User prompt
Ensure laser beams are destroyed when they intersect with the top of and centre of paddle
User prompt
Ensure laser beams are reboundwhen they intersect with the paddle
User prompt
The laser does not stop when it touches the paddlet
User prompt
Speed up ball movement 1.5x
User prompt
The ball can also move vertically.
User prompt
The ball can also move vertically.
User prompt
The ball can move to a bar in the upper half of the map once it has loaded
User prompt
The ball can move to a bar in the upper half of the image once it has loaded
User prompt
Any laser that touches the center line of the paddle image is reflected.
User prompt
The paddle reflects any laser that touches the centerline of the paddle image
User prompt
The paddle reflects any laser that touches the center of the paddle image
User prompt
If the player presses the left mouse button, the paddlet is reflected vertically
User prompt
The player can drag the paddlet anywhere in the lower third of the screen, but cannot leave the field completely!
User prompt
If the player presses the left mouse button paddlet rotates left 90 degrees
User prompt
If the player presses the right mouse button paddlet rotates 90 degrees to the right
User prompt
a játékos szabadon húzhatja a paddlet a képernyő alsó harmadában bárhol
User prompt
If the player moves the mouse to the right, the paddle rotates 90 degrees to the right
User prompt
If the player moves the mouse to the left, the paddle rotates 90 degrees to the left
User prompt
The player is free to drag the paddle anywhere in the bottom third of the screen
User prompt
If the player moves the mouse to the right, the paddle rotates 90 degrees to the right
User prompt
If the player moves the mouse to the left, the paddle rotates 90 degrees to the left
User prompt
move up paddle with 300 units
User prompt
Please fix the bug: 'TypeError: paddles is undefined' in or related to this line: 'paddles.push(playerPaddle);' Line Number: 85
User prompt
Add paddle to the game
User prompt
Please fix the bug: 'ReferenceError: playerPaddle is not defined' in or related to this line: 'var targetY = playerPaddle.y;' Line Number: 82
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 5, y: 5 }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; if (self.y >= 2732 / 2 - 500) { self.speed.y = 0; } if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 0; var laserBeams = []; // Removed aiPaddle as it is not defined and not needed var paddles = []; jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); var targetY = 0; // Placeholder value, adjust logic as needed game.on('move', function (x, y, obj) {}); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0) { // Fire a laser every second if (Math.random() < 0.8) { // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) { laserBeams.splice(i, 1); } } jediTrainingBall._move_migrated(); // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); scoreTxt.setText(LK.getScore().toString()); });
/****
* Classes
****/
var JediTrainingBall = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('jediTrainingBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = {
x: 5,
y: 5
};
self._move_migrated = function () {
self.x += self.speed.x;
self.y += self.speed.y;
if (self.y >= 2732 / 2 - 500) {
self.speed.y = 0;
}
if (self.x <= 100 || self.x >= 2048 - 100) {
self.speed.x *= -1;
}
if (self.y <= 0 || self.y >= 2732) {
self.speed.y *= -1;
}
};
});
var LaserBeam = Container.expand(function () {
var self = Container.call(this);
var laserGraphics = self.attachAsset('laser', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
// Set a wallpaper image as the game background
var wallpaper = LK.getAsset('wallpaper', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2 + 1650
});
game.addChild(wallpaper);
var jediTrainingBall = game.addChild(new JediTrainingBall());
var score = 0;
var laserBeams = [];
// Removed aiPaddle as it is not defined and not needed
var paddles = [];
jediTrainingBall.x = 2048 / 2;
jediTrainingBall.y = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
var targetY = 0; // Placeholder value, adjust logic as needed
game.on('move', function (x, y, obj) {});
LK.on('tick', function () {
// Create laser beams from the ball
if (LK.ticks % 60 === 0) {
// Fire a laser every second
if (Math.random() < 0.8) {
// 80% chance to fire towards the bottom center
var laserBeam = new LaserBeam();
laserBeam.x = jediTrainingBall.x;
laserBeam.y = jediTrainingBall.y + jediTrainingBall.height;
laserBeams.push(laserBeam);
game.addChild(laserBeam);
}
}
// Update laser beams
for (var i = laserBeams.length - 1; i >= 0; i--) {
laserBeams[i].update();
if (laserBeams[i].y > 2732 || laserBeams[i].y < 0) {
laserBeams.splice(i, 1);
}
}
jediTrainingBall._move_migrated();
// Removed aiPaddle logic as it is not defined and not needed
for (var i = 0; i < paddles.length; i++) {}
LK.setScore(score);
scoreTxt.setText(LK.getScore().toString());
});
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..