User prompt
delete paddle from the game
User prompt
The laser bounces off the paddle only when it reaches the middle of it.
User prompt
Rotate paddle image left with 45 degree
User prompt
rotata paddle image right with 50 degree
User prompt
The paddle reflects any laser that touches the paddle's center
User prompt
The paddle reflects any laser that touches the paddle's centerline
User prompt
The paddle asset should be diagonal
User prompt
The paddle reflects any laser that touches it!
User prompt
When the laser touches the paddle, the laser bounces off it in the opposite direction!
User prompt
The paddle rotates 60 degrees to the left when the player drags the mouse to the right!
User prompt
The paddle rotates 50 degrees to the right when player drags the mouse to the left!
User prompt
The paddle rotates 60 degrees to the right when player drags the mouse to the left!
User prompt
The paddle rotates 90 degrees to the right when player drags the mouse to the left!
User prompt
The paddle rotates 45 degrees to the right when the player drags the mouse to the left!
User prompt
The paddle rotates 45 degrees to the right when you drag the mouse to the left of the player!
User prompt
Allow the game to move the paddle more freely to rotate the padde
User prompt
The game Reflect the paddle in portrait position with every mouse click
User prompt
The paddle asset should not be diagonal, but vertical!
User prompt
Rename paddle to saber
User prompt
The ball can move anywhere within current values!
User prompt
The ball can move anywhere within the specified values!
User prompt
The player-controlled paddle can be moved anywhere In the bottom third of the map, but it can't leave the screen entirely!
User prompt
The player-controlled paddle can be moved anywhere in the lower half of the map, but it can't leave the screen entirely!
User prompt
80% of the time laser beams are fired from the ball towards the bottom and center of the pitch in a line direction
User prompt
Add a 2nd paddle to the map, which the player can sword fight.
/**** * Classes ****/ var JediTrainingBall = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('jediTrainingBall', { anchorX: 0.5, anchorY: 0.5 }); self.speed = { x: 5, y: 5 }; self._move_migrated = function () { self.x += self.speed.x; self.y += self.speed.y; // Removed restriction to allow the ball to move anywhere within the screen if (self.x <= 100 || self.x >= 2048 - 100) { self.speed.x *= -1; } if (self.y <= 0 || self.y >= 2732) { self.speed.y *= -1; } }; }); var LaserBeam = Container.expand(function () { var self = Container.call(this); var laserGraphics = self.attachAsset('laser', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self._move_migrated = function (direction) { self.x += direction * self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Set a wallpaper image as the game background var wallpaper = LK.getAsset('wallpaper', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 1650 }); game.addChild(wallpaper); var playerPaddle = game.addChild(new Paddle()); playerPaddle.x = 2048 / 2; playerPaddle.y = 2732 - 100; var jediTrainingBall = game.addChild(new JediTrainingBall()); var score = 0; var laserBeams = []; // Removed aiPaddle as it is not defined and not needed var paddles = [playerPaddle]; jediTrainingBall.x = 2048 / 2; jediTrainingBall.y = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); var targetY = playerPaddle.y; game.on('move', function (x, y, obj) { var event = obj; var pos = game.toLocal(event.global); playerPaddle.x = Math.max(0, Math.min(2048, pos.x)); playerPaddle.y = Math.max(2732 * 2 / 3, Math.min(2732, pos.y)); }); LK.on('tick', function () { // Create laser beams from the ball if (LK.ticks % 60 === 0) { // Fire a laser every second if (Math.random() < 0.8) { // 80% chance to fire towards the bottom center var laserBeam = new LaserBeam(); laserBeam.x = jediTrainingBall.x; laserBeam.y = jediTrainingBall.y + jediTrainingBall.height; laserBeams.push(laserBeam); game.addChild(laserBeam); } } // Update laser beams for (var i = laserBeams.length - 1; i >= 0; i--) { laserBeams[i].update(); if (laserBeams[i].y > 2732) { laserBeams.splice(i, 1); } } jediTrainingBall._move_migrated(); // Removed aiPaddle logic as it is not defined and not needed for (var i = 0; i < paddles.length; i++) {} LK.setScore(score); scoreTxt.setText(LK.getScore().toString()); });
===================================================================
--- original.js
+++ change.js
@@ -13,11 +13,9 @@
};
self._move_migrated = function () {
self.x += self.speed.x;
self.y += self.speed.y;
- if (self.y >= 2732 / 2 - 500) {
- self.speed.y = 0;
- }
+ // Removed restriction to allow the ball to move anywhere within the screen
if (self.x <= 100 || self.x >= 2048 - 100) {
self.speed.x *= -1;
}
if (self.y <= 0 || self.y >= 2732) {
Inside of jedi temple council room. Coruscant wallpaper.
Long laser saber. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pale white pop-up window with chrome rounded corners in front view.
explode.
Master Yoda.
text bubble with golden lines, in front view.
white square with golden rounded corners, in front view.
Brown Lasersaber in vertical position, next to it the same horizontally. In between, there is a back-and-forth arrow and a computer mouse..