 - 50 // Position the frame at the bottom of the map
});
game.addChild(frameAsset);
- // Make the frame blink slowly
- blinkInterval = LK.setInterval(function () {
- frameAsset.visible = !frameAsset.visible;
- }, 1000); // Blink every 1000ms (1 second)
master.x -= 777; // Move the master asset left by 777 units
master.y = 2732 - master.height / 2 - 30; // Move the master asset to the bottom of the map and then up by 30 units (down by 10 units)
elapsedTime = 0; // Stop the timer
// Remove all laser beams if the paddle touches the ball
@@ -278,10 +274,8 @@
}
if (elapsedTime > 0) {
jediTrainingBall._move_migrated();
}
- // Clear the interval for the blinking frame when the game is reset
- LK.clearInterval(blinkInterval);
// Removed aiPaddle logic as it is not defined and not needed
for (var i = 0; i < paddles.length; i++) {}
LK.setScore(score);
lifeCounterTxt.setText('Life: ' + score.toString());
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..