User prompt
Rotate the paddlet 100 degrees in the direction I click.
User prompt
If I click on the left side of the paddlet, rotate the paddle 100 degrees to the left
User prompt
If I click on the right side of the paddlet, rotate the paddle 100 degrees to the right
User prompt
With the click of a mouse, rotate the paddle 100 degrees to the right
User prompt
Add clicking to the game
User prompt
If I move the mouse to the left side of the screen, turn the paddle 100 degrees to the right.
User prompt
If I pull the mouse back from there, reset the angle of the paddlet to the original!
User prompt
If I move the mouse to the right side of the screen, turn the paddle 100 degrees to the left.
User prompt
Move the paddle anywhere on the bottom half of the screen
User prompt
Rotate the paddle with 40 degrees to right
User prompt
Rotate the paddle with 40 degrees to left
User prompt
Rotate the paddle with 45 degrees to right
User prompt
Rotate the paddle with 50 degrees to left
User prompt
rotate the paddle 45 degrees to right
User prompt
If I drag the mouse to the right, then turn the paddle by 100 degrees to the left
User prompt
turn the paddle anchor point 45 degress to the right
User prompt
The center of rotation of the paddle should not be in the center of the image, but in the lower third of the image
User prompt
If I drag the mouse to the right, turn the paddle 100 degrees to the left
User prompt
Rotate the paddle 100 degrees to the left if I drag the mouse to the right.
User prompt
Rotata the paddle 90 degrees to the left if I drag the mouse to the right.
User prompt
Rotata the paddle 100 degrees to the left if I drag the mouse to the right.
User prompt
If I drag the mouse to the right, turn the paddle 100 degrees to the left
User prompt
Turn the paddle's default state 45 degrees to the right
User prompt
Turn the paddle's default state 45 degrees to the right
User prompt
Turn the paddle's default state 50 degrees to the right
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) { // Reflect the laser beam self.speed *= -1; } } if (self.y > 2732) { // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); score -= 1; // Decrease life counter lifeCounterTxt.setText('Life: ' + score.toString()); // Update life counter text if (score <= 0) { LK.showGameOver(); // End game if life counter reaches zero } self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.66, rotation: 0.125 // Rotate 45 degrees to the right }); self.update = function () { // Paddle update logic can be added here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 3; // Initialize life counter to 3 var elapsedTime = 60; // Initialize countdown timer to start from 60 seconds var timerTxt = new Text2('Time: 0', { size: 75, fill: "#ffffff" }); timerTxt.anchor.set(1, 0); LK.gui.topRight.addChild(timerTxt); var laserBeams = []; var paddles = []; var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 400; // Move paddle up by 300 units paddles.push(playerPaddle); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var lifeCounterTxt = new Text2('Life: 0', { size: 75, // Reduced size by half fill: "#ffffff" }); lifeCounterTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(lifeCounterTxt); var targetY = 0; // Placeholder value, adjust logic as needed var lastX = playerPaddle.x; game.on('move', function (x, y, obj) { if (y > 2732 * 2 / 3) { // Check if the y-coordinate is within the lower third playerPaddle.x = x; playerPaddle.y = y; // Ensure the paddle doesn't leave the field if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } // Rotate the paddle 90 degrees to the left when the mouse is dragged to the right if (x > lastX) { playerPaddle.rotation -= Math.PI / 2; } lastX = x; } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0 && elapsedTime > 0) { // Fire a laser every second if (Math.random() < 0.8) { // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } if (LK.ticks % 60 === 0) { elapsedTime -= 1; // Decrement elapsed time every second if (elapsedTime <= 0) { LK.showGameOver(); // End game if timer reaches zero } timerTxt.setText('Time: ' + elapsedTime.toString()); } if (elapsedTime > 0) { jediTrainingBall._move_migrated(); } // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); lifeCounterTxt.setText('Life: ' + score.toString()); });
===================================================================
--- original.js
+++ change.js
@@ -118,12 +118,12 @@
});
lifeCounterTxt.anchor.set(0, 0);
LK.gui.topLeft.addChild(lifeCounterTxt);
var targetY = 0; // Placeholder value, adjust logic as needed
+var lastX = playerPaddle.x;
game.on('move', function (x, y, obj) {
if (y > 2732 * 2 / 3) {
// Check if the y-coordinate is within the lower third
- var oldX = playerPaddle.x;
playerPaddle.x = x;
playerPaddle.y = y;
// Ensure the paddle doesn't leave the field
if (playerPaddle.x < playerPaddle.width / 2) {
@@ -133,14 +133,13 @@
}
if (playerPaddle.y > 2732 - playerPaddle.height / 2) {
playerPaddle.y = 2732 - playerPaddle.height / 2;
}
- // Rotate the paddle 100 degrees to the left when the mouse is dragged to the right
- if (oldX < x) {
- playerPaddle.rotation = -100 * Math.PI / 180;
- } else {
- playerPaddle.rotation = 0;
+ // Rotate the paddle 90 degrees to the left when the mouse is dragged to the right
+ if (x > lastX) {
+ playerPaddle.rotation -= Math.PI / 2;
}
+ lastX = x;
}
});
LK.on('tick', function () {
// Create laser beams from the ball
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..