User prompt
do it
User prompt
the do it
User prompt
Rotate paddle 80 degrees left when i click in the maps direction left
User prompt
Make all lasers that touch the centerline of the paddle disappear
User prompt
Make all lasers that touch the paddle disappear
User prompt
Remove laser from the map when it stops moving
User prompt
If a laser stops, it disappears from the track
User prompt
Allow the paddle to move freely anywhere in the lower half of the track
User prompt
Rotate the paddle back with 90 degrees when i click to the middle part of the track
User prompt
Rotate the paddle back with 90 degrees when i click to the middle part of the track
User prompt
Rotate the paddle back to ito its loading state when clicking in the middle of the court
User prompt
Rotate the paddle back to its initial state if the player clicks somewhere in the middle of the court
User prompt
Rotate the paddle back to its original angle if the player clicks somewhere in the middle of the court
User prompt
Rotate the paddle to The paddle's original position when i click to the middle part of the track
User prompt
Rotate the paddle to The paddle's original position when i click to the center of the track
User prompt
Rotate paddle to the original position when i click the center of the map
User prompt
move the paddle down with 200 units
User prompt
Rotate paddle 80 degrees right when clicking on the right side of the screen
User prompt
Rotate paddle 90 degrees left when i click in the maps direction left
User prompt
if the player clicks on the center of the court, the paddle will return to its original position
User prompt
Rotate paddle 90 degrees in the direction I click
User prompt
After clicking, rotate paddle 80 degrees to the left if I drag the mouse to the right. Rotate paddle 90 degrees to the right if I drag the mouse to the left.
User prompt
After clicking, rotate paddle 100 degrees to the left if I drag the mouse to the right. Rotate paddle 90 degrees to the right if I drag the mouse to the left.
User prompt
Rotate the paddle to match the rotation of the mouse
User prompt
move down the paddle with 100 units
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) { // Reflect the laser beam self.speed *= -1; } } if (self.y > 2732) { // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0) { LK.showGameOver(); // End game if life counter reaches zero } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 40 * Math.PI / 180 // Rotate 40 degrees to the right }); self.update = function () { // Paddle update logic can be added here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); var laserBeams = []; var paddles = []; var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 500; // Move paddle down by 100 units paddles.push(playerPaddle); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var lifeCounterTxt = new Text2('Life: 0', { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(lifeCounterTxt); var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { if (y > 2732 / 2) { playerPaddle.x = x; playerPaddle.y = y; if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } else if (playerPaddle.y < 2732 / 2) { playerPaddle.y = 2732 / 2; } if (x > initialX) { playerPaddle.rotation = 80 * Math.PI / 180; } else if (x < initialX) { playerPaddle.rotation = -90 * Math.PI / 180; } } }); var initialX; game.on('down', function (x, y, obj) { if (y > 2732 / 2) { initialX = x; playerPaddle.x = x; playerPaddle.y = y; if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } else if (playerPaddle.y < 2732 / 2) { playerPaddle.y = 2732 / 2; } } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0) { // Fire a laser every second if (Math.random() < 0.8) { // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { LK.showGameOver(); // End game if timer reaches zero } timerTxt.setText('Time: ' + elapsedTime.toString()); } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -133,9 +133,9 @@
} else if (playerPaddle.y < 2732 / 2) {
playerPaddle.y = 2732 / 2;
}
if (x > initialX) {
- playerPaddle.rotation = 100 * Math.PI / 180;
+ playerPaddle.rotation = 80 * Math.PI / 180;
} else if (x < initialX) {
playerPaddle.rotation = -90 * Math.PI / 180;
}
}
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..