User prompt
If I move the mouse to the left, turn the paddle 45 degrees to the right
User prompt
If I move the mouse to the right, turn the paddle 100 degrees to the left
User prompt
If I move the mouse to the right, turn the paddle 60 degrees to the left
User prompt
Turn the paddle's default state 45 degrees to the right
User prompt
If I move the mouse to the right, turn the paddle 45 degrees to the left
User prompt
If I move the mouse to the right, turn the paddle 45 degrees to the right
User prompt
The center of rotation of the paddle should not be in the center of the image, but in the lower third of the image
User prompt
When the timer is in front of zero to zero, The ball stops.
User prompt
When the timer is in front of zero to zero, the ball does not fire any more lasers.
User prompt
Add to the game a pop-up image
User prompt
When the timer is in front of zero to zero, the ball does not fire any more lasers.
User prompt
As soon as the timer expires, a pop-up image pops up and the player won.
User prompt
The timer counts down from one minute to zero
User prompt
Add a timer to the game
User prompt
If the player's paddlet has stopped the laser, that piece of laser will disappear
User prompt
If a laser bouncing off the player's paddlet touches the ball, the ball explodes
User prompt
If the rebound laser touches the ball, the ball explodes
User prompt
Rename the counter to Life counter
User prompt
counter 3 count backwards for each match. If 3 hits hit the ground, the game is over
User prompt
measure the counter how many hits hit the ground
User prompt
Place the counter in the top left corner of the screen
User prompt
Reduce counter size by half
User prompt
Reduce the counter size to a quarter
User prompt
In front of the counter, write Life:
User prompt
When the laser hits the ground, the bottom quarter of the screen turns red for 1 second
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 7.5, // 1.5 times the original speed y: 7.5 // 1.5 times the original speed }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y *= -1; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; // Check for intersection with the paddle's center line for (var i = 0; i < paddles.length; i++) { var paddle = paddles[i]; if (self.x > paddle.x - paddle.width / 2 && self.x < paddle.x + paddle.width / 2 && self.y > paddle.y - paddle.height / 2 && self.y < paddle.y + paddle.height / 2) { // Reflect the laser beam self.speed *= -1; } } if (self.y > 2732) { // Turn the bottom quarter of the screen red for 1 second LK.effects.flashScreen(0xff0000, 1000, { area: { x: 0, y: 2732 * 3 / 4, width: 2048, height: 2732 / 4 } }); self.destroy(); } else if (self.y < 0) { self.destroy(); } }; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Paddle update logic can be added here if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 0; var laserBeams = []; var paddles = []; var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 400; // Move paddle up by 300 units paddles.push(playerPaddle); jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var scoreTxt = new Text2('Life: 0', { size: 75, // Reduced size by half fill: "#ffffff" }); scoreTxt.anchor.set(0, 0); LK.gui.topLeft.addChild(scoreTxt); var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) { if (y > 2732 * 2 / 3) { // Check if the y-coordinate is within the lower third playerPaddle.x = x; playerPaddle.y = y; // Ensure the paddle doesn't leave the field if (playerPaddle.x < playerPaddle.width / 2) { playerPaddle.x = playerPaddle.width / 2; } else if (playerPaddle.x > 2048 - playerPaddle.width / 2) { playerPaddle.x = 2048 - playerPaddle.width / 2; } if (playerPaddle.y > 2732 - playerPaddle.height / 2) { playerPaddle.y = 2732 - playerPaddle.height / 2; } } }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0) { // Fire a laser every second if (Math.random() < 0.8) { // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } jediTrainingBall._move_migrated(); // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); scoreTxt.setText('Life: ' + LK.getScore().toString()); });
===================================================================
--- original.js
+++ change.js
@@ -102,10 +102,10 @@
size: 75,
// Reduced size by half
fill: "#ffffff"
});
-scoreTxt.anchor.set(.5, 0);
-LK.gui.top.addChild(scoreTxt);
+scoreTxt.anchor.set(0, 0);
+LK.gui.topLeft.addChild(scoreTxt);
var targetY = 0; // Placeholder value, adjust logic as needed
game.on('move', function (x, y, obj) {
if (y > 2732 * 2 / 3) {
// Check if the y-coordinate is within the lower third
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..